CHANGELOG

1.0.1

  • Fix a small issue with ZDO vec3 culling when the property has no initial data.

1.0.0

  • Public release

0.0.4

  • Added global toggle to enable/disable the mod's functionality.

0.0.3

  • Ship objects are no longer rate limited, this helps prevent degradation of gameplay experience.

0.0.2

  • Net updates are now non-randomized and more evenly distributed, based on Unreal Engine 1-3's relevancy system.

0.0.1

  • Initial internal build.