Decompiled source of balrond sledgemajster v1.0.2

plugins/BalrondSledgeMajster.dll

Decompiled 10 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BalrondBiomes_Meadows;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ProjectAshlands")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProjectAshlands")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f405ea1c-ac25-47a3-9aa2-a8f56c14bfd6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BalrondBiomes_Meadows
{
	public class ShaderReplacment
	{
		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public List<Shader> shaders = new List<Shader>();

		public void findShadersByName()
		{
			string[] array = shaderlist;
			foreach (string text in array)
			{
				Shader val = Shader.Find(text);
				if ((Object)(object)val != (Object)null)
				{
					shaders.Add(val);
				}
			}
		}

		public void ReplaceShadersInObject(GameObject gameObject)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			if (new ZNet().IsDedicated() || (Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>();
			if (componentsInChildren == null || componentsInChildren.Length == 0)
			{
				return;
			}
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials != null && sharedMaterials.Length != 0)
				{
					fixMaterial(sharedMaterials);
				}
			}
		}

		private void fixMaterial(Material[] shared)
		{
			foreach (Material val in shared)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				Shader shader = val.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(val, name);
					}
				}
			}
		}

		public Material setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader val = Shader.Find(name);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("Shader not found " + name));
				return material;
			}
			material.shader = val;
			return material;
		}

		private string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
}
namespace BalrondSledgeMajster
{
	public class FxReplacment
	{
		private List<GameObject> allPrefabs;

		private string projectName = "[BalrondSledgeMajster]";

		public void setInstance(List<GameObject> gameObjects)
		{
			allPrefabs = gameObjects;
		}

		public void ReplaceOnObject(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			SpawnArea component = gameObject.GetComponent<SpawnArea>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList spawnEffects = component.m_spawnEffects;
				if (spawnEffects != null)
				{
					findEffectsAndChange(spawnEffects.m_effectPrefabs);
				}
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList destroyedEffect = component2.m_destroyedEffect;
				if (destroyedEffect != null)
				{
					findEffectsAndChange(destroyedEffect.m_effectPrefabs);
				}
			}
			Projectile component3 = gameObject.GetComponent<Projectile>();
			if ((Object)(object)component3 != (Object)null)
			{
				EffectList hitEffects = component3.m_hitEffects;
				if (hitEffects != null)
				{
					findEffectsAndChange(hitEffects.m_effectPrefabs);
				}
				EffectList hitWaterEffects = component3.m_hitWaterEffects;
				if (hitWaterEffects != null)
				{
					findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
				}
				EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
				if (spawnOnHitEffects != null)
				{
					findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
				}
			}
		}

		public void ReplaceOnVegetation(GameObject gameObject)
		{
			Pickable component = gameObject.GetComponent<Pickable>();
			if ((Object)(object)component != (Object)null)
			{
				fixPlant(component);
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				fixPDestructable(component2);
			}
			MineRock5 component3 = gameObject.GetComponent<MineRock5>();
			if ((Object)(object)component3 != (Object)null)
			{
				fixMineRock5(component3);
			}
			MineRock component4 = gameObject.GetComponent<MineRock>();
			if ((Object)(object)component4 != (Object)null)
			{
				fixMineRock(component4);
			}
		}

		private void fixPlant(Pickable pickable)
		{
			EffectList pickEffector = pickable.m_pickEffector;
			if (pickEffector != null)
			{
				findEffectsAndChange(pickEffector.m_effectPrefabs);
			}
		}

		private void fixPDestructable(Destructible minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock5(MineRock5 minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock(MineRock minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		public void ReplaceOnMonster(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			Humanoid component = gameObject.GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			EffectList dropEffects = component.m_dropEffects;
			if (dropEffects != null)
			{
				findEffectsAndChange(dropEffects.m_effectPrefabs);
			}
			EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
			if (backstabHitEffects != null)
			{
				findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
			}
			EffectList consumeItemEffects = component.m_consumeItemEffects;
			if (consumeItemEffects != null)
			{
				findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
			}
			EffectList critHitEffects = ((Character)component).m_critHitEffects;
			if (critHitEffects != null)
			{
				findEffectsAndChange(critHitEffects.m_effectPrefabs);
			}
			EffectList deathEffects = ((Character)component).m_deathEffects;
			if (deathEffects != null)
			{
				findEffectsAndChange(deathEffects.m_effectPrefabs);
			}
			EffectList hitEffects = ((Character)component).m_hitEffects;
			if (hitEffects != null)
			{
				findEffectsAndChange(hitEffects.m_effectPrefabs);
			}
			EffectList jumpEffects = ((Character)component).m_jumpEffects;
			if (jumpEffects != null)
			{
				findEffectsAndChange(jumpEffects.m_effectPrefabs);
			}
			EffectList perfectBlockEffect = component.m_perfectBlockEffect;
			if (perfectBlockEffect != null)
			{
				findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
			}
			EffectList pickupEffects = component.m_pickupEffects;
			if (pickupEffects != null)
			{
				findEffectsAndChange(pickupEffects.m_effectPrefabs);
			}
			EffectList slideEffects = ((Character)component).m_slideEffects;
			if (slideEffects != null)
			{
				findEffectsAndChange(slideEffects.m_effectPrefabs);
			}
			EffectList tarEffects = ((Character)component).m_tarEffects;
			if (tarEffects != null)
			{
				findEffectsAndChange(tarEffects.m_effectPrefabs);
			}
			EffectList waterEffects = ((Character)component).m_waterEffects;
			if (waterEffects != null)
			{
				findEffectsAndChange(waterEffects.m_effectPrefabs);
			}
			FootStep component2 = gameObject.GetComponent<FootStep>();
			if (!((Object)(object)component2 != (Object)null))
			{
				return;
			}
			List<StepEffect> effects = component2.m_effects;
			foreach (StepEffect item in effects)
			{
				GameObject[] effectPrefabs = item.m_effectPrefabs;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(effectPrefabs);
				for (int i = 0; i < list.Count; i++)
				{
					if ((Object)(object)list[i] != (Object)null)
					{
						string name = ((Object)list[i]).name;
						GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
						if (!((Object)(object)val == (Object)null))
						{
							list[i] = val;
						}
					}
				}
			}
		}

		public void ReplaceOnItem(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null))
			{
				EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
				if (hitTerrainEffect != null)
				{
					findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
				}
				EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
				if (holdStartEffect != null)
				{
					findEffectsAndChange(holdStartEffect.m_effectPrefabs);
				}
				EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
				if (trailStartEffect != null)
				{
					findEffectsAndChange(trailStartEffect.m_effectPrefabs);
				}
				EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
				if (blockEffect != null)
				{
					findEffectsAndChange(blockEffect.m_effectPrefabs);
				}
			}
		}

		public void ReplaceFxOnPiece(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Piece component = gameObject.GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList placeEffect = component.m_placeEffect;
				if (placeEffect != null)
				{
					findEffectsAndChange(placeEffect.m_effectPrefabs);
				}
			}
			WearNTear component2 = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
			}
		}

		private void findEffectsAndChange(EffectData[] effects)
		{
			if (effects == null || effects.Length == 0)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if ((Object)(object)val.m_prefab != (Object)null)
				{
					string name = ((Object)val.m_prefab).name;
					GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
					if (!((Object)(object)val2 == (Object)null))
					{
						val.m_prefab = val2;
					}
				}
			}
		}
	}
	public class BuildPieceTargeting
	{
		private static string[] names = new string[0];

		public void changePieceTargeting(List<GameObject> gameObjects)
		{
			List<GameObject> list = gameObjects.FindAll((GameObject x) => (Object)(object)x.GetComponent<WearNTear>() != (Object)null);
			foreach (GameObject item in list)
			{
				Piece component = item.GetComponent<Piece>();
				if ((Object)(object)component != (Object)null && names.Contains(((Object)item).name))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				if ((Object)(object)component != (Object)null && shouldBePrimaryTarget(item))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				setResistances(item);
			}
		}

		private bool shouldBePrimaryTarget(GameObject gameObject)
		{
			if ((Object)(object)gameObject.GetComponent<Door>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<CraftingStation>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<StationExtension>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<Container>() != (Object)null)
			{
				return false;
			}
			return false;
		}

		private void setResistances(GameObject gameObject)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			WearNTear component = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component != (Object)null)
			{
				component.m_damages.m_chop = setChopDamageResistance(component);
				component.m_damages.m_pickaxe = setPickaxeDamageResistance(component);
				component.m_damages.m_fire = setFireDamageResistance(component);
			}
		}

		private DamageModifier setChopDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 5, 
				1 => 1, 
				_ => 0, 
			});
		}

		private DamageModifier setPickaxeDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 0, 
				3 => 1, 
				2 => 2, 
				1 => 6, 
				_ => 0, 
			});
		}

		private DamageModifier setFireDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 0, 
				1 => 5, 
				_ => 0, 
			});
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetStatusEffect(((object)status).GetHashCode()) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
			}
			else
			{
				Debug.LogError((object)("ZZZ_BalrondSledgeMajster:  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetRecipe(recipe.m_item.m_itemData) == (Object)null)
				{
					ObjectDB.instance.m_recipes.Add(recipe);
				}
			}
			else
			{
				Debug.LogError((object)("ZZZ_BalrondSledgeMajster:  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
			}
			else
			{
				Debug.LogError((object)("ZZZ_BalrondSledgeMajster:  " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondSledgeMajster", "ZZZ_BalrondSledgeMajster", "1.0.2")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Game), "Awake")]
		public static class Game_Awake_Path
		{
			public static void Prefix()
			{
				ZNetScene_Awake_Path.hasSpawned = false;
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			public static bool hasSpawned;

			public static void Prefix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)"ZZZ_BalrondSledgeMajster: No ZnetScene found");
				}
				else
				{
					if (hasSpawned)
					{
						return;
					}
					List<GameObject> list = __instance.m_prefabs.FindAll((GameObject x) => ((Object)x).name.Contains("Sledge"));
					GameObject battleaxe = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Battleaxe");
					foreach (GameObject item in list)
					{
						if (!((Object)item).name.Contains("Anchor"))
						{
							itemEdits.editSLedge(item, battleaxe);
						}
					}
					hasSpawned = true;
				}
			}
		}

		private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondSledgeMajster");

		public const string PluginGUID = "balrond.astafaraios.BalrondSledgeMajster";

		public const string PluginName = "ZZZ_BalrondSledgeMajster";

		public const string PluginVersion = "1.0.2";

		public static ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static ItemEdits itemEdits = new ItemEdits();

		public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static BuildPieceTargeting pieceTargeting = new BuildPieceTargeting();

		public static GameObject RootObject;

		public static GameObject PrefabContainer;

		private void Awake()
		{
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		public void createPrefabContainer()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			RootObject = new GameObject("_ValheimReforgedRoot");
			Object.DontDestroyOnLoad((Object)(object)RootObject);
			PrefabContainer = new GameObject("Prefabs");
			PrefabContainer.transform.parent = RootObject.transform;
			PrefabContainer.SetActive(false);
		}

		public static GameObject cloneMe(GameObject source, string name)
		{
			GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform);
			((Object)val).name = name;
			return val;
		}

		private static bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}
	}
	public class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public Material loxFace_Default;

		public Material loxtBody_Default;

		public Material loxFur_Default;

		public Material loxFace_Albino;

		public Material loxtBody_Albino;

		public Material loxFur_Albino;

		public Material loxFace_Black;

		public Material loxtBody_Black;

		public Material loxFur_Black;

		public Material loxFace_Blond;

		public Material loxtBody_Blond;

		public Material loxFur_Blond;

		public Material loxFace_DarkBrown;

		public Material loxtBody_DarkBrown;

		public Material loxFur_DarkBrown;

		public Material loxFace_Ginger;

		public Material loxtBody_Ginger;

		public Material loxFur_Ginger;

		public Material wolfBody_Default;

		public Material wolfBody_Albino;

		public Material wolfBody_Black;

		public Material wolfBody_DarkBrown;

		public Material wolfBody_Grey;

		public Material neckBody_Default;

		public Material neckBody_Albino;

		public Material neckBody_Blue;

		public Material neckBody_DarkBlue;

		public Material neckBody_DarkGreen;

		public Material hareBody_Default;

		public Material hareBody_Albino;

		public Material hareBody_Black;

		public Material hareBody_DarkBlue;

		public Material hareBody_Ginger;

		public Material drakeBody_Default;

		public Material drakeBody_DarkBlue;

		public Material drakeBody_IceBlue;

		public Material drakeBody_Purple;

		public Material drakeBody_Red;

		public Material serpentBody_Default;

		public Material serpentBody_Albino;

		public Material serpentBody_Black;

		public Material serpentBody_Blue;

		public Material serpentBody_Green;

		public Material serpentBody_Red;

		public ShaderReplacment shaderReplacment = new ShaderReplacment();

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("furrandomizer");
			string text = "Assets/BalrondSledgeMajster/";
			Material temp = assetBundle.LoadAsset<Material>(text + "Lox/Default/lox_face.mat");
			CreateLoxMaterial(temp, text);
			CreateWolfMaterial(temp, text);
			CreateNeckMaterial(temp, text);
			CreateHareMaterial(temp, text);
			CreateDrakeMaterial(temp, text);
			CreateSerpentMaterials(temp, text);
		}

		private void CreateLoxMaterial(Material temp, string mainPath)
		{
			loxFace_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Default/lox_body1.mat");
			loxtBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Default/lox_fur1.mat");
			loxFur_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Albino/lox_face.mat");
			loxFace_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Albino/lox_body1.mat");
			loxtBody_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Albino/lox_fur1.mat");
			loxFur_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Black/lox_face.mat");
			loxFace_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Black/lox_body1.mat");
			loxtBody_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Black/lox_fur1.mat");
			loxFur_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Blonde/lox_face.mat");
			loxFace_Blond = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Blonde/lox_body1.mat");
			loxtBody_Blond = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Blonde/lox_fur1.mat");
			loxFur_Blond = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/DarkBrown/lox_face.mat");
			loxFace_DarkBrown = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/DarkBrown/lox_body1.mat");
			loxtBody_DarkBrown = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/DarkBrown/lox_fur1.mat");
			loxFur_DarkBrown = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Ginger/lox_face.mat");
			loxFace_Ginger = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Ginger/lox_body1.mat");
			loxtBody_Ginger = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Lox/Ginger/lox_fur1.mat");
			loxFur_Ginger = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private void CreateWolfMaterial(Material temp, string mainPath)
		{
			temp = assetBundle.LoadAsset<Material>(mainPath + "Wolf/Default/wolfMat.mat");
			wolfBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Wolf/Albino/wolfMat.mat");
			wolfBody_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Wolf/Black/wolfMat.mat");
			wolfBody_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Wolf/DarkBrown/wolfMat.mat");
			wolfBody_DarkBrown = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Wolf/Grey/wolfMat.mat");
			wolfBody_Grey = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private void CreateNeckMaterial(Material temp, string mainPath)
		{
			temp = assetBundle.LoadAsset<Material>(mainPath + "Neck/Default/neck1.mat");
			neckBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Neck/Albino/neck1.mat");
			neckBody_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Neck/Blue/neck1.mat");
			neckBody_Blue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Neck/DarkBlue/neck1.mat");
			neckBody_DarkBlue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Neck/DarkGreen/neck1.mat");
			neckBody_DarkGreen = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private void CreateHareMaterial(Material temp, string mainPath)
		{
			temp = assetBundle.LoadAsset<Material>(mainPath + "Hare/Default/Hare_mat1.mat");
			hareBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Hare/Albino/Hare_mat1.mat");
			hareBody_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Hare/Black/Hare_mat1.mat");
			hareBody_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Hare/DarkBlue/Hare_mat1.mat");
			hareBody_DarkBlue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Hare/Ginger/Hare_mat1.mat");
			hareBody_Ginger = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private void CreateDrakeMaterial(Material temp, string mainPath)
		{
			temp = assetBundle.LoadAsset<Material>(mainPath + "Drake/Default/Hatchling_mountain_mat1.mat");
			drakeBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Drake/DarkBlue/Hatchling_mountain_mat1.mat");
			drakeBody_DarkBlue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Drake/IceBlue/Hatchling_mountain_mat1.mat");
			drakeBody_IceBlue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Drake/Purple/Hatchling_mountain_mat1.mat");
			drakeBody_Purple = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Drake/Red/Hatchling_mountain_mat1.mat");
			drakeBody_Red = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private void CreateSerpentMaterials(Material temp, string mainPath)
		{
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Default/SeaSerpent_mat1.mat");
			serpentBody_Default = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Albino/SeaSerpent_mat1.mat");
			serpentBody_Albino = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Black/SeaSerpent_mat1.mat");
			serpentBody_Black = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Blue/SeaSerpent_mat1.mat");
			serpentBody_Blue = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Green/SeaSerpent_mat1.mat");
			serpentBody_Green = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
			temp = assetBundle.LoadAsset<Material>(mainPath + "Serpent/Red/SeaSerpent_mat1.mat");
			serpentBody_Red = shaderReplacment.setProperValue(temp, ((Object)temp.shader).name);
		}

		private AssetBundle GetAssetBundleFromResources(string filename)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}
	}
	public class ItemEdits
	{
		private string[] itemEditNames = new string[14]
		{
			"draugr_sword", "draugr_bow", "draugr_axe", "skeleton_bow", "skeleton_mace", "skeleton_sword2", "skeleton_bow2", "skeleton_sword2", "imp_fireball_attack", "Ghost_attack",
			"gd_king_shoot", "Greydwarf_shaman_attack", "GoblinKing_Beam", "GoblinShaman_attack_fireball"
		};

		public void editSLedge(GameObject sledge, GameObject battleaxe)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Invalid comparison between Unknown and I4
			if ((Object)(object)sledge == (Object)null)
			{
				Debug.LogWarning((object)"Sledge is null");
				return;
			}
			ItemDrop component = sledge.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			Debug.Log((object)("Working with sledge: " + ((Object)sledge).name));
			Attack val = component.m_itemData.m_shared.m_attack.Clone();
			if (val == null)
			{
				return;
			}
			if ((int)val.m_attackType != 4)
			{
				Debug.Log((object)("Sledge Primary not standard skipping: " + ((Object)sledge).name));
				return;
			}
			ItemDrop component2 = battleaxe.GetComponent<ItemDrop>();
			if (!((Object)(object)component2 == (Object)null))
			{
				Attack val2 = component2.m_itemData.m_shared.m_attack.Clone();
				if (val2 != null)
				{
					val2.m_hitEffect = component2.m_itemData.m_shared.m_hitEffect;
					val2.m_hitTerrainEffect = component2.m_itemData.m_shared.m_hitTerrainEffect;
					val2.m_startEffect = component2.m_itemData.m_shared.m_startEffect;
					val2.m_trailStartEffect = component2.m_itemData.m_shared.m_trailStartEffect;
					val2.m_triggerEffect = component2.m_itemData.m_shared.m_triggerEffect;
					val.m_hitEffect = component.m_itemData.m_shared.m_hitEffect;
					val.m_hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
					val.m_startEffect = component.m_itemData.m_shared.m_startEffect;
					val.m_trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
					val.m_triggerEffect = component.m_itemData.m_shared.m_triggerEffect;
					component.m_itemData.m_shared.m_hitEffect = null;
					component.m_itemData.m_shared.m_hitTerrainEffect = null;
					component.m_itemData.m_shared.m_startEffect = null;
					component.m_itemData.m_shared.m_trailStartEffect = null;
					component.m_itemData.m_shared.m_triggerEffect = null;
					component.m_itemData.m_shared.m_attack = val2;
					component.m_itemData.m_shared.m_secondaryAttack = val;
				}
			}
		}

		private GameObject FindItem(List<GameObject> list, string name)
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val;
			}
			Debug.LogWarning((object)("ZZZ_BalrondSledgeMajster: Item Not Found: " + name));
			return null;
		}

		public void editItems(List<GameObject> list)
		{
			string[] array = itemEditNames;
			foreach (string text in array)
			{
				GameObject val = FindItem(list, text);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find: " + text));
				}
				else
				{
					CheckStats(val);
				}
			}
		}

		private void CheckStats(GameObject gameObject)
		{
			switch (((Object)gameObject).name)
			{
			case "draugr_sword":
				editSpiritDamageStat(gameObject, 25);
				break;
			case "draugr_bow":
				editSpiritDamageStat(gameObject, 15);
				break;
			case "draugr_axe":
				editSpiritDamageStat(gameObject, 15);
				break;
			case "skeleton_bow":
			case "skeleton_sword":
			case "Ghost_attack":
				editSpiritDamageStat(gameObject, 10);
				break;
			case "skeleton_bow2":
			case "skeleton_mace":
			case "skeleton_sword2":
			case "gd_king_shoot":
			case "Greydwarf_shaman_attack":
			case "GoblinKing_Beam":
			case "GoblinShaman_attack_fireball":
				editSpiritDamageStat(gameObject, 20);
				break;
			case "imp_fireball_attack":
				editSpiritDamageStat(gameObject, 10);
				break;
			}
		}

		private void editSpiritDamageStat(GameObject gameObject, int spiritDamage)
		{
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			component.m_itemData.m_shared.m_damages.m_spirit = spiritDamage;
			if (((Object)gameObject).name == "skeleton_mace" || ((Object)gameObject).name == "imp_fireball_attack")
			{
				component.m_itemData.m_shared.m_damages.m_blunt += spiritDamage;
			}
		}

		private void editFoodStat(GameObject gameObject, int hp = -99, int stam = -99, int eitr = -99, int time = -99, int regen = -99)
		{
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			component.m_itemData.m_shared.m_food = ((hp == -99) ? component.m_itemData.m_shared.m_food : ((float)hp));
			component.m_itemData.m_shared.m_foodStamina = ((stam == -99) ? component.m_itemData.m_shared.m_foodStamina : ((float)stam));
			component.m_itemData.m_shared.m_foodEitr = ((eitr == -99) ? component.m_itemData.m_shared.m_foodEitr : ((float)eitr));
			component.m_itemData.m_shared.m_foodRegen = ((regen == -99) ? component.m_itemData.m_shared.m_foodRegen : ((float)regen));
			component.m_itemData.m_shared.m_foodBurnTime = ((time == -99) ? component.m_itemData.m_shared.m_foodBurnTime : ((float)time));
		}
	}
}