MoreVanillaBuilds
MoreVanillaBuilds (MVB) is a Valheim mod to make all vanilla prefabs buildable with the hammer (survival way). This mod is inspirated by BetterCreative.
Date uploaded | a year ago |
Version | 1.1.5 |
Download link | BippityBoppityBoo-MoreVanillaBuilds-1.1.5.zip |
Downloads | 3343 |
Dependency string | BippityBoppityBoo-MoreVanillaBuilds-1.1.5 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.12.3README
MoreVanillaBuilds
What is MoreVanillaBuilds?
MoreVanillaBuilds (MVB) is a Valheim mod to make all vanilla prefabs buildable with the hammer (survival way). This mod is inspirated by BetterCreative.
For each detected prefab in the game you can :
- Enable/Disable it from the hammer
- Define custom recipe to build the prefab ingame
How to install it?
You need a modded instance of Valheim (BepInEx) and Jötunn plugin installed.
- Download the last
MoreVanillaBuilds.dll
available in the releases section. - Place the
MoreVanillaBuilds.dll
into yourBepInEx\plugins
folder - You need launch the game first (and enter in a world) to generate the configuration files. The plugin search for prefabs in the game loading screen.
- Stop the game. You found a
fr.galathil.MoreVanillaBuilds.cfg
in yourBepInEx\config
folder, open it to customize mod configuration (describe below)
How to configure the mod?
Open fr.galathil.MoreVanillaBuilds.cfg
in your BepInEx\config
with a notepad.
You can find a FULL configuration made by AlpZz here. Just replace existing configuration.
You need to edit the configuration file with client/server off ! If you use an ingame configuration manager, you need to restart the game/server to apply configuration.
In the main
section you found :
forceAllPrefabs = false
changefalse
totrue
for enable all prefabs in the hammer.verboseMode = false
You should keep it tofalse
. This configuration display informations in the console (and slow down game performances)
The rest of the configuration files contains [prefab-xxxxxx]
sections to configure each prefab. Each section contains :
isEnable = false
. Change it totrue
to show the prefab in the hammer. Note that ifforceAllPrefabs
is set totrue
, this config is ignored.category = Misc
. In wich tab the prefab should appear. Vanilla categories are :Misc | Crafting | Building | Furniture
.requirements =
. The requirements to build the prefab. By default, no requirements needed (like creative mod). Each requirement is separated by a semicolon (;
). Each requirement contain the itemID and the quantity separated by a comma (,
). You can find itemID on Valheim Wiki or on this link : https://valheim-modding.github.io/Jotunn/data/objects/item-list.html. Example :requirements = Wood,5;Stone,2
, in this case you need 5 woods and 2 stones to build the prefab
Who create this mod?
CHANGELOG
MoreVanillaBuilds Changelog
1.1.5
- Updated for most recent Valheim update.
1.1.4
- Fix pieces loots
1.1.3
- Fix miscellaneous prefabs mistakes :
- Disable
dvergrprops_wood_stake
beacause it create unbreakable ghosts, please usedvergrtown_wood_stake
instead - Fix
blackmarble_creep_4x1x1
andblackmarble_creep_4x2x1
. They sometimes spawn horizontaly or verticaly, force to vertical.
- Disable
- Fix prefabs snappoints :
blackmarble_column_3
blackmarble_creep_4x1x1
blackmarble_creep_4x2x1
blackmarble_creep_slope_inverted_1x1x2
blackmarble_creep_slope_inverted_2x2x1
blackmarble_creep_stair
blackmarble_floor_large
blackmarble_head_big01
blackmarble_head_big02
blackmarble_tile_floor_1x1
blackmarble_tile_floor_2x2
blackmarble_tile_wall_1x1
blackmarble_tile_wall_2x2
blackmarble_tile_wall_2x4
dungeon_queen_door
dungeon_sunkencrypt_irongate
sunken_crypt_gate
dvergrprops_wood_beam
dvergrprops_wood_pole
dvergrprops_wood_wall
dvergrtown_arch
dvergrtown_secretdoor
dvergrtown_slidingdoor
dvergrtown_stair_corner_wood_left
dvergrtown_wood_beam
dvergrtown_wood_pole
dvergrtown_wood_stake
dvergrtown_wood_crane
dvergrtown_wood_support
dvergrtown_wood_wall01
dvergrtown_wood_wall02
dvergrtown_wood_wall03
goblin_roof_45d_corner
goblin_roof_45d
goblin_woodwall_1m
goblin_woodwall_2m
Ice_floor
- Fix prefabs collider :
blackmarble_out_2
dvergrtown_wood_wall01
- Technical updates :
- Implement a custom logger
- Godmode for dev purpose (simply uncomment related code (SetLocalPlayerPostfix) in Patches.cs
- Optimize icons rendering in the hammer (using Jotunn caching)
1.0.0
- First stable version for AlpZz