Decompiled source of FortecaHairStyles v420.0.0
CustomWigs.dll
Decompiled 5 hours ago
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using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("JotunnModStub")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("JotunnModStub")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("0.0.4")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.4.0")] namespace CustomWigs; [BepInPlugin("com.jotunn.CustomWigs", "CustomWigs", "0.0.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class CustomWigs : BaseUnityPlugin { public const string PluginGUID = "com.jotunn.CustomWigs"; public const string PluginName = "CustomWigs"; public const string PluginVersion = "0.0.4"; private AssetBundle assetwigs; private void Awake() { LoadAssets(); LoadLoom(); LoadLoomext1(); LoadLoomext2(); LoadLoomext3(); LoadWig1blk(); LoadWig1blo(); LoadWig1blue(); LoadWig1brn(); LoadWig1pink(); LoadWig1red(); LoadWig2blo(); LoadWig2blue(); LoadWig2brn1(); LoadWig2brn2(); LoadWig2pink(); LoadWig2red(); LoadWig3blk(); LoadWig3brn(); LoadWig4blk(); LoadWig4brn(); LoadWig5blk(); LoadWig5blopink(); LoadWig5blopurp(); LoadWig5blue(); LoadWig5brn(); LoadWig5greenpurp(); LoadWig5red(); LoadWig6blk(); LoadWig6blo(); LoadWig6blue(); LoadWig6brn(); LoadWig6red(); LoadWig7blk(); LoadWig7blo(); LoadWig7blue(); LoadWig7brn(); LoadWig7purp(); LoadWig7red(); LoadWig8blk(); LoadWig8blo(); LoadWig8brn1(); LoadWig8brn2(); LoadWig8red(); LoadWig9blk(); LoadWig9blo(); LoadWig9brn1(); LoadWig9brn2(); LoadWig9red(); LoadWig10blk(); LoadWig10blo1(); LoadWig10blo2(); LoadWig10blue(); LoadWig10brn1(); LoadWig10brn2(); LoadWig10green(); LoadWig10pink(); LoadWig10purple(); LoadWig10red1(); LoadWig10red2(); LoadWig10teal(); LoadWig11blk(); LoadWig11blo(); LoadWig11blue(); LoadWig11brn(); LoadWig11purp(); LoadWig11red(); LoadWig12blk(); LoadWig12blo(); LoadWig12brn1(); LoadWig12brn2(); LoadWig12red(); LoadWigDverger2(); LoadWigDverger3(); LoadWigDverger4(); LoadWigDverger5(); } private void LoadAssets() { assetwigs = AssetUtils.LoadAssetBundleFromResources("wigsandloom", typeof(CustomWigs).Assembly); } private void LoadLoom() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$custompiece_loom"); PieceConfig val = new PieceConfig(); val.PieceTable = "_HammerPieceTable"; val.AllowedInDungeons = false; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 10, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 10, Recover = true } }; CustomPiece val2 = new CustomPiece(obj, true, val); PieceManager.Instance.AddPiece(val2); } private void LoadLoomext1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$custompiece_loom_ext1"); PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_workbench"; val.Description = "An extension for the loom."; val.PieceTable = "Hammer"; val.Enabled = true; val.ExtendStation = "$custompiece_loom"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 1, Recover = true } }; CustomPiece val2 = new CustomPiece(obj, true, val); PieceManager.Instance.AddPiece(val2); } private void LoadLoomext2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$custompiece_loom_ext2"); PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_workbench"; val.Description = "An extension for the loom."; val.PieceTable = "Hammer"; val.Enabled = true; val.ExtendStation = "$custompiece_loom"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Copper", Amount = 5, AmountPerLevel = 1, Recover = true } }; CustomPiece val2 = new CustomPiece(obj, true, val); PieceManager.Instance.AddPiece(val2); } private void LoadLoomext3() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$custompiece_loom_ext3"); PieceConfig val = new PieceConfig(); val.CraftingStation = "piece_workbench"; val.Description = "An extension for the loom."; val.PieceTable = "Hammer"; val.Enabled = true; val.ExtendStation = "$custompiece_loom"; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 1, Recover = true } }; CustomPiece val2 = new CustomPiece(obj, true, val); PieceManager.Instance.AddPiece(val2); } private void LoadWigDverger2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dverger_eris_sassy_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Black and Purple Dverger"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 2; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "$eris_sassy_black", Amount = 1 }, new RequirementConfig { Item = "Crystal", Amount = 5 }, new RequirementConfig { Item = "SurtlingCore", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "TrophyGoblinKing", Amount = 3, AmountPerLevel = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWigDverger3() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dverger_kendall_nightcrawler_purple"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Purple Dverger"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 2; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "$kendall_nightcrawler_purple", Amount = 1 }, new RequirementConfig { Item = "Crystal", Amount = 5 }, new RequirementConfig { Item = "SurtlingCore", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "TrophyGoblinKing", Amount = 3, AmountPerLevel = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWigDverger4() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dverger_mohawkpony_redearcat_blonde2"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Spiky Mohawk Light Blonde Dverger"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 2; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "$mohawkpony_redearcat_blonde2", Amount = 5 }, new RequirementConfig { Item = "Crystal", Amount = 5 }, new RequirementConfig { Item = "SurtlingCore", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "TrophyGoblinKing", Amount = 3, AmountPerLevel = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWigDverger5() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dverger_nova_nightcrawler_purple"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "High Pony Purple Dverger"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 2; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "$nova_nightcrawler_purple", Amount = 1 }, new RequirementConfig { Item = "Crystal", Amount = 5 }, new RequirementConfig { Item = "SurtlingCore", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "TrophyGoblinKing", Amount = 3, AmountPerLevel = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Blue"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1pink() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_pink"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Pink"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Raspberry", Amount = 2 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig1red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$1989_qicc_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bob Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Blue"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2brn1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_brown1"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Dark Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2brn2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_brown2"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Light Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2pink() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_pink"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Pink"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Raspberry", Amount = 2 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig2red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$claire_kiara_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Side Braid Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig3blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dreadsf_necrodog_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Dreads F Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig3brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dreadsf_necrodog_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Dreads F Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig4blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dreadsm_necrodog_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Dreads M Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig4brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$dreadsm_necrodog_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Dreads M Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Black and Purple"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 1 }, new RequirementConfig { Item = "Blueberries", Amount = 1 }, new RequirementConfig { Item = "Raspberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5blopink() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_blondepink"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Blonde and Pink"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 1 }, new RequirementConfig { Item = "Raspberry", Amount = 1 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5blopurp() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_blondepurp"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Blonde and Purple"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 1 }, new RequirementConfig { Item = "Blueberries", Amount = 1 }, new RequirementConfig { Item = "Raspberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Blue Fade"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 2 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Brown and Green"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 2 }, new RequirementConfig { Item = "Guck", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5greenpurp() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_greenpurp"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Green and Purple"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 1 }, new RequirementConfig { Item = "Raspberry", Amount = 1 }, new RequirementConfig { Item = "Guck", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig5red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$eris_sassy_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bangs Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig6blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$grande_littledica_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Half Up Pony Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig6blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$grande_littledica_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Half Up Pony Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig6blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$grande_littledica_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Half Up Pony Blue"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig6brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$grande_littledica_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Half Up Pony Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig6red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$grande_littledica_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Half Up Pony Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Blue"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 2 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7brn() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_brown"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7purp() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_purple"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Purple"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 1 }, new RequirementConfig { Item = "Raspberry", Amount = 1 }, new RequirementConfig { Item = "Cloudberry", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig7red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$kendall_nightcrawler_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Bun Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig8blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$lila_feralpoodles_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Buns with Curls Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig8blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$lila_feralpoodles_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Buns with Curls Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig8brn1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$lila_feralpoodles_brown1"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Buns with Curls Dark Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig8brn2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$lila_feralpoodles_brown2"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Buns with Curls Light Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig8red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$lila_feralpoodles_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Buns with Curls Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig9blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawk_kaisims_blackred"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Curly Fade Black and Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig9blo() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawk_kaisims_blonde"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Curly Fade Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig9brn1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawk_kaisims_brown1"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Curly Fade Dark Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig9brn2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawk_kaisims_brown2"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Curly Fade Light Brown"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "BeechSeeds", Amount = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 1 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig9red() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawk_kaisims_red"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Curly Fade Red"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Bloodbag", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig10blk() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawkpony_redearcat_black"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Spiky Mohawk Black"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Coal", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig10blo1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawkpony_redearcat_blonde1"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Spiky Mohawk Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "MushroomYellow", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig10blo2() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawkpony_redearcat_blonde2"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Spiky Mohawk Light Blonde"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Cloudberry", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig10blue() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown GameObject obj = assetwigs.LoadAsset<GameObject>("$mohawkpony_redearcat_blue"); ItemConfig val = new ItemConfig(); val.Amount = 1; val.Name = "Spiky Mohawk Blue"; val.CraftingStation = "$custompiece_loom"; val.RepairStation = "$custompiece_loom"; val.MinStationLevel = 1; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 5, AmountPerLevel = 2 }, new RequirementConfig { Item = "Blueberries", Amount = 3 } }; CustomItem val2 = new CustomItem(obj, true, val); ItemManager.Instance.AddItem(val2); } private void LoadWig10brn1() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type