balrond dvergr furniture
21 of new Dverger/Mistlands props changed into build pieces
Last updated | 2 years ago |
Total downloads | 7393 |
Total rating | 5 |
Categories | Mods Crafting Utility Mistlands Update |
Dependency string | Balrond-balrond_dvergr_furniture-1.0.6 |
Dependants | 28 other packages depend on this package |
README
Mod that adds reworked proprs from Misltnads Patch as build pieces.
21 new build pieces are beeing added split between existing categories. Mod contains also 1 new item - Gate Key that is for opening giant Metal Gate
all prefabs have prefix with "bal_" are displayed on the screen
ItemID - bal_gatekey
Mod contains of folders: config - inside is folder that contains all config files ro all pieces" plugin - 1 dll file for the mod to be loaded.
IMPORTANT: May require Build Extension or other similar mod to be able ot see all new build pieces.
Giant Metal Gate due to key usage has it own version of door component added thus not responding to other mods using door.
In mod you will find : -3 new chests
- 3 new gates
- new bed, stool, shelf, table, chair
- item stand type - hook (can be attached only to celling)
- 2 new lanterns
- few wooden pieces using ygdrasill texture
- marble arch block
example config :
{
"enabled":true,
"type":"piece",
"prefabName":"bal_blackmarble_lantern",
"inGameName":"Dvergr Stone Lantern",
"description":"Shiny",
"recipe":{
"enabled": true,
"craftingStation":"piece_workbench",
"minStationLevel": "1",
"res1": "Wisp:1:0:true",
"res2": "BlackMarble:3:0:true",
"res3": "Crystal:3:0:true",
"res4": "Stone:4:0:true"
}
}
NOTE : prefab name should not be changed if you want for prefab to work
Most values are self explained. All configs are server synced
Explenation for resource : res 1-4 are anotaiton types for fields As example Wood:1:1:true means Item : Wood Amount: 1 AmountPerLevel: 1 Recoverable: true
Instalation: Rar file contains folder that has 2 folders - Config and Plugin . FIles that are inside should be placed in proper folders in bepinex
Edit Note 1: Some issues with vfx or sfx are known to happen and will be taken care of soon.
Update 1.0.5: Fixed issue with server sync Fixed issues with prefab registration
Update 1.0.6: Fixed issue with Gate key despawning from inventory
Known issue - snap point on Hex wall and Marble Arch
For support help and fun talks join Ymir Mods: https://discord.gg/DKAWK2d2w9