Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of balrond bundling machine v1.0.1
plugins/BalrondPackager.dll
Decompiled a year ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using HarmonyLib; using LitJson2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BalrondPackager")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BalrondPackager")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public class BalrondUnpackager : MonoBehaviour, Hoverable, Interactable { public string m_name = "Unpacking Station"; public string m_useItemText = "Use"; public ItemDrop m_requiredItem; public Transform m_itemSpawnPoint; public float m_SpawnDelay = 2f; [Header("Effects")] public EffectList m_spawnStartEffects = new EffectList(); public EffectList m_spawnFinishEffects = new EffectList(); public Transform m_roofCheckPoint; public bool m_requiresRoof = false; private ZNetView m_nview; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); if ((Object)(object)m_nview == (Object)null || m_nview.GetZDO() == null) { ZLog.Log((object)"Missing ZnetView Component"); } else if ((Object)(object)m_requiredItem == (Object)null) { m_requiredItem = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "CustomPackageItem_bal").GetComponent<ItemDrop>(); } } public string GetHoverText() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false)) { return Localization.instance.Localize(m_name + "\n$piece_noaccess"); } return Localization.instance.Localize(m_name + "\n[<color=yellow><b>1-8</b></color>] \n" + m_useItemText) + " " + Localization.instance.Localize(((Component)m_requiredItem).GetComponent<ItemDrop>().m_itemData.m_shared.m_name); } public string GetHoverName() { return m_name; } public bool Interact(Humanoid user, bool hold, bool alt) { return true; } public bool UseItem(Humanoid user, ItemData item) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)user != (Object)(object)Player.m_localPlayer) { return true; } if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false)) { return true; } if (!((Object)item.m_dropPrefab).name.Contains(((Object)m_requiredItem).name)) { ((Character)user).Message((MessageType)2, "Can't unpack this", 0, (Sprite)null); return true; } if (Object.op_Implicit((Object)(object)m_itemSpawnPoint)) { m_spawnStartEffects.Create(m_itemSpawnPoint.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); spawnItems(item); } ((Character)user).ShowRemovedMessage(item, 1); user.GetInventory().RemoveItem(item); ((Character)user).Message((MessageType)2, "Unpacked", 0, (Sprite)null); return true; } public bool CheckUsable(Player player, bool showMessage) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (m_requiresRoof && !player.NoCostCheat()) { float num = default(float); bool flag = default(bool); Cover.GetCoverForPoint(m_roofCheckPoint.position, ref num, ref flag, 0.5f); if (!flag) { if (showMessage) { ((Character)player).Message((MessageType)2, "$msg_stationneedroof", 0, (Sprite)null); } return false; } if ((double)num < 0.699999988079071) { if (showMessage) { ((Character)player).Message((MessageType)2, "$msg_stationtooexposed", 0, (Sprite)null); } return false; } } return true; } private Vector3 GetSpawnPosition() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) return ((Object)(object)m_itemSpawnPoint != (Object)null) ? m_itemSpawnPoint.position : ((Component)this).transform.position; } private void spawnItems(ItemData itemData) { //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) string value = ""; itemData.m_customData.TryGetValue("BalrondPackageAmount", out value); if (value == null || !(value != "")) { return; } int num = int.Parse(value); for (int i = 0; i < num; i++) { string value2 = ""; itemData.m_customData.TryGetValue("BalrondPackageIndex-" + i, out value2); if (value2 != null && value2 != "") { string[] array = value2.Split(new char[1] { '.' }); string itemName = array[0]; int stack = int.Parse(array[1]); GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == itemName); Object.Instantiate<ItemDrop>(val.GetComponent<ItemDrop>(), GetSpawnPosition(), Quaternion.identity).m_itemData.m_stack = stack; } } } } namespace BalrondPackager { public class BalrondTranslator { public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>(); public static Dictionary<string, string> getLanguage(string language) { Dictionary<string, string> result = null; try { result = translations[language]; } catch (Exception) { } return result; } } public class BalrondPackager : MonoBehaviour { public enum Response { Fail, Success, Conversion, Empty } public Switch m_incinerateSwitch; public Container m_container; public Animator m_leverAnim; public EffectList m_leverEffects = new EffectList(); public float m_effectDelayMin = 10f; public float m_effectDelayMax = 15f; [Header("Conversion")] public ItemDrop m_defaultResult; public int m_defaultCost = 1; private ZNetView m_nview; private bool isInUse; public Transform output; public GameObject m_enabled; public EffectList m_produceEffects = new EffectList(); private void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown Switch incinerateSwitch = m_incinerateSwitch; incinerateSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)incinerateSwitch.m_onUse, (Delegate?)new Callback(OnIncinerate)); Switch incinerateSwitch2 = m_incinerateSwitch; incinerateSwitch2.m_onHover = (TooltipCallback)Delegate.Combine((Delegate?)(object)incinerateSwitch2.m_onHover, (Delegate?)new TooltipCallback(GetLeverHoverText)); m_nview = ((Component)this).GetComponent<ZNetView>(); if (!((Object)(object)m_nview == (Object)null) && m_nview.GetZDO() != null) { m_nview.Register<long>("RPC_RequestPackage", (Action<long, long>)RPC_RequestPackage); m_nview.Register<int>("RPC_PackageRespons", (Action<long, int>)RPC_PackageRespons); m_nview.Register("RPC_AnimateLever", (Action<long>)RPC_AnimateLever); m_nview.Register("RPC_AnimateLeverReturn", (Action<long>)RPC_AnimateLeverReturn); m_enabled.SetActive(false); } } private void StopAOE() { isInUse = false; } public string GetLeverHoverText() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false)) ? Localization.instance.Localize("$piece_packager\n$piece_noaccess") : Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_pulllever"); } private bool OnIncinerate(Switch sw, Humanoid user, ItemData item) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) if (!m_nview.IsValid() || !m_nview.HasOwner() || !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false)) { return false; } m_nview.InvokeRPC("RPC_RequestPackage", new object[1] { Game.instance.GetPlayerProfile().GetPlayerID() }); return true; } private void RPC_RequestPackage(long uid, long playerID) { ZLog.Log((object)("Player " + uid + " wants to package " + ((Object)((Component)this).gameObject).name + " im: " + ZDOMan.GetSessionID())); if (!m_nview.IsOwner()) { ZLog.Log((object)" but im not the owner"); } else if (m_container.IsInUse() || isInUse) { m_nview.InvokeRPC(uid, "RPC_PackageRespons", new object[1] { 0 }); ZLog.Log((object)" but it's in use"); } else if (m_container.GetInventory().NrOfItems() == 0) { m_nview.InvokeRPC(uid, "RPC_IncinerateRespons", new object[1] { 3 }); ZLog.Log((object)" but it's empty"); } else { ((MonoBehaviour)this).StartCoroutine(Package(uid)); } } private IEnumerator Package(long uid) { BalrondPackager packager = this; packager.isInUse = true; packager.m_nview.InvokeRPC(ZNetView.Everybody, "RPC_AnimateLever", Array.Empty<object>()); packager.m_leverEffects.Create(((Component)packager).transform.position, ((Component)packager).transform.rotation, (Transform)null, 1f, -1); packager.m_enabled.SetActive(true); yield return (object)new WaitForSeconds(Random.Range(packager.m_effectDelayMin, packager.m_effectDelayMax)); packager.m_nview.InvokeRPC(ZNetView.Everybody, "RPC_AnimateLeverReturn", Array.Empty<object>()); packager.m_enabled.SetActive(false); if (!packager.m_nview.IsValid() || !packager.m_nview.IsOwner() || packager.m_container.IsInUse()) { packager.isInUse = false; yield break; } ((MonoBehaviour)packager).Invoke("StopAOE", 4f); Inventory inventory = packager.m_container.GetInventory(); List<ItemData> items = inventory.GetAllItems(); int num1 = ((items.Count != 0) ? 1 : 3); string description = "Contains: \n"; ItemData wrongItem = null; ItemDrop package = Object.Instantiate<ItemDrop>(packager.m_defaultResult, packager.output.position, packager.output.rotation); m_produceEffects.Create(packager.output.position, packager.output.rotation, (Transform)null, 1f, -1); package.m_itemData.m_customData.Add("BalrondPackageAmount", items.Count.ToString()); bool teleportable = true; int counter = 0; float weightCounter = 0f; foreach (ItemData item in items) { if (!validateItemType(item.m_shared.m_itemType) || ((Object)item.m_dropPrefab).name.Contains("CustomPackageItem_bal")) { num1 = 99; wrongItem = item; break; } string line = item.m_shared.m_name + " x" + item.m_stack + "\n"; float weight = item.m_shared.m_weight * (float)item.m_stack; weightCounter += weight; description += line; package.m_itemData.m_customData.Add("BalrondPackageIndex-" + counter, ((Object)item.m_dropPrefab).name + "." + item.m_stack); if (!item.m_shared.m_teleportable) { teleportable = false; } counter++; } if (num1 == 1) { float finalWeight = weightCounter / 2f; package.m_itemData.m_customData.Add("BalrondPackageDescription", description); package.m_itemData.m_customData.Add("BalrondPackageWeight", finalWeight.ToString()); package.m_itemData.m_customData.Add("BalrondPackageTeleportable", (teleportable ? 1 : 0).ToString()); package.m_itemData.m_shared.m_description = description; package.m_itemData.m_shared.m_teleportable = teleportable; package.m_itemData.m_shared.m_weight = finalWeight; package.Save(); string amountTest = ""; package.m_itemData.m_customData.TryGetValue("BalrondPackageAmount", out amountTest); Debug.Log((object)("Bundle Amount: " + amountTest)); string weightTest = ""; package.m_itemData.m_customData.TryGetValue("BalrondPackageWeight", out weightTest); Debug.Log((object)("Bundle Weight: " + weightTest)); string teleportableTest = ""; package.m_itemData.m_customData.TryGetValue("BalrondPackageTeleportable", out teleportableTest); Debug.Log((object)("Bundle Teleportable: " + teleportableTest)); string descTest = ""; package.m_itemData.m_customData.TryGetValue("BalrondPackageDescription", out descTest); Debug.Log((object)("Bundle Desc: " + descTest)); inventory.RemoveAll(); } else { Object.DestroyImmediate((Object)(object)((Component)package).gameObject); Debug.Log((object)("Cant make bundle - wrong item: " + ((Object)wrongItem.m_dropPrefab).name)); } packager.m_nview.InvokeRPC(uid, "RPC_PackageRespons", new object[1] { num1 }); } private bool validateItemType(ItemType itemType) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and I4 //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 return (int)itemType == 1 || (int)itemType == 2 || (int)itemType == 9 || (int)itemType == 16 || (int)itemType == 13; } private void RPC_PackageRespons(long uid, int r) { if (Object.op_Implicit((Object)(object)Player.m_localPlayer)) { ((Character)Player.m_localPlayer).Message((MessageType)2, r switch { 1 => "$piece_packager_success", 2 => "$piece_packager_conversion", 3 => "$piece_packager_empty", _ => "$piece_packager_fail", }, 0, (Sprite)null); } } private void RPC_AnimateLever(long uid) { ZLog.Log((object)"DO THE THING WITH THE LEVER!"); m_leverAnim.SetBool("Pulled", true); } private void RPC_AnimateLeverReturn(long uid) { ZLog.Log((object)"Lever return"); m_leverAnim.SetBool("Pulled", false); } } public class DatabaseAddMethods { public void AddItems(List<GameObject> items) { foreach (GameObject item in items) { AddItem(item); } } public void AddRecipes(List<Recipe> recipes) { foreach (Recipe recipe in recipes) { AddRecipe(recipe); } } public void AddStatuseffects(List<StatusEffect> statusEffects) { foreach (StatusEffect statusEffect in statusEffects) { AddStatus(statusEffect); } } private bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } private void AddStatus(StatusEffect status) { if (!IsObjectDBValid()) { return; } if ((Object)(object)status != (Object)null) { if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null) { ObjectDB.instance.m_StatusEffects.Add(status); } else { Debug.Log((object)(Launch.projectName + ": " + ((Object)status).name + " - Status already in the game")); } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)status).name + " - Status not found")); } } private void AddRecipe(Recipe recipe) { if (!IsObjectDBValid()) { return; } if ((Object)(object)recipe != (Object)null) { if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null) { if ((Object)(object)recipe.m_item != (Object)null) { ObjectDB.instance.m_recipes.Add(recipe); } } else { Debug.Log((object)(Launch.projectName + ": " + ((Object)recipe).name + " - Recipe with this name already in the Game")); } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)recipe).name + " - Recipe not found")); } } private void AddItem(GameObject newPrefab) { if (!IsObjectDBValid()) { return; } ItemDrop component = newPrefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null) { ObjectDB.instance.m_items.Add(newPrefab); Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance); dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab; } else { Debug.Log((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist")); } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab")); } } } public class FxReplacment { public void ReplaceOnObject(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } SpawnArea component = gameObject.GetComponent<SpawnArea>(); if ((Object)(object)component != (Object)null) { EffectList spawnEffects = component.m_spawnEffects; if (spawnEffects != null) { findEffectsAndChange(spawnEffects.m_effectPrefabs, zNetScene); } } Destructible component2 = gameObject.GetComponent<Destructible>(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = component2.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } Projectile component3 = gameObject.GetComponent<Projectile>(); if ((Object)(object)component3 != (Object)null) { EffectList hitEffects = component3.m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs, zNetScene); } EffectList hitWaterEffects = component3.m_hitWaterEffects; if (hitWaterEffects != null) { findEffectsAndChange(hitWaterEffects.m_effectPrefabs, zNetScene); } EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects; if (spawnOnHitEffects != null) { findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs, zNetScene); } } } public void ReplaceOnVegetation(GameObject gameObject, ZNetScene zNetScene) { Pickable component = gameObject.GetComponent<Pickable>(); if ((Object)(object)component != (Object)null) { fixPlant(component, zNetScene); } Destructible component2 = gameObject.GetComponent<Destructible>(); if ((Object)(object)component2 != (Object)null) { fixPDestructable(component2, zNetScene); } MineRock5 component3 = gameObject.GetComponent<MineRock5>(); if ((Object)(object)component3 != (Object)null) { fixMineRock5(component3, zNetScene); } MineRock component4 = gameObject.GetComponent<MineRock>(); if ((Object)(object)component4 != (Object)null) { fixMineRock(component4, zNetScene); } } private void fixPlant(Pickable pickable, ZNetScene zNetScene) { EffectList pickEffector = pickable.m_pickEffector; if (pickEffector != null) { findEffectsAndChange(pickEffector.m_effectPrefabs, zNetScene); } } private void fixPDestructable(Destructible minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } private void fixMineRock5(MineRock5 minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } private void fixMineRock(MineRock minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } public void ReplaceOnMonster(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ":: GameObject not found")); return; } Humanoid component = gameObject.GetComponent<Humanoid>(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ":: GameObject not found")); return; } EffectList dropEffects = component.m_dropEffects; if (dropEffects != null) { findEffectsAndChange(dropEffects.m_effectPrefabs, zNetScene); } EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects; if (backstabHitEffects != null) { findEffectsAndChange(backstabHitEffects.m_effectPrefabs, zNetScene); } EffectList consumeItemEffects = component.m_consumeItemEffects; if (consumeItemEffects != null) { findEffectsAndChange(consumeItemEffects.m_effectPrefabs, zNetScene); } EffectList critHitEffects = ((Character)component).m_critHitEffects; if (critHitEffects != null) { findEffectsAndChange(critHitEffects.m_effectPrefabs, zNetScene); } EffectList deathEffects = ((Character)component).m_deathEffects; if (deathEffects != null) { findEffectsAndChange(deathEffects.m_effectPrefabs, zNetScene); } EffectList hitEffects = ((Character)component).m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs, zNetScene); } EffectList jumpEffects = ((Character)component).m_jumpEffects; if (jumpEffects != null) { findEffectsAndChange(jumpEffects.m_effectPrefabs, zNetScene); } EffectList perfectBlockEffect = component.m_perfectBlockEffect; if (perfectBlockEffect != null) { findEffectsAndChange(perfectBlockEffect.m_effectPrefabs, zNetScene); } EffectList pickupEffects = component.m_pickupEffects; if (pickupEffects != null) { findEffectsAndChange(pickupEffects.m_effectPrefabs, zNetScene); } EffectList slideEffects = ((Character)component).m_slideEffects; if (slideEffects != null) { findEffectsAndChange(slideEffects.m_effectPrefabs, zNetScene); } EffectList tarEffects = ((Character)component).m_tarEffects; if (tarEffects != null) { findEffectsAndChange(tarEffects.m_effectPrefabs, zNetScene); } EffectList waterEffects = ((Character)component).m_waterEffects; if (waterEffects != null) { findEffectsAndChange(waterEffects.m_effectPrefabs, zNetScene); } FootStep component2 = gameObject.GetComponent<FootStep>(); if (!((Object)(object)component2 != (Object)null)) { return; } List<StepEffect> effects = component2.m_effects; foreach (StepEffect item in effects) { GameObject[] effectPrefabs = item.m_effectPrefabs; List<GameObject> list = new List<GameObject>(); list.AddRange(effectPrefabs); for (int i = 0; i < list.Count; i++) { if ((Object)(object)list[i] != (Object)null) { string name = ((Object)list[i]).name; GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val == (Object)null)) { list[i] = val; } } } } } public void ReplaceOnItem(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } ItemDrop component = gameObject.GetComponent<ItemDrop>(); if (!((Object)(object)component == (Object)null)) { EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect; if (hitTerrainEffect != null) { findEffectsAndChange(hitTerrainEffect.m_effectPrefabs, zNetScene); } EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect; if (holdStartEffect != null) { findEffectsAndChange(holdStartEffect.m_effectPrefabs, zNetScene); } EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect; if (trailStartEffect != null) { findEffectsAndChange(trailStartEffect.m_effectPrefabs, zNetScene); } EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect; if (blockEffect != null) { findEffectsAndChange(blockEffect.m_effectPrefabs, zNetScene); } } } public void ReplaceFxOnPiece(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } Piece component = gameObject.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { EffectList placeEffect = component.m_placeEffect; if (placeEffect != null) { findEffectsAndChange(placeEffect.m_effectPrefabs, zNetScene); } } WearNTear component2 = gameObject.GetComponent<WearNTear>(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } } } private void findEffectsAndChange(EffectData[] effects, ZNetScene zNetScene) { if (effects == null || effects.Length == 0) { return; } foreach (EffectData val in effects) { if ((Object)(object)val.m_prefab != (Object)null) { string name = ((Object)val.m_prefab).name; GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name); if ((Object)(object)val2 != (Object)null) { val.m_prefab = val2; } else { Debug.LogWarning((object)("Coulnt not find in Znet fx name:" + name)); } } } } } [Serializable] public class MappedEffectList { public List<EffectInfo> pieceEffect; public List<EffectInfo> destroyedEffects; public List<EffectInfo> hitEffects; public List<EffectInfo> switchEffect; public List<EffectInfo> blockEffect; public List<EffectInfo> equipEffect; public List<EffectInfo> hitEffect; public List<EffectInfo> hitTerrainEffect; public List<EffectInfo> holdStartEffect; public List<EffectInfo> startEffect; public List<EffectInfo> trailStartEffect; public List<EffectInfo> triggerEffect; public List<EffectInfo> unequipEffect; public EffectList createEffectListFromInfo(List<EffectInfo> list) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown EffectList val = new EffectList(); List<EffectData> list2 = new List<EffectData>(); val.m_effectPrefabs = list2.ToArray(); return val; } private EffectData createEffectData(EffectInfo info) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown EffectData val = new EffectData(); val.m_inheritParentRotation = info.inheritRotation; val.m_multiplyParentVisualScale = info.multiplyScale; val.m_childTransform = info.childName; val.m_inheritParentScale = info.inheritScale; val.m_variant = info.variant; val.m_scale = info.scale; val.m_attach = info.attach; val.m_follow = info.follow; val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name); return val; } } [Serializable] public struct EffectInfo { public string name; public bool enabled; public int variant; public bool attach; public bool follow; public bool inheritRotation; public bool inheritScale; public bool multiplyScale; public bool radnomRotation; public bool scale; public string childName; public EffectInfo(string name, bool enabled = true, int variant = -1, bool attach = false, bool follow = false, bool inheritRotation = false, bool inheritScale = false, bool multiplyScale = false, bool radnomRotation = false, bool scale = false, string childName = null) { this.name = name; this.enabled = enabled; this.variant = variant; this.attach = attach; this.follow = follow; this.inheritRotation = inheritRotation; this.inheritScale = inheritScale; this.multiplyScale = multiplyScale; this.radnomRotation = radnomRotation; this.scale = scale; this.childName = childName; } } public class ModResourceLoader { public AssetBundle assetBundle; public List<GameObject> buildPrefabs = new List<GameObject>(); public List<GameObject> plantPrefabs = new List<GameObject>(); public List<GameObject> itemPrefabs = new List<GameObject>(); public List<GameObject> monsterPrefabs = new List<GameObject>(); public List<GameObject> vegetationPrefabs = new List<GameObject>(); public List<GameObject> clutterPrefabs = new List<GameObject>(); public List<GameObject> locationPrefabs = new List<GameObject>(); public List<GameObject> roomPrefabs = new List<GameObject>(); public List<GameObject> vfxPrefabs = new List<GameObject>(); public List<Sprite> backgrounds = new List<Sprite>(); public FxReplacment fxReplacment = new FxReplacment(); public List<Recipe> recipes = new List<Recipe>(); public List<StatusEffect> statusEffects = new List<StatusEffect>(); public static Sprite scrapCopper; public StatusEffect newBarleyStatus = null; public ShaderReplacment shaderReplacment = new ShaderReplacment(); public Sprite newLogo = null; public void loadAssets() { assetBundle = GetAssetBundleFromResources("balrondpackager"); string basePath = "Assets/Custom/Comission/BalrondPackager/"; loadPieces(basePath); loadItems(basePath); loadOther(basePath); } public void AddPrefabsToZnetScene(ZNetScene zNetScene) { validateAddedPrefabs(itemPrefabs, zNetScene); validateAddedPrefabs(plantPrefabs, zNetScene); validateAddedPrefabs(vfxPrefabs, zNetScene); validateAddedPrefabs(buildPrefabs, zNetScene); zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null); foreach (GameObject go in zNetScene.m_prefabs) { List<GameObject> list = zNetScene.m_prefabs.FindAll((GameObject x) => ((Object)x).name == ((Object)go).name); if (list.Count > 1) { Debug.LogWarning((object)("DUPLICATE: " + ((Object)go).name)); } } setupBuildPiecesList(zNetScene); setupPackager(zNetScene); setupUnpackager(zNetScene); } private void validateAddedPrefabs(List<GameObject> list, ZNetScene zNetScene) { foreach (GameObject gameObject in list) { List<GameObject> list2 = zNetScene.m_prefabs.FindAll((GameObject x) => ((Object)x).name == ((Object)gameObject).name); if (list2.Count > 1) { Debug.LogWarning((object)("DUPLICATE: " + ((Object)gameObject).name)); } else { zNetScene.m_prefabs.Add(gameObject); } } } private void setupBuildPiecesList(ZNetScene zNetScene) { string[] array = new string[4] { "Hammer", "HammerIron_bal", "HammerDverger_bal", "HammerBlackmetal_bal" }; GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer"); PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; string[] array2 = array; foreach (string name in array2) { addTableToTool(name, buildPieces, zNetScene); } List<GameObject> pieces = buildPieces.m_pieces; foreach (GameObject buildPrefab in buildPrefabs) { setupRavenGuide(buildPrefab, zNetScene.m_prefabs); AddToBuildList(buildPrefab, pieces); } GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hoe"); PieceTable buildPieces2 = val2.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; addTableToTool("BlackMetalHoe_bal", buildPieces2, zNetScene); GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Cultivator"); PieceTable buildPieces3 = val3.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; addTableToTool("BlackMetalCultivator_bal", buildPieces3, zNetScene); } private void addTableToTool(string name, PieceTable pieceTable, ZNetScene zNetScene) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val == (Object)null)) { val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces = pieceTable; } } public void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects) { GameObject val = null; Transform val2 = gameObject.transform.Find("GuidePoint"); if ((Object)(object)val2 == (Object)null) { return; } GameObject val3 = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench"); if ((Object)(object)val3 != (Object)null) { GameObject gameObject2 = ((Component)val3.transform.Find("GuidePoint")).gameObject; if ((Object)(object)gameObject2 != (Object)null) { GuidePoint component = gameObject2.GetComponent<GuidePoint>(); if ((Object)(object)component != (Object)null) { val = component.m_ravenPrefab; } } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"Ravens not found"); } else { ((Component)val2).GetComponent<GuidePoint>().m_ravenPrefab = val; } } public void setupBuildPiecesListDB() { GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "Hammer"); List<GameObject> pieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces; foreach (GameObject buildPrefab in buildPrefabs) { AddToBuildList(buildPrefab, pieces); } } private void AddToBuildList(GameObject prefab, List<GameObject> buildPieces) { if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null) { buildPieces.Add(prefab); } } private AssetBundle GetAssetBundleFromResources(string filename) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename)); using Stream stream = executingAssembly.GetManifestResourceStream(name); return AssetBundle.LoadFromStream(stream); } private void loadPieces(string basePath) { string text = basePath + "Pieces/"; string[] buildPieces = BuildPieceList.buildPieces; string[] array = buildPieces; foreach (string text2 in array) { GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find piece with name: " + text2)); continue; } ShaderReplacment.Replace(val); buildPrefabs.Add(val); } } private void loadItems(string basePath) { string text = basePath + "Items/"; string[] items = ItemList.items; string[] array = items; foreach (string text2 in array) { GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find item with name: " + text2)); continue; } ShaderReplacment.Replace(val); itemPrefabs.Add(val); } } private void loadOther(string basePath) { string text = basePath + "Other/"; string[] array = new string[0]; string[] array2 = array; foreach (string text2 in array2) { GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find object with name: " + text2)); continue; } ShaderReplacment.Replace(val); vfxPrefabs.Add(val); } } private void setupPackager(ZNetScene zNetScene) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "packager_bal"); BalrondPackager balrondPackager = val.GetComponent<BalrondPackager>(); if ((Object)(object)balrondPackager == (Object)null) { balrondPackager = val.AddComponent<BalrondPackager>(); } Incinerator component = val.GetComponent<Incinerator>(); if ((Object)(object)component != (Object)null) { balrondPackager.m_container = component.m_container; balrondPackager.m_leverAnim = component.m_leverAnim; balrondPackager.m_leverEffects = component.m_leverEffects; balrondPackager.m_enabled = ((Component)val.transform.Find("_enabled")).gameObject; balrondPackager.output = val.transform.Find("output"); balrondPackager.m_defaultResult = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "CustomPackageItem_bal").GetComponent<ItemDrop>(); balrondPackager.m_defaultCost = 1; balrondPackager.m_incinerateSwitch = component.m_incinerateSwitch; Object.Destroy((Object)(object)component); } } private void setupUnpackager(ZNetScene zNetScene) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "unpackager_bal"); BalrondUnpackager balrondUnpackager = val.GetComponent<BalrondUnpackager>(); if ((Object)(object)balrondUnpackager == (Object)null) { balrondUnpackager = val.AddComponent<BalrondUnpackager>(); } balrondUnpackager.m_requiresRoof = false; balrondUnpackager.m_requiredItem = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "CustomPackageItem_bal").GetComponent<ItemDrop>(); balrondUnpackager.m_itemSpawnPoint = ((Component)balrondUnpackager).transform.Find("spawnpoint"); balrondUnpackager.m_roofCheckPoint = ((Component)balrondUnpackager).transform.Find("roof_check_pint"); } } public class ReferenceMapper { public static void MappBuildPieceEffectsFromTarget(GameObject gameObject, string sourceName, List<GameObject> list, bool isTable = false) { GameObject val = list.Find((GameObject x) => ((Object)x).name == sourceName); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Didnt found source name: " + sourceName)); return; } Piece component = gameObject.GetComponent<Piece>(); Piece component2 = val.GetComponent<Piece>(); WearNTear component3 = gameObject.GetComponent<WearNTear>(); WearNTear component4 = val.GetComponent<WearNTear>(); component.m_placeEffect = component2.m_placeEffect; component3.m_hitEffect = component4.m_hitEffect; component3.m_destroyedEffect = component4.m_destroyedEffect; component3.m_switchEffect = component4.m_switchEffect; if (isTable) { CraftingStation component5 = gameObject.GetComponent<CraftingStation>(); CraftingStation component6 = val.GetComponent<CraftingStation>(); component5.m_craftItemDoneEffects = component6.m_craftItemDoneEffects; component5.m_craftItemEffects = component6.m_craftItemEffects; component5.m_repairItemDoneEffects = component6.m_repairItemDoneEffects; component5.m_repairItemDoneEffects = component6.m_repairItemDoneEffects; } } public static void SwapEffectsForVanilla(EffectList effectList) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown List<EffectData> list = new List<EffectData>(); EffectList val = new EffectList(); EffectData[] effectPrefabs = effectList.m_effectPrefabs; foreach (EffectData effectData in effectPrefabs) { list.Add(RewriteEffectData(effectData)); } val.m_effectPrefabs = list.ToArray(); effectList = val; } private static EffectData RewriteEffectData(EffectData effectData) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown EffectData val = new EffectData(); val.m_inheritParentRotation = effectData.m_inheritParentRotation; val.m_multiplyParentVisualScale = effectData.m_multiplyParentVisualScale; val.m_childTransform = effectData.m_childTransform; val.m_inheritParentScale = effectData.m_inheritParentScale; val.m_variant = effectData.m_variant; val.m_scale = effectData.m_scale; val.m_attach = effectData.m_attach; val.m_follow = effectData.m_follow; GameObject val2 = ZNetScene.instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == ((Object)effectData.m_prefab).name); if ((Object)(object)val2 != (Object)null) { val.m_prefab = val2; } else { val.m_prefab = effectData.m_prefab; } return val; } public static void CreateEffectsForList(EffectList effectList, List<string> effectNames, bool clear = false) { List<EffectData> list = new List<EffectData>(); if (!clear) { list.AddRange(effectList.m_effectPrefabs); } foreach (string effectName in effectNames) { EffectInfo info = new EffectInfo(effectName); EffectData item = createEffectData(info); list.Add(item); } effectList.m_effectPrefabs = list.ToArray(); } private static EffectData createEffectData(EffectInfo info) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown EffectData val = new EffectData(); val.m_inheritParentRotation = info.inheritRotation; val.m_multiplyParentVisualScale = info.multiplyScale; val.m_childTransform = info.childName; val.m_inheritParentScale = info.inheritScale; val.m_variant = info.variant; val.m_scale = info.scale; val.m_attach = info.attach; val.m_follow = info.follow; val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name); return val; } public static void MappFromTextFile(GameObject gameObject, MappedEffectList mappedEffectList) { } } public class ShaderReplacment { public static List<GameObject> prefabsToReplaceShader = new List<GameObject>(); public static List<Material> materialsInPrefabs = new List<Material>(); public string[] shaderlist = new string[49] { "Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass", "Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player", "Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water", "Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear", "Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting" }; public static List<Shader> shaders = new List<Shader>(); private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>(); public static bool debug = true; public static Shader findShader(string name) { Shader[] array = Resources.FindObjectsOfTypeAll<Shader>(); if (array.Length == 0) { Debug.LogWarning((object)"SHADER LIST IS EMPTY!"); return null; } if (debug) { } return shaders.Find((Shader x) => ((Object)x).name == name); } public static Shader GetShaderByName(string name) { return shaders.Find((Shader x) => ((Object)x).name == name.Trim()); } public static void debugShaderList(List<Shader> shadersRes) { foreach (Shader shadersRe in shadersRes) { Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name)); } debug = false; } public static void Replace(GameObject gameObject) { prefabsToReplaceShader.Add(gameObject); GetMaterialsInPrefab(gameObject); } public static void GetMaterialsInPrefab(GameObject gameObject) { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; if (sharedMaterials == null || sharedMaterials.Length == 0) { continue; } Material[] array2 = sharedMaterials; foreach (Material val2 in array2) { if ((Object)(object)val2 != (Object)null) { materialsInPrefabs.Add(val2); } } } } public static void getMeShaders() { AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item in enumerable3) { CachedShaders.Add(item); } } } public static void runMaterialFix() { getMeShaders(); shaders.AddRange(CachedShaders); foreach (Material materialsInPrefab in materialsInPrefabs) { Shader shader = materialsInPrefab.shader; if (!((Object)(object)shader == (Object)null)) { string name = ((Object)shader).name; if (!(name == "Standard") && !name.Contains("ScrollingTex") && name.Contains("Balrond")) { setProperValue(materialsInPrefab, name); } } } } private static void setProperValue(Material material, string shaderName) { string name = shaderName.Replace("Balrond", "Custom"); name = checkNaming(name); Shader shaderByName = GetShaderByName(name); if ((Object)(object)shaderByName == (Object)null) { Debug.LogWarning((object)("Shader not found " + name)); } else { material.shader = shaderByName; } } private static string checkNaming(string name) { string result = name; if (name.Contains("Bumped")) { result = name.Replace("Custom", "Lux Lit Particles"); } if (name.Contains("Tess Bumped")) { result = name.Replace("Custom", "Lux Lit Particles"); } if (name.Contains("Standard Surface")) { result = name.Replace("Custom", "Particles"); result = result.Replace("Standard Surface2", "Standard Surface"); } if (name.Contains("Standard Unlit")) { result = name.Replace("Custom", "Particles"); result = result.Replace("Standard Unlit", "Standard Unlit2"); result = result.Replace("Standard Unlit22", "Standard Unlit2"); } return result; } } public class TableMapper { public static CraftingStation cauldron; public static CraftingStation workbench; public static CraftingStation heavyWorkbench; public static CraftingStation forge; public static CraftingStation ironworks; public static CraftingStation blackforge; public static CraftingStation stoneCutter; public static CraftingStation artisian; public static CraftingStation magetable; public static CraftingStation runeforge; public static CraftingStation tannery; public static CraftingStation fletcher; public static CraftingStation grill; public static CraftingStation alchemylab; public static List<GameObject> pieces = new List<GameObject>(); public static void setupTables(List<GameObject> list) { pieces = list; prepareTables(); } private static CraftingStation FindStation(List<GameObject> list, string name) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val.GetComponent<CraftingStation>(); } Debug.LogWarning((object)("TableMapper - Station not found: " + name)); return null; } private static void prepareTables() { cauldron = FindStation(pieces, "piece_cauldron"); workbench = FindStation(pieces, "piece_workbench"); heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal"); forge = FindStation(pieces, "forge"); ironworks = FindStation(pieces, "piece_metalworks_bal"); blackforge = FindStation(pieces, "blackforge"); stoneCutter = FindStation(pieces, "piece_stonecutter"); artisian = FindStation(pieces, "piece_artisanstation"); runeforge = FindStation(pieces, "piece_runeforge_bal"); magetable = FindStation(pieces, "piece_magetable"); fletcher = FindStation(pieces, "piece_fletcher_bal"); } } internal class BuildPieceList { public static string[] buildPieces = new string[2] { "packager_bal", "unpackager_bal" }; } internal class ItemList { public static string[] items = new string[1] { "CustomPackageItem_bal" }; } public class JsonLoader { public string defaultPath = string.Empty; public void loadJson() { LoadTranslations(); justDefaultPath(); } public void justDefaultPath() { string configPath = Paths.ConfigPath; string text = Path.Combine(configPath, "BalrondPackager-translation/"); defaultPath = text; } public void createDefaultPath() { string configPath = Paths.ConfigPath; string text = Path.Combine(configPath, "BalrondPackager-translation/"); if (!Directory.Exists(text)) { CreateFolder(text); } else { Debug.Log((object)("BalrondPackager: Folder already exists: " + text)); } defaultPath = text; } private string[] jsonFilePath(string folderName, string extension) { string configPath = Paths.ConfigPath; string text = Path.Combine(configPath, "BalrondPackager-translation/"); if (!Directory.Exists(text)) { CreateFolder(text); } else { Debug.Log((object)("BalrondPackager: Folder already exists: " + text)); } string[] files = Directory.GetFiles(text, extension); Debug.Log((object)("BalrondPackager:" + folderName + " Json Files Found: " + files.Length)); return files; } private static void CreateFolder(string path) { try { Directory.CreateDirectory(path); Debug.Log((object)"BalrondPackager: Folder created successfully."); } catch (Exception ex) { Debug.Log((object)("BalrondPackager: Error creating folder: " + ex.Message)); } } private void LoadTranslations() { int num = 0; string[] array = jsonFilePath("Translation", "*.json"); foreach (string text in array) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text); string json = File.ReadAllText(text); JsonData jsonData = JsonMapper.ToObject(json); Dictionary<string, string> dictionary = new Dictionary<string, string>(); foreach (string key in jsonData.Keys) { dictionary[key] = jsonData[key].ToString(); } if (dictionary != null) { BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary); Debug.Log((object)("BalrondPackager: Json Files Language: " + fileNameWithoutExtension)); num++; } else { Debug.LogError((object)("BalrondPackager: Loading FAILED file: " + text)); } } Debug.Log((object)("BalrondPackager: Translation JsonFiles Loaded: " + num)); } } [BepInPlugin("balrond.astafaraios.BalrondPackager", "BalrondPackager", "1.0.1")] public class Launch : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "UseStamina")] private class Player_UseStamina { private static bool Prefix() { if (Player.m_debugMode && ((Terminal)Console.instance).IsCheatsEnabled()) { return false; } return true; } } [HarmonyPatch(typeof(Player), "UseEitr")] private class Player_UseEtir { private static bool Prefix() { if (Player.m_debugMode && ((Terminal)Console.instance).IsCheatsEnabled()) { return false; } return true; } } [HarmonyPatch(typeof(FejdStartup), "SetupGui")] private class FejdStartup_SetupGUI { private static void Postfix() { string selectedLanguage = Localization.instance.GetSelectedLanguage(); Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English"); if ("English" != selectedLanguage) { Dictionary<string, string> language = BalrondTranslator.getLanguage(selectedLanguage); if (language != null) { dictionary = language; } else { Debug.Log((object)"BalrondPackager: Did not find translation file loading English"); } } if (dictionary != null) { foreach (KeyValuePair<string, string> item in dictionary) { Localization.instance.AddWord(item.Key, item.Value); } return; } Debug.LogWarning((object)"BalrondPackager: No translation file found!"); } } [HarmonyPatch(typeof(AudioMan), "Awake")] private static class AudioMan_Awake_Patch { private static void Postfix(AudioMan __instance) { foreach (GameObject itemPrefab in modResourceLoader.itemPrefabs) { AudioSource[] componentsInChildren = itemPrefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val in componentsInChildren) { val.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } foreach (GameObject buildPrefab in modResourceLoader.buildPrefabs) { AudioSource[] componentsInChildren2 = buildPrefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val2 in componentsInChildren2) { val2.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } foreach (GameObject monsterPrefab in modResourceLoader.monsterPrefabs) { AudioSource[] componentsInChildren3 = monsterPrefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val3 in componentsInChildren3) { val3.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } foreach (GameObject vfxPrefab in modResourceLoader.vfxPrefabs) { AudioSource[] componentsInChildren4 = vfxPrefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val4 in componentsInChildren4) { val4.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } foreach (GameObject vegetationPrefab in modResourceLoader.vegetationPrefabs) { AudioSource[] componentsInChildren5 = vegetationPrefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val5 in componentsInChildren5) { val5.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] public static class Object_CopyOtherDB_Path { public static void Postfix() { if (IsObjectDBValid()) { modResourceLoader.setupBuildPiecesListDB(); databaseAddMethods.AddItems(modResourceLoader.itemPrefabs); } } } [HarmonyPatch(typeof(Inventory), "AddItem", new Type[] { typeof(ItemData), typeof(int), typeof(int), typeof(int) })] public static class Inventory_AddItem_Path { public static void Postfix(Inventory __instance, ItemData item) { if ((Object)(object)item.m_dropPrefab != (Object)null && ((Object)item.m_dropPrefab).name.Contains("CustomPackageItem_bal")) { string value = ""; string value2 = ""; float num = 0f; int num2 = 0; string value3 = ""; item.m_customData.TryGetValue("BalrondPackageDescription", out value); item.m_customData.TryGetValue("BalrondPackageWeight", out value2); item.m_customData.TryGetValue("BalrondPackageTeleportable", out value3); if (value3 != "" && value3 != null) { num2 = int.Parse(value3); item.m_shared.m_teleportable = num2 == 1; } if (value2 != "" && value2 != null) { num = float.Parse(value2, CultureInfo.GetCultureInfo("es-ES")); item.m_shared.m_weight = num; } if (value != "" && value != null) { item.m_shared.m_description = value; } } } } [HarmonyPatch(typeof(ItemDrop), "Awake")] public static class ItemDrop_Awake_Path { public static void Postfix(ItemDrop __instance) { if (((Object)((Component)__instance).gameObject).name.Contains("CustomPackageItem_bal")) { string value = ""; string value2 = ""; float num = 0f; int num2 = 0; string value3 = ""; __instance.m_itemData.m_customData.TryGetValue("BalrondPackageDescription", out value); __instance.m_itemData.m_customData.TryGetValue("BalrondPackageWeight", out value2); __instance.m_itemData.m_customData.TryGetValue("BalrondPackageTeleportable", out value3); if (value3 != "" && value3 != null) { num2 = int.Parse(value3); __instance.m_itemData.m_shared.m_teleportable = ((num2 != 0) ? true : false); } if (value2 != "" && value2 != null) { num = float.Parse(value2, CultureInfo.GetCultureInfo("es-ES")); __instance.m_itemData.m_shared.m_weight = num; } if (value != "" && value != null) { __instance.m_itemData.m_shared.m_description = value; } } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class ObjectDB_Awake_Path { public static void Postfix() { if (IsObjectDBValid()) { modResourceLoader.setupBuildPiecesListDB(); databaseAddMethods.AddItems(modResourceLoader.itemPrefabs); databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects); databaseAddMethods.AddRecipes(modResourceLoader.recipes); ObjectDB.instance.m_recipes.Sort(SortByScore); } } private static int SortByScore(Recipe p1, Recipe p2) { if ((Object)(object)p1.m_item == (Object)null) { return 0; } if ((Object)(object)p2.m_item == (Object)null) { return 1; } return ((Object)p1.m_item).name.CompareTo(((Object)p2.m_item).name); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetScene_Awake_Path { public static bool hasSpawned; public static void Prefix(ZNetScene __instance) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null) { Debug.LogWarning((object)(projectName + ": No ZnetScene found")); return; } modResourceLoader.AddPrefabsToZnetScene(__instance); if (!Launch.hasSpawned) { buildPieceBuilder.SetupBuildPieces(__instance.m_prefabs); if (!new ZNet().IsDedicated()) { ShaderReplacment.runMaterialFix(); Launch.hasSpawned = true; } } } } [HarmonyPriority(800)] [HarmonyPatch(typeof(Localization), "SetupLanguage")] private class Translation_SetupLanguage { private static void Prefix(Localization __instance, string language) { Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English"); if ("English" != language) { Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language); if (language2 != null) { dictionary = language2; } else { Debug.Log((object)"BalrondPackager: Did not find translation file loading English"); } } if (dictionary != null) { foreach (KeyValuePair<string, string> item in dictionary) { __instance.AddWord(item.Key, item.Value); } return; } Debug.LogWarning((object)"BalrondPackager: No translation file found!"); } } [HarmonyPriority(800)] [HarmonyPatch(typeof(Localization), "LoadCSV")] private class Translation_LoadCSV { private static void Prefix(Localization __instance, string language) { Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English"); if ("English" != language) { Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language); if (language2 != null) { dictionary = language2; } else { Debug.Log((object)"BalrondPackager: Did not find translation file loading English"); } } if (dictionary != null) { foreach (KeyValuePair<string, string> item in dictionary) { __instance.AddWord(item.Key, item.Value); } return; } Debug.LogWarning((object)"BalrondPackager: No translation file found!"); } } private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondPackager"); public const string PluginGUID = "balrond.astafaraios.BalrondPackager"; public const string PluginName = "BalrondPackager"; public const string PluginVersion = "1.0.1"; public static ModResourceLoader modResourceLoader = new ModResourceLoader(); public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods(); public static BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder(); public static GameObject gui; public static GameObject gui2; public static string projectName = "BalrondPackager"; public static JsonLoader jsonLoader = new JsonLoader(); public static GameObject RootObject; public static GameObject PrefabContainer; public static bool hasSpawned = false; public static float biomeCounter = 1000f; public static List<string> loadingScreens = new List<string>(); public static Dictionary<string, string> loadingScreens2 = new Dictionary<string, string>(); public static Dictionary<string, DateTime> fileWriteTimes = new Dictionary<string, DateTime>(); public static List<string> screensToLoad = new List<string>(); public static string[] loadingTips = new string[0]; public static Dictionary<string, Texture2D> cachedScreens = new Dictionary<string, Texture2D>(); private void Awake() { jsonLoader.loadJson(); createPrefabContainer(); modResourceLoader.loadAssets(); harmony.PatchAll(); } public void createPrefabContainer() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown RootObject = new GameObject("_ValheimReforgedRoot"); Object.DontDestroyOnLoad((Object)(object)RootObject); PrefabContainer = new GameObject("Prefabs"); PrefabContainer.transform.parent = RootObject.transform; PrefabContainer.SetActive(false); } public static GameObject cloneMe(GameObject source, string name) { GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform); ((Object)val).name = name; fixMaterials(val, source); val.SetActive(true); return val; } public static GameObject fixMaterials(GameObject clone, GameObject source) { MeshRenderer[] componentsInChildren = source.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val in componentsInChildren) { MeshRenderer[] componentsInChildren2 = clone.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val2 in componentsInChildren2) { if (((Object)val).name == ((Object)val2).name) { ((Renderer)val2).materials = ((Renderer)val).sharedMaterials; ((Renderer)val2).sharedMaterials = ((Renderer)val).sharedMaterials; break; } } } return clone; } private void OnDestroy() { harmony.UnpatchSelf(); } private static bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } } public class BuildPieceBuilder { private List<GameObject> list; private string[] piecesNames = new string[2] { "packager_bal", "unpackager_bal" }; public void SetupBuildPieces(List<GameObject> list) { TableMapper.setupTables(list); this.list = list; string[] array = piecesNames; foreach (string name in array) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Cant find buildpiece with name: " + name)); } else { EditBuildPiece(val); } } } private void EditBuildPiece(GameObject gameObject) { //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)gameObject == (Object)null) { return; } Piece component = gameObject.gameObject.GetComponent<Piece>(); if ((Object)(object)component == (Object)null) { return; } string name = ((Object)component).name; string text = name; if (!(text == "packager_bal")) { if (text == "unpackager_bal") { SetStation(component, TableMapper.workbench); AddResources(component, "Stone", 10); AddResources(component, "Wood", 10); component.m_category = (PieceCategory)1; } } else { SetStation(component, TableMapper.forge); AddResources(component, "ElderBark", 20); AddResources(component, "SurtlingCore", 5); AddResources(component, "Stone", 10); AddResources(component, "Iron", 10); AddResources(component, "RoundLog", 10); component.m_category = (PieceCategory)1; } } private void PrepareForSpecificChest(DropTable dropTable, string name, int amount) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) DropData item = createBundleDefaultItem(name, amount); dropTable.m_drops.Add(item); } private DropData createBundleDefaultItem(string name, int amount) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) DropData result = default(DropData); result.m_stackMin = amount; result.m_stackMax = amount; result.m_dontScale = false; result.m_weight = 10f; result.m_item = FindItem(list, name); return result; } private void SetCampfire(Piece piece, string itemName, int startFuel, int maxFuel, float secPerFuel) { Fireplace component = ((Component)piece).GetComponent<Fireplace>(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("there is not fireplace component on:" + ((Object)((Component)piece).gameObject).name)); } } private void SetStation(Piece piece, CraftingStation station) { piece.m_craftingStation = station; } private void EditResource(Piece piece, string itemName, int amount, bool remove = false) { if (remove) { List<Requirement> list = new List<Requirement>(); Requirement[] resources = piece.m_resources; foreach (Requirement val in resources) { if (((Object)((Component)val.m_resItem).gameObject).name != itemName) { list.Add(val); } } piece.m_resources = list.ToArray(); return; } Requirement[] resources2 = piece.m_resources; foreach (Requirement val2 in resources2) { if (((Object)((Component)val2.m_resItem).gameObject).name == itemName) { val2.m_amount = amount; } } } private void AddResources(Piece piece, string itemName, int amount, int amountPerLevel = 0, bool recover = true) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown List<Requirement> list = new List<Requirement>(); list.AddRange(piece.m_resources); Requirement val = new Requirement(); val.m_resItem = FindItem(this.list, itemName).GetComponent<ItemDrop>(); val.m_amount = amount; val.m_amountPerLevel = amountPerLevel; val.m_recover = recover; list.Add(val); piece.m_resources = list.ToArray(); } private GameObject FindItem(List<GameObject> list, string name, bool isStation = false) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } if ((Object)(object)val == (Object)null && isStation) { return null; } Debug.LogWarning((object)(Launch.projectName + ": Item Not Found - " + name + ", Replaced With Wood")); return list.Find((GameObject x) => ((Object)x).name == "Wood"); } private CraftingStation FindStation(List<GameObject> list, string name) { GameObject val = FindItem(list, name, isStation: true); if ((Object)(object)val != (Object)null) { return val.GetComponent<CraftingStation>(); } return null; } } public class FoodDataBlock { public int health; public int stamina; public int etir; public int healthRegen; public int time; } public class Resource { public int amount = 1; public int amountPerLevel = 0; public bool recovery = true; public ItemDrop itemDrop; public Requirement pieceConfig; public string item = "Wood"; public Resource() { } public Resource(string item, int amount, int amountPerLevel = 0, bool recovery = true) { this.item = item; this.amount = amount; this.amountPerLevel = amountPerLevel; this.recovery = recovery; } public void setItemDrop(GameObject prefab) { if ((Object)(object)prefab.GetComponent<ItemDrop>() != (Object)null) { itemDrop = prefab.GetComponent<ItemDrop>(); } else { Debug.LogWarning((object)("DVERGER FURNITURE: NO ITEM DROP FOUND on prefab name: " + ((Object)prefab).name)); } } public Requirement getPieceConfig() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_003e: Expected O, but got Unknown Requirement val = new Requirement { m_resItem = itemDrop, m_amount = amount, m_amountPerLevel = amountPerLevel, m_recover = recovery }; Requirement result = val; pieceConfig = val; return result; } } } namespace LitJson2 { internal enum JsonType { None, Object, Array, String, Int, Long, Double, Boolean } internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable { bool IsArray { get; } bool IsBoolean { get; } bool IsDouble { get; } bool IsInt { get; } bool IsLong { get; } bool IsObject { get; } bool IsString { get; } bool GetBoolean(); double GetDouble(); int GetInt(); JsonType GetJsonType(); long GetLong(); string GetString(); void SetBoolean(bool val); void SetDouble(double val); void SetInt(int val); void SetJsonType(JsonType type); void SetLong(long val); void SetString(string val); string ToJson(); void ToJson(JsonWriter writer); } internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable<JsonData> { private IList<JsonData> inst_array; private bool inst_boolean; private double inst_double; private int inst_int; private long inst_long; private IDictionary<string, JsonData> inst_object; private string inst_string; private string json; private JsonType type; private IList<KeyValuePair<string, JsonData>> object_list; public int Count => EnsureCollection().Count; public bool IsArray => type == JsonType.Array; public bool IsBoolean => type == JsonType.Boolean; public bool IsDouble => type == JsonType.Double; public bool IsInt => type == JsonType.Int; public bool IsLong => type == JsonType.Long; public bool IsObject => type == JsonType.Object; public bool IsString => type == JsonType.String; public ICollection<string> Keys { get { EnsureDictionary(); return inst_object.Keys; } } int ICollection.Count => Count; bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized; object ICollection.SyncRoot => EnsureCollection().SyncRoot; bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize; bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly; ICollection IDictionary.Keys { get { EnsureDictionary(); IList<string> list = new List<string>(); foreach (KeyValuePair<string, JsonData> item in object_list) { list.Add(item.Key); } return (ICollection)list; } } ICollection IDictionary.Values { get { EnsureDictionary(); IList<JsonData> list = new List<JsonData>(); foreach (KeyValuePair<string, JsonData> item in object_list) { list.Add(item.Value); } return (ICollection)list; } } bool IJsonWrapper.IsArray => IsArray; bool IJsonWrapper.IsBoolean => IsBoolean; bool IJsonWrapper.IsDouble => IsDouble; bool IJsonWrapper.IsInt => IsInt; bool IJsonWrapper.IsLong => IsLong; bool IJsonWrapper.IsObject => IsObject; bool IJsonWrapper.IsString => IsString; bool IList.IsFixedSize => EnsureList().IsFixedSize; bool IList.IsReadOnly => EnsureList().IsReadOnly; object IDictionary.this[object key] { get { return EnsureDictionary()[key]; } set { if (!(key is string)) { throw new ArgumentException("The key has to be a string"); } JsonData value2 = ToJsonData(value); this[(string)key] = value2; } } object IOrderedDictionary.this[int idx] { get { EnsureDictionary(); return object_list[idx].Value; } set { EnsureDictionary(); JsonData value2 = ToJsonData(value); KeyValuePair<string, JsonData> keyValuePair = object_list[idx]; inst_object[keyValuePair.Key] = value2; KeyValuePair<string, JsonData> value3 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value2); object_list[idx] = value3; } } object IList.this[int index] { get { return EnsureList()[index]; } set { EnsureList(); JsonData value2 = ToJsonData(value); this[index] = value2; } } public JsonData this[string prop_name] { get { EnsureDictionary(); return inst_object[prop_name]; } set { EnsureDictionary(); KeyValuePair<string, JsonData> keyValuePair = new KeyValuePair<string, JsonData>(prop_name, value); if (inst_object.ContainsKey(prop_name)) { for (int i = 0; i < object_list.Count; i++) { if (object_list[i].Key == prop_name) { object_list[i] = keyValuePair; break; } } } else { object_list.Add(keyValuePair); } inst_object[prop_name] = value; json = null; } } public JsonData this[int index] { get { EnsureCollection(); if (type == JsonType.Array) { return inst_array[index]; } return object_list[index].Value; } set { EnsureCollection(); if (type == JsonType.Array) { inst_array[index] = value; } else { KeyValuePair<string, JsonData> keyValuePair = object_list[index]; KeyValuePair<string, JsonData> value2 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value); object_list[index] = value2; inst_object[keyValuePair.Key] = value; } json = null; } } public JsonData() { } public JsonData(bool boolean) { type = JsonType.Boolean; inst_boolean = boolean; } public JsonData(double number) { type = JsonType.Double; inst_double = number; } public JsonData(int number) { type = JsonType.Int; inst_int = number; } public JsonData(long number) { type = JsonType.Long; inst_long = number; } public JsonData(object obj) { if (obj is bool) { type = JsonType.Boolean; inst_boolean = (bool)obj; return; } if (obj is double) { type = JsonType.Double; inst_double = (double)obj; return; } if (obj is int) { type = JsonType.Int; inst_int = (int)obj; return; } if (obj is long) { type = JsonType.Long; inst_long = (long)obj; return; } if (obj is string) { type = JsonType.String; inst_string = (string)obj; return; } throw new ArgumentException("Unable to wrap the given object with JsonData"); } public JsonData(string str) { type = JsonType.String; inst_string = str; } public static implicit operator JsonData(bool data) { return new JsonData(data); } public static implicit operator JsonData(double data) { return new JsonData(data); } public static implicit operator JsonData(int data) { return new JsonData(data); } public static implicit operator JsonData(long data) { return new JsonData(data); } public static implicit operator JsonData(string data) { return new JsonData(data); } public static explicit operator bool(JsonData data) { if (data.type != JsonType.Boolean) { throw new InvalidCastException("Instance of JsonData doesn't hold a double"); } return data.inst_boolean; } public static explicit operator double(JsonData data) { if (data.type != JsonType.Double) { throw new InvalidCastException("Instance of JsonData doesn't hold a double"); } return data.inst_double; } public static explicit operator int(JsonData data) { if (data.type != JsonType.Int) { throw new InvalidCastException("Instance of JsonData doesn't hold an int"); } return data.inst_int; } public static explicit operator long(JsonData data) { if (data.type != JsonType.Long) { throw new InvalidCastException("Instance of JsonData doesn't hold an int"); } return data.inst_long; } public static explicit operator string(JsonData data) { if (data.type != JsonType.String) { throw new InvalidCastException("Instance of JsonData doesn't hold a string"); } return data.inst_string; } void ICollection.CopyTo(Array array, int index) { EnsureCollection().CopyTo(array, index); } void IDictionary.Add(object key, object value) { JsonData value2 = ToJsonData(value); EnsureDictionary().Add(key, value2); KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>((string)key, value2); object_list.Add(item); json = null; } void IDictionary.Clear() { EnsureDictionary().Clear(); object_list.Clear(); json = null; } bool IDictionary.Contains(object key) { return EnsureDictionary().Contains(key); } IDictionaryEnumerator IDictionary.GetEnumerator() { return ((IOrderedDictionary)this).GetEnumerator(); } void IDictionary.Remove(object key) { EnsureDictionary().Remove(key); for (int i = 0; i < object_list.Count; i++) { if (object_list[i].Key == (string)key) { object_list.RemoveAt(i); break; } } json = null; } IEnumerator IEnumerable.GetEnumerator() { return EnsureCollection().GetEnumerator(); } bool IJsonWrapper.GetBoolean() { if (type != JsonType.Boolean) { throw new InvalidOperationException("JsonData instance doesn't hold a boolean"); } return inst_boolean; } double IJsonWrapper.GetDouble() { if (type != JsonType.Double) { throw new InvalidOperationException("JsonData instance doesn't hold a double"); } return inst_double; } int IJsonWrapper.GetInt() { if (type != JsonType.Int) { throw new InvalidOperationException("JsonData instance doesn't hold an int"); } return inst_int; } long IJsonWrapper.GetLong() { if (type != JsonType.Long) { throw new InvalidOperationException("JsonData instance doesn't hold a long"); } return inst_long; } string IJsonWrapper.GetString() { if (type != JsonType.String) { throw new InvalidOperationException("JsonData instance doesn't hold a string"); } return inst_string; } void IJsonWrapper.SetBoolean(bool val) { type = JsonType.Boolean; inst_boolean = val; json = null; } void IJsonWrapper.SetDouble(double val) { type = JsonType.Double; inst_double = val; json = null; } void IJsonWrapper.SetInt(int val) { type = JsonType.Int; inst_int = val; json = null; } void IJsonWrapper.SetLong(long val) { type = JsonType.Long; inst_long = val; json = null; } void IJsonWrapper.SetString(string val) { type = JsonType.String; inst_string = val; json = null; } string IJsonWrapper.ToJson() { return ToJson(); } void IJsonWrapper.ToJson(JsonWriter writer) { ToJson(writer); } int IList.Add(object value) { return Add(value); } void IList.Clear() { EnsureList().Clear(); json = null; } bool IList.Contains(object value) { return EnsureList().Contains(value); } int IList.IndexOf(object value) { return EnsureList().IndexOf(value); } void IList.Insert(int index, object value) { EnsureList().Insert(index, value); json = null; } void IList.Remove(object value) { EnsureList().Remove(value); json = null; } void IList.RemoveAt(int index) { EnsureList().RemoveAt(index); json = null; } IDictionaryEnumerator IOrderedDictionary.GetEnumerator() { EnsureDictionary(); return new OrderedDictionaryEnumerator(object_list.GetEnumerator()); } void IOrderedDictionary.Insert(int idx, object key, object value) { string text = (string)key; JsonData value2 = (this[text] = ToJsonData(value)); KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>(text, value2); object_list.Insert(idx, item); } void IOrderedDictionary.RemoveAt(int idx) { EnsureDictionary(); inst_object.Remove(object_list[idx].Key); object_list.RemoveAt(idx); } private ICollection EnsureCollection() { if (type == JsonType.Array) { return (ICollection)inst_array; } if (type == JsonType.Object) { return (ICollection)inst_object; } throw new InvalidOperationException("The JsonData instance has to be initialized first"); } private IDictionary EnsureDictionary() { if (type == JsonType.Object) { return (IDictionary)inst_object; } if (type != 0) { throw new InvalidOperationException("Instance of JsonData is not a dictionary"); } type = JsonType.Object; inst_object = new Dictionary<string, JsonData>(); object_list = new List<KeyValuePair<string, JsonData>>(); return (IDictionary)inst_object; } private IList EnsureList() { if (type == JsonType.Array) { return (IList)inst_array; } if (type != 0) { throw new InvalidOperationException("Instance of JsonData is not a list"); } type = JsonType.Array; inst_array = new List<JsonData>(); return (IList)inst_array; } private JsonData ToJsonData(object obj) { if (obj == null) { return null; } if (obj is JsonData) { return (JsonData)obj; } return new JsonData(obj); } private static void WriteJson(IJsonWrapper obj, JsonWriter writer) { if (obj == null) { writer.Write(null); } else if (obj.IsString) { writer.Write(obj.GetString()); } else if (obj.IsBoolean) { writer.Write(obj.GetBoolean()); } else if (obj.IsDouble) { writer.Write(obj.GetDouble()); } else if (obj.IsInt) { writer.Write(obj.GetInt()); } else if (obj.IsLong) { writer.Write(obj.GetLong()); } else if (obj.IsArray) { writer.WriteArrayStart(); foreach (object item in (IEnumerable)obj) { WriteJson((JsonData)item, writer); } writer.WriteArrayEnd(); } else { if (!obj.IsObject) { return; } writer.WriteObjectStart(); foreach (DictionaryEntry item2 in (IDictionary)obj) { writer.WritePropertyName((string)item2.Key); WriteJson((JsonData)item2.Value, writer); } writer.WriteObjectEnd(); } } public int Add(object value) { JsonData value2 = ToJsonData(value); json = null; return EnsureList().Add(value2); } public void Clear() { if (IsObject) { ((IDictionary)this).Clear(); } else if (IsArray) { ((IList)this).Clear(); } } public bool Equals(JsonData x) { if (x == null) { return false; } if (x.type != type) { return false; } return type switch { JsonType.None => true, JsonType.Object => inst_object.Equals(x.inst_object), JsonType.Array => inst_array.Equals(x.inst_array), JsonType.String => inst_string.Equals(x.inst_string), JsonType.Int => inst_int.Equals(x.inst_int), JsonType.Long => inst_long.Equals(x.inst_long), JsonType.Double => inst_double.Equals(x.inst_double), JsonType.Boolean => inst_boolean.Equals(x.inst_boolean), _ => false, }; } public JsonType GetJsonType() { return type; } public void SetJsonType(JsonType type) { if (this.type != type) { switch (type) { case JsonType.Object: inst_object = new Dictionary<string, JsonData>(); object_list = new List<KeyValuePair<string, JsonData>>(); break; case JsonType.Array: inst_array = new List<JsonData>(); break; case JsonType.String: inst_string = null; break; case JsonType.Int: inst_int = 0; break; case JsonType.Long: inst_long = 0L; break; case JsonType.Double: inst_double = 0.0; break; case JsonType.Boolean: inst_boolean = false; break; } this.type = type; } } public string ToJson() { if (json != null) { return json; } StringWriter stringWriter = new StringWriter(); JsonWriter jsonWriter = new JsonWriter(stringWriter); jsonWriter.Validate = false; WriteJson(this, jsonWriter); json = stringWriter.ToString(); return json; } public void ToJson(JsonWriter writer) { bool validate = writer.Validate; writer.Validate = false; WriteJson(this, writer); writer.Validate = validate; } public override string ToString() { return type switch { JsonType.Array => "JsonData array", JsonType.Boolean => inst_boolean.ToString(), JsonType.Double => inst_double.ToString(), JsonType.Int => inst_int.ToString(), JsonType.Long => inst_long.ToString(), JsonType.Object => "JsonData object", JsonType.String => inst_string, _ => "Uninitialized JsonData", }; } } internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator { private IEnumerator<KeyValuePair<string, JsonData>> list_enumerator; public object Current => Entry; public DictionaryEntry Entry { get { KeyValuePair<string, JsonData> current = list_enumerator.Current; return new DictionaryEntry(current.Key, current.Value); } } public object Key => list_enumerator.Current.Key; public object Value => list_enumerator.Current.Value; public OrderedDictionaryEnumerator(IEnumerator<KeyValuePair<string, JsonData>> enumerator) { list_enumerator = enumerator; } public bool MoveNext() { return list_enumerator.MoveNext(); } public void Reset() { list_enumerator.Reset(); } } internal class JsonException : ApplicationException { public JsonException() { } internal JsonException(ParserToken token) : base($"Invalid token '{token}' in input string") { } internal JsonException(ParserToken token, Exception inner_exception) : base($"Invalid token '{token}' in input string", inner_exception) { } internal JsonException(int c) : base($"Invalid character '{(char)c}' in input string") { } internal JsonException(int c, Exception inner_exception) : base($"Invalid character '{(char)c}' in input string", inner_exception) { } public JsonException(string message) : base(message) { } public JsonException(string message, Exception inner_exception) : base(message, inner_exception) { } } internal struct PropertyMetadata { public MemberInfo Info; public bool IsField; public Type Type; } internal struct ArrayMetadata { private Type element_type; private bool is_array; private bool is_list; public Type ElementType { get { if (element_type == null) { return typeof(JsonData); } return element_type; } set { element_type = value; } } public bool IsArray { get { return is_array; } set { is_array = value; } } public bool IsList { get { return is_list; } set { is_list = value; } } } internal struct ObjectMetadata { private Type element_type; private bool is_dictionary; private IDictionary<string, PropertyMetadata> properties; public Type ElementType { get { if (element_type == null) { return typeof(JsonData); } return element_type; } set { element_type = value; } } public bool IsDictionary { get { return is_dictionary; } set { is_dictionary = value; } } public IDictionary<string, PropertyMetadata> Properties { get { return properties; } set { properties = value; } } } internal delegate void ExporterFunc(object obj, JsonWriter writer); internal delegate void ExporterFunc<T>(T obj, JsonWriter writer); internal delegate object ImporterFunc(object input); internal delegate TValue ImporterFunc<TJson, TValue>(TJson input); internal delegate IJsonWrapper WrapperFactory(); internal class JsonMapper { private static int max_nesting_depth; private static IFormatProvider datetime_format; private static IDictionary<Type, ExporterFunc> base_exporters_table; private static IDictionary<Type, ExporterFunc> custom_exporters_table; private static IDictionary<Type, IDictionary<Type, ImporterFunc>> base_importers_table; private static IDictionary<Type, IDictionary<Type, ImporterFunc>> custom_importers_table; private static IDictionary<Type, ArrayMetadata> array_metadata; private static readonly object array_metadata_lock; private static IDictionary<Type, IDictionary<Type, MethodInfo>> conv_ops; private static readonly object conv_ops_lock; private static IDictionary<Type, ObjectMetadata> object_metadata; private static readonly object object_metadata_lock; private static IDictionary<Type, IList<PropertyMetadata>> type_properties; private static readonly object type_properties_lock; private static JsonWriter static_writer; private static readonly object static_writer_lock; static JsonMapper() { array_metadata_lock = new object(); conv_ops_lock = new object(); object_metadata_lock = new object(); type_properties_lock = new object(); static_writer_lock = new object(); max_nesting_depth = 100; array_metadata = new Dictionary<Type, ArrayMetadata>(); conv_ops = new Dictionary<Type, IDictionary<Type, MethodInfo>>(); object_metadata = new Dictionary<Type, ObjectMetadata>(); type_properties = new Dictionary<Type, IList<PropertyMetadata>>(); static_writer = new JsonWriter(); datetime_format = DateTimeFormatInfo.InvariantInfo; base_exporters_table = new Dictionary<Type, ExporterFunc>(); custom_exporters_table = new Dictionary<Type, ExporterFunc>(); base_importers_table = new Dictionary<Type, IDictionary<Type, ImporterFunc>>(); custom_importers_table = new Dictionary<Type, IDictionary<Type, ImporterFunc>>(); RegisterBaseExporters(); RegisterBaseImporters(); } private static void AddArrayMetadata(Type type) { if (array_metadata.ContainsKey(type)) { return; } ArrayMetadata value = default(ArrayMetadata); value.IsArray = type.IsArray; if (type.GetInterface("System.Collections.IList") != null) { value.IsList = true; } PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (!(propertyInfo.Name != "Item")) { ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters(); if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(int)) { value.ElementType = propertyInfo.PropertyType; } } } lock (array_metadata_lock) { try { array_metadata.Add(type, value); } catch (ArgumentException) { } } } private static void AddObjectMetadata(Type type) { if (object_metadata.ContainsKey(type)) { return; } ObjectMetadata value = default(ObjectMetadata); if (type.GetInterface("System.Collections.IDictionary") != null) { value.IsDictionary = true; } value.Properties = new Dictionary<string, PropertyMetadata>(); PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name == "Item") { ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters(); if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(string)) { value.ElementType = propertyInfo.PropertyType; } } else { PropertyMetadata value2 = default(PropertyMetadata); value2.Info = propertyInfo; value2.Type = propertyInfo.PropertyType; value.Properties.Add(propertyInfo.Name, value2); } } FieldInfo[] fields = type.GetFields(); foreach (FieldInfo fieldInfo in fields) { PropertyMetadata value3 = default(PropertyMetadata); value3.Info = fieldInfo; value3.IsField = true; value3.Type = fieldInfo.FieldType; value.Properties.Add(fieldInfo.Name, value3); } lock (object_metadata_lock) { try { object_metadata.Add(type, value); } catch (ArgumentException) { } } } private static void AddTypeProperties(Type type) { if (type_properties.ContainsKey(type)) { return; } IList<PropertyMetadata> list = new List<PropertyMetadata>(); PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (!(propertyInfo.Name == "Item")) { PropertyMetadata item = default(PropertyMetadata); item.Info = propertyInfo; item.IsField = false; list.Add(item); } } FieldInfo[] fields = type.GetFields(); foreach (FieldInfo info in fields) { PropertyMetadata item2 = default(PropertyMetadata); item2.Info = info; item2.IsField = true; list.Add(item2); } lock (type_properties_lock) { try { type_properties.Add(type, list); } catch (ArgumentException) { } } } private static MethodInfo GetConvOp(Type t1, Type t2) { lock (conv_ops_lock) { if (!conv_ops.ContainsKey(t1)) { conv_ops.Add(t1, new Dictionary<Type, MethodInfo>()); } } if (conv_ops[t1].ContainsKey(t2)) { return conv_ops[t1][t2]; } MethodInfo method = t1.GetMethod("op_Implicit", new Type[1] { t2 }); lock (conv_ops_lock) { try { conv_ops[t1].Add(t2, method); return method; } catch (ArgumentException) { return conv_ops[t1][t2]; } } } private static object ReadValue(Type inst_type, JsonReader reader) { reader.Read(); if (reader.Token == JsonToken.ArrayEnd) { return null; } Type underlyingType = Nullable.GetUnderlyingType(inst_type); Type type = underlyingType ?? inst_type; if (reader.Token == JsonToken.Null) { if (inst_type.IsClass || underlyingType != null) { return null; } throw new JsonException($"Can't assign null to an instance of type {inst_type}"); } if (reader.Token == JsonToken.Double || reader.Token == JsonToken.Int || reader.Token == JsonToken.Long || reader.Token == JsonToken.String || reader.Token == JsonToken.Boolean) { Type type2 = reader.Value.GetType(); if (type.IsAssignableFrom(type2)) { return reader.Value; } if (custom_importers_table.ContainsKey(type2) && custom_importers_table[type2].ContainsKey(type)) { ImporterFunc importerFunc = custom_importers_table[type2][type]; return importerFunc(reader.Value); } if (base_importers_table.ContainsKey(type2) && base_importers_table[type2].ContainsKey(type)) { ImporterFunc importerFunc2 = base_importers_table[type2][type]; return importerFunc2(reader.Value); } if (type.IsEnum) { return Enum.ToObject(type, reader.Value); } MethodInfo convOp = GetConvOp(type, type2); if (convOp != null) { return convOp.Invoke(null, new object[1] { reader.Value }); } throw new JsonException($"Can't assign value '{reader.Value}' (type {type2}) to type {inst_type}"); } object obj = null; if (reader.Token == JsonToken.ArrayStart) { AddArrayMetadata(inst_type); ArrayMetadata arrayMetadata = array_metadata[inst_type]; if (!arrayMetadata.IsArray && !arrayMetadata.IsList) { throw new JsonException($"Type {inst_type} can't act as an array"); } IList list; Type elementType; if (!arrayMetadata.IsArray) { list = (IList)Activator.CreateInstance(inst_type); elementType = arrayMetadata.ElementType; } else { list = new ArrayList(); elementType = inst_type.GetElementType(); } while (true) { object obj2 = ReadValue(elementType, reader); if (obj2 == null && reader.Token == JsonToken.ArrayEnd) { break; } list.Add(obj2); } if (arrayMetadata.IsArray) { int count = list.Count; obj = Array.CreateInstance(elementType, count); for (int i = 0; i < count; i++) { ((Array)obj).SetValue(list[i], i); } } else { obj = list; } } else if (reader.Token == JsonToken.ObjectStart) { AddObjectMetadata(type); ObjectMetadata objectMetadata = object_metadata[type]; obj = Activator.CreateInstance(type); while (true) { reader.Read(); if (reader.Token == JsonToken.ObjectEnd) { break; } string text = (string)reader.Value; if (objectMetadata.Properties.ContainsKey(text)) { PropertyMetadata propertyMetadata = objectMetadata.Properties[text]; if (propertyMetadata.IsField) { ((FieldInfo)propertyMetadata.Info).SetValue(obj, ReadValue(propertyMetadata.Type, reader)); continue; } PropertyInfo propertyInfo = (PropertyInfo)propertyMetadata.Info; if (propertyInfo.CanWrite) { propertyInfo.SetValue(obj, ReadValue(propertyMetadata.Type, reader), null); } else { ReadValue(propertyMetadata.Type, reader); } } else if (!objectMetadata.IsDictionary) { if (!reader.SkipNonMembers) { throw new JsonException($"The type {inst_type} doesn't have the property '{text}'"); } ReadSkip(reader); } el