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VOIP
BreakoutMods VOIP adds experimental proximity voice chat to Valheim using the existing Valheim network session.
| Date uploaded | 2 weeks ago |
| Version | 0.4.1 |
| Download link | BreakoutMods-VOIP-0.4.1.zip |
| Downloads | 180 |
| Dependency string | BreakoutMods-VOIP-0.4.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333BreakoutMods-BreakoutNet
BreakoutMods Valheim client/server networking helper API.
Preferred version: 0.2.1README
VOIP
Experimental proximity voice chat for Valheim.
Community: BreakoutMods Discord
Support development: BreakoutMods Patreon
Features
- Proximity-based voice chat
- Push-to-talk, default key
V - Optional voice activation
- Opus voice encoding
- Server-side proximity relay
- Server-authoritative voice settings sync
- Spatial audio playback
- No separate VOIP server address required
Installation
Install on both:
- the dedicated server
- every client that wants to use voice chat
Place the DLL here:
BepInEx/plugins/VOIP/VOIP.dll
CHANGELOG
Changelog
0.4.1
- Raised the BreakoutNet dependency to
0.2.1. - Registered the voice-frame RPC with a high-frequency BreakoutNet rate policy so long push-to-talk sessions are not dropped by the generic RPC limiter.
- Kept VOIP's own server-side voice-aware frame limiter for abuse protection.
0.4.0
- Updated VOIP to use BreakoutNet
0.2.0app/context APIs. - Replaced VOIP's local world-left polling with BreakoutNet core hooks.
- Added local VOIP extension events for settings application and relayed voice packets.
0.3.0
- Migrated VOIP voice frame transport to BreakoutNet typed RPCs.
- Migrated server-authoritative settings sync to BreakoutNet.
- Added BreakoutNet as a runtime/package dependency.
- Updated build and deploy scripts to build and copy
BreakoutNet.dll.
0.2.0
- Added hardened voice packet validation, server-authored speaker identity/position, rate limiting, microphone lifecycle improvements, and playback UX polish.