Ravns Valhalla
This is a Mod Pack used in my dedicated server Ravns Valhalla
CHANGELOG
1.0.1
•Removed Crystal-CrystalLib-1.1.2
1.0.2
•Azumatt-AAA_Crafting-2.1.4
•Fix an issue with MaxCraftAmount sometimes showing double what it should be.
•shudnal-ExtraSlots-1.0.47-
•you can now use prefab names instead of item names ($item_...). For example BeltStrength instead of $item_beltstrength
•changed default values of configs related to changes in item name -> prefab name. Previously configurated values still work.
•fixed wrong state of player inventory after obtaining player unique key expanding extra inventory rows (like when you get
Forsaken Power first time and that Forsaken Power was supposed to add inventory row)
1.0.3
•Azumatt-AzuWorkbench_Inventory_Repair-1.0.2 was removed as it was Deprecated by author.
•Removed Marlthon-OdinShipPlus-0.6.9 - It requires a KeyManager that is not supported.
•Azumatt-AAA_Crafting-2.1.5
•Fix an issue with quality when crafting something with require only one ingredient toggled.
(RawFish for example). This caused an issue that could result in a null exception from vanilla game code.
•Removed Horem-Fruit_Trees-1.3.3
•Nextek-SpeedyPaths-1.0.9-Added support for Grausten structures
•shudnal-ExtraSlots-1.0.48-
•extra rows amount can now be set up to -3 to reduce regular inventory size
•added new configs for regular inventory rows progression
•items in extra utility slots made visible on player (disableable in config)
•Smoothbrain-PassivePowers-1.1.3-was updated on 11/4/25 but no changelog is available by author
•Smoothbrain-TargetPortal-1.2.1-was updated on 11/4/25 but no changelog is available by author
•Added OhhLoz-HoneyPlus-6.1.0
•Added Xutz-ValheimCuisine-2.1.9
•Added Frenvius-Valharvest-3.1.2
•Added Azumatt-AzuWorkbenchTweaks-1.0.5
•Added Azumatt-Recipe_Description_Expansion-1.1.7
1.0.4
•Azumatt-AzuAutoStore-3.0.9
•Fix issues with storing items of different quality when a chest is full.
•Fix small issue with ownership RPC.
1.0.5
•Added Valkyrie_Mods-Valkyrie_Death_Messages-0.4.1
•Added Digitalroot-Max_Dungeon_Rooms-2.0.37
•Added Azumatt-CurrencyPocket-1.0.10
•Vapok-ShieldMeBruh-1.1.2-Updated to latest version of dependencies
•Vapok-NoFogBruh-1.1.6-Updating Dependencies
1.0.6/1.0.7
•BlackViking-TopMining-420.1.6-was updated on 11/10/25 but no changelog is available by author
•shudnal-ExtraSlots-1.0.49
•ZenUI assigned gear slots compatibility
•Fixed potential loss of Jewelcrafting extended tooltip
•Removed TastyChickenLegs-HoneyPlease-1.2.9 - clashed with another mod.
•Added MaxFoxGaming-Better_Beehives-1.2.3
•Added shudnal-MoreGatesExtended-1.0.2
•Added blacks7ar-BoatAdditions-1.4.1
1.0.8
•Azumatt-AzuAutoStore-3.0.10
•Add a new configuration option Fish Suction to 1.5 - Fish section. When on, this will allow
your ships to autostore fish (like the old bug) just by being nearby. Some people like this way
of "fishing" and have requested a configuration option to allow the behaviour again. To word it
a bit differently: Allow auto-storing fish that are still in water (boat 'netting').
•Add acceptable shortcut values to the hotkeys. Been getting a lot of requests for assistance for
people that insist on changing this directly in the file.
•Fix some more small issues with quality checks.
•Prevent some item loss scenarios that could occur.
•Throttle owner requests to only try if there isn't an owner already. (which could be the chest
fighting your auto-pickup). Hopefully this fixes some issues.
•Compatibility with the original ItemDrawers. This means this mod now supports both versions (Makail's and KG's)!
•Update README and Example files with new predefined group: Trinket added in Call To Arms.
1.0.9
•TastyChickenLegs-AutomaticFuel-1.4.6 - Updated for newest patch and added shield generators
•Azumatt-Recycle_N_Reclaim-1.3.9
•Fix issues with Azumatt.Recycle_N_Reclaim_ExcludeLists.yml file still
showing recipes in the list, and some edge cases where recycling could still happen.
•Azumatt-AzuCraftyBoxes-1.8.6
•Fix smelter overflow. - Update KGItemDrawers API
•Azumatt-AzuCraftyBoxes-1.8.7
•Update KGItemDrawers API part #2
•Removed blacks7ar-FineWoodPieces-1.6.5
•Added OdinPlus-OdinArchitect-1.6.0
•Added RandyKnapp-Jam-1.1.0
•Added Horem-Fruit_Trees-1.3.3
1.0.10
•OdinPlus-OdinArchitect-1.6.1 - Changed shader settings for more shadows
•Azumatt-AzuAutoStore-3.0.11
•Update KGItemDrawers API
•Chunked item adds to reduce some churn
•Update README.md with much needed missing information.
•Changed format layout to settle my ocd
•Azumatt-Recycle_N_Reclaim-1.3.10
•Add Apply Crafted By config to 1 - General section. If on, the player will be the 'crafter' of each recyclaaaed item.
If off, these values are empty.
•Added Therzie-Wizardry-1.1.8
1.0.11
•OdinPlus-OdinArchitect-1.6.2 - Fixed issue with Grilled Neck Tail in the food smelter
•shudnal-ExtraSlots-1.0.50 - items from quick, ammo and food slots are now shown at ValheimRadial menu (disableable at Mods
compatibility - Valheim Radial)
•Azumatt-CurrencyPocket-1.0.11
•Fix gamepad key for coin extraction button.
•Forcibly disable Move armor and weight panels config in ExtraSlots. It doesn't seem to care if the inventory is
actually reduced like the configuration says. People keep reporting this to me as a bug, so brute force config to false.
1.0.12
•shudnal-ExtraSlots-1.0.51 - rehauled approach to repositioning of side panels with reduced inventory size
•Azumatt-CurrencyPocket-1.0.12
•Remove previous force disable
•Add ExtraSlots “compatibility” once more: when ExtraSlots overfills its Panels to show with X rows configs (1/2/3) even
by default, CoinPocketUI automatically yeets itself out of those lists so my panel isn’t part of the resulting
(possible) visual trash fire (elements overlapping in the middle) depending on the mods you have installed. This
runs both on load and whenever those settings change, while still allowing CoinPocketUI to be the only panel in the
1-row config if you really want it there or a part of the other configurations if they aren't overfilled.
••Azumatt-AzuContainerSizes-1.1.2
•Prevent item loss when accidentally (or on purpose) changing the configuration to have less slots in a chest than there
are items. Items will spawn next to the chest that became invalid. The path is attempt to stack to existing -> find
empty slot -> if nothing, drop next to container.
•Azumatt-AzuContainerSizes-1.1.3
•Truly prevent item loss. Fixed issues in last update.
1.0.13
•Removed TastyChickenLegs-AutomaticFuel-1.4.6
•Removed Horem-Fruit_Trees-1.3.3
•Removed ValheimModding-JsonDotNET-13.0.4
•Ruijven-BetterSmelting-1.1.0 -Update for latest version of Valheim. Added max capacity and speed for: Smelter, Blast Furnace
(and all ore), Charcoal Kiln, Windmill, Spinning Wheel, Eitr Refinery, Beehive (speed only), Fermenter (speed only )
1.0.14/1.0.15
•Azumatt-AzuCraftyBoxes-1.8.8
•Performance tweaks. Early returns, more caching, etc. Should help with ExtraSlots and AzuEPI's code being hammered
while looking at a Fermenter. Depending on the mod chosen, people could see 157 -> 12 FPS or 157 -> 117 FPS. Also
helps overall for vanilla containers.
•Makail ItemDrawers compatibility explicitly added.
•Azumatt-AzuContainerSizes-1.1.4
•Change how I approach container sizing. Containers now dynamically resize to accommodate any items that end up outside
their configured grid size. If items occupy overflow slots, the container will expand to fit them and stay at that size
until those overflow items are removed. Previously, overflow items would spawn on the ground next to the chest. That
no longer happens. Chests will now try to keep all items by resizing to include the overflow slots instead of dropping them.
•Azumatt-AzuCraftyBoxes-1.8.9
•Remove some of the harder caching from the previous version. Fermenter fix is still in place.
1.0.16
•Azumatt-AzuCraftyBoxes-1.8.10 - Fuck, forgot to add back Makail ItemDrawers to the nearby list.
•shudnal-HipLantern-1.0.23
•custom slots for AzuEPI and ExtraSlots can now be dynamically enabled and disabled
(this fixes the issue when slot is disabled on a client and enabled on a server)
•utility and custom type value can now also be changed without restart
•Removed turbero-BiomeConqueror-1.3.3
1.0.17
•shudnal-ExtraSlots-1.1.0
•more translations and current translations polished a bit
•new feature: lightened slots. Make regular inventory rows to have reduced item weight. By default config is set for last
two extra inventory rows to have item weight reduction. You can configure extra inventory rows to work as kinda embedded
backpack upgraded on boss kills. If you are interested but confused by configs pls feel free to contact me at discord.
•new config: black lists for items in food, ammo, misc slots
•fixed mouse side buttons not available to bind
•increased performance when looking at Fermenter with AzuCraftyBoxes and BowBeforeHoes enabled
•Azumatt-AzuCraftyBoxes-1.8.11
•Fix an issue where Makail ItemDrawers compatibility was causing stuttering.
•shudnal-ExtraSlots-1.1.1 and 1.1.2
•fixed issue with progression based on item name not working in some cases
•fixed item icons in lightened slot visuals (less saturated and less size)
•new configs to show/hide lightened slots background icon and tooltip
•OdinPlus-OdinArchitect-1.6.3 and 1.6.4
•Fixed issue with Marble Creep Wide randomly rotating when placed.
•Fixed issue with Marble Creep Wide randomly rotating when placed... on a 2nd piece
•OdinPlus-CraftyCartsRemake-3.1.10 and 3.1.11
•Update ServerSync internally
•Fix issue with ZenSign
•While I was viewing it...I updated code to early exit, easier to read,
implicit checks for Unity object lifetime are now explicit. Probably didn't do all I could, but I was lazy.