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balrond humanoidRandomizer

Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman

Date uploaded 5 days ago
Version 1.3.8
Download link Balrond-balrond_humanoidRandomizer-1.3.8.zip
Downloads 863
Dependency string Balrond-balrond_humanoidRandomizer-1.3.8

README

💀 Balrond Humanoid Randomizer

Overview

Balrond Humanoid Randomizer transforms Valheim’s humanoid enemies into dynamic, unpredictable encounters. From skeletons to goblins, every battle is different—enemies may wield random weapons, adopt new combat styles, or unleash powerful magic.

No two fights will feel the same. Whether you’re exploring dungeons or roaming the plains, be ready for unexpected challenges and legendary variants lurking around every corner.

🛡️ Key Features

  • Standard monsters gain new weapons and skills
  • Some can become casters of fire, frost, spirit, lightning, or poison
  • Fully integrated into world spawns, dungeons, and natural spawners

This mod does not add new monster prefabs—
it dynamically augments vanilla monsters.


🐉 Supported Monsters

  • Skeleton
  • Rancid Remains (Poison Skeleton)
  • Draugr (melee and ranged)
  • Draugr Elite
  • Goblin (melee and ranged)
  • Goblin Shaman

🎭 Variant Highlights

Variants range from melee fighters to archers and spellcasters.

⚔ Melee & Weapon Variants

  • Guardian (Mace + Shield)
  • Brute (Dual Maces)
  • Duelist (Dual Swords)
  • Berserker (Dual Axes)
  • Bonebreaker (2H Mace)
  • Swordmaster (2H Sword)
  • Executioner (2H Axe)
  • Reaver (Poison 2H Axe)
  • Mercenary / Fighter (Mixed 1H Weapons)
  • Savage / Pugilist (Fist Weapons)

🏹 Ranged Variants

  • Archer (Standard Bow)
  • Firestarter (Fire Arrows)
  • Sharpshooter (Poison)
  • Coldblood (Frost)
  • Soulpiercer (Spirit)

🔮 Caster Variants

  • Pyromancer (Fire)
  • Cryomancer (Frost)
  • Thundercaller (Lightning)
  • Venomancer (Poison)
  • Cultist (Spirit)
  • Mage (All elements)
  • Cleric (Healing + Spirit/Lightning)

Each variant has 2–6 attacks depending on type.
Casters and archers are more specialized.


🗺 Spawning & Restrictions

  • Goblins cannot wield 2H weapons
  • Draugr Elite mostly use 2H weapons
  • Goblin Shaman only appear as casters
  • Skeletons have biome-based variant restrictions

🔹 Manual Spawn

Use the format:

spawn <MonsterID>_Variant_<VariantName>

Examples:

spawn Skeleton_Variant_Venomancer
spawn Draugr_Variant_Mage
spawn Goblin_Variant_Guardian

🏰 Spawner Changes

  • Increased spawn chance for stronger monsters
  • Max stars on natural spawns temporarily 4 (vanilla 2)
  • Spawners now drop better loot when destroyed
  • Supports up to 6-star monsters (requires external star tools to spawn naturally)

💬 Community & Support


⚙️ Installation & Removal

📥 Install

  1. Place the .dll into BepInEx/plugins
  2. Launch the game

🗑 Remove

  • Simply delete the .dll
  • Monsters will revert to vanilla on server restart

📜 Changelog

Click to expand
  • 1.0.1 – Fixed VFX & UI for additional stars, added boss stars
  • 1.0.3 – Added Savage variant, reworked Goblin Shaman shield
  • 1.1.2 – Added Corsair, Sailor, Druid variants, bugfixes
  • 1.2.0 – Added enchanted weapons, spawner and damage rebalance
  • 1.2.5 – Added shield-focused variants: Protector, Vanguard, Defender, Sentry, Warden
  • 1.3.0 – Fixed goblin damage scaling and improved compatibility
  • 1.3.7 – Fixed conflict with ZenTargeting
  • 1.3.8 – Detecting CLLC and disabling build in star display in favor of CLLC

See the full changelog in the repository for all minor updates and tweaks.