Decompiled source of DropCleaner v1.0.5

BepInEx/plugins/DropCleaner/DropCleaner.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("DropCleaner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DropCleaner")]
[assembly: AssemblyTitle("DropCleaner")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DropCleanerMod
{
	[BepInPlugin("com.yourname.dropcleaner", "DropCleaner", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class DropCleaner : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <CleanupCoroutine>d__8 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public DropCleaner <>4__this;

			private int <cleaned>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CleanupCoroutine>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					<cleaned>5__1 = <>4__this.CleanDroppedItems();
					((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)$"[DropCleaner] Removed {<cleaned>5__1} items.");
					break;
				}
				<>2__current = (object)new WaitForSeconds(<>4__this.cleanupInterval.Value);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string ModGUID = "com.yourname.dropcleaner";

		public const string ModName = "DropCleaner";

		public const string ModVersion = "1.0.0";

		private ConfigEntry<float> cleanupInterval;

		private ConfigEntry<string> minimumRarityToKeep;

		private ConfigEntry<float> arenaRadius;

		private Coroutine cleanupRoutine;

		private void Awake()
		{
			cleanupInterval = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CleanupInterval", 30f, "Time in seconds between cleanups.");
			minimumRarityToKeep = ((BaseUnityPlugin)this).Config.Bind<string>("Filters", "MinimumRarityToKeep", "Magic", "Minimum EpicLoot rarity to keep.");
			arenaRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Filters", "ArenaRadius", 60f, "Radius around boss spawns to skip cleanup.");
			cleanupRoutine = ((MonoBehaviour)this).StartCoroutine(CleanupCoroutine());
			((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0} loaded. Cleanup every {1}s.", "DropCleaner", cleanupInterval.Value));
		}

		[IteratorStateMachine(typeof(<CleanupCoroutine>d__8))]
		private IEnumerator CleanupCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CleanupCoroutine>d__8(0)
			{
				<>4__this = this
			};
		}

		private int CleanDroppedItems()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			int num = 0;
			ItemDrop[] array = Object.FindObjectsOfType<ItemDrop>();
			ItemDrop[] array2 = array;
			foreach (ItemDrop val in array2)
			{
				if (!((Object)val).name.Contains("Arrow") && !((Object)val).name.Contains("Projectile") && !((Object)(object)val == (Object)null) && val.m_itemData != null && !((Object)(object)((Component)val).transform.parent != (Object)null) && !IsInsideBossArena(((Component)val).transform.position) && (!val.m_itemData.m_customData.TryGetValue("Rarity", out var value) || IsBelowMinRarity(value)))
				{
					ZNetScene.instance.Destroy(((Component)val).gameObject);
					num++;
				}
			}
			return num;
		}

		private bool IsBelowMinRarity(string rarityStr)
		{
			string[] array = new string[6] { "None", "Magic", "Rare", "Epic", "Legendary", "Unique" };
			int num = Array.IndexOf(array, rarityStr);
			int num2 = Array.IndexOf(array, minimumRarityToKeep.Value);
			return num < num2;
		}

		private bool IsInsideBossArena(Vector3 pos)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				if ((Object)(object)allCharacter != (Object)null && allCharacter.IsBoss() && Vector3.Distance(pos, ((Component)allCharacter).transform.position) < arenaRadius.Value)
				{
					return true;
				}
			}
			return false;
		}
	}
}