using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CursorSwapper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("CursorSwapper")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.1.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CursorSwapper
{
[BepInPlugin("Azumatt.CursorSwapper", "CursorSwapper", "1.1.4")]
public class CursorSwapperPlugin : BaseUnityPlugin
{
private enum Toggle
{
On = 1,
Off = 0
}
internal const string ModName = "CursorSwapper";
internal const string ModVersion = "1.1.4";
internal const string Author = "Azumatt";
private const string ModGuid = "Azumatt.CursorSwapper";
private const string ConfigFileName = "Azumatt.CursorSwapper.cfg";
private static readonly string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("Azumatt.CursorSwapper");
private static readonly ManualLogSource CursorSwapperLogger;
private static Texture2D _cursorSprite;
private static Texture2D _vanillaCursorSprite;
private static ConfigEntry<Toggle> _useCustomCursor;
public void Awake()
{
_useCustomCursor = ((BaseUnityPlugin)this).Config.Bind<Toggle>("1 - General", "Use Custom Cursor", Toggle.On, "If set to on, the mod will attempt to search for a cursor.png file located in the plugins folder.\nIf it's not found, a warning will be presented in the console and the default game cursor will be used.");
_vanillaCursorSprite = Resources.FindObjectsOfTypeAll<Texture2D>().First((Texture2D s) => ((Object)s).name == "cursor" && ((Texture)s).isReadable);
if (_useCustomCursor.Value == Toggle.On)
{
ApplyCursor();
}
_useCustomCursor.SettingChanged += delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (_useCustomCursor.Value == Toggle.Off)
{
Cursor.SetCursor(_vanillaCursorSprite, Vector2.zero, (CursorMode)0);
}
else
{
ApplyCursor();
}
};
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, "Azumatt.CursorSwapper.cfg");
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
FileSystemWatcher fileSystemWatcher2 = new FileSystemWatcher(Paths.PluginPath);
fileSystemWatcher2.Changed += UpdateCursor;
fileSystemWatcher2.Created += UpdateCursor;
fileSystemWatcher2.Deleted += UpdateCursor;
fileSystemWatcher2.Renamed += UpdateCursor;
fileSystemWatcher2.Error += OnError;
fileSystemWatcher2.IncludeSubdirectories = true;
fileSystemWatcher2.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher2.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
CursorSwapperLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
CursorSwapperLogger.LogError((object)"There was an issue loading your Azumatt.CursorSwapper.cfg");
CursorSwapperLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private static void UpdateCursor(object sender, FileSystemEventArgs e)
{
if (_useCustomCursor.Value == Toggle.On)
{
ApplyCursor();
}
}
private static void OnError(object sender, ErrorEventArgs e)
{
PrintException(e.GetException());
}
private static void PrintException(Exception? ex)
{
while (ex != null)
{
CursorSwapperLogger.LogError((object)("Message: " + ex.Message));
CursorSwapperLogger.LogError((object)"Stacktrace:");
CursorSwapperLogger.LogError((object)ex.StackTrace);
ex = ex.InnerException;
}
}
internal static void ApplyCursor()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
_cursorSprite = LoadTexture("cursor.png");
if ((Object)(object)_cursorSprite != (Object)null)
{
Cursor.SetCursor(_cursorSprite, new Vector2(6f, 5f), (CursorMode)0);
}
else if ((Object)(object)_vanillaCursorSprite != (Object)null)
{
Cursor.SetCursor(_vanillaCursorSprite, Vector2.zero, (CursorMode)0);
}
}
private static Texture2D LoadTexture(string name)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
string name2 = name;
Texture2D val = new Texture2D(0, 0);
string directoryName = Path.GetDirectoryName(Paths.PluginPath);
if (directoryName == null)
{
return val;
}
List<string> list = Directory.GetFiles(directoryName, "cursor.png", SearchOption.AllDirectories).OrderBy(Path.GetFileName).ToList();
try
{
byte[] array = File.ReadAllBytes(list.Find((string x) => x.Contains(name2)));
ImageConversion.LoadImage(val, array);
}
catch
{
CursorSwapperLogger.LogWarning((object)("The file " + name2 + " couldn't be found in the directory path. Please make sure you are naming your files correctly and they are location somewhere in the BepInEx/plugins folder.\nOptionally, you can turn off 'Use Custom Cursor' inside of your configuration file. If you no longer wish to see this error."));
val = _vanillaCursorSprite;
}
return val;
}
static CursorSwapperPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + "Azumatt.CursorSwapper.cfg";
ConnectionError = "";
CursorSwapperLogger = Logger.CreateLogSource("CursorSwapper");
_cursorSprite = null;
_vanillaCursorSprite = null;
_useCustomCursor = null;
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class SwapAfterJewelcraftingBullshit
{
[HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting" })]
private static void Postfix(ZNetScene __instance)
{
CursorSwapperPlugin.ApplyCursor();
}
}
}