
LeanNet
Network usage reduction plugin (client side).
CHANGELOG
1.0.1
- Fix a small issue with ZDO vec3 culling when the property has no initial data.
1.0.0
- Public release
0.0.4
- Added global toggle to enable/disable the mod's functionality.
0.0.3
- Ship objects are no longer rate limited, this helps prevent degradation of gameplay experience.
0.0.2
- Net updates are now non-randomized and more evenly distributed, based on Unreal Engine 1-3's relevancy system.
0.0.1
- Initial internal build.