Valheim Legends
Updated 7 months agoIF HUGIN IS ALLOWED IN SETTINGS YOU CAN GET A MUCH MORE DETAILED AND ACCURATE DESCRIPTION IN GAME
Mod: Valheim Legends
Skills: Adds 5 new skills
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Discipline: Enhances the power of physical attacks
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Abjuration: Increases the power of protection spells
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Alteration: Modifies abilities that enhance attributes
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Conjuration: Improves the power, duration, or number of summoned creatures
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Evocation: Improves abilities that create or manipulate energy
Each ability is tied to a specific skill and all abilities will grow in power as its related skill is increased.
Classes: Select the class you wish top play by offering an item at the Eikthyr Altar
Format
Class: *Class change item [Use on Eikthyr Altar]
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Ability Name - Type: Skill that Modifies it: Description
- Alternate Ability Name - Type: Skill that Modifies it: Description #select classes/abilities only
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Ability Name - Type: Skill that Modifies it: Description
- Alternate Ability Name - Type: Skill that Modifies it: Description #select classes/abilities only
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Ability Name - Type: Skill that Modifies it: Description
- Alternate Ability Name - Type: Skill that Modifies it: Description #select classes/abilities only
Class Bonus\Extra Skills:
- Skill Name - Type: Description
Berserker: *Bone fragments
- Rage/Berserk - Buff: Sacrifice health periodically to gain increased movement speed, physical attack damage, continuous stamina regen, and a life-tap for a portion of damage dealt.
- Execute - Buff: The next several melee attacks gain increased attack power
- Dash - Attack: Dash forward and strike enemies as you pass; damage based on the weapon currently equipped
Extra:
- Passive Skill: Reduction in stamina use when swinging 2h weapons
- Passive Skill: Gains a bonus to damage based off of missing health
Druid: *Dandelion
- Regeneration - Heal: causes the caster and all nearby players to quickly regenerate health for a short period of time
- Root Defender - Summon: grows friendly roots and creatures to defend the druid
- Vines - Channeled Attack: periodically launches piercing vine projectiles
Extra:
- Passive Skill: Druids may consume various seeds to gain a burst of vitality (use from hotbar or inventory)
Duelist: *Thistle
- Riposte - Counter: parry and counter in one smooth maneuver
- Seismic Slash - Attack: a sweeping technique that releases a razor thin blade of energy
- Hip Shot - Attack: quickly fire a projectile from a concealed weapon
Extra:
- Passive Skill: Gains a large bonus to block and parry values when wielding only a weapon
- Passive Skill: Reduce the cooldown on hip shot and S.Slash when parrying an attack
Enchanter: *Resin
- Biome Buff - Augment: Grants a unique boon depending on the biome; energy from this buff may be released as an electric burst that converts the remaining buff duration into damage.
- Weaken - Debuff: Slows and weakens all enemies in a target area
- Charm - Debuff: Turns an enemy into an ally for a short period
(BUG: certain conditions cause creatures to not revert the tamed flag (charm) while reverting faction tag and reaggroing, with friendly fire set to off they are able to damage you but you aren't able to damage them)
Extra:
- Passive Skill: Gain an 'elemental touch' which has a chance to apply bonus elemental (fire, lighting, frost) damage when landing an attack
- Passive Skill: Any elemental damage blocked by the enchanter is absorbed as stamina
Mage: *Coal
- Fireball - Attack: Launch a ball of fire that deals splash damage and applies burning
- Ice Shard - Alternate attack: Throw a short range shard of ice that deals piercing damage and slows enemies by holding "block" and using the Fireball ability
- Frost Nova - Attack: Create a burst of ice around the caster that damages and freezes enemies;
- Inferno - Alternate attack: Create a burst of fire around the caster by holding "block" and using the Frost Nova ability
- Meteor - Channeled Attack: Use this ability to call down meteors to strike an area; channel duration (stamina expended) determines how many meteors are created
Metavoker: *Raspberry
- Light - Buff: Create a ball of light that follows the caster; can be launched as a projectile to stagger and shock enemies
- Replica - Illusion: Create replica's of all nearby enemies; replica's have a short lifespan and low HP
- Warp - Movement: Warp forward a short distance; can be charged to increase the travel distance and produce a powerful detonation at the exit point damage is based off stamina spent/stamina required for travel
Extra:
- Movement Skill - Safe fall: Press and hold "jump" to slow your descent and avoid fall damage
- Combat Skill - Force Wave: Hold block and press 'attack' to create a burst of energy that knocks enemies back, shares a cooldown with Replica
Monk: *Wood
- Psi Strike - Attack: An unarmed attack so powerful it creates a shock wave; requires chi
- Meteor Slam: While airborne, use Psi Strike to slam the ground for a powerful AoE attack
- Flying Kick - Attack: Leap forward in a spinning kick
- Psi Bolt - Attack: Throw a bolt of condense energy; consumes all charges of chi but scales with amount of charges
- Chi Surge: While holding block, use Psi bolt to consume all chi charges but gain a physical buff
Extra:
- Passive Skill: Generate 'Chi' charges by landing unarmed attacks
- Passive Skill: Gains a bonus to unarmed damage
- Passive Skill: Gains a bonus to block while unarmed
- Passive Skill: May fall from increased heights without taking damage
Priest: *Stone
- Heal - Heal: a powerful heal that can be channeled to produce increasingly effective waves of healing
- Sanctify - Attack: calls a might hammer to fall from the sky, crushing everything in a fiery impact
- Purge - Attack/Heal: emits a burst of energy that heals allies and burns enemies
Extra:
- Passive Skill: When taking lethal damage, the priest will reduce HP to 1 instead of dying - can occur once every 10m
Ranger: *Boar Meat
- Shadow Stalk - Buff: greatly reduces noise and visibility of the Ranger, improves movement speed while crouched, and grants a short (5s) burst of speed
- Summon Wolf - Pet: summons a wolf companion for a limited time that is more durable, but less damaging than normal wolf pets
- Power shot - Buff: the next several ranged attacks gain velocity and attack power
Extra:
- Passive Skill: Reduce stamina used while running
- Passive Skill: Reduce poison damage
- Combat Skill - Rapid Reply: Can fire an arrow as if the bow was 90% drawn for 3s after performing a dodge roll
Rogue: *Honey
- Backstab - Attack: Rapidly move behind an enemy and deliver a critical hit
- Fade - Movement: Set a fade point and reactivate the ability to instantly move to the fade ADDS 1 ROGUE CHARGE
- Poison Bomb - Attack: Throw a container of acid that poisons anything it touches
Extra:
- Passive Skill: Every 15s, gain a ROGUE CHARGE
- Combat Skill - Bonus Dagger: Hold 'block' and press 'attack' to quickly throw a knife - this consumes stamina REQUIRES A ROGUE CHARGE
- Movement Skill - Double jump: Press jump and then quickly press jump again (while still ascending) to jump a second time REQUIRES A ROGUE CHARGE
- Passive Skill: Gains a passive bonus to move speed while crouched
Shaman: *Greydwarf Eye
- Enrage - Buff: Increases movement speed and rapidly regenerate stamina for the caster and all nearby allies
- Shell - Buff: Reduces any elemental (poison, fire, ice, etc) damage taken and applies a spirit damage DoT to any attack made by the caster and all allies
- Spirit Shock - Attack: Deals spirit damage in an area around the caster and applies a spirit DoT to any enemy hit
Extra:
- Movement Skill - Water Glide: Hold the 'jump' key while above water to glide across the surface
- Passive Skill - Spirit Guide: Gains 15 stamina any time a nearby creature dies
Valkyrie: *Flint
- Bulwark - Buff: Adds a set block bonus to all blocked attacks and adds damage mitigation to the caster
- Stagger - Attack: Immediately staggers all enemies around the Valkyrie
- Leap - Attack: Launch into the air and come crashing down, applying splash damage at the point of impact
- Frozen Fury: Release all [VALKYRIE/ICE CHARGES] to create a wave of ice by holding block and using the 'leap' ability; must be using a shield
Extra:
- Passive Skill: Gain [VALKYRIE/ICE CHARGES] each time an attack is blocked with a shield.
- Combat Skill - Ice Lance: Hold block and press the 'attack' button to throw an icy spear. [MUST HAVE VALKYRIE/ICE CHARGES]