Decompiled source of LetMeSleep v1.0.4

LetMeSleep.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LetMeSleep")]
[assembly: AssemblyDescription("Skip the night with only some players in bed.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Blockheim")]
[assembly: AssemblyProduct("LetMeSleep")]
[assembly: AssemblyCopyright("Copyright © 2023 Blockheim")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.0.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
namespace LetMeSleep;

[BepInPlugin("blockchaaain.LetMeSleep", "LetMeSleep", "1.0.4")]
[BepInIncompatibility("com.rinsev.SkipSleep")]
[BepInIncompatibility("Azumatt.SleepSkip")]
[BepInIncompatibility("com.comoyi.valheim.SleepPlease")]
[HarmonyPatch]
public class LetMeSleepPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "blockchaaain.LetMeSleep";

	public const string PluginName = "LetMeSleep";

	public const string PluginVersion = "1.0.4";

	private static readonly Harmony harmony = new Harmony("blockchaaain.LetMeSleep");

	private static ConfigFile configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "blockchaaain.LetMeSleep.cfg"), true);

	private static ConfigEntry<double> ratio = configFile.Bind<double>("General", "ratio", 0.5, new ConfigDescription("Fraction of players needed in bed to skip the night.", (AcceptableValueBase)(object)new AcceptableValueRange<double>(0.01, 1.0), Array.Empty<object>()));

	private static ConfigEntry<bool> showMessage = configFile.Bind<bool>("General", "showMessage", true, "Show a chat message with the number of players currently in bed.");

	private static ManualLogSource Logger;

	private static int prevInBed = 0;

	private void Awake()
	{
		harmony.PatchAll();
		Logger = ((BaseUnityPlugin)this).Logger;
	}

	private void OnDestroy()
	{
		harmony.UnpatchSelf();
	}

	[HarmonyPrefix]
	[HarmonyPatch(typeof(Game), "EverybodyIsTryingToSleep")]
	private static bool LetMeSleep(ref Game __instance, ref bool __result)
	{
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		List<ZDO> allCharacterZDOS = ZNet.instance.GetAllCharacterZDOS();
		int count = allCharacterZDOS.Count;
		if (count == 0)
		{
			__result = false;
			return false;
		}
		int num = allCharacterZDOS.Where((ZDO zdo) => zdo.GetBool("inBed", false)).Count();
		double num2 = Convert.ToDouble(num) / (double)allCharacterZDOS.Count;
		if (showMessage.Value && num > 0 && num != prevInBed)
		{
			try
			{
				Vector3 zero = Vector3.zero;
				int num3 = 2;
				UserInfo localUser = UserInfo.GetLocalUser();
				localUser.Name = "Server";
				string text = $"{num:d}/{count:d} ({num2:p0}) sleeping";
				string networkUserId = PrivilegeManager.GetNetworkUserId();
				ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "ChatMessage", new object[5] { zero, num3, localUser, text, networkUserId });
			}
			catch (Exception ex)
			{
				Logger.LogWarning((object)("Exception while sending server message from LetMeSleep:" + Environment.NewLine + ex.Message));
				Logger.LogMessage((object)"Consider disabling server messages in blockchaaain.LetMeSleep.cfg");
				Logger.LogMessage((object)"Bug reports can be submitted at: https://github.com/blockchaaain/LetMeSleep");
				showMessage.Value = false;
			}
		}
		prevInBed = num;
		if (num2 >= ratio.Value)
		{
			__result = true;
			return false;
		}
		__result = false;
		return false;
	}
}