Decompiled source of balrond constructions v1.1.3

plugins/BalrondConstructions.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BalrondBiomes;
using BepInEx;
using HarmonyLib;
using LitJson2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondConstructions")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondConstructions")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class OfferingStation : MonoBehaviour, Hoverable, Interactable
{
	public string m_name = "Offer station";

	public string m_useItemText = "Use";

	public ItemDrop m_requiredItem;

	public int m_requiredItemAmount = 1;

	public string m_statusEffectName = "";

	public bool m_spawnStatusEffect = true;

	public GameObject m_aoePrefab;

	public GameObject m_spawnPoint = null;

	public bool m_spawnItem = false;

	public ItemDrop m_itemPrefab;

	public Transform m_itemSpawnPoint;

	public string m_setGlobalKey = "";

	public float m_SpawnDelay = 2f;

	public float m_spawnOffset = 0f;

	[Header("Effects")]
	public EffectList m_fuelAddedEffects = new EffectList();

	public EffectList m_spawnStartEffects = new EffectList();

	public EffectList m_spawnFinishEffects = new EffectList();

	public GameObject m_enabledObject;

	public GameObject m_disabledObject;

	public GameObject m_haveFuelObject;

	public Transform m_roofCheckPoint;

	public bool m_requiresRoof = false;

	public bool m_canBeOutside = true;

	private float m_updateCoverTimer;

	public Switch m_addWoodSwitch;

	public bool m_useFuel = false;

	public ItemDrop m_fuelItem;

	public int m_maxFuel = 0;

	public float m_secPerFuel = 2000f;

	public bool m_requireFire = false;

	public Transform[] m_fireCheckPoints;

	public float m_fireCheckRadius = 0.25f;

	private bool m_blockedSmoke;

	public SmokeSpawner m_smokeSpawner;

	public Animator[] m_animators;

	private ZNetView m_nview;

	private string m_requiredItemName;

	private void Awake()
	{
		m_nview = ((Component)this).GetComponent<ZNetView>();
		if ((Object)(object)m_nview == (Object)null || m_nview.GetZDO() == null)
		{
			ZLog.Log((object)"Missing ZnetView Component");
			return;
		}
		validateAoe();
		m_requiredItemName = m_requiredItem.m_itemData.m_shared.m_name;
		if (Object.op_Implicit((Object)(object)m_addWoodSwitch))
		{
		}
		((MonoBehaviour)this).InvokeRepeating("UpdateOfferingStation", 1f, 1f);
	}

	private bool validateAoe()
	{
		if ((Object)(object)m_aoePrefab.GetComponent<Aoe>() == (Object)null)
		{
			ZLog.Log((object)"m_aoePrefab Missing Aoe Component");
			return false;
		}
		return true;
	}

	public string GetHoverText()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
		{
			return Localization.instance.Localize(m_name + "\n$piece_noaccess");
		}
		return Localization.instance.Localize(m_name + "\n[<color=yellow><b>1-8</b></color>] \n" + m_useItemText) + " " + Localization.instance.Localize(((Component)m_requiredItem).GetComponent<ItemDrop>().m_itemData.m_shared.m_name) + " amount: " + m_requiredItemAmount;
	}

	public string GetHoverName()
	{
		return m_name;
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		if (hold || IsSpawnQueued())
		{
			return false;
		}
		if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
		{
			return true;
		}
		if (m_blockedSmoke)
		{
			((Character)user).Message((MessageType)2, "Smoke blocked", 0, (Sprite)null);
			return false;
		}
		if (!IsActive())
		{
			return false;
		}
		if (Spawn(GetSpawnPosition()))
		{
			((Character)user).Message((MessageType)2, "$msg_offerdone", 0, (Sprite)null);
			if (Object.op_Implicit((Object)(object)m_itemSpawnPoint))
			{
				m_fuelAddedEffects.Create(m_itemSpawnPoint.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
			}
		}
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		if (IsSpawnQueued())
		{
			return true;
		}
		if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
		{
			return true;
		}
		if (m_blockedSmoke)
		{
			((Character)user).Message((MessageType)2, "Smoke blocked", 0, (Sprite)null);
			return false;
		}
		if (!IsActive())
		{
			return false;
		}
		if ((Object)(object)m_requiredItem == (Object)null)
		{
			return false;
		}
		if (item.m_shared.m_name == m_requiredItemName)
		{
			int num = user.GetInventory().CountItems(m_requiredItemName, -1, true);
			if (num < m_requiredItemAmount)
			{
				((Character)user).Message((MessageType)2, "$msg_incompleteoffering: " + Localization.instance.Localize(m_requiredItemName) + " " + num + " / " + m_requiredItemAmount, 0, (Sprite)null);
				return true;
			}
			if (m_spawnStatusEffect && (Object)(object)m_aoePrefab == (Object)null)
			{
				Debug.LogWarning((object)"Missing Status Effect Prefab[AoE]");
				return true;
			}
			if (m_spawnItem && (Object)(object)m_itemPrefab == (Object)null)
			{
				Debug.LogWarning((object)"Missing ItemDrop Prefab");
				return true;
			}
			bool flag = false;
			if (((Object)(object)m_aoePrefab != (Object)null && m_spawnStatusEffect) || ((Object)(object)m_itemPrefab != (Object)null && m_spawnItem))
			{
				flag = Spawn(GetSpawnPosition());
			}
			if (flag)
			{
				user.GetInventory().RemoveItem(item.m_shared.m_name, m_requiredItemAmount, -1, true);
				((Character)user).ShowRemovedMessage(m_requiredItem.m_itemData, m_requiredItemAmount);
				((Character)user).Message((MessageType)2, "$msg_offerdone", 0, (Sprite)null);
				if (Object.op_Implicit((Object)(object)m_itemSpawnPoint))
				{
					m_fuelAddedEffects.Create(m_itemSpawnPoint.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
				if (!string.IsNullOrEmpty(m_setGlobalKey))
				{
					ZoneSystem.instance.SetGlobalKey(m_setGlobalKey);
				}
			}
			return flag;
		}
		((Character)user).Message((MessageType)2, "$msg_offerwrong", 0, (Sprite)null);
		return true;
	}

	public bool IsActive()
	{
		return (m_maxFuel == 0 || (double)GetFuel() > 0.0) && !m_blockedSmoke;
	}

	private void UpdateGameObjectState()
	{
		bool flag = IsActive();
		m_enabledObject.SetActive(flag);
		if (Object.op_Implicit((Object)(object)m_disabledObject))
		{
			m_disabledObject.SetActive(!flag);
		}
		if (Object.op_Implicit((Object)(object)m_haveFuelObject))
		{
			m_haveFuelObject.SetActive((double)GetFuel() > 0.0);
		}
		SetAnimation(flag);
	}

	private void SetAnimation(bool active)
	{
		Animator[] animators = m_animators;
		foreach (Animator val in animators)
		{
			if (((Component)val).gameObject.activeInHierarchy)
			{
				val.SetBool("active", active);
				val.SetFloat("activef", active ? 1f : 0f);
			}
		}
	}

	private float GetDeltaTime()
	{
		DateTime time = ZNet.instance.GetTime();
		DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong("StartTime", time.Ticks));
		double totalSeconds = (time - dateTime).TotalSeconds;
		m_nview.GetZDO().Set("StartTime", time.Ticks);
		return (float)totalSeconds;
	}

	private void UpdateFuel(float dt)
	{
		if (m_useFuel)
		{
			float num = dt / m_secPerFuel;
			float num2 = GetFuel() - num;
			if ((double)num2 < 0.0)
			{
				num2 = 0f;
			}
			SetFuel(num2);
		}
	}

	private void RPC_AddFuel(long sender)
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		if (m_nview.IsOwner())
		{
			SetFuel(GetFuel() + 1f);
			m_fuelAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform, 1f, -1);
		}
	}

	private void UpdateOfferingStation()
	{
		if (m_nview.IsValid())
		{
		}
	}

	private Vector3 GetSpawnPosition()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		return ((Object)(object)m_spawnPoint != (Object)null) ? m_spawnPoint.transform.position : ((Component)this).transform.position;
	}

	private bool Spawn(Vector3 point)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		m_spawnStartEffects.Create(point, Quaternion.identity, (Transform)null, 1f, -1);
		((MonoBehaviour)this).Invoke("DelayedSpawn", m_SpawnDelay);
		return true;
	}

	private void UpdateSmoke()
	{
		if ((Object)(object)m_smokeSpawner != (Object)null)
		{
			m_blockedSmoke = m_smokeSpawner.IsBlocked();
		}
		else
		{
			m_blockedSmoke = false;
		}
	}

	private float GetFuel()
	{
		return m_nview.GetZDO().GetFloat("fuel", 0f);
	}

	private void SetFuel(float fuel)
	{
		m_nview.GetZDO().Set("fuel", fuel);
	}

	private bool OnAddFuel(Switch sw, Humanoid user, ItemData item)
	{
		if (!m_useFuel)
		{
			((Character)user).Message((MessageType)2, "No fuel required", 0, (Sprite)null);
			return false;
		}
		if (item != null && item.m_shared.m_name != m_fuelItem.m_itemData.m_shared.m_name)
		{
			((Character)user).Message((MessageType)2, "$msg_wrongitem", 0, (Sprite)null);
			return false;
		}
		if (!user.GetInventory().HaveItem(m_fuelItem.m_itemData.m_shared.m_name, true))
		{
			((Character)user).Message((MessageType)2, "$msg_donthaveany " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null);
			return false;
		}
		((Character)user).Message((MessageType)2, "$msg_added " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null);
		user.GetInventory().RemoveItem(m_fuelItem.m_itemData.m_shared.m_name, 1, -1, true);
		m_nview.InvokeRPC("AddFuel", Array.Empty<object>());
		return true;
	}

	private bool IsSpawnQueued()
	{
		return ((MonoBehaviour)this).IsInvoking("DelayedSpawn");
	}

	private void DelayedSpawn()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		if (m_spawnStatusEffect)
		{
			Aoe component = Object.Instantiate<GameObject>(m_aoePrefab, GetSpawnPosition(), Quaternion.identity).GetComponent<Aoe>();
			component.m_statusEffect = m_statusEffectName;
		}
		if (m_spawnItem)
		{
			Object.Instantiate<GameObject>(((Component)m_itemPrefab).gameObject, GetSpawnPosition(), Quaternion.identity);
		}
		m_spawnFinishEffects.Create(GetSpawnPosition(), Quaternion.identity, (Transform)null, 1f, -1);
	}
}
namespace BalrondBiomes
{
	internal class BuildPieceList
	{
		public static string[] buildPieces = new string[141]
		{
			"wood_trim_bal", "wood_trim1_bal", "wood_trim1_90_bal", "wood_trim_90_bal", "wood_trim_26_bal", "wood_trim_45_bal", "wood_pillar4_bal", "piece_sharpstakes_big_bal", "Copper_Wall_Spikes_bal", "bg_stake_wall_bal",
			"leather_roof_bal", "wood_fence_bal", "woven_fence_bal", "wood_long_stair_bal", "wood_ramp_bal", "wood_railing_bal", "wood_floor4x4_bal", "woodwall4m_bal", "wood_beam4_bal", "wood_double_wall_roof_26_bal",
			"wood_iron_log_beam4_bal", "wood_iron_log_pole4_bal", "wood_pole4_bal", "wood_plot_1m_bal", "wood_plot_3m_bal", "wood_plot_gate_bal", "piece_swamphut_bal", "clay_stair_bal", "ClayBeam_bal", "ClayCube_bal",
			"ClayPole_bal", "clayr_arch_bal", "ClayWall_bal", "clay_floor_2x2_bal", "stone_trim1_90_bal", "stone_trim1_bal", "stone_trim_26_bal", "stone_trim_45_bal", "stone_trim_90_bal", "stone_trim_bal",
			"stone_floor_slope_bal", "stone_pillar6m1_bal", "stone_pillar6m3_bal", "stone_Wall_2x2_bal", "stone_floor4m_bal", "stone_floor_triangle_bal", "stone_long_stair_bal", "stone_pole_bal", "stone_beam_bal", "stone_railing_bal",
			"stone_roof27_bal", "stone_platform_bal", "stone_stair_corner_bal", "stone_stair_corner_left_bal", "stone_stair_inner_bal", "stone_stair_outer_bal", "stone_stair_railing_bal", "stone_stair_railing_left_bal", "stone_stair_railing_right_bal", "stone_arch4m_bal",
			"stone_stepladder_bal", "stone_1x1_enforced_bal", "vigvisir_floor_bal", "rune_floor_bal", "bronze_gate_left_bal", "iron_beam1_bal", "iron_beam_bal", "iron_beam_26_bal", "iron_beam_45_bal", "iron_pole1_bal",
			"iron_pole_bal", "iron_trim1_bal", "iron_trim_bal", "iron_trim_26_bal", "iron_trim_45_bal", "iron_trim_1_90_bal", "iron_trim_90_bal", "crystal_tile_floor_2x2_bal", "crystal_wall_2x2_bal", "decr_wall_half_bal",
			"decowall_bal", "chitin_wall_spikes_bal", "blackmarble_floor4m_bal", "blackmarble_roof27_bal", "blackmarble_stair_inner_bal", "blackmarble_stair_outer_bal", "blackmarble_stone_ladder_bal", "blackmarble_gate_bal", "blackmarble_head_big01_bal", "blackmarble_head_big02_bal",
			"blackmarble_creep_slope_inverted_2x2x1_bal", "blackmarble_slope1x2_inverted_bal", "blackmarble_slope1x2_bal", "blackmarble_stair_corner_bal", "blackmarble_stair_corner_left_bal", "blackmarble_1x1_enforced_bal", "blackmarble_Wall_Window_2x2_bal", "blackmarble_long_stair_bal", "blackmarble_2x2x1_bal", "spiked_copper_gate_left_bal",
			"spiked_copper_gate_right_bal", "dverger_gate_bal", "dvergr_secretdoor_bal", "giant_metal_gate_bal", "plate_gate_bal", "bone_fence_bal", "stonemoss_tile_floor_2x2_bal", "bush_roof_bal", "bush_roof_top_bal", "bush_roof_icorner_bal",
			"bush_roof_ocorner_bal", "core_wood_stair_bal", "core_wood_wall_2_bal", "core_wood_wall_4_bal", "bridge_end_bal", "bridge_floor_bal", "tiledwood_floor_2x2_bal", "hardwood_door_bal", "piece_hardwood_floor2x2_bal", "piece_hardwoodwall2m_bal",
			"Piece_hardwood_pillar_arch_bal", "Piece_hardwood_pillar_arch_small_bal", "Piece_hardwood_pillarbase_medium_bal", "Piece_hardwood_pillarbase_small_bal", "Piece_hardwood_pillarbase_tapered_bal", "Piece_hardwood_pillarbase_tapered_inverted_bal", "Piece_hardwood_pillarbeam_medium_bal", "Piece_hardwood_pillarbeam_small_bal", "piece_hardwood_roof_45_bal", "piece_hardwood_roof_45_arch_bal",
			"piece_hardwood_roof_45_arch_corner_bal", "piece_hardwood_roof_45_arch_corner2_bal", "piece_hardwood_roof_45_corner_bal", "piece_hardwood_roof_45_corner2_bal", "piece_hardwood_roof_45_top_bal", "emberwood_pillar2_bal", "emberwood_pillar4_bal", "grausten_stair_corner_bal", "grausten_stair_corner_left_bal", "grausten_stair_inner_bal",
			"grausten_stair_outer_bal"
		};
	}
}
namespace BalrondConstructions
{
	public class BalrondTranslator
	{
		public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();

		public static Dictionary<string, string> getLanguage(string language)
		{
			Dictionary<string, string> result = null;
			try
			{
				result = translations[language];
			}
			catch (Exception)
			{
			}
			return result;
		}
	}
	[Serializable]
	public class BalrondConverter : MonoBehaviour
	{
		[Serializable]
		public class ItemConversion
		{
			public ItemDrop m_from;

			public ItemDrop m_to;

			public int m_count;
		}

		public string m_name = "BalrondConverter";

		public string prefabName = null;

		public string m_addOreTooltip = "Add Non-Base Wood";

		public string m_emptyOreTooltip = "Pick up wood";

		public Switch m_addWoodSwitch;

		public Switch m_addOreSwitch;

		public Switch m_emptyOreSwitch;

		public Transform m_outputPoint;

		public Transform m_roofCheckPoint;

		public GameObject m_enabledObject;

		public GameObject m_disabledObject;

		public GameObject m_haveFuelObject;

		public GameObject m_haveOreObject;

		public GameObject m_noOreObject;

		public Animator[] m_animators;

		public ItemDrop m_fuelItem;

		public int m_maxOre = 1;

		public int m_maxFuel = 1;

		public float m_fuelPerProduct = 0f;

		public float m_secPerProduct = 30f;

		public bool m_spawnStack = true;

		public bool m_requiresRoof = false;

		public Windmill m_windmill;

		public SmokeSpawner m_smokeSpawner;

		public float m_addOreAnimationDuration;

		public List<ItemConversion> m_conversion = new List<ItemConversion>();

		public EffectList m_oreAddedEffects = new EffectList();

		public EffectList m_fuelAddedEffects = new EffectList();

		public EffectList m_produceEffects = new EffectList();

		private ZNetView m_nview;

		private bool m_haveRoof;

		private bool m_blockedSmoke;

		private float m_addedOreTime = -1000f;

		private StringBuilder m_sb = new StringBuilder();

		private void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Expected O, but got Unknown
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Expected O, but got Unknown
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Expected O, but got Unknown
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Expected O, but got Unknown
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (!((Object)(object)m_nview == (Object)null) && m_nview.GetZDO() != null)
			{
				if (Object.op_Implicit((Object)(object)m_addOreSwitch))
				{
					Switch addOreSwitch = m_addOreSwitch;
					addOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)addOreSwitch.m_onUse, (Delegate?)new Callback(OnAddWood));
					m_addOreSwitch.m_onHover = new TooltipCallback(OnHoverAddWood);
				}
				if (Object.op_Implicit((Object)(object)m_addWoodSwitch))
				{
					Switch addWoodSwitch = m_addWoodSwitch;
					addWoodSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)addWoodSwitch.m_onUse, (Delegate?)new Callback(OnAddPowerSource));
					m_addWoodSwitch.m_onHover = new TooltipCallback(OnHoverAddPowerSource);
				}
				if (Object.op_Implicit((Object)(object)m_emptyOreSwitch))
				{
					Switch emptyOreSwitch = m_emptyOreSwitch;
					emptyOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)emptyOreSwitch.m_onUse, (Delegate?)new Callback(OnEmpty));
					Switch emptyOreSwitch2 = m_emptyOreSwitch;
					emptyOreSwitch2.m_onHover = (TooltipCallback)Delegate.Combine((Delegate?)(object)emptyOreSwitch2.m_onHover, (Delegate?)new TooltipCallback(OnHoverEmptyOre));
				}
				m_nview.Register<string>("AddWood", (Action<long, string>)RPC_AddWood);
				m_nview.Register("AddPowerSource", (Action<long>)RPC_AddPowerSource);
				m_nview.Register("ConverterEmptyProcessed", (Action<long>)RPC_ConverterEmptyProcessed);
				WearNTear component = ((Component)this).GetComponent<WearNTear>();
				if (Object.op_Implicit((Object)(object)component))
				{
					component.m_onDestroyed = (Action)Delegate.Combine(component.m_onDestroyed, new Action(OnDestroyed));
				}
				((MonoBehaviour)this).InvokeRepeating("UpdateBalrondConverter", 1f, 1f);
			}
		}

		private void DropAllItems()
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			SpawnProcessed();
			if ((Object)(object)m_fuelItem != (Object)null)
			{
				float @float = m_nview.GetZDO().GetFloat(ZDOVars.s_fuel, 0f);
				if (@float > 1f)
				{
					for (int i = 0; i < (int)@float; i++)
					{
						Object.Instantiate<GameObject>(((Component)m_fuelItem).gameObject, ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f, Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f));
					}
				}
			}
			while (GetQueueSize() > 0)
			{
				string queuedOre = GetQueuedOre();
				RemoveOneOre();
				ItemConversion itemConversion = GetItemConversion(queuedOre);
				if (itemConversion != null)
				{
					Vector3 val = ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f;
					Quaternion val2 = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f);
					Object.Instantiate<GameObject>(((Component)itemConversion.m_from).gameObject, val, val2);
				}
			}
		}

		private void OnDestroyed()
		{
			if (m_nview.IsOwner())
			{
				DropAllItems();
			}
		}

		private bool IsItemAllowed(ItemData item)
		{
			return IsItemAllowed(((Object)item.m_dropPrefab).name);
		}

		private bool IsItemAllowed(string itemName)
		{
			foreach (ItemConversion item in m_conversion)
			{
				if (((Object)((Component)item.m_from).gameObject).name == itemName)
				{
					return true;
				}
			}
			return false;
		}

		private ItemData FindCookableItem(Inventory inventory)
		{
			foreach (ItemConversion item2 in m_conversion)
			{
				ItemData item = inventory.GetItem(((Object)((Component)item2.m_from).gameObject).name, -1, true);
				if (item != null)
				{
					return item;
				}
			}
			return null;
		}

		private bool OnAddWood(Switch sw, Humanoid user, ItemData item)
		{
			if (item == null)
			{
				item = FindCookableItem(user.GetInventory());
				if (item == null)
				{
					((Character)user).Message((MessageType)2, "$msg_noprocessableitems", 0, (Sprite)null);
					return false;
				}
			}
			if (!IsItemAllowed(((Object)item.m_dropPrefab).name))
			{
				((Character)user).Message((MessageType)2, "$msg_wontwork", 0, (Sprite)null);
				return false;
			}
			ZLog.Log((object)("trying to add " + item.m_shared.m_name));
			if (GetQueueSize() >= m_maxOre)
			{
				((Character)user).Message((MessageType)2, "$msg_itsfull", 0, (Sprite)null);
				return false;
			}
			((Character)user).Message((MessageType)2, "$msg_added " + item.m_shared.m_name, 0, (Sprite)null);
			user.GetInventory().RemoveItem(item, 1);
			m_nview.InvokeRPC("AddWood", new object[1] { ((Object)item.m_dropPrefab).name });
			m_addedOreTime = Time.time;
			if ((double)m_addOreAnimationDuration > 0.0)
			{
				SetAnimation(active: true);
			}
			return true;
		}

		private float GetBakeTimer()
		{
			return m_nview.GetZDO().GetFloat(ZDOVars.s_bakeTimer, 0f);
		}

		private void SetBakeTimer(float t)
		{
			m_nview.GetZDO().Set(ZDOVars.s_bakeTimer, t);
		}

		private float GetFuel()
		{
			return m_nview.GetZDO().GetFloat(ZDOVars.s_fuel, 0f);
		}

		private void SetFuel(float fuel)
		{
			m_nview.GetZDO().Set(ZDOVars.s_fuel, fuel);
		}

		private int GetQueueSize()
		{
			return m_nview.GetZDO().GetInt(ZDOVars.s_queued, 0);
		}

		private void RPC_AddWood(long sender, string name)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (m_nview.IsOwner())
			{
				if (!IsItemAllowed(name))
				{
					ZLog.Log((object)("Item not allowed " + name));
					return;
				}
				QueueOre(name);
				m_oreAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				ZLog.Log((object)("Added ore " + name));
			}
		}

		private void QueueOre(string name)
		{
			int queueSize = GetQueueSize();
			m_nview.GetZDO().Set("item" + queueSize, name);
			m_nview.GetZDO().Set(ZDOVars.s_queued, queueSize + 1, false);
		}

		private string GetQueuedOre()
		{
			return (GetQueueSize() == 0) ? "" : m_nview.GetZDO().GetString(ZDOVars.s_item0, "");
		}

		private void RemoveOneOre()
		{
			int queueSize = GetQueueSize();
			if (queueSize != 0)
			{
				for (int i = 0; i < queueSize; i++)
				{
					string @string = m_nview.GetZDO().GetString("item" + (i + 1), "");
					m_nview.GetZDO().Set("item" + i, @string);
				}
				m_nview.GetZDO().Set(ZDOVars.s_queued, queueSize - 1, false);
			}
		}

		private bool OnEmpty(Switch sw, Humanoid user, ItemData item)
		{
			if (GetProcessedQueueSize() <= 0)
			{
				return false;
			}
			m_nview.InvokeRPC("ConverterEmptyProcessed", Array.Empty<object>());
			return true;
		}

		private void RPC_ConverterEmptyProcessed(long sender)
		{
			if (m_nview.IsOwner())
			{
				SpawnProcessed();
			}
		}

		private bool OnAddPowerSource(Switch sw, Humanoid user, ItemData item)
		{
			if (item != null && item.m_shared.m_name != m_fuelItem.m_itemData.m_shared.m_name)
			{
				((Character)user).Message((MessageType)2, "$msg_wrongitem", 0, (Sprite)null);
				return false;
			}
			if ((double)GetFuel() > (double)(m_maxFuel - 1))
			{
				((Character)user).Message((MessageType)2, "$msg_itsfull", 0, (Sprite)null);
				return false;
			}
			if (!user.GetInventory().HaveItem(m_fuelItem.m_itemData.m_shared.m_name, true))
			{
				((Character)user).Message((MessageType)2, "$msg_donthaveany " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null);
				return false;
			}
			((Character)user).Message((MessageType)2, "$msg_added " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null);
			user.GetInventory().RemoveItem(m_fuelItem.m_itemData.m_shared.m_name, 1, -1, true);
			m_nview.InvokeRPC("AddPowerSource", Array.Empty<object>());
			return true;
		}

		private void RPC_AddPowerSource(long sender)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (m_nview.IsOwner())
			{
				SetFuel(GetFuel() + 1f);
				m_fuelAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform, 1f, -1);
			}
		}

		private double GetDeltaTime()
		{
			DateTime time = ZNet.instance.GetTime();
			DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong(ZDOVars.s_startTime, time.Ticks));
			double totalSeconds = (time - dateTime).TotalSeconds;
			m_nview.GetZDO().Set(ZDOVars.s_startTime, time.Ticks);
			return totalSeconds;
		}

		private float GetAccumulator()
		{
			return m_nview.GetZDO().GetFloat(ZDOVars.s_accTime, 0f);
		}

		private void SetAccumulator(float t)
		{
			m_nview.GetZDO().Set(ZDOVars.s_accTime, t);
		}

		private void UpdateRoof()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			if (m_requiresRoof)
			{
				m_haveRoof = Cover.IsUnderRoof(m_roofCheckPoint.position);
			}
		}

		private void UpdateSmoke()
		{
			if ((Object)(object)m_smokeSpawner != (Object)null)
			{
				m_blockedSmoke = m_smokeSpawner.IsBlocked();
			}
			else
			{
				m_blockedSmoke = false;
			}
		}

		private void UpdateBalrondConverter()
		{
			if (!m_nview.IsValid())
			{
				return;
			}
			UpdateRoof();
			UpdateSmoke();
			UpdateState();
			if (!m_nview.IsOwner())
			{
				return;
			}
			double deltaTime = GetDeltaTime();
			float num = GetAccumulator() + (float)deltaTime;
			if ((double)num > 3600.0)
			{
				num = 3600f;
			}
			float num2 = (Object.op_Implicit((Object)(object)m_windmill) ? m_windmill.GetPowerOutput() : 1f);
			while ((double)num >= 1.0)
			{
				num -= 1f;
				float fuel = GetFuel();
				string queuedOre = GetQueuedOre();
				if ((m_maxFuel != 0 && !((double)fuel > 0.0)) || (m_maxOre != 0 && !(queuedOre != "")) || !((double)m_secPerProduct > 0.0) || (m_requiresRoof && !m_haveRoof) || m_blockedSmoke)
				{
					continue;
				}
				float num3 = 1f * num2;
				if (m_maxFuel > 0)
				{
					float num4 = m_secPerProduct / m_fuelPerProduct;
					float num5 = fuel - num3 / num4;
					if ((double)num5 < 9.99999974737875E-05)
					{
						num5 = 0f;
					}
					SetFuel(num5);
				}
				if (queuedOre != "")
				{
					float num6 = GetBakeTimer() + num3;
					SetBakeTimer(num6);
					if ((double)num6 >= (double)m_secPerProduct)
					{
						SetBakeTimer(0f);
						RemoveOneOre();
						QueueProcessed(queuedOre);
					}
				}
			}
			if (GetQueuedOre() == "" || ((double)m_maxFuel > 0.0 && (double)GetFuel() == 0.0))
			{
				SpawnProcessed();
			}
			SetAccumulator(num);
		}

		private void QueueProcessed(string ore)
		{
			if (!m_spawnStack)
			{
				Spawn(ore, 1);
				return;
			}
			string @string = m_nview.GetZDO().GetString(ZDOVars.s_spawnOre, "");
			int @int = m_nview.GetZDO().GetInt(ZDOVars.s_spawnAmount, 0);
			if (@string.Length > 0)
			{
				if (@string != ore)
				{
					SpawnProcessed();
					m_nview.GetZDO().Set(ZDOVars.s_spawnOre, ore);
					m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, 1, false);
					return;
				}
				ItemConversion itemConversion = GetItemConversion(ore);
				int num = @int + itemConversion.m_count;
				if (itemConversion == null || num >= itemConversion.m_to.m_itemData.m_shared.m_maxStackSize)
				{
					Spawn(ore, num);
					m_nview.GetZDO().Set(ZDOVars.s_spawnOre, "");
					m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, 0, false);
				}
				else
				{
					m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, num, false);
				}
			}
			else
			{
				m_nview.GetZDO().Set(ZDOVars.s_spawnOre, ore);
				m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, 1, false);
			}
		}

		private void SpawnProcessed()
		{
			int @int = m_nview.GetZDO().GetInt(ZDOVars.s_spawnAmount, 0);
			if (@int > 0)
			{
				Spawn(m_nview.GetZDO().GetString(ZDOVars.s_spawnOre, ""), @int);
				m_nview.GetZDO().Set(ZDOVars.s_spawnOre, "");
				m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, 0, false);
			}
		}

		private int GetProcessedQueueSize()
		{
			return m_nview.GetZDO().GetInt(ZDOVars.s_spawnAmount, 0);
		}

		private void Spawn(string ore, int stack)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			ItemConversion itemConversion = GetItemConversion(ore);
			if (itemConversion != null)
			{
				m_produceEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				Object.Instantiate<GameObject>(((Component)itemConversion.m_to).gameObject, m_outputPoint.position, m_outputPoint.rotation).GetComponent<ItemDrop>().m_itemData.m_stack = stack;
			}
		}

		private ItemConversion GetItemConversion(string itemName)
		{
			foreach (ItemConversion item in m_conversion)
			{
				if (((Object)((Component)item.m_from).gameObject).name == itemName)
				{
					return item;
				}
			}
			return null;
		}

		private void UpdateState()
		{
			bool flag = IsActive();
			m_enabledObject.SetActive(flag);
			if (Object.op_Implicit((Object)(object)m_disabledObject))
			{
				m_disabledObject.SetActive(!flag);
			}
			if (Object.op_Implicit((Object)(object)m_haveFuelObject))
			{
				m_haveFuelObject.SetActive((double)GetFuel() > 0.0 && !flag);
			}
			if (Object.op_Implicit((Object)(object)m_haveOreObject))
			{
				m_haveOreObject.SetActive(GetQueueSize() > 0);
			}
			if (Object.op_Implicit((Object)(object)m_noOreObject))
			{
				m_noOreObject.SetActive(GetQueueSize() == 0);
			}
			if ((double)m_addOreAnimationDuration > 0.0 && (double)Time.time - (double)m_addedOreTime < (double)m_addOreAnimationDuration)
			{
				flag = true;
			}
			SetAnimation(flag);
		}

		private void SetAnimation(bool active)
		{
			Animator[] animators = m_animators;
			foreach (Animator val in animators)
			{
				if (((Component)val).gameObject.activeInHierarchy)
				{
					val.SetBool("active", active);
					val.SetFloat("activef", active ? 1f : 0f);
				}
			}
		}

		public bool IsActive()
		{
			return (m_maxFuel == 0 || (double)GetFuel() > 0.0) && (m_maxOre == 0 || GetQueueSize() > 0) && (!m_requiresRoof || m_haveRoof) && !m_blockedSmoke;
		}

		private string OnHoverAddPowerSource()
		{
			return Localization.instance.Localize($"{m_name} ({m_fuelItem.m_itemData.m_shared.m_name} {Mathf.Ceil(GetFuel())}/{m_maxFuel})\n[<color=yellow><b>$KEY_Use</b></color>] Add {m_fuelItem.m_itemData.m_shared.m_name}");
		}

		private string OnHoverEmptyOre()
		{
			return Localization.instance.Localize($"{m_name} ({GetProcessedQueueSize()} Ready) \n[<color=yellow><b>$KEY_Use</b></color>] {m_emptyOreTooltip}");
		}

		private string OnHoverAddWood()
		{
			m_sb.Clear();
			m_sb.Append($"{m_name} ({GetQueueSize()}/{m_maxOre}) ");
			if (m_requiresRoof && !m_haveRoof && (double)Mathf.Sin(Time.time * 10f) > 0.0)
			{
				m_sb.Append(" <color=yellow>$piece_BalrondConverter_reqroof</color>");
			}
			m_sb.Append("\n[<color=yellow><b>$KEY_Use</b></color>] " + m_addOreTooltip);
			return Localization.instance.Localize(m_sb.ToString());
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status already in the game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null)
				{
					if ((Object)(object)recipe.m_item != (Object)null)
					{
						ObjectDB.instance.m_recipes.Add(recipe);
					}
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe with this name already in the Game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
				else
				{
					Debug.LogWarning((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	public class FxReplacment
	{
		private List<GameObject> allPrefabs;

		private string projectName = "[BalrondBiomes]";

		public void setInstance(List<GameObject> gameObjects)
		{
			allPrefabs = gameObjects;
		}

		public void ReplaceOnObject(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			SpawnArea component = gameObject.GetComponent<SpawnArea>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList spawnEffects = component.m_spawnEffects;
				if (spawnEffects != null)
				{
					findEffectsAndChange(spawnEffects.m_effectPrefabs);
				}
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList destroyedEffect = component2.m_destroyedEffect;
				if (destroyedEffect != null)
				{
					findEffectsAndChange(destroyedEffect.m_effectPrefabs);
				}
			}
			Projectile component3 = gameObject.GetComponent<Projectile>();
			if ((Object)(object)component3 != (Object)null)
			{
				EffectList hitEffects = component3.m_hitEffects;
				if (hitEffects != null)
				{
					findEffectsAndChange(hitEffects.m_effectPrefabs);
				}
				EffectList hitWaterEffects = component3.m_hitWaterEffects;
				if (hitWaterEffects != null)
				{
					findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
				}
				EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
				if (spawnOnHitEffects != null)
				{
					findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
				}
			}
		}

		public void ReplaceOnVegetation(GameObject gameObject)
		{
			Pickable component = gameObject.GetComponent<Pickable>();
			if ((Object)(object)component != (Object)null)
			{
				fixPlant(component);
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				fixPDestructable(component2);
			}
			MineRock5 component3 = gameObject.GetComponent<MineRock5>();
			if ((Object)(object)component3 != (Object)null)
			{
				fixMineRock5(component3);
			}
			MineRock component4 = gameObject.GetComponent<MineRock>();
			if ((Object)(object)component4 != (Object)null)
			{
				fixMineRock(component4);
			}
		}

		private void fixPlant(Pickable pickable)
		{
			EffectList pickEffector = pickable.m_pickEffector;
			if (pickEffector != null)
			{
				findEffectsAndChange(pickEffector.m_effectPrefabs);
			}
		}

		private void fixPDestructable(Destructible minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock5(MineRock5 minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock(MineRock minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		public void ReplaceOnMonster(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			Humanoid component = gameObject.GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			EffectList dropEffects = component.m_dropEffects;
			if (dropEffects != null)
			{
				findEffectsAndChange(dropEffects.m_effectPrefabs);
			}
			EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
			if (backstabHitEffects != null)
			{
				findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
			}
			EffectList consumeItemEffects = component.m_consumeItemEffects;
			if (consumeItemEffects != null)
			{
				findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
			}
			EffectList critHitEffects = ((Character)component).m_critHitEffects;
			if (critHitEffects != null)
			{
				findEffectsAndChange(critHitEffects.m_effectPrefabs);
			}
			EffectList deathEffects = ((Character)component).m_deathEffects;
			if (deathEffects != null)
			{
				findEffectsAndChange(deathEffects.m_effectPrefabs);
			}
			EffectList hitEffects = ((Character)component).m_hitEffects;
			if (hitEffects != null)
			{
				findEffectsAndChange(hitEffects.m_effectPrefabs);
			}
			EffectList jumpEffects = ((Character)component).m_jumpEffects;
			if (jumpEffects != null)
			{
				findEffectsAndChange(jumpEffects.m_effectPrefabs);
			}
			EffectList perfectBlockEffect = component.m_perfectBlockEffect;
			if (perfectBlockEffect != null)
			{
				findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
			}
			EffectList pickupEffects = component.m_pickupEffects;
			if (pickupEffects != null)
			{
				findEffectsAndChange(pickupEffects.m_effectPrefabs);
			}
			EffectList slideEffects = ((Character)component).m_slideEffects;
			if (slideEffects != null)
			{
				findEffectsAndChange(slideEffects.m_effectPrefabs);
			}
			EffectList tarEffects = ((Character)component).m_tarEffects;
			if (tarEffects != null)
			{
				findEffectsAndChange(tarEffects.m_effectPrefabs);
			}
			EffectList waterEffects = ((Character)component).m_waterEffects;
			if (waterEffects != null)
			{
				findEffectsAndChange(waterEffects.m_effectPrefabs);
			}
			FootStep component2 = gameObject.GetComponent<FootStep>();
			if (!((Object)(object)component2 != (Object)null))
			{
				return;
			}
			List<StepEffect> effects = component2.m_effects;
			foreach (StepEffect item in effects)
			{
				GameObject[] effectPrefabs = item.m_effectPrefabs;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(effectPrefabs);
				for (int i = 0; i < list.Count; i++)
				{
					if ((Object)(object)list[i] != (Object)null)
					{
						string name = ((Object)list[i]).name;
						GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
						if (!((Object)(object)val == (Object)null))
						{
							list[i] = val;
						}
					}
				}
			}
		}

		public void ReplaceOnItem(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null))
			{
				EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
				if (hitTerrainEffect != null)
				{
					findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
				}
				EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
				if (holdStartEffect != null)
				{
					findEffectsAndChange(holdStartEffect.m_effectPrefabs);
				}
				EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
				if (trailStartEffect != null)
				{
					findEffectsAndChange(trailStartEffect.m_effectPrefabs);
				}
				EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
				if (blockEffect != null)
				{
					findEffectsAndChange(blockEffect.m_effectPrefabs);
				}
			}
		}

		public void ReplaceFxOnPiece(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Piece component = gameObject.GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList placeEffect = component.m_placeEffect;
				if (placeEffect != null)
				{
					findEffectsAndChange(placeEffect.m_effectPrefabs);
				}
			}
			WearNTear component2 = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
			}
		}

		private void findEffectsAndChange(EffectData[] effects)
		{
			if (effects == null || effects.Length == 0)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if ((Object)(object)val.m_prefab != (Object)null)
				{
					string name = ((Object)val.m_prefab).name;
					GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
					if (!((Object)(object)val2 == (Object)null))
					{
						val.m_prefab = val2;
					}
				}
			}
		}
	}
	public class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public List<GameObject> buildPrefabs = new List<GameObject>();

		public List<GameObject> plantPrefabs = new List<GameObject>();

		public List<GameObject> itemPrefabs = new List<GameObject>();

		public List<GameObject> monsterPrefabs = new List<GameObject>();

		public List<GameObject> vegetationPrefabs = new List<GameObject>();

		public List<GameObject> clutterPrefabs = new List<GameObject>();

		public List<GameObject> locationPrefabs = new List<GameObject>();

		public List<GameObject> roomPrefabs = new List<GameObject>();

		public List<GameObject> vfxPrefabs = new List<GameObject>();

		public List<MappedEffectList> instructions = new List<MappedEffectList>();

		public FxReplacment fxReplacment = null;

		public List<Recipe> recipes = new List<Recipe>();

		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public StatusEffect newBarleyStatus = null;

		public ShaderReplacment shaderReplacment = new ShaderReplacment();

		public Sprite newLogo = null;

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("balrondconstructions");
			string basePath = "Assets/Custom/BalrondConstructions/";
			loadPieces(basePath);
			loadOther(basePath);
			loadInstructions(basePath);
		}

		public void AddPrefabsToZnetScene(ZNetScene zNetScene)
		{
			zNetScene.m_prefabs.AddRange(vegetationPrefabs);
			foreach (GameObject gm in itemPrefabs)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm).name);
				if ((Object)(object)val == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm).name));
				}
			}
			foreach (GameObject gm2 in buildPrefabs)
			{
				GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm2).name);
				if ((Object)(object)val2 == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm2);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm2).name));
				}
			}
			foreach (GameObject gm3 in vfxPrefabs)
			{
				GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm3).name);
				if ((Object)(object)val3 == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm3);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm3).name));
				}
			}
			zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
			addPlantstoCultivator(zNetScene);
			setupBuildPiecesList(zNetScene);
		}

		private void setupBuildPiecesList(ZNetScene zNetScene)
		{
			string[] array = new string[4] { "Hammer", "HammerIron", "HammerDverger", "HammerBlackmetal" };
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			string[] array2 = array;
			foreach (string name in array2)
			{
				addBuildpiecesToOtherHammer(name, buildPieces, zNetScene);
			}
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				setupRavenGuide(buildPrefab, zNetScene.m_prefabs);
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void addBuildpiecesToOtherHammer(string name, PieceTable pieceTable, ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
			if (!((Object)(object)val == (Object)null))
			{
				val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces = pieceTable;
			}
		}

		public void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects)
		{
			GameObject val = null;
			Transform val2 = gameObject.transform.Find("GuidePoint");
			if ((Object)(object)val2 == (Object)null)
			{
				return;
			}
			GameObject val3 = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench");
			if ((Object)(object)val3 != (Object)null)
			{
				GameObject gameObject2 = ((Component)val3.transform.Find("GuidePoint")).gameObject;
				if ((Object)(object)gameObject2 != (Object)null)
				{
					GuidePoint component = gameObject2.GetComponent<GuidePoint>();
					if ((Object)(object)component != (Object)null)
					{
						val = component.m_ravenPrefab;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"Ravens not found");
			}
			else
			{
				((Component)val2).GetComponent<GuidePoint>().m_ravenPrefab = val;
			}
		}

		public void setupBuildPiecesListDB()
		{
			GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "Hammer");
			List<GameObject> pieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void AddToBuildList(GameObject prefab, List<GameObject> buildPieces)
		{
			if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null)
			{
				buildPieces.Add(prefab);
			}
		}

		private void addPlantstoCultivator(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Cultivator");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject plantPrefab in plantPrefabs)
			{
				pieces.Add(plantPrefab);
			}
		}

		public void FixAllFx(FxReplacment fxReplacment)
		{
			this.fxReplacment = fxReplacment;
			fixBuildPiecesFX();
			fixVegetationFX();
			fixItemFX();
			fixMonsterFX();
			fixOtherFX();
		}

		private void loadStatusFromPotion()
		{
			string[] source = new string[0];
			foreach (GameObject itemPrefab in itemPrefabs)
			{
				if (source.Contains(((Object)itemPrefab).name))
				{
					ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
					SharedData shared = component.m_itemData.m_shared;
					checkForStatus(shared.m_consumeStatusEffect);
					checkForStatus(shared.m_setStatusEffect);
					checkForStatus(shared.m_equipStatusEffect);
					checkForStatus(shared.m_attackStatusEffect);
				}
			}
			Debug.Log((object)("Loaded Potion status: " + statusEffects.Count));
		}

		private void checkForStatus(StatusEffect status)
		{
			if ((Object)(object)status != (Object)null)
			{
				statusEffects.Add(status);
			}
		}

		private void fixVegetationFX()
		{
			foreach (GameObject vegetationPrefab in vegetationPrefabs)
			{
				fxReplacment.ReplaceOnVegetation(vegetationPrefab);
			}
		}

		private void fixBuildPiecesFX()
		{
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				fxReplacment.ReplaceFxOnPiece(buildPrefab);
			}
		}

		private void fixItemFX()
		{
			foreach (GameObject itemPrefab in itemPrefabs)
			{
				fxReplacment.ReplaceOnItem(itemPrefab);
			}
		}

		private void fixMonsterFX()
		{
			foreach (GameObject monsterPrefab in monsterPrefabs)
			{
				fxReplacment.ReplaceOnMonster(monsterPrefab);
			}
		}

		private void fixOtherFX()
		{
			foreach (GameObject vfxPrefab in vfxPrefabs)
			{
				fxReplacment.ReplaceOnObject(vfxPrefab);
			}
		}

		private AssetBundle GetAssetBundleFromResources(string filename)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}

		private void loadPlants(string basePath)
		{
			string text = basePath + "Plants/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find plant with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				plantPrefabs.Add(val);
			}
		}

		private void loadPieces(string basePath)
		{
			string text = basePath + "Pieces/";
			string[] buildPieces = BuildPieceList.buildPieces;
			string[] array = buildPieces;
			foreach (string text2 in array)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find piece with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				buildPrefabs.Add(val);
			}
		}

		private void loadInstructions(string basePath)
		{
			string text = basePath + "Instructions/";
			string[] buildPieces = BuildPieceList.buildPieces;
		}

		private void loadItems(string basePath)
		{
			string text = basePath + "Items/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find item with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				itemPrefabs.Add(val);
			}
		}

		private void loadVegetation(string basePath)
		{
			string text = basePath + "Vegetation/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find vegegation with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vegetationPrefabs.Add(val);
			}
		}

		private void loadOther(string basePath)
		{
			string text = basePath + "Other/";
			string[] array = new string[1] { "sfx_queendoor_open1" };
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find object with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vfxPrefabs.Add(val);
			}
		}

		public void setupBlessedStone(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Blessed_Stone_Odin");
			OfferingStation offeringStation = val.AddComponent<OfferingStation>();
			offeringStation.m_aoePrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Blessing_Aoe");
			offeringStation.m_canBeOutside = true;
			offeringStation.m_requireFire = false;
			offeringStation.m_requiresRoof = false;
			offeringStation.m_requiredItem = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Iron").GetComponent<ItemDrop>();
			offeringStation.m_requiredItemAmount = 2;
			offeringStation.m_spawnPoint = ((Component)val.transform.Find("spawnpoint")).gameObject;
			List<EffectData> list = new List<EffectData>();
			list.AddRange(offeringStation.m_fuelAddedEffects.m_effectPrefabs);
			list.Add(createEffectListEffectData(zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "vfx_pray_accepted")));
			offeringStation.m_fuelAddedEffects.m_effectPrefabs = list.ToArray();
			List<EffectData> list2 = new List<EffectData>();
			list2.AddRange(offeringStation.m_spawnFinishEffects.m_effectPrefabs);
			list2.Add(createEffectListEffectData(zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "fx_Blessing")));
			offeringStation.m_spawnFinishEffects.m_effectPrefabs = list2.ToArray();
		}

		public EffectData createEffectListEffectData(GameObject prefab)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectData val = new EffectData();
			val.m_prefab = prefab;
			val.m_variant = -1;
			val.m_enabled = true;
			return val;
		}

		public void setIronHook(ZNetScene zNetScene)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_cookingstation_iron");
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_cookingstation");
			ItemConversion val3 = new ItemConversion();
			val3.m_from = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "BearMeat").GetComponent<ItemDrop>();
			val3.m_to = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "BearMeatCooked").GetComponent<ItemDrop>();
			val3.m_cookTime = 40f;
			ItemConversion val4 = new ItemConversion();
			val4.m_from = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Potato").GetComponent<ItemDrop>();
			val4.m_to = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "PotatoFried").GetComponent<ItemDrop>();
			val4.m_cookTime = 30f;
			if ((Object)(object)val != (Object)null)
			{
				CookingStation component = val.GetComponent<CookingStation>();
				component.m_conversion.Add(val4);
				component.m_conversion.Add(val3);
			}
			if ((Object)(object)val2 != (Object)null)
			{
				CookingStation component2 = val2.GetComponent<CookingStation>();
				component2.m_conversion.Add(val4);
				component2.m_conversion.Add(val3);
			}
		}

		public void setupPickableDrops(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Pickable_MeadowsMeatPile01");
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Pickable_MeadowsMeatPile02");
			Pickable component = val.GetComponent<Pickable>();
			Pickable component2 = val2.GetComponent<Pickable>();
			GameObject item = getItem(zNetScene, "RawMeat");
			if ((Object)(object)item != (Object)null)
			{
				component.m_itemPrefab = item;
				component2.m_itemPrefab = item;
			}
			createExtraDrops(component, zNetScene);
			createExtraDrops(component2, zNetScene);
		}

		private void createExtraDrops(Pickable pickable, ZNetScene zNetScene)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			List<DropData> list = new List<DropData>();
			string name = ((Object)((Component)pickable).gameObject).name;
			string text = name;
			if (!(text == "Pickable_MeadowsMeatPile01"))
			{
				if (text == "Pickable_MeadowsMeatPile02")
				{
					list.Add(createDrop(zNetScene, "RawMeat", 1, 1, 0.4f));
					list.Add(createDrop(zNetScene, "Coins", 5, 15, 0.2f));
					list.Add(createDrop(zNetScene, "BoneFragments", 1, 3, 0.2f));
					list.Add(createDrop(zNetScene, "NeckTail", 1, 2, 0.3f));
				}
			}
			else
			{
				list.Add(createDrop(zNetScene, "RawMeat", 1, 1, 0.4f));
				list.Add(createDrop(zNetScene, "DeerMeat", 1, 1, 0.2f));
				list.Add(createDrop(zNetScene, "NeckTail", 1, 2, 0.3f));
				list.Add(createDrop(zNetScene, "Honey", 1, 2, 0.1f));
			}
			pickable.m_extraDrops.m_drops = list;
		}

		private DropData createDrop(ZNetScene zNetScene, string name, int min, int max, float chance)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			DropData result = default(DropData);
			result.m_stackMin = min;
			result.m_stackMax = max;
			result.m_weight = chance;
			result.m_item = getItem(zNetScene, name);
			return result;
		}

		private GameObject getItem(ZNetScene zNetScene, string name)
		{
			return zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
		}

		public void setBalrondConverter(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_sawmill");
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_leatherRack");
			if ((Object)(object)val.GetComponent<BalrondConverter>() == (Object)null)
			{
				Debug.LogWarning((object)"Setting up Sawmill");
				transferSmelterToBalrondConverter(val, zNetScene);
			}
			if ((Object)(object)val2.GetComponent<BalrondConverter>() == (Object)null)
			{
				Debug.LogWarning((object)"Setting up Leather Rack");
				transferSmelterToBalrondConverter(val2, zNetScene);
			}
		}

		private void transferSmelterToBalrondConverter(GameObject gameObject, ZNetScene zNetScene)
		{
			Smelter component = gameObject.GetComponent<Smelter>();
			BalrondConverter balrondConverter = gameObject.AddComponent<BalrondConverter>();
			balrondConverter.m_addOreAnimationDuration = 0f;
			balrondConverter.m_addOreSwitch = component.m_addOreSwitch;
			balrondConverter.m_addOreTooltip = component.m_addOreTooltip;
			balrondConverter.m_addWoodSwitch = component.m_addWoodSwitch;
			balrondConverter.m_animators = component.m_animators;
			balrondConverter.m_disabledObject = component.m_disabledObject;
			balrondConverter.m_emptyOreSwitch = component.m_emptyOreSwitch;
			balrondConverter.m_emptyOreTooltip = component.m_emptyOreTooltip;
			balrondConverter.m_enabledObject = component.m_enabledObject;
			balrondConverter.m_fuelAddedEffects = component.m_fuelAddedEffects;
			balrondConverter.m_fuelItem = component.m_fuelItem;
			balrondConverter.m_fuelPerProduct = component.m_fuelPerProduct;
			balrondConverter.m_haveFuelObject = component.m_haveFuelObject;
			balrondConverter.m_haveOreObject = component.m_haveOreObject;
			balrondConverter.m_maxFuel = component.m_maxFuel;
			balrondConverter.m_maxOre = component.m_maxOre;
			balrondConverter.m_name = component.m_name;
			balrondConverter.m_noOreObject = component.m_noOreObject;
			balrondConverter.m_oreAddedEffects = component.m_oreAddedEffects;
			balrondConverter.m_outputPoint = component.m_outputPoint;
			balrondConverter.m_produceEffects = component.m_produceEffects;
			balrondConverter.m_requiresRoof = component.m_requiresRoof;
			balrondConverter.m_roofCheckPoint = component.m_roofCheckPoint;
			balrondConverter.m_windmill = component.m_windmill;
			balrondConverter.m_secPerProduct = component.m_secPerProduct;
			balrondConverter.m_smokeSpawner = component.m_smokeSpawner;
			balrondConverter.m_spawnStack = component.m_spawnStack;
			Object.DestroyImmediate((Object)(object)component);
			if (((Object)gameObject).name == "piece_sawmill")
			{
				balrondConverter.m_maxFuel = 1;
				balrondConverter.m_maxOre = 10;
				balrondConverter.m_fuelItem = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "SawBlade").GetComponent<ItemDrop>();
				balrondConverter.m_fuelPerProduct = 0.01f;
				balrondConverter.prefabName = "piece_sawmill";
			}
			if (((Object)gameObject).name == "piece_leatherRack")
			{
				balrondConverter.m_maxFuel = 10;
				balrondConverter.m_maxOre = 10;
				balrondConverter.m_fuelItem = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "IronNails").GetComponent<ItemDrop>();
				balrondConverter.m_fuelPerProduct = 1f;
				balrondConverter.prefabName = "piece_leatherRack";
			}
		}

		public static List<GameObject> ShuffleIntList(List<GameObject> list)
		{
			Random random = new Random();
			List<GameObject> list2 = new List<GameObject>();
			int count = list.Count;
			for (int i = 0; i < count; i++)
			{
				int index = random.Next(0, list.Count);
				list2.Add(list[index]);
				list.Remove(list[index]);
			}
			return list2;
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if ((Object)(object)shaderByName == (Object)null)
			{
				Debug.LogWarning((object)("Shader not found " + name));
			}
			else
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class TableMapper
	{
		public static CraftingStation cauldron;

		public static CraftingStation workbench;

		public static CraftingStation heavyWorkbench;

		public static CraftingStation forge;

		public static CraftingStation ironworks;

		public static CraftingStation blackforge;

		public static CraftingStation stoneCutter;

		public static CraftingStation artisian;

		public static CraftingStation magetable;

		public static CraftingStation runeforge;

		public static CraftingStation tannery;

		public static CraftingStation fletcher;

		public static CraftingStation grill;

		public static CraftingStation alchemylab;

		public static List<GameObject> pieces = new List<GameObject>();

		public static void setupTables(List<GameObject> list)
		{
			pieces = list;
			prepareTables();
		}

		private static CraftingStation FindStation(List<GameObject> list, string name)
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val.GetComponent<CraftingStation>();
			}
			Debug.LogWarning((object)("TableMapper - Station not found: " + name));
			return null;
		}

		private static void prepareTables()
		{
			cauldron = FindStation(pieces, "piece_cauldron");
			workbench = FindStation(pieces, "piece_workbench");
			heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal");
			forge = FindStation(pieces, "forge");
			ironworks = FindStation(pieces, "piece_metalworks_bal");
			blackforge = FindStation(pieces, "blackforge");
			stoneCutter = FindStation(pieces, "piece_stonecutter");
			artisian = FindStation(pieces, "piece_artisanstation");
			runeforge = FindStation(pieces, "piece_runeforge_bal");
			magetable = FindStation(pieces, "piece_magetable");
			fletcher = FindStation(pieces, "piece_fletcher_bal");
		}
	}
	public class JsonLoader
	{
		public string defaultPath = string.Empty;

		public void loadJson()
		{
			LoadTranslations();
			justDefaultPath();
		}

		public void justDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondConstructions-translation/");
			defaultPath = text;
		}

		public void createDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondConstructions-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("BalrondConstructions: Folder already exists: " + text));
			}
			defaultPath = text;
		}

		private string[] jsonFilePath(string folderName, string extension)
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondConstructions-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("BalrondConstructions: Folder already exists: " + text));
			}
			string[] files = Directory.GetFiles(text, extension);
			Debug.Log((object)("BalrondConstructions:" + folderName + " Json Files Found: " + files.Length));
			return files;
		}

		private static void CreateFolder(string path)
		{
			try
			{
				Directory.CreateDirectory(path);
				Debug.Log((object)"BalrondConstructions: Folder created successfully.");
			}
			catch (Exception ex)
			{
				Debug.Log((object)("BalrondConstructions: Error creating folder: " + ex.Message));
			}
		}

		private void LoadTranslations()
		{
			int num = 0;
			string[] array = jsonFilePath("Translation", "*.json");
			foreach (string text in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
				string json = File.ReadAllText(text);
				JsonData jsonData = JsonMapper.ToObject(json);
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				foreach (string key in jsonData.Keys)
				{
					dictionary[key] = jsonData[key].ToString();
				}
				if (dictionary != null)
				{
					BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
					Debug.Log((object)("BalrondConstructions: Json Files Language: " + fileNameWithoutExtension));
					num++;
				}
				else
				{
					Debug.LogError((object)("BalrondConstructions: Loading FAILED file: " + text));
				}
			}
			Debug.Log((object)("BalrondConstructions: Translation JsonFiles Loaded: " + num));
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondConstructions", "BalrondConstructions", "1.1.3")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "UseStamina")]
		private class Player_UseStamina
		{
			private static bool Prefix()
			{
				if (Player.m_debugMode && ((Terminal)Console.instance).IsCheatsEnabled())
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private class Translation_SetupLanguage
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Debug.Log((object)("BalrondConstructions: Language is: " + language));
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"BalrondConstructions: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondConstructions: No translation file found!");
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "LoadCSV")]
		private class Translation_LoadCSV
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Debug.Log((object)("BalrondConstructions: Language is: " + language));
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"BalrondConstructions: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondConstructions: No translation file found!");
			}
		}

		[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
		private class FejdStartup_SetupGUI
		{
			private static void Postfix()
			{
				string selectedLanguage = Localization.instance.GetSelectedLanguage();
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != selectedLanguage)
				{
					Debug.Log((object)("BalrondConstructions: Language is: " + selectedLanguage));
					Dictionary<string, string> language = BalrondTranslator.getLanguage(selectedLanguage);
					if (language != null)
					{
						dictionary = language;
					}
					else
					{
						Debug.Log((object)"BalrondConstructions: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						Localization.instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondConstructions: No translation file found!");
			}
		}

		[HarmonyPatch(typeof(AudioMan), "Awake")]
		private static class AudioMan_Awake_Patch
		{
			private static void Postfix(AudioMan __instance)
			{
				foreach (GameObject itemPrefab in modResourceLoader.itemPrefabs)
				{
					AudioSource[] componentsInChildren = itemPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val in componentsInChildren)
					{
						val.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject buildPrefab in modResourceLoader.buildPrefabs)
				{
					AudioSource[] componentsInChildren2 = buildPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val2 in componentsInChildren2)
					{
						val2.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject monsterPrefab in modResourceLoader.monsterPrefabs)
				{
					AudioSource[] componentsInChildren3 = monsterPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val3 in componentsInChildren3)
					{
						val3.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject vfxPrefab in modResourceLoader.vfxPrefabs)
				{
					AudioSource[] componentsInChildren4 = vfxPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val4 in componentsInChildren4)
					{
						val4.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject vegetationPrefab in modResourceLoader.vegetationPrefabs)
				{
					AudioSource[] componentsInChildren5 = vegetationPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val5 in componentsInChildren5)
					{
						val5.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
			}
		}

		[HarmonyPatch(typeof(GameCamera), "Awake")]
		private class GameCamers_Awake
		{
			private static void Postfix(GameCamera __instance)
			{
				__instance.m_minWaterDistance = -1000f;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					modResourceLoader.setupBuildPiecesListDB();
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == "Spirit");
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					modResourceLoader.setupBuildPiecesListDB();
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					ObjectDB.instance.m_recipes.Sort(SortByScore);
				}
			}

			private static int SortByScore(Recipe p1, Recipe p2)
			{
				if ((Object)(object)p1.m_item == (Object)null)
				{
					return 0;
				}
				if ((Object)(object)p2.m_item == (Object)null)
				{
					return 1;
				}
				return ((Object)p1.m_item).name.CompareTo(((Object)p2.m_item).name);
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			public static void Prefix(ZNetScene __instance)
			{
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)(projectName + ": No ZnetScene found"));
					return;
				}
				fxReplacment.setInstance(__instance.m_prefabs);
				modResourceLoader.FixAllFx(fxReplacment);
				modResourceLoader.AddPrefabsToZnetScene(__instance);
				if (!hasSpawned)
				{
					buildPieceBuilder.SetupBuildPieces(__instance.m_prefabs);
					if (!new ZNet().IsDedicated())
					{
						ShaderReplacment.runMaterialFix();
						hasSpawned = true;
					}
				}
			}
		}

		private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondConstructions");

		public const string PluginGUID = "balrond.astafaraios.BalrondConstructions";

		public const string PluginName = "BalrondConstructions";

		public const string PluginVersion = "1.1.3";

		public static ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static FxReplacment fxReplacment = new FxReplacment();

		public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder();

		public static GameObject gui;

		public static GameObject gui2;

		public static string projectName = "BalrondConstructions";

		public static GameObject RootObject;

		public static GameObject PrefabContainer;

		public static bool hasSpawned = false;

		public static JsonLoader jsonLoader = new JsonLoader();

		private void Awake()
		{
			jsonLoader.loadJson();
			createPrefabContainer();
			modResourceLoader.loadAssets();
			harmony.PatchAll();
		}

		private string buildUpgradeString(List<GameObject> list)
		{
			string text = "vegetation_reset ";
			text += buildStringFromList(list);
			return text + " start";
		}

		private string buildStringFromList(List<GameObject> list)
		{
			string text = "";
			foreach (GameObject item in list)
			{
				text = text + ((Object)item).name + ",";
			}
			text.Remove(text.Length - 1);
			return text;
		}

		public void createPrefabContainer()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			RootObject = new GameObject("_ValheimReforgedRoot");
			Object.DontDestroyOnLoad((Object)(object)RootObject);
			PrefabContainer = new GameObject("Prefabs");
			PrefabContainer.transform.parent = RootObject.transform;
			PrefabContainer.SetActive(false);
		}

		public static GameObject cloneMe(GameObject source, string name)
		{
			GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform);
			((Object)val).name = name;
			fixMaterials(val, source);
			val.SetActive(true);
			return val;
		}

		public static void addConsumeFood(MonsterAI monsterAI, ZNetScene __instance, string name)
		{
			monsterAI.m_consumeItems.Add(__instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "BugMeat").GetComponent<ItemDrop>());
		}

		public static GameObject fixMaterials(GameObject clone, GameObject source)
		{
			MeshRenderer[] componentsInChildren = source.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				MeshRenderer[] componentsInChildren2 = clone.GetComponentsInChildren<MeshRenderer>();
				foreach (MeshRenderer val2 in componentsInChildren2)
				{
					if (((Object)val).name == ((Object)val2).name)
					{
						((Renderer)val2).materials = ((Renderer)val).sharedMaterials;
						((Renderer)val2).sharedMaterials = ((Renderer)val).sharedMaterials;
						break;
					}
				}
			}
			return clone;
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		private static bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private static string editZnetName(string name)
		{
			name = name.Replace("(Clone)", "");
			int num = name.IndexOf("(");
			if (num >= 0)
			{
				name = name.Substring(0, num);
			}
			return name.Trim();
		}

		public static GameObject cloneZnet(ZNetView znet)
		{
			GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)znet).name);
			if ((Object)(object)val != (Object)null)
			{
				Transform parent = val.transform.parent;
				GameObject val2 = val;
				val = cloneMe(val, ((Object)val2).name);
				val.transform.parent = parent;
				val2.transform.parent = null;
				RandomSpawn component = val2.GetComponent<RandomSpawn>();
				if ((Object)(object)component != (Object)null)
				{
					RandomSpawn val3 = val.AddComponent<RandomSpawn>();
					val3.m_chanceToSpawn = component.m_chanceToSpawn;
					if ((Object)(object)component.m_OffObject != (Object)null)
					{
						string name = ((Object)component.m_OffObject).name;
						Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
						Transform[] array = componentsInChildren;
						foreach (Transform val4 in array)
						{
							if (((Object)val4).name == name)
							{
								val3.m_OffObject = ((Component)val4).gameObject;
								break;
							}
						}
					}
				}
				return val;
			}
			return null;
		}
	}
	[Serializable]
	public class MappedEffectList
	{
		public List<EffectInfo> pieceEffect;

		public List<EffectInfo> destroyedEffects;

		public List<EffectInfo> hitEffects;

		public List<EffectInfo> switchEffect;

		public List<EffectInfo> blockEffect;

		public List<EffectInfo> equipEffect;

		public List<EffectInfo> hitEffect;

		public List<EffectInfo> hitTerrainEffect;

		public List<EffectInfo> holdStartEffect;

		public List<EffectInfo> startEffect;

		public List<EffectInfo> trailStartEffect;

		public List<EffectInfo> triggerEffect;

		public List<EffectInfo> unequipEffect;

		public EffectList createEffectListFromInfo(List<EffectInfo> list)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectList val = new EffectList();
			List<EffectData> list2 = new List<EffectData>();
			val.m_effectPrefabs = list2.ToArray();
			return val;
		}

		private EffectData createEffectData(EffectInfo info)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			EffectData val = new EffectData();
			val.m_inheritParentRotation = info.inheritRotation;
			val.m_multiplyParentVisualScale = info.multiplyScale;
			val.m_childTransform = info.childName;
			val.m_inheritParentScale = info.inheritScale;
			val.m_variant = info.variant;
			val.m_scale = info.scale;
			val.m_attach = info.attach;
			val.m_follow = info.follow;
			val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name);
			return val;
		}
	}
	[Serializable]
	public struct EffectInfo
	{
		public string name;

		public bool enabled;

		public int variant;

		public bool attach;

		public bool follow;

		public bool inheritRotation;

		public bool inheritScale;

		public bool multiplyScale;

		public bool radnomRotation;

		public bool scale;

		public string childName;

		public EffectInfo(string name, bool enabled = true, int variant = -1, bool attach = false, bool follow = false, bool inheritRotation = false, bool inheritScale = false, bool multiplyScale = false, bool radnomRotation = false, bool scale = false, string childName = null)
		{
			this.name = name;
			this.enabled = enabled;
			this.variant = variant;
			this.attach = attach;
			this.follow = follow;
			this.inheritRotation = inheritRotation;
			this.inheritScale = inheritScale;
			this.multiplyScale = multiplyScale;
			this.radnomRotation = radnomRotation;
			this.scale = scale;
			this.childName = childName;
		}
	}
	public class BuildPieceBuilder
	{
		private List<GameObject> list;

		private string[] piecesNames = BuildPieceList.buildPieces;

		public void SetupBuildPieces(List<GameObject> list)
		{
			TableMapper.setupTables(list);
			this.list = list;
			string[] array = piecesNames;
			foreach (string name in array)
			{
				GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Cant find buildpiece with name: " + name));
				}
				else
				{
					EditBuildPiece(val);
				}
			}
		}

		private void EditBuildPiece(GameObject gameObject)
		{
			//IL_2739: Unknown result type (might be due to invalid IL or missing references)
			//IL_25ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_288f: Unknown result type (might be due to invalid IL or missing references)
			//IL_29a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_24ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cf8: Unknown result type (might be due to invalid IL or missing references)
			//IL_2207: Unknown result type (might be due to invalid IL or missing references)
			//IL_2127: Unknown result type (might be due to invalid IL or missing references)
			//IL_25ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_24b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_26ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c54: Unknown result type (might be due to invalid IL or missing references)
			//IL_2dd7: Unknown result type (might be due to invalid IL or missing references)
			//IL_22f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b61: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b89: Unknown result type (might be due to invalid IL or missing references)
			//IL_2089: Unknown result type (might be due to invalid IL or missing references)
			//IL_2c8b: Unknown result type (might be due to invalid IL or missing references)
			//IL_2dff: Unknown result type (might be due to invalid IL or missing references)
			//IL_1fdc: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f22: Unknown result type (might be due to invalid IL or missing references)
			//IL_268a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d8d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b38: Unknown result type (might be due to invalid IL or missing references)
			//IL_2a5c: Unknown result type (might be due to invalid IL or missing references)
			//IL_2663: Unknown result type (might be due to invalid IL or missing references)
			//IL_2daf: Unknown result type (might be due to invalid IL or missing references)
			//IL_23f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_1db5: Unknown result type (might be due to invalid IL or missing references)
			//IL_20ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e36: Unknown result type (might be due to invalid IL or missing references)
			//IL_2e86: Unknown result type (might be due to invalid IL or missing references)
			//IL_2867: Unknown result type (might be due to invalid IL or missing references)
			//IL_22b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_23a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b0f: Unknown result type (might be due to invalid IL or missing references)
			//IL_2f53: Unknown result type (might be due to invalid IL or missing references)
			//IL_2586: Unknown result type (might be due to invalid IL or missing references)
			//IL_2fdc: Unknown result type (might be due to invalid IL or missing references)
			//IL_251e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d65: Unknown result type (might be due to invalid IL or missing references)
			//IL_2d69: Unknown result type (might be due to invalid IL or missing references)
			//IL_21c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_1dfb: Unknown result type (might be due to invalid IL or missing references)
			//IL_2615: Unknown result type (might be due to invalid IL or missing references)
			//IL_2280: Unknown result type (might be due to invalid IL or missing references)
			//IL_2cc4: Unknown result type (might be due to invalid IL or missing references)
			//IL_293a: Unknown result type (might be due to invalid IL or missing references)
			//IL_29d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f49: Unknown result type (might be due to invalid IL or missing references)
			//IL_1bce: Unknown result type (might be due to invalid IL or missing references)
			//IL_27d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_2ee5: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f70: Unknown result type (might be due to invalid IL or missing references)
			//IL_1eac: Unknown result type (might be due to invalid IL or missing references)
			//IL_2482: Unknown result type (might be due to invalid IL or missing references)
			//IL_2f8a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1efb: Unknown result type (might be due to invalid IL or missing references)
			//IL_2355: Unknown result type (might be due to invalid IL or missing references)
			//IL_2a0a: Unknown result type (might be due to invalid IL or missing references)
			//IL_263c: Unknown result type (might be due to invalid IL or missing references)
			//IL_2552: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c2c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c04: Unknown result type (might be due to invalid IL or missing references)
			//IL_2c0a: Unknown result type (might be due to invalid IL or missing references)
			//IL_2e27: Unknown result type (might be due to invalid IL or missing references)
			//IL_224c: Unknown result type (might be due to invalid IL or missing references)
			//IL_232d: Unknown result type (might be due to invalid IL or missing references)
			//IL_2046: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e84: Unknown result type (might be due to invalid IL or missing references)
			//IL_2003: Unknown result type (might be due to invalid IL or missing references)
			//IL_23cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_296e: Unknown result type (might be due to invalid IL or missing references)
			//IL_2811: Unknown result type (might be due to invalid IL or missing references)
			//IL_2e4f: Unknown result type (might be due to invalid IL or missing references)
			//IL_2faf: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c7c: Unknown result type (might be due to invalid IL or missing references)
			//IL_26d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_2bd2: Unknown result type (might be due to invalid IL or missing references)
			//IL_2c43: Unknown result type (might be due to invalid IL or missing references)
			//IL_237c: Unknown result type (might be due to invalid IL or missing references)
			//IL_2ebd: Unknown result type (might be due to invalid IL or missing references)
			//IL_244e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e5d: Unknown result type (might be due to invalid IL or missing references)
			//IL_2419: Unknown result type (might be due to invalid IL or missing references)
			//IL_2aed: Unknown result type (might be due to invalid IL or missing references)
			//IL_2cfb: Unknown result type (might be due to invalid IL or missing references)
			//IL_2baa: Unknown result type (might be due to invalid IL or missing references)
			//IL_2188: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cc1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ed3: Unknown result type (might be due to invalid IL or missing references)
			//IL_2f1c: Unknown result type (might be due to invalid IL or missing references)
			//IL_27af: Unknown result type (might be due to invalid IL or missing references)
			//IL_1fa6: Unknown result type (might be due to invalid IL or missing references)
			//IL_2b34: Unknown result type (might be due to invalid IL or missing references)
			//IL_26b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d3d: Unknown result type (might be due to invalid IL or missing references)
			//IL_28d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_2d32: Unknown result type (might be due to invalid IL or missing references)
			//IL_2774: Unknown result type (might be due to invalid IL or missing references)
			Piece component = gameObject.gameObject.GetComponent<Piece>();
			SetStation(component, TableMapper.stoneCutter);
			switch (((Object)gameObject).name)
			{
			case "piece_swamphut_bal":
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "S