Decompiled source of balrond humanoidRandomizer v1.3.6
plugins/BalrondHumanoidRandomizer.dll
Decompiled 4 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BalrondHumanoidRandomizer.Monsters; using BepInEx; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ProjectAshlands")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ProjectAshlands")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f405ea1c-ac25-47a3-9aa2-a8f56c14bfd6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BalrondHumanoidRandomizer { public class FxReplacment { private List<GameObject> allPrefabs; private string projectName = "[BalrondHumanoidRandomizer]"; public void setInstance(List<GameObject> gameObjects) { allPrefabs = gameObjects; } public void ReplaceOnObject(GameObject gameObject) { if ((Object)(object)gameObject == (Object)null) { return; } SpawnArea component = gameObject.GetComponent<SpawnArea>(); if ((Object)(object)component != (Object)null) { EffectList spawnEffects = component.m_spawnEffects; if (spawnEffects != null) { findEffectsAndChange(spawnEffects.m_effectPrefabs); } } Destructible component2 = gameObject.GetComponent<Destructible>(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } EffectList destroyedEffect = component2.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs); } } Projectile component3 = gameObject.GetComponent<Projectile>(); if ((Object)(object)component3 != (Object)null) { EffectList hitEffects = component3.m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs); } EffectList hitWaterEffects = component3.m_hitWaterEffects; if (hitWaterEffects != null) { findEffectsAndChange(hitWaterEffects.m_effectPrefabs); } EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects; if (spawnOnHitEffects != null) { findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs); } } } public void ReplaceOnVegetation(GameObject gameObject) { Pickable component = gameObject.GetComponent<Pickable>(); if ((Object)(object)component != (Object)null) { fixPlant(component); } Destructible component2 = gameObject.GetComponent<Destructible>(); if ((Object)(object)component2 != (Object)null) { fixPDestructable(component2); } MineRock5 component3 = gameObject.GetComponent<MineRock5>(); if ((Object)(object)component3 != (Object)null) { fixMineRock5(component3); } MineRock component4 = gameObject.GetComponent<MineRock>(); if ((Object)(object)component4 != (Object)null) { fixMineRock(component4); } } private void fixPlant(Pickable pickable) { EffectList pickEffector = pickable.m_pickEffector; if (pickEffector != null) { findEffectsAndChange(pickEffector.m_effectPrefabs); } } private void fixPDestructable(Destructible minerock5) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs); } } private void fixMineRock5(MineRock5 minerock5) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs); } } private void fixMineRock(MineRock minerock5) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs); } } public void ReplaceOnMonster(GameObject gameObject) { if ((Object)(object)gameObject == (Object)null) { Debug.LogWarning((object)(projectName + ":: GameObject not found")); return; } Humanoid component = gameObject.GetComponent<Humanoid>(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)(projectName + ":: GameObject not found")); return; } EffectList dropEffects = component.m_dropEffects; if (dropEffects != null) { findEffectsAndChange(dropEffects.m_effectPrefabs); } EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects; if (backstabHitEffects != null) { findEffectsAndChange(backstabHitEffects.m_effectPrefabs); } EffectList consumeItemEffects = component.m_consumeItemEffects; if (consumeItemEffects != null) { findEffectsAndChange(consumeItemEffects.m_effectPrefabs); } EffectList critHitEffects = ((Character)component).m_critHitEffects; if (critHitEffects != null) { findEffectsAndChange(critHitEffects.m_effectPrefabs); } EffectList deathEffects = ((Character)component).m_deathEffects; if (deathEffects != null) { findEffectsAndChange(deathEffects.m_effectPrefabs); } EffectList hitEffects = ((Character)component).m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs); } EffectList jumpEffects = ((Character)component).m_jumpEffects; if (jumpEffects != null) { findEffectsAndChange(jumpEffects.m_effectPrefabs); } EffectList perfectBlockEffect = component.m_perfectBlockEffect; if (perfectBlockEffect != null) { findEffectsAndChange(perfectBlockEffect.m_effectPrefabs); } EffectList pickupEffects = component.m_pickupEffects; if (pickupEffects != null) { findEffectsAndChange(pickupEffects.m_effectPrefabs); } EffectList slideEffects = ((Character)component).m_slideEffects; if (slideEffects != null) { findEffectsAndChange(slideEffects.m_effectPrefabs); } EffectList tarEffects = ((Character)component).m_tarEffects; if (tarEffects != null) { findEffectsAndChange(tarEffects.m_effectPrefabs); } EffectList waterEffects = ((Character)component).m_waterEffects; if (waterEffects != null) { findEffectsAndChange(waterEffects.m_effectPrefabs); } FootStep component2 = gameObject.GetComponent<FootStep>(); if (!((Object)(object)component2 != (Object)null)) { return; } List<StepEffect> effects = component2.m_effects; foreach (StepEffect item in effects) { GameObject[] effectPrefabs = item.m_effectPrefabs; List<GameObject> list = new List<GameObject>(); list.AddRange(effectPrefabs); for (int i = 0; i < list.Count; i++) { if ((Object)(object)list[i] != (Object)null) { string name = ((Object)list[i]).name; GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val == (Object)null)) { list[i] = val; } } } } } public void ReplaceOnItem(GameObject gameObject) { if ((Object)(object)gameObject == (Object)null) { return; } ItemDrop component = gameObject.GetComponent<ItemDrop>(); if (!((Object)(object)component == (Object)null)) { EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect; if (hitTerrainEffect != null) { findEffectsAndChange(hitTerrainEffect.m_effectPrefabs); } EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect; if (holdStartEffect != null) { findEffectsAndChange(holdStartEffect.m_effectPrefabs); } EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect; if (trailStartEffect != null) { findEffectsAndChange(trailStartEffect.m_effectPrefabs); } EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect; if (blockEffect != null) { findEffectsAndChange(blockEffect.m_effectPrefabs); } } } public void ReplaceFxOnPiece(GameObject gameObject) { if ((Object)(object)gameObject == (Object)null) { return; } Piece component = gameObject.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { EffectList placeEffect = component.m_placeEffect; if (placeEffect != null) { findEffectsAndChange(placeEffect.m_effectPrefabs); } } WearNTear component2 = gameObject.GetComponent<WearNTear>(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs); } } } private void findEffectsAndChange(EffectData[] effects) { if (effects == null || effects.Length == 0) { return; } foreach (EffectData val in effects) { if ((Object)(object)val.m_prefab != (Object)null) { string name = ((Object)val.m_prefab).name; GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val2 == (Object)null)) { val.m_prefab = val2; } } } } } public class ShaderReplacment { public static List<GameObject> prefabsToReplaceShader = new List<GameObject>(); public static List<Material> materialsInPrefabs = new List<Material>(); public string[] shaderlist = new string[49] { "Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass", "Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player", "Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water", "Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear", "Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting" }; public static List<Shader> shaders = new List<Shader>(); private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>(); public static bool debug = true; public static Shader findShader(string name) { Shader[] array = Resources.FindObjectsOfTypeAll<Shader>(); if (array.Length == 0) { Debug.LogWarning((object)"SHADER LIST IS EMPTY!"); return null; } if (debug) { } return shaders.Find((Shader x) => ((Object)x).name == name); } public static Shader GetShaderByName(string name) { return shaders.Find((Shader x) => ((Object)x).name == name.Trim()); } public static void debugShaderList(List<Shader> shadersRes) { foreach (Shader shadersRe in shadersRes) { Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name)); } debug = false; } public static void Replace(GameObject gameObject) { prefabsToReplaceShader.Add(gameObject); GetMaterialsInPrefab(gameObject); } public static void GetMaterialsInPrefab(GameObject gameObject) { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; if (sharedMaterials == null || sharedMaterials.Length == 0) { continue; } Material[] array2 = sharedMaterials; foreach (Material val2 in array2) { if ((Object)(object)val2 != (Object)null) { materialsInPrefabs.Add(val2); } } } } public static void getMeShaders() { AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item in enumerable3) { CachedShaders.Add(item); } } } public static void runMaterialFix() { getMeShaders(); shaders.AddRange(CachedShaders); foreach (Material materialsInPrefab in materialsInPrefabs) { Shader shader = materialsInPrefab.shader; if (!((Object)(object)shader == (Object)null)) { string name = ((Object)shader).name; if (!(name == "Standard") && name.Contains("Balrond")) { setProperValue(materialsInPrefab, name); } } } } private static void setProperValue(Material material, string shaderName) { string name = shaderName.Replace("Balrond", "Custom"); name = checkNaming(name); Shader shaderByName = GetShaderByName(name); if ((Object)(object)shaderByName == (Object)null) { Debug.LogWarning((object)("Shader not found " + name)); } else { material.shader = shaderByName; } } private static string checkNaming(string name) { string result = name; if (name.Contains("Bumped")) { result = name.Replace("Custom", "Lux Lit Particles"); } if (name.Contains("Tess Bumped")) { result = name.Replace("Custom", "Lux Lit Particles"); } if (name.Contains("Standard Surface")) { result = name.Replace("Custom", "Particles"); result = result.Replace("Standard Surface2", "Standard Surface"); } if (name.Contains("Standard Unlit")) { result = name.Replace("Custom", "Particles"); result = result.Replace("Standard Unlit", "Standard Unlit2"); result = result.Replace("Standard Unlit22", "Standard Unlit2"); } return result; } } public class BaseLevelEffectSetupValue { public float scale = 1.1f; public float saturation = 0.5f; public float hue = -0.1f; public float value = -0.1f; public LevelSetup setup = null; public GameObject enabledObject = null; public GameObject enabledObjectLevel2 = null; public GameObject enabledObjectLevel3 = null; public bool setEmmisive = false; public Color emissive = Color.white; public float sumValue = 0.05f; public void getSetup(LevelEffects levelEffects) { //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)levelEffects == (Object)null) { Debug.LogWarning((object)"I should not be here i am null"); return; } int num = 0; if (levelEffects.m_levelSetups != null && levelEffects.m_levelSetups.Count > 0) { num = levelEffects.m_levelSetups.Count; setup = levelEffects.m_levelSetups.Last(); } if (num != 0 && setup != null) { scale = setup.m_scale; saturation = setup.m_saturation; hue = setup.m_hue; value = setup.m_value; enabledObject = setup.m_enableObject; emissive = setup.m_emissiveColor; setEmmisive = setup.m_setEmissiveColor; enabledObjectLevel2 = enabledObject; enabledObjectLevel3 = enabledObject; } else { setValues(num, levelEffects); } if ((Object)(object)levelEffects.m_character != (Object)null) { if (((Object)((Component)levelEffects.m_character).gameObject).name == "Deer") { EditDeer(levelEffects); } if (((Object)((Component)levelEffects.m_character).gameObject).name == "Boar") { EditBoar(levelEffects); } } } private void EditDeer(LevelEffects levelEffects) { GameObject enableObject = levelEffects.m_levelSetups[0].m_enableObject; GameObject enableObject2 = levelEffects.m_levelSetups[1].m_enableObject; enabledObjectLevel2 = enableObject; enabledObjectLevel3 = enableObject2; Transform parent = enableObject.transform.parent; GameObject enableObject3 = (enabledObject = ((Component)parent.Find("Antler1")).gameObject); levelEffects.m_levelSetups[0].m_enableObject = enableObject3; levelEffects.m_levelSetups[1].m_enableObject = enableObject3; } private void EditBoar(LevelEffects gameObject) { } private void setValues(int levels, LevelEffects levelEffects) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) float y = ((Component)levelEffects).transform.localScale.y; if (levels == 0) { scale = y; saturation = 0f; hue = 0f; value = 0f; } if (levels == 1) { scale = y + 0.05f; saturation = 0.5f; hue = -0.05f; value = -0.05f; } if (levels == 2) { scale = y + 0.1f; saturation = 0.5f; hue = -0.1f; value = -0.1f; } } } public class HumanoidExtend : MonoBehaviour { private MonsterAI monster; private Humanoid humanoid; private ZNetView m_nview; private bool itemStolen = false; private int growthAmount = 1; private int maxLevel = 7; private int currentLevel; public bool canSteal = false; public bool levelingEnabled = true; public bool expOnKillEnabled = true; public bool bossLeveling = false; public int chanceToSteal = 25; public int currentGrowth = 0; public int growthToLevel = 40000; public int expForKill = 500; public GameObject levelUpEffect; public GameObject stealEffect; public ItemData stolenItem = null; public bool toggleReset = false; private SphereCollider collider; private void Awake() { humanoid = ((Component)this).GetComponent<Humanoid>(); monster = ((Component)this).GetComponent<MonsterAI>(); m_nview = ((Component)this).GetComponent<ZNetView>(); currentLevel = ((Character)humanoid).GetLevel(); if (!((BaseAI)monster).m_character.IsTamed()) { collider = ((Component)monster).gameObject.AddComponent<SphereCollider>(); collider.radius = 3f; ((Collider)collider).isTrigger = true; } m_nview.Register<string, int>("Steal", (Action<long, string, int>)RPC_StolenItem); if (((Character)humanoid).IsBoss() && bossLeveling && !levelingEnabled) { levelingEnabled = false; bossLeveling = false; } Character character = ((BaseAI)monster).m_character; character.m_onDeath = (Action)Delegate.Combine(character.m_onDeath, (Action)delegate { detectKill(((Component)monster).transform); }); Character character2 = ((BaseAI)monster).m_character; character2.m_onDeath = (Action)Delegate.Combine(character2.m_onDeath, (Action)delegate { DropStolen(); }); setMaxExpToLevel(); ((MonoBehaviour)this).InvokeRepeating("CheckLeveling", 1f, 1f); } private void CheckTamed() { if (((BaseAI)monster).m_character.IsTamed()) { Object.DestroyImmediate((Object)(object)collider); } } private void CheckLeveling() { ResetLevel(); CheckTamed(); if (((Component)this).gameObject.activeInHierarchy) { if (levelingEnabled) { currentGrowth += growthAmount; } if (currentGrowth >= growthToLevel && currentLevel < maxLevel) { TransferExpOnLevel(); setMaxExpToLevel(); monsterLevelUp(); } } } private void TransferExpOnLevel() { if (currentGrowth > growthToLevel) { int num = currentGrowth - growthToLevel; if (num > 0) { currentGrowth += num; } } else { currentGrowth = 0; } } private void setMaxExpToLevel() { growthToLevel *= currentLevel; } private void monsterLevelUp() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) currentLevel++; if ((Object)(object)levelUpEffect != (Object)null && ((Character)humanoid).GetLevel() < currentLevel) { Object.Instantiate<GameObject>(levelUpEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null); } if (((Character)humanoid).GetLevel() < currentLevel) { ((Character)humanoid).SetLevel(currentLevel); ((Character)humanoid).RPC_Heal((long)((Object)humanoid).GetInstanceID(), ((Character)humanoid).GetMaxHealth(), false); } } public void detectKill(Transform transform) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if (!expOnKillEnabled) { return; } Collider[] array = Physics.OverlapSphere(transform.position, 3f, LayerMask.GetMask(new string[1] { "character" })); Collider[] array2 = array; HumanoidExtend humanoidExtend = default(HumanoidExtend); foreach (Collider val in array2) { if (((Component)val).TryGetComponent<HumanoidExtend>(ref humanoidExtend)) { Humanoid component = ((Component)humanoidExtend).GetComponent<Humanoid>(); if (((Character)component).m_faction != ((Character)humanoid).m_faction) { addExpToFound(humanoidExtend); } } } } private void ResetLevel() { if (toggleReset) { ((Character)humanoid).SetLevel(1); toggleReset = false; } } private void addExpToFound(HumanoidExtend humanoidExtend) { humanoidExtend.currentGrowth += expForKill; } private void OnCollisionEnter(Collision collision) { int num = Random.Range(1, 100); Player val = default(Player); if (!itemStolen && num <= 33 && canSteal && collision.gameObject.TryGetComponent<Player>(ref val) && ((Character)val).m_nview.IsValid()) { CustomSteal(monster, val); itemStolen = true; } } private void CustomSteal(MonsterAI monster, Player player) { Inventory inventory = ((Humanoid)player).GetInventory(); FindItemToSteal(inventory, player); } private void FindItemToSteal(Inventory inventory, Player player) { List<ItemData> allItems = inventory.GetAllItems(); List<ItemData> list = allItems.FindAll((ItemData x) => (!x.m_equipped && x.m_quality == 1 && x.m_variant == 0 && !x.IsWeapon()) || ((Object)x.m_dropPrefab).name.Contains("Torch")); if (list.Count > 0) { int index = Random.Range(0, list.Count() - 1); GameObject dropPrefab = list[index].m_dropPrefab; string name = list[index].m_shared.m_name; Debug.Log((object)("STOLEN ITEM: " + ((Object)dropPrefab).name)); ((Character)player).Message((MessageType)2, name + " was stolen!", 0, (Sprite)null); stolenItem = list[index]; inventory.RemoveItem(list[index]); m_nview.InvokeRPC("Steal", new object[2] { ((Object)list[index].m_dropPrefab).name, list[index].m_stack }); } else { Debug.Log((object)"There was nothing to steal"); } } private void RPC_StolenItem(long sender, string name, int amount) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) ItemDrop component = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == name).GetComponent<ItemDrop>(); stolenItem = component.m_itemData.Clone(); stolenItem.m_stack = amount; if ((Object)(object)stealEffect != (Object)null) { Object.Instantiate<GameObject>(stealEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null); } } public void CustomDoorInteract(Transform character, Door door) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)character).transform.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; bool flag = Vector3.Dot(((Component)this).transform.forward, normalized) < 0f; door.m_nview.InvokeRPC("UseDoor", new object[2] { ((Object)((Component)humanoid).GetComponent<ZNetView>()).GetInstanceID(), flag }); } private void DropStolen() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (canSteal && itemStolen && stolenItem != null) { Object.Instantiate<GameObject>(stolenItem.m_dropPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null).GetComponent<ItemDrop>().m_itemData.m_stack = stolenItem.m_stack; } } } [Serializable] public class HumanoidRandomizer : MonoBehaviour { private ZNetView m_zview; private MonsterAI m_monsterAI; private Humanoid m_humanoid; private VisEquipment m_visEquipment; public string newName; public bool isNameSet = false; public List<ItemSet> itemSets; public string m_itemSetName = ""; public string m_itemSetSimplified = ""; public int m_weaponStance = 0; private Animator m_animator; public RuntimeAnimatorController sourceAnimator; public Biome spawnBiome = (Biome)1; private void Awake() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (!validatePrefab()) { Debug.LogWarning((object)("I should not be randomized: " + ((Object)((Component)this).gameObject).name)); return; } m_zview = ((Component)this).GetComponent<ZNetView>(); m_monsterAI = ((Component)this).GetComponent<MonsterAI>(); m_humanoid = ((Component)this).GetComponent<Humanoid>(); m_animator = ((Character)m_humanoid).m_animator; m_visEquipment = ((Component)this).GetComponent<VisEquipment>(); newName = ((Character)m_humanoid).m_name; spawnBiome = GetBiome(); if ((Object)(object)m_visEquipment == (Object)null || (Object)(object)m_animator == (Object)null || (Object)(object)m_humanoid == (Object)null || (Object)(object)m_monsterAI == (Object)null || (Object)(object)m_zview == (Object)null) { Debug.LogWarning((object)("[HUMANOID RANDOMIZER]Incomplete requirments for: " + ((Object)((Component)this).gameObject).name)); if ((Object)(object)m_visEquipment == (Object)null) { Debug.LogWarning((object)"missing: VisEquipment script"); } if ((Object)(object)m_animator == (Object)null) { Debug.LogWarning((object)"missing: animator"); } if ((Object)(object)m_humanoid == (Object)null) { Debug.LogWarning((object)"missing: Humanoid script"); } if ((Object)(object)m_monsterAI == (Object)null) { Debug.LogWarning((object)"missing: MonsterAi script"); } if ((Object)(object)m_zview == (Object)null) { Debug.LogWarning((object)"missing: ZnetView script"); } } else { if (itemSets == null || itemSets.Count == 0) { setupItemSets(); } setAnimatorControler(); bool @bool = m_zview.m_zdo.GetBool("humanoidRandomizerActive", false); PickRandomSet(@bool); setWeaponState(m_itemSetName); m_monsterAI.m_minAttackInterval = 2f; clearMissingFiles(); } } private void clearMissingFiles() { List<GameObject> list = new List<GameObject>(); GameObject[] defaultItems = m_humanoid.m_defaultItems; foreach (GameObject val in defaultItems) { if ((Object)(object)val != (Object)null) { list.Add(val); } } m_humanoid.m_defaultItems = list.ToArray(); List<GameObject> list2 = new List<GameObject>(); GameObject[] randomArmor = m_humanoid.m_randomArmor; foreach (GameObject val2 in randomArmor) { if ((Object)(object)val2 != (Object)null) { list2.Add(val2); } } m_humanoid.m_defaultItems = list2.ToArray(); List<GameObject> list3 = new List<GameObject>(); GameObject[] randomShield = m_humanoid.m_randomShield; foreach (GameObject val3 in randomShield) { if ((Object)(object)val3 != (Object)null) { list3.Add(val3); } } m_humanoid.m_defaultItems = list3.ToArray(); } private void setupItemSets() { switch (editZnetName(((Object)this).name)) { case "Skeleton": itemSets = VariantTypeCheck.itemSetsSkeleton; break; case "Skeleton_NoArcher": itemSets = VariantTypeCheck.itemSetsSkeletonNoArcher; break; case "Skeleton_Poison": itemSets = VariantTypeCheck.itemSetsSkeletonPoison; break; case "Draugr": itemSets = VariantTypeCheck.itemSetsDraugr; break; case "Draugr_Elite": itemSets = VariantTypeCheck.itemSetsDraugrElite; break; case "Draugr_Ranged": itemSets = VariantTypeCheck.itemSetsDraugrRanged; break; case "Goblin": itemSets = VariantTypeCheck.itemSetsGoblin; break; case "GoblinArcher": itemSets = VariantTypeCheck.itemSetsGoblinArcher; break; case "GoblinShaman": itemSets = VariantTypeCheck.itemSetsGoblinShaman; break; } } private bool validatePrefab() { string[] array = new string[9] { "Skeleton", "Skeleton_NoArcher", "Skeleton_Poison", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Goblin", "GoblinArcher", "GoblinShaman" }; bool flag = false; string[] array2 = array; foreach (string value in array2) { if (((Object)((Component)this).gameObject).name.Contains(value)) { flag = true; break; } } if (!flag) { return false; } string name = ((Object)((Component)this).gameObject).name; name = editZnetName(name); return array.Contains(name); } private string editZnetName(string name) { name = name.Replace("(Clone)", ""); int num = name.IndexOf("("); if (num >= 0) { name = name.Substring(0, num); } return name.Trim(); } private void setAnimatorControler() { Animator componentInChildren = ((Component)this).gameObject.GetComponentInChildren<Animator>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.runtimeAnimatorController = sourceAnimator; } else { m_animator.runtimeAnimatorController = sourceAnimator; } } private void PickRandomSet(bool chosen = false) { string setName = ""; if (chosen) { setName = m_zview.m_zdo.GetString("humanoidRandomizerSetName", ""); } while (setName == "" || setName == null) { setName = getWeightedSetName(); } if (setName == "" || setName == null) { Debug.LogWarning((object)"No item set found"); return; } ItemSet val; for (val = itemSets.Find((ItemSet x) => x.m_name == setName); val == null; val = itemSets.Find((ItemSet x) => x.m_name == setName)) { setName = getWeightedSetName(); } m_zview.m_zdo.Set("humanoidRandomizerSetName", setName); m_itemSetName = setName; m_itemSetSimplified = setName; List<ItemSet> list = new List<ItemSet>(); list.Add(val); m_humanoid.m_randomSets = list.ToArray(); m_zview.m_zdo.Set("humanoidRandomizerActive", true); } private bool CheckBiome(Biome m_biome) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 return (Heightmap.FindBiome(((Component)this).transform.position) & m_biome) > 0; } private Biome GetBiome() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return Heightmap.FindBiome(((Component)this).transform.position); } private string getWeightedSetName() { int num = Random.Range(1, 100); List<string> list = new List<string>(); while (list.Count == 0) { list = new List<string>(); foreach (KeyValuePair<string, int> weight in VariantTypeCheck.weights) { int id = VariantTypeCheck.biome[weight.Key]; if (IsCorrectBiome(id, editZnetName(((Object)this).name)) && weight.Value > num) { list.Add(weight.Key); } } if (list.Count == 0) { num = Random.Range(1, 100); } } int index = Random.Range(0, list.Count - 1); return list[index]; } private bool IsCorrectBiome(int id, string name) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Invalid comparison between Unknown and I4 //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Invalid comparison between Unknown and I4 if (name == "Skeleton" || name == "Skeleton_NoArcher" || name == "Skeleton_Poison") { switch (id) { case 1: return true; case 2: if ((int)spawnBiome != 1) { return true; } break; } if (id == 3 && (int)spawnBiome != 1 && (int)spawnBiome != 8) { return true; } return false; } return true; } private int weightedRoll() { return Random.Range(0, itemSets.Count - 1); } private void setMonsterName() { if (((Character)m_humanoid).m_name != prototyepname() + " " + m_itemSetSimplified) { newName = prototyepname() + " " + m_itemSetSimplified; ((Character)m_humanoid).m_name = newName; } } private string prototyepname() { GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == editZnetName(((Object)((Component)this).gameObject).name)); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"Original not found"); return ((Character)m_humanoid).m_name; } string result = ((Character)val.GetComponent<Humanoid>()).m_name; if (((Object)((Component)this).gameObject).name == "Skeleton_Poison") { result = "Rancid"; } return result; } private string simplifyName(string setName) { if (m_itemSetName.Contains("Guardian")) { return "Guardian"; } if (m_itemSetName.Contains("Marauder")) { return "Marauder"; } if (m_itemSetName.Contains("Warrior")) { return "Warrior"; } return setName; } private void setWeaponState(string setName) { m_animator.SetFloat("weaponStance", 0f); switch (setName) { case "Sailor": case "Bonebreaker": case "Frozenhammer": case "Splasher": m_animator.SetFloat("weaponStance", 3f); break; case "Swordmaster": case "Blackblade": case "Soulcalibur": m_animator.SetFloat("weaponStance", 2f); break; case "Executioner": case "Reaper": case "Reaver": m_animator.SetFloat("weaponStance", 1f); break; case "Arbalist": m_animator.SetFloat("weaponStance", 4f); break; case "Stabber": case "Thief": case "Assassin": case "Savage": case "Corsair": case "Lightbringer": m_animator.SetFloat("weaponStance", 5f); break; default: m_animator.SetFloat("weaponStance", 0f); break; } } public void AddArmorPieces() { if (((Character)m_humanoid).m_level == 1 || (((Object)((Component)this).gameObject).name != "Goblin(Clone)" && ((Object)((Component)this).gameObject).name != "GoblinArcher(Clone)") || ((Character)m_humanoid).m_level == 1) { return; } List<GameObject> list = new List<GameObject>(); list.AddRange(m_humanoid.m_randomSets[0].m_items); GameObject helmet = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinHelmet"); GameObject arms = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinArmband"); GameObject sholders = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinShoulders"); GameObject boots = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinLegband"); switch (((Character)m_humanoid).m_level) { case 2: if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null) { list.Add(arms); } break; case 3: if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null) { list.Add(arms); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null) { list.Add(boots); } break; case 4: if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null) { list.Add(arms); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null) { list.Add(boots); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null) { list.Add(helmet); } break; case 5: case 6: case 7: if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null) { list.Add(arms); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null) { list.Add(boots); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null) { list.Add(helmet); } if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)sholders).name) == (Object)null) { list.Add(sholders); } break; } m_humanoid.m_randomSets[0].m_items = list.ToArray(); } } public class LevelEffectGenerator { private BaseLevelEffectSetupValue baseLevelEffectSetupValue = new BaseLevelEffectSetupValue(); public void CreateVisuals(LevelEffects levelEffects) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) baseLevelEffectSetupValue.getSetup(levelEffects); int num = 0; if (levelEffects.m_levelSetups != null) { num = levelEffects.m_levelSetups.Count; } int num2 = 6 - num; for (int i = 0; i < num2; i++) { LevelSetup item = createSetup(baseLevelEffectSetupValue.scale, baseLevelEffectSetupValue.saturation, baseLevelEffectSetupValue.hue, baseLevelEffectSetupValue.value, baseLevelEffectSetupValue.setEmmisive, baseLevelEffectSetupValue.emissive, baseLevelEffectSetupValue.sumValue * (float)(i + 1), num2, i + 1); levelEffects.m_levelSetups.Add(item); } } public LevelEffects CreateLevelEffectAt(Transform visual, SkinnedMeshRenderer meshRenderer) { if ((Object)(object)meshRenderer == (Object)null) { Debug.LogWarning((object)("NO renderer to create Visual Effects:" + ((Object)visual.parent).name)); return null; } if ((Object)(object)meshRenderer != (Object)null) { LevelEffects val = ((Component)visual).gameObject.AddComponent<LevelEffects>(); val.m_mainRender = (Renderer)(object)meshRenderer; val.m_character = (Character)(object)((Component)visual.parent).gameObject.GetComponent<Humanoid>(); return val; } return null; } public LevelEffects CreateLevelEffectComponent(Transform visual) { SkinnedMeshRenderer[] componentsInChildren = ((Component)visual).GetComponentsInChildren<SkinnedMeshRenderer>(); if (componentsInChildren.Length > 1) { Debug.LogWarning((object)("To many renderers to create Visual Effects:" + ((Object)visual.parent).name)); return null; } if (componentsInChildren.Length == 1) { LevelEffects val = ((Component)visual).gameObject.AddComponent<LevelEffects>(); val.m_mainRender = (Renderer)(object)componentsInChildren[0]; val.m_character = (Character)(object)((Component)visual.parent).gameObject.GetComponent<Humanoid>(); return val; } return null; } private LevelSetup createSetup(float scale, float saturation, float hue, float value, bool isEmmisive, Color emission, float changeValue, int maxAmount, int lvl) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) LevelSetup val = new LevelSetup(); val.m_scale = scale; val.m_saturation = saturation + changeValue; val.m_hue = hue + changeValue; val.m_value = value + changeValue; val.m_enableObject = pickEnabledObject(maxAmount, lvl); val.m_setEmissiveColor = isEmmisive; val.m_emissiveColor = new Color(emission.r + changeValue, emission.g + changeValue, emission.b + changeValue, emission.a); return val; } private GameObject pickEnabledObject(int maxAmount, int lvl) { if (maxAmount == 6) { if (lvl > 4) { return baseLevelEffectSetupValue.enabledObjectLevel3; } if (lvl > 2) { return baseLevelEffectSetupValue.enabledObjectLevel2; } } if (maxAmount == 3) { if (lvl > 3) { return baseLevelEffectSetupValue.enabledObjectLevel3; } if (lvl > 2) { return baseLevelEffectSetupValue.enabledObjectLevel2; } } if (maxAmount < 3) { switch (lvl) { case 2: return baseLevelEffectSetupValue.enabledObjectLevel3; case 1: return baseLevelEffectSetupValue.enabledObjectLevel2; } } return baseLevelEffectSetupValue.enabledObject; } } [Serializable] internal class MonsterHunger : MonoBehaviour { private MonsterAI monsterAI; private ZNetView zNetView; private Tameable tameable; private Humanoid humanoid; public float hungerTime = 600f; public bool canEat = true; private float currentHunger = 0f; public ItemDrop itemToConsume = null; private void Awake() { monsterAI = ((Component)this).GetComponent<MonsterAI>(); zNetView = ((Component)this).GetComponent<ZNetView>(); tameable = ((Component)this).GetComponent<Tameable>(); humanoid = ((Component)this).GetComponent<Humanoid>(); if ((Object)(object)tameable != (Object)null) { hungerTime = tameable.m_fedDuration; } ((MonoBehaviour)this).InvokeRepeating("Hunger", 1f, 1f); } public void MonsterFoodHeal() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) if (canEat) { ((BaseAI)monsterAI).m_character.Heal(((BaseAI)monsterAI).m_character.GetMaxHealth() / 5f, true); monsterAI.m_onConsumedItem(itemToConsume); humanoid.m_consumeItemEffects.Create(((Component)this).transform.position, Quaternion.identity, (Transform)null, 1f, -1); ((BaseAI)monsterAI).m_animator.SetTrigger("consume"); itemToConsume = null; canEat = false; currentHunger = 0f; } } private void Hunger() { currentHunger += 1f; if (currentHunger >= hungerTime) { canEat = true; } } } public class BuildPieceTargeting { private static string[] names = new string[0]; public void changePieceTargeting(List<GameObject> gameObjects) { List<GameObject> list = gameObjects.FindAll((GameObject x) => (Object)(object)x.GetComponent<WearNTear>() != (Object)null); foreach (GameObject item in list) { Piece component = item.GetComponent<Piece>(); if ((Object)(object)component != (Object)null && names.Contains(((Object)item).name)) { ((StaticTarget)component).m_primaryTarget = true; } if ((Object)(object)component != (Object)null && shouldBePrimaryTarget(item)) { ((StaticTarget)component).m_primaryTarget = true; } setResistances(item); } } private bool shouldBePrimaryTarget(GameObject gameObject) { if ((Object)(object)gameObject.GetComponent<Door>() != (Object)null) { return true; } if ((Object)(object)gameObject.GetComponent<CraftingStation>() != (Object)null) { return true; } if ((Object)(object)gameObject.GetComponent<StationExtension>() != (Object)null) { return true; } if ((Object)(object)gameObject.GetComponent<Container>() != (Object)null) { return false; } return false; } private void setResistances(GameObject gameObject) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) WearNTear component = gameObject.GetComponent<WearNTear>(); if ((Object)(object)component != (Object)null) { component.m_damages.m_chop = setChopDamageResistance(component); component.m_damages.m_pickaxe = setPickaxeDamageResistance(component); component.m_damages.m_fire = setFireDamageResistance(component); } } private DamageModifier setChopDamageResistance(WearNTear wearNTear) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected I4, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) MaterialType materialType = wearNTear.m_materialType; MaterialType val = materialType; return (DamageModifier)((int)val switch { 0 => 6, 3 => 2, 2 => 5, 1 => 1, _ => 0, }); } private DamageModifier setPickaxeDamageResistance(WearNTear wearNTear) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected I4, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) MaterialType materialType = wearNTear.m_materialType; MaterialType val = materialType; return (DamageModifier)((int)val switch { 0 => 0, 3 => 1, 2 => 2, 1 => 6, _ => 0, }); } private DamageModifier setFireDamageResistance(WearNTear wearNTear) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected I4, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) MaterialType materialType = wearNTear.m_materialType; MaterialType val = materialType; return (DamageModifier)((int)val switch { 0 => 6, 3 => 2, 2 => 0, 1 => 5, _ => 0, }); } } public class DatabaseAddMethods { public void AddItems(List<GameObject> items) { foreach (GameObject item in items) { AddItem(item); } } public void AddRecipes(List<Recipe> recipes) { foreach (Recipe recipe in recipes) { AddRecipe(recipe); } } public void AddStatuseffects(List<StatusEffect> statusEffects) { foreach (StatusEffect statusEffect in statusEffects) { AddStatus(statusEffect); } } private bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } private void AddStatus(StatusEffect status) { if (!IsObjectDBValid()) { return; } if ((Object)(object)status != (Object)null) { if ((Object)(object)ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == ((Object)status).name) == (Object)null) { ObjectDB.instance.m_StatusEffects.Add(status); } } else { Debug.LogError((object)("BalrondHumanoidRandomizer: " + ((Object)status).name + " - Status not found")); } } private void AddRecipe(Recipe recipe) { if (!IsObjectDBValid()) { return; } if ((Object)(object)recipe != (Object)null) { if ((Object)(object)ObjectDB.instance.GetRecipe(recipe.m_item.m_itemData) == (Object)null) { ObjectDB.instance.m_recipes.Add(recipe); } } else { Debug.LogError((object)("BalrondHumanoidRandomizer: " + ((Object)recipe).name + " - Recipe not found")); } } private void AddItem(GameObject newPrefab) { if (!IsObjectDBValid()) { return; } ItemDrop component = newPrefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null) { ObjectDB.instance.m_items.Add(newPrefab); Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance); dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab; } } else { Debug.LogError((object)("BalrondHumanoidRandomizer: " + ((Object)newPrefab).name + " - ItemDrop not found on prefab")); } } } [BepInPlugin("balrond.astafaraios.BalrondHumanoidRandomizer", "BalrondHumanoidRandomizer", "1.3.6")] public class Launch : BaseUnityPlugin { [HarmonyPatch(typeof(Game), "Awake")] public static class Game_Awake_Path { public static void Prefix() { hasSpawned = false; SetupNewHudElements(); } } [HarmonyPatch(typeof(MonsterAI), "Awake")] public static class MonsterAI_Path { public static void Postfix(MonsterAI __instance) { if (((Object)((Component)__instance).gameObject).name.Contains("Variant") || (Object)(object)((Component)__instance).gameObject.GetComponent<HumanoidRandomizer>() != (Object)null) { __instance.m_minAttackInterval = 2.5f; } } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] public static class Object_CopyOtherDB_Path { public static void Postfix() { if (IsObjectDBValid()) { StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == "Spirit"); val.m_icon = modResourceLoader.spiritBurnIcon; itemEdits.editItems(ObjectDB.instance.m_items); databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects); databaseAddMethods.AddRecipes(modResourceLoader.recipes); databaseAddMethods.AddItems(modResourceLoader.attackList); databaseAddMethods.AddItems(modResourceLoader.visualList); } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class ObjectDB_Awake_Path { public static bool hasSpawned; public static void Postfix() { if (IsObjectDBValid()) { StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == "Spirit"); val.m_icon = modResourceLoader.spiritBurnIcon; itemEdits.editItems(ObjectDB.instance.m_items); databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects); databaseAddMethods.AddRecipes(modResourceLoader.recipes); databaseAddMethods.AddItems(modResourceLoader.attackList); databaseAddMethods.AddItems(modResourceLoader.visualList); } } } [HarmonyPatch(typeof(Game), "RequestRespawn")] public static class Game_RequestRespawn_Path { public static void Postfix() { if (!hasSpawned) { GameObject playerResistance = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Player"); setPlayerResistance(playerResistance); } } } [HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")] public static class CharacterDrop_GenerateDropList_Path { public static void Prefix(CharacterDrop __instance) { if (__instance.m_character.GetLevel() >= 4) { __instance.m_character.SetLevel(4); } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetScene_Awake_Path { public static void Prefix(ZNetScene __instance) { //IL_033d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null) { Debug.LogWarning((object)"BalrondHumanoidRandomizer: No ZnetScene found"); return; } modResourceLoader.AddPrefabsToZnetScene(__instance); if (!hasSpawned) { pieceTargeting.changePieceTargeting(__instance.m_prefabs); itemSetBuilder.setup(__instance.m_prefabs); itemSetBuilder.fixAllReferences(); GameObject monster = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Skeleton"); GameObject monster2 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Skeleton_NoArcher"); GameObject monster3 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Skeleton_Poison"); GameObject monster4 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Draugr"); GameObject monster5 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Draugr_Ranged"); GameObject monster6 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Draugr_Elite"); GameObject monster7 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Goblin"); GameObject monster8 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "GoblinArcher"); GameObject monster9 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "GoblinShaman"); StatusEffect statusEffect = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => x.m_name == "Shield_MonsterRandomizer"); StatusEffectBuilder.setupVisualsForStatus(statusEffect, __instance.m_prefabs); itemSetBuilder.CreateItemSets(monster, modResourceLoader.animatorController); itemSetBuilder.CreateItemSets(monster2, modResourceLoader.animatorController); itemSetBuilder.CreateItemSets(monster3, modResourceLoader.animatorController); itemSetBuilder.CreateItemSets(monster4, modResourceLoader.animatorControllerDraugr); itemSetBuilder.CreateItemSets(monster5, modResourceLoader.animatorControllerDraugr); itemSetBuilder.CreateItemSets(monster6, modResourceLoader.animatorControllerDraugr); itemSetBuilder.CreateItemSets(monster7, modResourceLoader.animatorController); itemSetBuilder.CreateItemSets(monster8, modResourceLoader.animatorController); itemSetBuilder.CreateItemSets(monster9, modResourceLoader.animatorController); addPrefabList(itemSetBuilder.prefabs, __instance.m_prefabs); monsterManager.setupMonsterList(__instance.m_prefabs); monsterManager.changeMonsterResistance(); monsterManager.setupSpawners(__instance.m_prefabs); if (!new ZNet().IsDedicated()) { ShaderReplacment.runMaterialFix(); hasSpawned = true; } } } } [HarmonyPatch(typeof(EnemyHud), "UpdateHuds")] public static class EnemyHudUpdateHuds_Path { public static void Prefix(EnemyHud __instance) { foreach (KeyValuePair<Character, HudData> hud in __instance.m_huds) { HudData value = hud.Value; if (value == null || !Object.op_Implicit((Object)(object)value.m_character) || (!value.m_character.IsPlayer() && !value.m_character.IsBoss() && !value.m_isMount && !((double)value.m_hoverTimer < (double)__instance.m_hoverShowDuration))) { continue; } value.m_gui.SetActive(true); if (!value.m_character.IsBoss()) { switch (value.m_character.GetLevel()) { case 4: setUiStarelements(value, 4); break; case 5: setUiStarelements(value, 5); break; case 6: setUiStarelements(value, 6); break; case 7: setUiStarelements(value, 7); break; } } if (value.m_character.IsBoss()) { switch (value.m_character.GetLevel()) { case 2: setBossUiStarelements(value, 2); break; case 3: setBossUiStarelements(value, 3); break; case 4: setBossUiStarelements(value, 4); break; case 5: setBossUiStarelements(value, 5); break; case 6: setBossUiStarelements(value, 6); break; case 7: setBossUiStarelements(value, 7); break; } } } } } [HarmonyPatch(typeof(Character), "RPC_Damage")] public static class RPC_DamagePatch { public static int chanceForBlunt = 1; public static int chanceForPierce = 1; public static int chanceForSLash = 1; public static void Prefix(Character __instance, HitData hit) { if (hit != null) { Character attacker = hit.GetAttacker(); if ((Object)(object)attacker != (Object)null && !attacker.IsPlayer()) { hit = HumanoidRandomizerDamageModificator.modifyOutput(((Component)attacker).gameObject, hit); } } } } private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondHumanoidRandomizer"); public const string PluginGUID = "balrond.astafaraios.BalrondHumanoidRandomizer"; public const string PluginName = "BalrondHumanoidRandomizer"; public const string PluginVersion = "1.3.6"; public static ModResourceLoader modResourceLoader = new ModResourceLoader(); public static ItemEdits itemEdits = new ItemEdits(); public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods(); public static MonsterManager monsterManager = new MonsterManager(); public static BuildPieceTargeting pieceTargeting = new BuildPieceTargeting(); public static MonsterFeeding MonsterFeeding = new MonsterFeeding(); public static AttachBuilder attachBuilder = new AttachBuilder(); public static ItemSetBuilder itemSetBuilder = new ItemSetBuilder(); public static HumanoidRandomizerDamageModificator HumanoidRandomizerDamageModificator = new HumanoidRandomizerDamageModificator(); public static GameObject gui; public static GameObject gui2; public static GameObject RootObject; public static GameObject PrefabContainer; public static GameObject rightHand; public static GameObject leftHand; public static bool hasSpawned = false; public static string[] validNames = new string[10] { "Skeleton_NoArcher", "Skeleton_Poison", "Skeleton", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Goblin", "GoblinArcher", "GoblinShaman", "Surtling" }; private void Awake() { createPrefabContainer(); modResourceLoader.loadAssets(); rightHand = modResourceLoader.rightHand; leftHand = modResourceLoader.leftHand; HumanoidRandomizerDamageModificator.setup(); attachBuilder.createPrefabContainer(); VariantTypeCheck.weights = VariantTypeCheck.setupChances(); VariantTypeCheck.setBiomeRestriction(); harmony.PatchAll(); } private void OnDestroy() { harmony.UnpatchSelf(); } public void createPrefabContainer() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown RootObject = new GameObject("_ValheimReforgedRoot"); Object.DontDestroyOnLoad((Object)(object)RootObject); PrefabContainer = new GameObject("Prefabs"); PrefabContainer.transform.parent = RootObject.transform; PrefabContainer.SetActive(false); } public static GameObject cloneMe(GameObject source, string name = "") { GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform); if (name != "") { ((Object)val).name = name; } else { ((Object)val).name = ((Object)source).name; } if ((Object)(object)val != (Object)null) { } return val; } private static bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } public static void SetupNewHudElements() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (!(((Scene)(ref activeScene)).name == "main")) { return; } if ((Object)(object)gui == (Object)null) { gui = GameObject.Find("_GameMain/LoadingGUI/PixelFix/IngameGui/EnemyHud/HudRoot/HudBase"); } if ((Object)(object)gui2 == (Object)null) { gui2 = GameObject.Find("_GameMain/LoadingGUI/PixelFix/IngameGui/EnemyHud/HudRoot/HudBaseBoss"); } if ((Object)(object)gui != (Object)null) { if (modResourceLoader == null) { Debug.LogWarning((object)"Resource loader is empty!"); return; } if ((Object)(object)modResourceLoader.lvl4 == (Object)null) { modResourceLoader.loadNewStars(); } modResourceLoader.lvl4.transform.SetParent(gui.transform); modResourceLoader.lvl5.transform.SetParent(gui.transform); modResourceLoader.lvl6.transform.SetParent(gui.transform); modResourceLoader.lvl7.transform.SetParent(gui.transform); } else { Debug.LogWarning((object)"I did not load the UI"); } if ((Object)(object)gui2 != (Object)null) { if (modResourceLoader == null) { Debug.LogWarning((object)"Resource loader is empty!"); } if ((Object)(object)modResourceLoader.lvl2boss == (Object)null) { modResourceLoader.LoadNewBossStars(); } modResourceLoader.lvl2boss.transform.SetParent(gui2.transform); modResourceLoader.lvl3boss.transform.SetParent(gui2.transform); modResourceLoader.lvl4boss.transform.SetParent(gui2.transform); modResourceLoader.lvl5boss.transform.SetParent(gui2.transform); modResourceLoader.lvl6boss.transform.SetParent(gui2.transform); modResourceLoader.lvl7boss.transform.SetParent(gui2.transform); } else { Debug.LogWarning((object)"I did not load the BOSS UI"); } } public static void addStatusToAttackField(GameObject gameObject, StatusEffect statusEffect) { ItemDrop component = gameObject.GetComponent<ItemDrop>(); component.m_itemData.m_shared.m_equipStatusEffect = statusEffect; } public static void addPrefabList(List<GameObject> newList, List<GameObject> znetScene) { foreach (GameObject prefab in newList) { if ((Object)(object)prefab != (Object)null && znetScene.FindAll((GameObject x) => ((Object)x).name == ((Object)prefab).name).Count == 0) { znetScene.Add(prefab); } } } public List<GameObject> GeneratePrefabs(GameObject gameObject) { List<GameObject> list = new List<GameObject>(); List<ItemSet> itemSets = gameObject.GetComponent<HumanoidRandomizer>().itemSets; foreach (ItemSet item in itemSets) { GameObject val = cloneMe(gameObject, ((Object)gameObject).name + "_Variant_" + item.m_name); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Unable to clone: " + ((Object)gameObject).name)); continue; } Humanoid component = val.GetComponent<Humanoid>(); component.m_defaultItems = item.m_items; HumanoidRandomizer component2 = val.GetComponent<HumanoidRandomizer>(); if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); } if (((Object)gameObject).name == "Skeleton_Poison") { ((Character)component).m_name = "Rancid"; } ((Character)component).m_name = ((Character)component).m_name + " " + item.m_name; switch (item.m_name) { case "Bonebreaker": ((Character)component).m_animator.SetFloat("weaponStance", 3f); break; case "Swordmaster": ((Character)component).m_animator.SetFloat("weaponStance", 2f); break; case "Executioner": ((Character)component).m_animator.SetFloat("weaponStance", 1f); break; case "Arbalist": ((Character)component).m_animator.SetFloat("weaponStance", 4f); break; case "Assassin": case "Savage": ((Character)component).m_animator.SetFloat("weaponStance", 5f); break; default: ((Character)component).m_animator.SetFloat("weaponStance", 0f); break; } list.Add(val); } Debug.LogWarning((object)("Generated variants: " + list.Count)); return list; } public static void prepareSurtling(GameObject gameObject) { VisEquipment val = gameObject.AddComponent<VisEquipment>(); Transform[] componentsInChildren = gameObject.GetComponentsInChildren<Transform>(true); Transform[] array = componentsInChildren; foreach (Transform val2 in array) { if ("mixamorig:RightHand" == ((Object)val2).name) { rightHand.transform.parent = val2; } if ("mixamorig:LeftHand" == ((Object)val2).name) { leftHand.transform.parent = val2; } } val.m_rightHand = rightHand.transform; val.m_leftHand = leftHand.transform; } public static void setPlayerResistance(GameObject player) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) Humanoid component = player.GetComponent<Humanoid>(); ((Character)component).m_damageModifiers.m_spirit = (DamageModifier)0; } public static void setUiStarelements(HudData hudData, int level) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Transform)hudData.m_level2).parent.Find("level_" + level); if ((Object)(object)val != (Object)null) { GameObject gameObject = ((Component)val).gameObject; gameObject.SetActive(true); gameObject.transform.position = ((Component)hudData.m_level2).transform.position; gameObject.transform.localPosition = ((Component)hudData.m_level2).transform.localPosition; gameObject.transform.rotation = ((Component)hudData.m_level2).transform.rotation; } else { Debug.LogWarning((object)("Cannot find object level_" + level)); } } public static void setBossUiStarelements(HudData hudData, int level) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)hudData.m_healthFast).transform.parent.parent.Find("level_" + level + "_boss"); if ((Object)(object)val != (Object)null) { GameObject gameObject = ((Component)val).gameObject; gameObject.SetActive(true); gameObject.transform.position = ((Component)hudData.m_healthFast).transform.position; gameObject.transform.localPosition = ((Component)hudData.m_healthFast).transform.localPosition; gameObject.transform.rotation = ((Component)hudData.m_healthFast).transform.rotation; } else { Debug.LogWarning((object)("Cannot find object level_boss " + level)); } } } public class ModResourceLoader { public AssetBundle assetBundle; public List<Recipe> recipes = new List<Recipe>(); public List<StatusEffect> statusEffects = new List<StatusEffect>(); public Sprite spiritBurnIcon = null; public StatusEffectBuilder statusEffectBuilder = new StatusEffectBuilder(); public List<GameObject> attackList = new List<GameObject>(); public List<GameObject> visualList = new List<GameObject>(); public List<GameObject> otherList = new List<GameObject>(); public FxReplacment fxReplacment = null; public GameObject lvl4; public GameObject lvl5; public GameObject lvl6; public GameObject lvl7; public GameObject lvl2boss; public GameObject lvl3boss; public GameObject lvl4boss; public GameObject lvl5boss; public GameObject lvl6boss; public GameObject lvl7boss; public Sprite newLogo = null; public RuntimeAnimatorController animatorController = null; public RuntimeAnimatorController animatorControllerDraugr = null; public GameObject rightHand; public GameObject leftHand; public void loadAssets() { assetBundle = GetAssetBundleFromResources("monsterrandomizer"); string text = "Assets/BalrondNPC/"; spiritBurnIcon = assetBundle.LoadAsset<Sprite>(text + "spiritburn1.png"); animatorController = assetBundle.LoadAsset<RuntimeAnimatorController>(text + "humanoid_randomizer.controller"); animatorControllerDraugr = assetBundle.LoadAsset<RuntimeAnimatorController>(text + "humanoidDraugr_randomizer.controller"); rightHand = assetBundle.LoadAsset<GameObject>(text + "Visuals/RightHand_Attach_bal.prefab"); leftHand = assetBundle.LoadAsset<GameObject>(text + "Visuals/LeftHand_Attach_bal.prefab"); loadNewStars(); LoadNewBossStars(); LoadAttacks(text); LoadVisuals(text); LoadOther(text); prepareOtherEffects(text); } public void loadNewStars() { string text = "Assets/BalrondNPC/"; if ((Object)(object)assetBundle == (Object)null) { Debug.LogWarning((object)"Something unloaded asset bundle"); assetBundle = GetAssetBundleFromResources("monsterrandomizer"); return; } if ((Object)(object)lvl4 != (Object)null) { Debug.LogWarning((object)"Stars already loaded"); return; } GameObject val = assetBundle.LoadAsset<GameObject>(text + "UI/level_4.prefab"); if ((Object)(object)val != (Object)null) { val = Launch.cloneMe(val); } lvl4 = val; if ((Object)(object)lvl4 == (Object)null) { Debug.LogError((object)"NOTHING IS BEING LOADED !!!"); } lvl4.SetActive(false); lvl5 = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_5.prefab")); lvl5.SetActive(false); lvl6 = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_6.prefab")); lvl6.SetActive(false); lvl7 = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_7.prefab")); lvl7.SetActive(false); } public void LoadNewBossStars() { string text = "Assets/BalrondNPC/"; if ((Object)(object)assetBundle == (Object)null) { Debug.LogWarning((object)"Something unloaded asset bundle"); return; } if ((Object)(object)lvl2boss != (Object)null) { Debug.LogWarning((object)"Boss Stars already loaded"); return; } lvl2boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_2_boss.prefab")); if ((Object)(object)lvl2boss == (Object)null) { Debug.LogError((object)"NOTHING IS BEING LOADED !!!"); } lvl2boss.SetActive(false); lvl3boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_3_boss.prefab")); lvl3boss.SetActive(false); lvl4boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_4_boss.prefab")); lvl4boss.SetActive(false); lvl5boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_5_boss.prefab")); lvl5boss.SetActive(false); lvl6boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_6_boss.prefab")); lvl6boss.SetActive(false); lvl7boss = Launch.cloneMe(assetBundle.LoadAsset<GameObject>(text + "UI/level_7_boss.prefab")); lvl7boss.SetActive(false); } public void AddPrefabsToZnetScene(ZNetScene zNetScene) { foreach (GameObject gm in attackList) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm).name); if ((Object)(object)val == (Object)null) { zNetScene.m_prefabs.Add(gm); } else { Debug.LogWarning((object)("Object exists: " + ((Object)gm).name)); } } foreach (GameObject gm2 in visualList) { GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm2).name); if ((Object)(object)val2 == (Object)null) { zNetScene.m_prefabs.Add(gm2); } else { Debug.LogWarning((object)("Object exists: " + ((Object)gm2).name)); } } foreach (GameObject gm3 in otherList) { GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm3).name); if ((Object)(object)val3 == (Object)null) { zNetScene.m_prefabs.Add(gm3); } else { Debug.LogWarning((object)("Object exists: " + ((Object)gm3).name)); } } zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null); } public void LoadAttacks(string mainPath) { string[] array = new string[43] { "attack_kick_unarmed_bal", "dual_pierce_bal", "dual_pierce_slash_bal", "dual_slashBLUNT_bal", "dual_slashSLASH_bal", "fireball_bal", "frostbolt_bal", "left_blade_bal", "left_blunt_bal", "left_special_bal", "poisonbolt_bal", "right_blade_bal", "right_blunt_bal", "right_special_bal", "spiritbolt_bal", "thunderbolt_bal", "twoHand_Pierce_bal", "twoHand_slam_bal", "twoHand_slash_bal", "twoHand_spin_bal", "twoHand_swing_bal", "twoHand_sword_bal", "twoHand_uppercutBlunt_bal", "twoHand_uppercutPierce_bal", "twoHand_uppercutSlash_bal", "left_specialBlunt_bal", "right_specialBlunt_bal", "twoHand_slamBlunt_bal", "twoHand_spinBlunt_bal", "twoHand_swingBlunt_bal", "attack_punch_bal", "shield_slam_bal", "arbalest_shoot_bal", "spear_throw_bal", "cast_protect_caster_bal", "cast_protect_guardian_bal", "heal_base_bal", "heal_draugr_bal", "heal_goblin_bal", "poison_spray_bal", "fire_spray_bal", "spirit_spray_bal", "firebomb_bal" }; string[] array2 = array; foreach (string text in array2) { GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + "Attacks/" + text + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find file with name: " + text)); continue; } ShaderReplacment.Replace(val); val.SetActive(true); attackList.Add(val); } } public void LoadVisuals(string mainPath) { string[] array = new string[64] { "base_arbalest_bal", "base_axe_left_bal", "base_axe_right_bal", "base_bastard_bal", "base_battleaxe_bal", "base_knife_left_bal", "base_knife_right_bal", "base_mace_left_bal", "base_mace_right_bal", "base_sledge_bal", "base_spear_bal", "base_sword_left_bal", "base_sword_right_bal", "dual_dagger_base_bal", "spellhand_left_fire_bal", "spellhand_left_ice_bal", "spellhand_left_poison_bal", "spellhand_left_spirit_bal", "spellhand_left_thunder_bal", "spellhand_right_fire_bal", "spellhand_right_ice_bal", "spellhand_right_poison_bal", "spellhand_right_spirit_bal", "spellhand_right_thunder_bal", "spellhand_left_mage_bal", "spellhand_right_mage_bal", "dual_dagger_kick_bal", "base_torch_bal", "dual_claws_attack_bal", "dual_claws_kick_bal", "dual_claws_pierce_bal", "dual_dagger_slash_bal", "base_saber_left_bal", "base_saber_right_bal", "base_anchor_bal", "base_staff_left_bal", "base_staff_right_bal", "base_sledge_frost_bal", "base_sledge_poison_bal", "base_curse_axe_left_bal", "base_curse_axe_right_bal", "base_bastard_poison_bal", "base_bastard_spirit_bal", "base_battleaxe_poison_bal", "base_mace_frost_bal", "base_mace_left_frost_bal", "draugr_bow_base_bal", "draugr_bow_fire_bal", "draugr_bow_frost_bal", "draugr_bow_poison_bal", "draugr_bow_spirit_bal", "skeleton_bow_base_bal", "skeleton_bow_fire_bal", "skeleton_bow_frost_bal", "skeleton_bow_poison_bal", "skeleton_bow_spirit_bal", "goblin_bow_base_bal", "goblin_bow_fire_bal", "goblin_bow_frost_bal", "goblin_bow_poison_bal", "goblin_bow_spirit_bal", "base_harpoon_bal", "base_torch_right_bal", "base_battleaxe_spirit_bal" }; string[] array2 = array; foreach (string text in array2) { GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + "Visuals/" + text + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find file with name: " + text)); continue; } ShaderReplacment.Replace(val); visualList.Add(val); } } public void LoadOther(string mainPath) { string[] array = new string[36] { "fx_firebomb_hit", "bloodbolt_projectile", "fireball_projectile", "flamewave_ground_projectile 1", "frostbolt_projectile", "poisonbolt_projectile", "shadowbolt_projectile", "spiritbolt_projectile", "summon_projectile_skeleton", "thunderbolt_projectile", "vfx_poisonbolt_explosion", "vfx_bloodbolt_explosion", "vfx_fireball_explosion", "vfx_frostbolt_explosion", "vfx_shadowbolt_explosion", "vfx_spiritbolt_explosion", "vfx_thunderbolt_explosion", "Protect_caster", "Protect_guardian", "spear_projectile", "projectile_anchorNPC", "projectile_harpoonNPC", "heal_aoe", "spray_aoe_poison", "spray_aoe_fire", "spray_aoe_spirit", "firebomb_aoe", "firebomb_projectile", "vfx_spray_fire", "vfx_spray_poison", "vfx_spray_spirit", "enemyArrowFire", "enemyArrowFrost", "enemyArrowNormal", "enemyArrowPoison", "enemyArrowSpirt" }; string[] array2 = array; foreach (string text in array2) { GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + "Projectile/" + text + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find file with name: " + text)); continue; } ShaderReplacment.Replace(val); otherList.Add(val); } } public void FixAllFx(FxReplacment fxReplacment) { this.fxReplacment = fxReplacment; fixItemFX(); fixVisualFX(); fixOtherFX(); } private void fixItemFX() { foreach (GameObject attack in attackList) { fxReplacment.ReplaceOnItem(attack); } } private void fixVisualFX() { foreach (GameObject visual in visualList) { fxReplacment.ReplaceOnItem(visual); } } private void fixOtherFX() { foreach (GameObject other in otherList) { fxReplacment.ReplaceOnObject(other); } } private void prepareOtherEffects(string mainPath) { SE_bleed statusEffect = ScriptableObject.CreateInstance<SE_bleed>(); statusEffectBuilder.setBleedingStatus(statusEffect, assetBundle.LoadAsset<Sprite>(mainPath + "bleeding_Status_ico1.png")); SE_LevelShield statusEffect2 = ScriptableObject.CreateInstance<SE_LevelShield>(); statusEffectBuilder.setShieldStatus(statusEffect2, assetBundle.LoadAsset<Sprite>(mainPath + "shieldMonster.png")); SE_pierced statusEffect3 = ScriptableObject.CreateInstance<SE_pierced>(); statusEffectBuilder.setPiercedStatus(statusEffect3, assetBundle.LoadAsset<Sprite>(mainPath + "pierced_Status_ico1.png")); SE_crushed statusEffect4 = ScriptableObject.CreateInstance<SE_crushed>(); statusEffectBuilder.setCrushedStatus(statusEffect4, assetBundle.LoadAsset<Sprite>(mainPath + "crushed_Status_ico1.png")); statusEffects.Add(assetBundle.LoadAsset<StatusEffect>(mainPath + "status/heal_base.asset")); statusEffects.Add(assetBundle.LoadAsset<StatusEffect>(mainPath + "status/heal_draugr.asset")); statusEffects.Add(assetBundle.LoadAsset<StatusEffect>(mainPath + "status/heal_goblin.asset")); statusEffects.AddRange(statusEffectBuilder.statusEffects); } private AssetBundle GetAssetBundleFromResources(string filename) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename)); using Stream stream = executingAssembly.GetManifestResourceStream(name); return AssetBundle.LoadFromStream(stream); } } public class MonsterFeeding { private static string[] names = new string[0]; public void setMonsters(List<GameObject> monsters, List<GameObject> items) { if (names.Length == 0) { return; } foreach (GameObject monster in monsters) { if (Object.op_Implicit((Object)(object)monster.GetComponent<MonsterAI>())) { monster.AddComponent<MonsterHunger>(); setFood(monster, items); } } } private void setFood(GameObject monster, List<GameObject> items) { MonsterAI component = monster.GetComponent<MonsterAI>(); component.m_consumeRange = 2f; component.m_consumeSearchInterval = 5f; component.m_consumeSearchRange = 100f; if ((((Object)monster).name.Contains("Draugr") || ((Object)monster).name == "AbominationNew") && ((Object)monster).name != "EnemyShip") { meatList(component, items); } if (((Object)monster).name.Contains("golem") || ((Object)monster).name.Contains("Golem") || ((Object)monster).name.Contains("IcePanther")) { golemFeed(component, items); return; } if (isGraydwarfish(((Object)monster).name)) { greyDwarfsFeed(component, items); return; } switch (((Object)monster).name) { case "Chicken": case "Chick": case "Goat": case "Kid": case "Elk": chickenFeed(component, items); break; case "CrabSea": case "Neck": case "CrabLeaf": case "CrabStone": chickenFeed(component, items); component.m_consumeItems.Add(GetItem(items, "FishRaw")); component.m_consumeItems.Add(GetItem(items, "FishingBait")); break; case "Boar": case "Lox": case "Bear": boarFeed(component, items); break; case "Wolf": case "Ulv": case "Fenring": case "Troll": case "Yotun": case "Frostbjorn": wolfFeed(component, items); break; default: component.m_consumeItems = new List<ItemDrop>(); break; } } private ItemDrop GetItem(List<GameObject> items, string name) { GameObject val = items.Find((GameObject x) => ((Object)x).name == name); ItemDrop result = null; if ((Object)(object)val != (Object)null) { result = val.GetComponent<ItemDrop>(); } return result; } private bool isGraydwarfish(string name) { return name.Contains("Greyling") || name.Contains("Greyd") || name == "Abomination"; } private void greyDwarfsFeed(MonsterAI monsterAI, List<GameObject> items) { AddConsumeItem(monsterAI, GetItem(items, "Wood")); AddConsumeItem(monsterAI, GetItem(items, "ElderBark")); AddConsumeItem(monsterAI, GetItem(items, "Stone")); AddConsumeItem(monsterAI, GetItem(items, "RoundLog")); AddConsumeItem(monsterAI, GetItem(items, "FineWood")); } private void golemFeed(MonsterAI monsterAI, List<GameObject> items) { AddConsumeItem(monsterAI, GetItem(items, "Stone")); AddConsumeItem(monsterAI, GetItem(items, "Obsidian")); AddConsumeItem(monsterAI, GetItem(items, "CopperOre")); AddConsumeItem(monsterAI, GetItem(items, "IronOre")); AddConsumeItem(monsterAI, GetItem(items, "TinOre")); AddConsumeItem(monsterAI, GetItem(items, "SilverOre")); AddConsumeItem(monsterAI, GetItem(items, "Crystal")); } private void AddConsumeItem(MonsterAI monster, ItemDrop item) { if ((Object)(object)item != (Object)null) { monster.m_consumeItems.Add(item); } } private void chickenFeed(MonsterAI monsterAI, List<GameObject> items) { plantList(monsterAI, items); } private void boarFeed(MonsterAI monsterAI, List<GameObject> items) { plantList(monsterAI, items); meatList(monsterAI, items); } private void wolfFeed(MonsterAI monsterAI, List<GameObject> items) { meatList(monsterAI, items); AddConsumeItem(monsterAI, GetItem(items, "SerpentMeat")); } private void plantList(MonsterAI monsterAI, List<GameObject> items) { AddConsumeItem(monsterAI, GetItem(items, "Carrot")); AddConsumeItem(monsterAI, GetItem(items, "Turnip")); AddConsumeItem(monsterAI, GetItem(items, "Potato")); AddConsumeItem(monsterAI, GetItem(items, "RedKelp")); AddConsumeItem(monsterAI, GetItem(items, "Thistle")); AddConsumeItem(monsterAI, GetItem(items, "Dandelion")); AddConsumeItem(monsterAI, GetItem(items, "Apple")); AddConsumeItem(monsterAI, GetItem(items, "Mushroom")); AddConsumeItem(monsterAI, GetItem(items, "MushroomYellow")); AddConsumeItem(monsterAI, GetItem(items, "Honey")); } private void meatList(MonsterAI monsterAI, List<GameObject> items) { AddConsumeItem(monsterAI, GetItem(items, "BearMeat")); AddConsumeItem(monsterAI, GetItem(items, "ChickenMeat")); AddConsumeItem(monsterAI, GetItem(items, "LoxMeat")); AddConsumeItem(monsterAI, GetItem(items, "RawMeat")); AddConsumeItem(monsterAI, GetItem(items, "DeerMeat")); AddConsumeItem(monsterAI, GetItem(items, "WolfMeat")); AddConsumeItem(monsterAI, GetItem(items, "Entrails")); AddConsumeItem(monsterAI, GetItem(items, "FishRaw")); AddConsumeItem(monsterAI, GetItem(items, "Honey")); } } public class MonsterManager { private GameObject levelEffects = null; private GameObject stealEffect = null; private LevelEffectGenerator levelEffectGenerator = new LevelEffectGenerator(); private List<GameObject> monsters; private List<GameObject> list; private string[] names = new string[0]; private string[] thiefName = new string[14] { "Greyling", "Greydwarf", "Greydwarf_Elite", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Skeleton", "Skeleton_NoArcher", "Skeleton_Poison", "Forsaken", "GoblinBrute", "GoblinArcher", "Goblin", "GoblinShaman" }; public void SetVfx(GameObject levelEffects, GameObject stealEffect) { this.levelEffects = levelEffects; this.stealEffect = stealEffect; } public void setupMonsterList(List<GameObject> list) { if (list == null) { Debug.LogWarning((object)"I DID NOT FOUND PREFAB LIST!"); return; } this.list = list; monsters = list.FindAll((GameObject x) => (Object)(object)x.GetComponent<MonsterAI>() != (Object)null); } public void changeMonsterResistance() { if (monsters == null) { Debug.LogWarning((object)"I DID NOT FOUND ANY MONSTERS!"); return; } foreach (GameObject monster in monsters) { Humanoid component = monster.GetComponent<Humanoid>(); SetupLevelVisual(monster); if ((Object)(object)component != (Object)null) { changeResistanceForException(component); } } changeMonsterDrops(); } private void setupHumanoidExtended(GameObject gameObject) { HumanoidExtend humanoidExtend = gameObject.AddComponent<HumanoidExtend>(); humanoidExtend.levelingEnabled = true; humanoidExtend.levelUpEffect = levelEffects; humanoidExtend.stealEffect = stealEffect; if (thiefName.Contains(((Object)gameObject).name)) { humanoidExtend.canSteal = true; } } private void SetupLevelVisual(GameObject gameObject) { Transform visual = gameObject.transform.Find("Visual"); LevelEffects val = gameObject.GetComponentInChildren<LevelEffects>(); bool flag = true; string[] source = new string[15] { "Lox", "Wraith", "TentaRoot", "TheHive", "Hatchling", "GoblinKing", "Eikthyr", "Bonemass", "Frog", "Haugbui", "Greydwarf_Mystic", "Varsvin", "Varsvin_Brute", "Varsvin_Hunter", "SeekerQueen" }; if (((Object)gameObject).name == "TheHive" || ((Object)gameObject).name == "Haugbui" || ((Object)gameObject).name == "Greydwarf_Mystic") { return; } if (source.Contains(((Object)gameObject).name)) { Transform val2 = null; switch (((Object)gameObject).name) { case "Lox": val2 = gameObject.transform.Find("Visual/offset/Body"); break; case "Wraith": val2 = gameObject.transform.Find("Visual/wraith/wraith"); break; case "TentaRoot": val2 = gameObject.transform.Find("Visual/Tentaroots/Cube.001"); break; case "Hatchling": val2 = gameObject.transform.Find("Visual/Hatchling_mountain/Hatchling"); break; case "GoblinKing": val2 = gameObject.transform.Find("Visual/Yagluth"); break; case "Eikthyr": val2 = gameObject.transform.Find("Visual/Deer"); break; case "Bonemass": val2 = gameObject.transform.Find("Visual/model/bonemass"); break; case "Varsvin": case "Varsvin_Brute": case "Varsvin_Hunter": val2 = gameObject.transform.Find("Visual/Body"); break; case "Frog": val2 = gameObject.transform.Find("Visual/Frog2_mesh"); break; case "Haugbui": val2 = gameObject.transform.Find("Visual/Frog2_mesh"); break; case "Greydwarf_Mystic": val2 = gameObject.transform.Find("Visual/Frog2_mesh"); break; case "SeekerQueen": val2 = gameObject.transform.Find("Visual/Cube"); break; } if ((Object)(object)val2 == (Object)null) { return; } val = levelEffectGenerator.CreateLevelEffectAt(visual, ((Component)val2).GetComponent<SkinnedMeshRenderer>()); } else if (flag && (Object)(object)val == (Object)null) { val = levelEffectGenerator.CreateLevelEffectComponent(visual); } if ((Object)(object)val != (Object)null) { levelEffectGenerator.CreateVisuals(val); } } private void editMonsterHealth(GameObject gameObject, int health) { Humanoid component = gameObject.GetComponent<Humanoid>(); ((Character)component).m_health = health; } private void changeSpiritResistance(Humanoid humanoid) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected I4, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) Faction faction = ((Character)humanoid).m_faction; Faction val = faction; switch (val - 1) { case 0: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)0; break; case 1: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)1; break; case 5: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)5; break; case 2: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)2; break; case 3: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)2; break; case 6: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)0; break; case 4: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)5; break; } } private void changeResistanceForException(Humanoid humanoid) { changeSpiritResistance(humanoid); } public void setupSpawners(List<GameObject> list) { GameObject val = list.Find((GameObject x) => ((Object)x).name == "BonePileSpawner"); GameObject val2 = list.Find((GameObject x) => ((Object)x).name == "Spawner_DraugrPile"); GameObject val3 = list.Find((GameObject x) => ((Object)x).name == "Spawner_GreydwarfNest"); SpawnArea component = val.GetComponent<SpawnArea>(); if (component.m_farRadius != 1001f) { AddMonsterToSpawner(component, "Skeleton_Poison", 2, 0.6f); AddMonsterToSpawner(component, "Ghost", 2, 0.6f); } SpawnArea component2 = val2.GetComponent<SpawnArea>(); if (component2.m_farRadius != 1001f) { AddMonsterToSpawner(component2, "Wraith", 2, 0.5f); AddMonsterToSpawner(component2, "Draugr_Elite", 2, 3f); AddMonsterToSpawner(component2, "Ghost", 2, 4f); } SpawnArea component3 = val3.GetComponent<SpawnArea>(); if (component3.m_farRadius != 1001f) { AddMonsterToSpawner(component3, "Greyling", 3, 4f); } changeSpawners(val); changeSpawners(val2); changeSpawners(val3, 6); } private void AddMonsterToSpawner(SpawnArea spawnArea, string prefabName, int maxLevel, float chance) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown SpawnData val = new SpawnData(); val.m_maxLevel = maxLevel; val.m_weight = chance; val.m_minLevel = 1; val.m_prefab = list.Find((GameObject x) => ((Object)x).name == prefabName); spawnArea.m_prefabs.Add(val); } private DropData prepareDrop(GameObject item, int min, int max, float chance) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) DropData result = default(DropData); result.m_item = item; result.m_stackMin = min; result.m_stackMax = max; result.m_weight = chance; return result; } private void CreateSpanwerDropList(GameObject gameObject) { //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04ce: Unknown result type (might be due to invalid IL or missing references) DropOnDestroyed val = gameObject.GetComponent<DropOnDestroyed>(); if ((Object)(object)val == (Object)null) { val = gameObject.AddComponent<DropOnDestroyed>(); } val.m_dropWhenDestroyed.m_dropMin = 1; val.m_dropWhenDestroyed.m_dropMax = 3; val.m_spawnYOffset = 0.5f; val.m_spawnYStep = 0.3f; val.m_dropWhenDestroyed.m_drops.Clear(); switch (((Object)gameObject).name) { case "BonePileSpawner": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "BoneFragments"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "TrophySkeleton"), 1, 2, 0.55f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "LeatherScraps"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "BronzeScrap"), 1, 2, 0.15f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "CopperScrap"), 1, 2, 0.15f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "SilverNecklace"), 1, 2, 0.35f)); break; case "Spawner_DraugrPile": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "BoneFragments"), 2, 4, 0.25f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "Entrails"), 1, 2, 0.25f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "TrophyDraugr"), 1, 2, 0.25f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "TrophySkeleton"), 1, 2, 0.25f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "SilverNecklace"), 1, 2, 0.35f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "IronScrap"), 1, 2, 0.15f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "BronzeScrap"), 1, 2, 0.15f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem(list, "CopperScrap"), 1, 2, 0.15f)); break; case "Spawner_GreydwarfNest": val.m_dropWhenDestroy