using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Valheim.Foresight.Configuration;
using Valheim.Foresight.Core;
using Valheim.Foresight.HarmonyRefs;
using Valheim.Foresight.Models;
using Valheim.Foresight.Patches;
using Valheim.Foresight.Services.Combat;
using Valheim.Foresight.Services.Combat.Interfaces;
using Valheim.Foresight.Services.Combat.Wrappers;
using Valheim.Foresight.Services.Damage;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Valheim Foresight")]
[assembly: AssemblyDescription("Combat threat assessment mod for Valheim")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CoffeeNova")]
[assembly: AssemblyProduct("Valheim Foresight")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("AA62F894-B9B4-4C38-95B2-F74902F5E0A9")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Valheim.Foresight
{
[BepInPlugin("coffeenova.valheim.foresight", "Valheim Foresight", "1.0.0")]
public sealed class ValheimForesightPlugin : BaseUnityPlugin
{
internal static ILogger Log;
private static ValheimForesightPlugin? _instance;
private readonly Dictionary<Character?, ThreatAssessment?> _threatCache = new Dictionary<Character, ThreatAssessment>();
private ForesightConfiguration _config;
private IThreatCalculationService _threatService;
private IDifficultyMultiplierCalculator _difficultyCalculator;
private float _playerLogTimer;
private float _enemyUpdateTimer;
public static bool InstanceDebugHudEnabled => _instance?._config.DebugHudEnabled.Value ?? false;
public static bool TryGetThreatAssessment(Character? character, out ThreatAssessment? assessment)
{
assessment = null;
if ((Object)(object)_instance == (Object)null || (Object)(object)character == (Object)null)
{
return false;
}
return _instance._threatCache.TryGetValue(character, out assessment);
}
private void Awake()
{
_instance = this;
InitializeServices();
ApplyHarmonyPatches();
LogDifficultySettings();
Log.LogInfo("Valheim Foresight 1.0.0 loaded");
}
private void InitializeServices()
{
_config = new ForesightConfiguration(((BaseUnityPlugin)this).Config);
_config.SettingsChanged += OnConfigurationChanged;
Log = new ForesightLogger(((BaseUnityPlugin)this).Logger)
{
IsLogsEnabled = _config.IsLogsEnabled.Value,
IsDebugLogsEnabled = _config.DebugHudEnabled.Value
};
BlockDamageEstimator blockEstimator = new BlockDamageEstimator(Log);
ParryDamageEstimator parryEstimator = new ParryDamageEstimator(Log);
Lazy<ICreatureAttackInspector> attackInspector = new Lazy<ICreatureAttackInspector>(delegate
{
if ((Object)(object)ZNetScene.instance == (Object)null)
{
Log.LogError("ZNetScene not found");
return null;
}
return new CreatureAttackInspector(new ZNetSceneWrapper(ZNetScene.instance), Log);
});
PlayerWrapper playerWrapper = new PlayerWrapper();
ZoneSystemWrapper zoneSystemWrapper = new ZoneSystemWrapper();
MathfWrapper mathfWrapper = new MathfWrapper();
Vector3Wrapper vector3Wrapper = new Vector3Wrapper();
_difficultyCalculator = new DifficultyMultiplierCalculator(Log, playerWrapper, zoneSystemWrapper, mathfWrapper);
_threatService = new ThreatCalculationService(Log, blockEstimator, parryEstimator, attackInspector, _difficultyCalculator, vector3Wrapper, mathfWrapper);
}
private void ApplyHarmonyPatches()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
Harmony val = new Harmony("coffeenova.valheim.foresight");
val.PatchAll();
MethodInfo methodInfo = AccessTools.Method(typeof(EnemyHud), "LateUpdate", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(EnemyHudPatch), "LateUpdatePostfix", (Type[])null, (Type[])null);
if (methodInfo == null)
{
Log.LogError("Failed to find EnemyHud.LateUpdate");
return;
}
if (methodInfo2 == null)
{
Log.LogError("Failed to find EnemyHudPatch.LateUpdatePostfix");
return;
}
val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
Log.LogInfo("Patched EnemyHud.LateUpdate");
}
private void Update()
{
_playerLogTimer += Time.deltaTime;
_enemyUpdateTimer += Time.deltaTime;
if (_playerLogTimer >= 1f)
{
_playerLogTimer = 0f;
LogPlayerHealth();
}
if (_enemyUpdateTimer >= 1f)
{
_enemyUpdateTimer = 0f;
UpdateNearbyEnemiesThreat();
}
CleanupThreatCache();
}
private void LogPlayerHealth()
{
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
Log.LogDebug("Player not spawned yet");
}
else
{
Log.LogDebug($"Player HP: {((Character)localPlayer).GetHealth()}");
}
}
private void UpdateNearbyEnemiesThreat()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
List<Character> allCharacters = Character.GetAllCharacters();
Vector3 position = ((Component)localPlayer).transform.position;
foreach (Character item in allCharacters)
{
if (!IsValidEnemy(item))
{
continue;
}
Vector3 val = ((Component)item).transform.position - position;
if (!(((Vector3)(ref val)).sqrMagnitude > 10000f))
{
ThreatAssessment threatAssessment = _threatService.CalculateThreat(item, localPlayer, detailedMode: false);
if (threatAssessment != null)
{
_threatCache[item] = threatAssessment;
}
}
}
}
private bool TryFindNearestEnemy(Player player, out Character nearestEnemy)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
nearestEnemy = null;
List<Character> allCharacters = Character.GetAllCharacters();
float num = float.MaxValue;
Vector3 position = ((Component)player).transform.position;
foreach (Character item in allCharacters)
{
if (IsValidEnemy(item))
{
Vector3 val = ((Component)item).transform.position - position;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
nearestEnemy = item;
}
}
}
return (Object)(object)nearestEnemy != (Object)null;
}
private bool IsValidEnemy(Character character)
{
if ((Object)(object)character != (Object)null && !character.IsPlayer())
{
return !string.IsNullOrEmpty(character.m_name);
}
return false;
}
private void CleanupThreatCache()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
List<Character> list = new List<Character>();
Vector3 position = ((Component)localPlayer).transform.position;
foreach (KeyValuePair<Character, ThreatAssessment> item in _threatCache)
{
Character key = item.Key;
if (ShouldRemoveFromCache(key, position, 10000f))
{
list.Add(key);
}
}
foreach (Character item2 in list)
{
if ((Object)(object)item2 != (Object)null)
{
_threatCache.Remove(item2);
}
}
}
private bool ShouldRemoveFromCache(Character? character, Vector3 playerPos, float maxDistanceSq)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)character == (Object)null || character.IsDead())
{
return true;
}
Vector3 val = ((Component)character).transform.position - playerPos;
return ((Vector3)(ref val)).sqrMagnitude > maxDistanceSq;
}
private void LogDifficultySettings()
{
if ((Object)(object)ZoneSystem.instance == (Object)null)
{
Log.LogDebug("ZoneSystem not ready yet");
return;
}
List<string> allGlobalKeys = _difficultyCalculator.GetAllGlobalKeys();
Log.LogInfo($"Global Keys count: {allGlobalKeys.Count}");
string text = default(string);
foreach (string item in allGlobalKeys)
{
if (ZoneSystem.instance.GetGlobalKey(item, ref text))
{
Log.LogInfo(" " + item + " = " + text);
}
else
{
Log.LogInfo(" " + item + " (no value)");
}
}
float incomingDamageFactor = _difficultyCalculator.GetIncomingDamageFactor();
float enemyHealthFactor = _difficultyCalculator.GetEnemyHealthFactor();
Log.LogInfo($"Current difficulty: EnemyDamage={incomingDamageFactor:F2}x, EnemyHP={enemyHealthFactor:F2}x");
}
private void OnConfigurationChanged(object? sender, EventArgs e)
{
Log.IsLogsEnabled = _config.IsLogsEnabled.Value;
Log.IsDebugLogsEnabled = _config.DebugHudEnabled.Value;
}
}
}
namespace Valheim.Foresight.Autogen
{
internal static class PluginInfoGenerated
{
internal const string PluginVersion = "1.0.0";
internal const string PluginName = "Valheim Foresight";
internal const string PluginGuid = "coffeenova.valheim.foresight";
}
}
namespace Valheim.Foresight.Services.Damage
{
public sealed class BlockDamageEstimator : DamageEstimatorBase
{
private const float BlockingSkillPercentPerLevel = 0.005f;
public BlockDamageEstimator(ILogger logger)
: base(logger)
{
}
protected override float ApplyActiveDefense(PlayerDefenseStats defenseStats, float physicalDamage)
{
if (physicalDamage <= 0f)
{
return 0f;
}
if (defenseStats.Shield == null)
{
return physicalDamage;
}
float num = CalculateEffectiveBlockPower(defenseStats);
float num2 = Mathf.Min(physicalDamage, num);
float num3 = physicalDamage - num2;
Logger.LogDebug(string.Format("[{0}] Block: raw={1:F1}, ", "BlockDamageEstimator", physicalDamage) + $"baseBlock={defenseStats.Shield.m_shared.m_blockPower:F1}, " + $"skill={defenseStats.BlockingSkillLevel:F0}, effBlock={num:F1}, " + $"blocked={num2:F1}, remain={num3:F1}");
return num3;
}
private float CalculateEffectiveBlockPower(PlayerDefenseStats defenseStats)
{
if (defenseStats.Shield == null)
{
return 0f;
}
float blockPower = defenseStats.Shield.m_shared.m_blockPower;
float num = 1f + 0.005f * defenseStats.BlockingSkillLevel;
return blockPower * num;
}
}
public abstract class DamageEstimatorBase : IDamageEstimator
{
private const float MinimumDamage = 1f;
protected readonly ILogger Logger;
protected DamageEstimatorBase(ILogger logger)
{
Logger = logger ?? throw new ArgumentNullException("logger");
}
public float EstimateEffectiveDamage(Player player, float rawDamage)
{
if ((Object)(object)player == (Object)null || rawDamage <= 0f)
{
return 0f;
}
PlayerDefenseStats defenseStats = PlayerDefenseStats.FromPlayer(player);
return EstimateEffectiveDamage(defenseStats, rawDamage);
}
public float EstimateEffectiveDamage(PlayerDefenseStats defenseStats, float rawDamage)
{
if (rawDamage <= 0f)
{
return 0f;
}
float physicalDamage = ApplyActiveDefense(defenseStats, rawDamage);
float physicalAfterArmor = ApplyArmor(defenseStats.Armor, physicalDamage);
float num = ApplyResistances(physicalAfterArmor, 0f);
return Mathf.Max(1f, num);
}
protected abstract float ApplyActiveDefense(PlayerDefenseStats defenseStats, float physicalDamage);
private float ApplyArmor(float armor, float physicalDamage)
{
if (physicalDamage <= 0f)
{
return 0f;
}
float num = ((armor <= 0f) ? physicalDamage : ((!(armor < physicalDamage / 2f)) ? (physicalDamage * physicalDamage / (4f * armor)) : (physicalDamage - armor)));
num = Mathf.Max(1f, num);
Logger.LogDebug($"[{GetType().Name}] Armor: in={physicalDamage:F1}, armor={armor:F1}, out={num:F1}");
return num;
}
private float ApplyResistances(float physicalAfterArmor, float elementalDamage)
{
float num = physicalAfterArmor + elementalDamage;
Logger.LogDebug($"[{GetType().Name}] Resists: phys={physicalAfterArmor:F1}, elem={elementalDamage:F1}, total={num:F1}");
return num;
}
}
public interface IDamageEstimator
{
float EstimateEffectiveDamage(Player player, float rawDamage);
float EstimateEffectiveDamage(PlayerDefenseStats defenseStats, float rawDamage);
}
public sealed class ParryDamageEstimator : DamageEstimatorBase
{
private const float BlockingSkillPercentPerLevel = 0.005f;
public ParryDamageEstimator(ILogger logger)
: base(logger)
{
}
protected override float ApplyActiveDefense(PlayerDefenseStats defenseStats, float physicalDamage)
{
if (physicalDamage <= 0f)
{
return 0f;
}
if (defenseStats.Shield == null)
{
return physicalDamage;
}
float num = CalculateEffectiveParryPower(defenseStats);
float num2 = Mathf.Min(physicalDamage, num);
float num3 = physicalDamage - num2;
Logger.LogDebug(string.Format("[{0}] Parry: raw={1:F1}, ", "ParryDamageEstimator", physicalDamage) + $"baseBlock={defenseStats.Shield.m_shared.m_blockPower:F1}, " + $"parryBonus={defenseStats.Shield.m_shared.m_timedBlockBonus:F1}, " + $"skill={defenseStats.BlockingSkillLevel:F0}, " + $"effBlock={num:F1}, blocked={num2:F1}, remain={num3:F1}");
return num3;
}
private float CalculateEffectiveParryPower(PlayerDefenseStats defenseStats)
{
if (defenseStats.Shield == null)
{
return 0f;
}
SharedData shared = defenseStats.Shield.m_shared;
float blockPower = shared.m_blockPower;
float timedBlockBonus = shared.m_timedBlockBonus;
float num = 1f + 0.005f * defenseStats.BlockingSkillLevel;
return (blockPower + timedBlockBonus) * num;
}
}
}
namespace Valheim.Foresight.Services.Combat
{
public sealed class CreatureAttackInspector : ICreatureAttackInspector
{
private readonly IZNetSceneWrapper _zNetSceneWrapper;
private readonly ILogger _logger;
public CreatureAttackInspector(IZNetSceneWrapper zNetSceneWrapper, ILogger logger)
{
_zNetSceneWrapper = zNetSceneWrapper ?? throw new ArgumentNullException("zNetSceneWrapper");
_logger = logger ?? throw new ArgumentNullException("logger");
}
public float GetMaxAttackByPrefabName(string prefabName)
{
if (string.IsNullOrEmpty(prefabName) || _zNetSceneWrapper == null)
{
return 0f;
}
GameObject prefab = _zNetSceneWrapper.GetPrefab(prefabName);
if (!((Object)(object)prefab == (Object)null))
{
return InspectPrefabForMaxDamage(prefab);
}
return 0f;
}
public float GetMaxAttackForCharacter(Character character)
{
if ((Object)(object)character == (Object)null)
{
return 0f;
}
return InspectPrefabForMaxDamage(((Component)character).gameObject);
}
private float InspectPrefabForMaxDamage(GameObject prefabRoot)
{
if ((Object)(object)prefabRoot == (Object)null)
{
return 0f;
}
float maxDamage = 0f;
InspectHumanoidEquipment(prefabRoot, ref maxDamage);
InspectItemDrops(prefabRoot, ref maxDamage);
InspectAttackComponents(prefabRoot, ref maxDamage);
_logger.LogDebug(string.Format("[{0}] Max damage: {1}", "InspectPrefabForMaxDamage", maxDamage));
return maxDamage;
}
private void InspectHumanoidEquipment(GameObject prefabRoot, ref float maxDamage)
{
Humanoid componentInChildren = prefabRoot.GetComponentInChildren<Humanoid>(true);
if (!((Object)(object)componentInChildren == (Object)null))
{
FieldRef<Humanoid, ItemData>? rightItemRef = HumanoidFieldRefs.RightItemRef;
ItemData item = ((rightItemRef != null) ? rightItemRef.Invoke(componentInChildren) : null);
FieldRef<Humanoid, ItemData>? leftItemRef = HumanoidFieldRefs.LeftItemRef;
ItemData item2 = ((leftItemRef != null) ? leftItemRef.Invoke(componentInChildren) : null);
UpdateMaxFromItem(item, "RightItem", ref maxDamage);
UpdateMaxFromItem(item2, "LeftItem", ref maxDamage);
if ((Object)(object)componentInChildren.m_unarmedWeapon != (Object)null)
{
UpdateMaxFromItem(componentInChildren.m_unarmedWeapon.m_itemData, "UnarmedWeapon", ref maxDamage);
}
}
}
private void InspectItemDrops(GameObject prefabRoot, ref float maxDamage)
{
ItemDrop[] componentsInChildren = prefabRoot.GetComponentsInChildren<ItemDrop>(true);
foreach (ItemDrop val in componentsInChildren)
{
UpdateMaxFromItem(val.m_itemData, ((Object)val).name, ref maxDamage);
}
}
private void InspectAttackComponents(GameObject prefabRoot, ref float maxDamage)
{
Attack[] componentsInChildren = prefabRoot.GetComponentsInChildren<Attack>(true);
foreach (Attack attack in componentsInChildren)
{
UpdateMaxFromAttack(attack, ref maxDamage);
}
}
private void UpdateMaxFromItem(ItemData? item, string source, ref float maxDamage)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if (item != null)
{
float num = CalculateTotalDamage(item.m_shared.m_damages, source);
if (num > maxDamage)
{
maxDamage = num;
}
}
}
private void UpdateMaxFromAttack(Attack? attack, ref float maxDamage)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
if (attack != null)
{
float num = 0f;
if (attack.m_weapon != null)
{
num = CalculateTotalDamage(attack.m_weapon.m_shared.m_damages, "Attack.Weapon");
}
float num2 = ((attack.m_damageMultiplier > 0f) ? attack.m_damageMultiplier : 1f);
float num3 = num * num2;
if (num3 > maxDamage)
{
maxDamage = num3;
}
}
}
private float CalculateTotalDamage(DamageTypes dmg, string source)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
_logger.LogDebug("[CalculateTotalDamage] " + source + ": " + $"physical={dmg.m_damage}, blunt={dmg.m_blunt}, slash={dmg.m_slash}, " + $"pierce={dmg.m_pierce}, fire={dmg.m_fire}, frost={dmg.m_frost}, " + $"lightning={dmg.m_lightning}, poison={dmg.m_poison}, spirit={dmg.m_spirit}");
float num = dmg.m_damage + dmg.m_slash + dmg.m_pierce + dmg.m_blunt + dmg.m_fire + dmg.m_frost + dmg.m_lightning + dmg.m_poison + dmg.m_spirit;
_logger.LogDebug(string.Format("[{0}] Total from {1}: {2}", "CalculateTotalDamage", source, num));
return num;
}
}
public sealed class DifficultyMultiplierCalculator : IDifficultyMultiplierCalculator
{
private const float PlayerCountRadius = 200f;
private const float DamagePerExtraPlayer = 0.04f;
private const string EnemyDamageKey = "EnemyDamage";
private const string PlayerDamageKey = "PlayerDamage";
private readonly ILogger _logger;
private readonly IPlayerWrapper _playerWrapper;
private readonly IZoneSystemWrapper _zoneSystemWrapper;
private readonly IMathfWrapper _mathfWrapper;
public DifficultyMultiplierCalculator(ILogger logger, IPlayerWrapper playerWrapper, IZoneSystemWrapper zoneSystemWrapper, IMathfWrapper mathfWrapper)
{
_logger = logger ?? throw new ArgumentNullException("logger");
_playerWrapper = playerWrapper ?? throw new ArgumentNullException("playerWrapper");
_zoneSystemWrapper = zoneSystemWrapper ?? throw new ArgumentNullException("zoneSystemWrapper");
_mathfWrapper = mathfWrapper ?? throw new ArgumentNullException("mathfWrapper");
}
public float GetDamageMultiplier(Vector3 position)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
float worldDifficultyMultiplier = GetWorldDifficultyMultiplier();
float playerCountMultiplier = GetPlayerCountMultiplier(position);
float num = worldDifficultyMultiplier * playerCountMultiplier;
_logger.LogDebug("[GetDamageMultiplier] " + $"worldDifficulty={worldDifficultyMultiplier:F2}, " + $"playerMultiplier={playerCountMultiplier:F2}, " + $"total={num:F2}");
return num;
}
public float GetWorldDifficultyMultiplier()
{
float incomingDamageFactor = GetIncomingDamageFactor();
_logger.LogDebug(string.Format("[{0}] scale={1:F2}", "GetWorldDifficultyMultiplier", incomingDamageFactor));
return incomingDamageFactor;
}
public float GetPlayerCountMultiplier(Vector3 position)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
int nearbyPlayerCount = GetNearbyPlayerCount(position);
float num = 1f + (float)_mathfWrapper.Max(0, nearbyPlayerCount - 1) * 0.04f;
_logger.LogDebug("[GetPlayerCountMultiplier] " + $"players={nearbyPlayerCount}, multiplier={num:F2}");
return num;
}
public int GetNearbyPlayerCount(Vector3 position)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
int playersInRangeXZ = _playerWrapper.GetPlayersInRangeXZ(position, 200f);
_logger.LogDebug(string.Format("[{0}] Found {1} players within {2}m", "GetNearbyPlayerCount", playersInRangeXZ, 200f));
return playersInRangeXZ;
}
public float GetIncomingDamageFactor()
{
try
{
if (!_zoneSystemWrapper.IsInitialized)
{
_logger.LogDebug("[GetIncomingDamageFactor] ZoneSystem not initialized");
return 1f;
}
if (_zoneSystemWrapper.GetGlobalKey("EnemyDamage", out string value))
{
return ParseDamageMultiplier("EnemyDamage", value);
}
if (_zoneSystemWrapper.TryGetGlobalKeyValue("EnemyDamage", out string value2))
{
return ParseDamageMultiplier("EnemyDamage", value2);
}
_logger.LogDebug("[GetIncomingDamageFactor] EnemyDamage not set, using default 1.0x");
return 1f;
}
catch (Exception ex)
{
_logger.LogError("[GetIncomingDamageFactor] Exception: " + ex.Message);
return 1f;
}
}
public float GetEnemyHealthFactor()
{
try
{
if (!_zoneSystemWrapper.IsInitialized)
{
return 1f;
}
if (_zoneSystemWrapper.GetGlobalKey("PlayerDamage", out string value) && float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
float num = ((result > 0f) ? (100f / result) : 1f);
_logger.LogDebug(string.Format("[{0}] {1}={2}% -> enemy HP {3:F2}x", "GetEnemyHealthFactor", "PlayerDamage", value, num));
return num;
}
return 1f;
}
catch (Exception ex)
{
_logger.LogError("[GetEnemyHealthFactor] Exception: " + ex.Message);
return 1f;
}
}
public bool HasGlobalKey(string key)
{
if (_zoneSystemWrapper.IsInitialized)
{
return _zoneSystemWrapper.GetGlobalKey(key);
}
return false;
}
List<string> IDifficultyMultiplierCalculator.GetAllGlobalKeys()
{
return _zoneSystemWrapper.GetGlobalKeys();
}
private float ParseDamageMultiplier(string keyName, string value)
{
if (string.IsNullOrEmpty(value))
{
return 1f;
}
if (float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
float num = result / 100f;
_logger.LogDebug(string.Format("[{0}] {1}={2}% -> {3:F2}x", "ParseDamageMultiplier", keyName, value, num));
if (!(num > 0f))
{
return 1f;
}
return num;
}
_logger.LogWarning("[ParseDamageMultiplier] Failed to parse " + keyName + "='" + value + "', using default");
return 1f;
}
}
public sealed class ThreatCalculationService : IThreatCalculationService
{
private const float MeleeRangeThreshold = 10f;
private readonly ILogger _logger;
private readonly IDamageEstimator _blockEstimator;
private readonly IDamageEstimator _parryEstimator;
private readonly Lazy<ICreatureAttackInspector?> _attackInspector;
private readonly IDifficultyMultiplierCalculator _difficultyCalculator;
private readonly IVector3Wrapper _vector3Wrapper;
private readonly IMathfWrapper _mathfWrapper;
public ThreatCalculationService(ILogger logger, IDamageEstimator blockEstimator, IDamageEstimator parryEstimator, Lazy<ICreatureAttackInspector?> attackInspector, IDifficultyMultiplierCalculator difficultyCalculator, IVector3Wrapper vector3Wrapper, IMathfWrapper mathfWrapper)
{
_logger = logger ?? throw new ArgumentNullException("logger");
_blockEstimator = blockEstimator ?? throw new ArgumentNullException("blockEstimator");
_parryEstimator = parryEstimator ?? throw new ArgumentNullException("parryEstimator");
_attackInspector = attackInspector ?? throw new ArgumentNullException("attackInspector");
_difficultyCalculator = difficultyCalculator ?? throw new ArgumentNullException("difficultyCalculator");
_vector3Wrapper = vector3Wrapper ?? throw new ArgumentNullException("vector3Wrapper");
_mathfWrapper = mathfWrapper ?? throw new ArgumentNullException("mathfWrapper");
}
public ThreatAssessment? CalculateThreat(Character enemy, Player player, bool detailedMode)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)enemy == (Object)null || (Object)(object)player == (Object)null)
{
return null;
}
Humanoid val = (Humanoid)(object)((enemy is Humanoid) ? enemy : null);
if (val == null)
{
_logger.LogDebug("Enemy " + enemy.m_name + " is not Humanoid");
return null;
}
float distance = _vector3Wrapper.Distance(((Component)enemy).transform.position, ((Component)player).transform.position);
float baseDamage;
float maxMeleeDamage;
float maxRangedDamage;
bool usedRangedAttack;
if (detailedMode)
{
(baseDamage, maxMeleeDamage, maxRangedDamage, usedRangedAttack) = CalculateDetailedThreat(val, distance);
}
else
{
float num = CalculateSimpleThreat(val);
usedRangedAttack = false;
maxRangedDamage = 0f;
maxMeleeDamage = 0f;
baseDamage = num;
}
float rawDamage = ApplyDifficultyMultipliers(enemy, baseDamage);
DamageInfo damageInfo = CalculateDamageInfo(player, rawDamage);
float num2 = CalculateDamageRatio(player, damageInfo.EffectiveDamageWithBlock);
ThreatLevel threatLevel = DetermineThreatLevel(CalculateDamageRatio(player, damageInfo.EffectiveDamageWithBlock), CalculateDamageRatio(player, damageInfo.EffectiveDamageWithParry));
LogThreatCalculation(enemy, distance, baseDamage, rawDamage, damageInfo, num2, threatLevel);
return new ThreatAssessment(threatLevel, damageInfo, num2, maxMeleeDamage, maxRangedDamage, usedRangedAttack);
}
public ThreatLevel DetermineThreatLevel(float blockRatio, float parryRatio)
{
if (parryRatio >= 1f)
{
return ThreatLevel.Danger;
}
if (blockRatio >= 1f && parryRatio < 1f)
{
return ThreatLevel.BlockLethal;
}
if (blockRatio >= 0.3f)
{
return ThreatLevel.Caution;
}
return ThreatLevel.Safe;
}
private float CalculateSimpleThreat(Humanoid humanoid)
{
if (_attackInspector.Value == null)
{
return 0f;
}
float maxAttackForCharacter = _attackInspector.Value.GetMaxAttackForCharacter((Character)(object)humanoid);
_logger.LogDebug(string.Format("[{0}] {1}: maxAttack={2:F1}", "CalculateSimpleThreat", ((Character)humanoid).m_name, maxAttackForCharacter));
return maxAttackForCharacter;
}
private (float baseDamage, float maxMelee, float maxRanged, bool usedRanged) CalculateDetailedThreat(Humanoid humanoid, float distance)
{
(float maxMelee, float maxRanged) weaponDamages = GetWeaponDamages(humanoid);
float item = weaponDamages.maxMelee;
float item2 = weaponDamages.maxRanged;
(float damage, bool isRanged) currentAttackInfo = GetCurrentAttackInfo(humanoid);
float item3 = currentAttackInfo.damage;
bool item4 = currentAttackInfo.isRanged;
bool flag = DetermineAttackType(distance, item, item2, item4);
float num = SelectBaseDamage(item, item2, flag);
_logger.LogDebug("[CalculateDetailedThreat] " + ((Character)humanoid).m_name + ": " + $"melee={item:F1}, ranged={item2:F1}, " + $"currentAttack={item3:F1}, useRanged={flag}, " + $"dist={distance:F1}, baseDamage={num:F1}");
return (num, item, item2, flag);
}
private (float maxMelee, float maxRanged) GetWeaponDamages(Humanoid humanoid)
{
if ((Object)(object)humanoid == (Object)null)
{
return (0f, 0f);
}
ItemData item = HumanoidMethodRefs.GetRightItem?.Invoke(humanoid);
ItemData item2 = HumanoidMethodRefs.GetLeftItem?.Invoke(humanoid);
float itemDamage = GetItemDamage(item);
float itemDamage2 = GetItemDamage(item2);
float item3 = _mathfWrapper.Max(itemDamage, itemDamage2);
float item4 = 0f;
return (item3, item4);
}
private (float damage, bool isRanged) GetCurrentAttackInfo(Humanoid humanoid)
{
if ((Object)(object)humanoid == (Object)null)
{
return (0f, false);
}
FieldRef<Humanoid, Attack>? currentAttackRef = HumanoidFieldRefs.CurrentAttackRef;
Attack val = ((currentAttackRef != null) ? currentAttackRef.Invoke(humanoid) : null);
if (val == null)
{
return (0f, false);
}
FieldRef<Attack, ItemData>? weaponRef = AttackFieldRefs.WeaponRef;
ItemData val2 = ((weaponRef != null) ? weaponRef.Invoke(val) : null);
float num = ((val2 != null) ? GetItemDamage(val2) : 0f);
FieldRef<Attack, float>? damageMultiplierRef = AttackFieldRefs.DamageMultiplierRef;
float num2 = ((damageMultiplierRef != null) ? damageMultiplierRef.Invoke(val) : 1f);
if (num2 > 0f)
{
num *= num2;
}
FieldRef<Attack, AttackType>? attackTypeRef = AttackFieldRefs.AttackTypeRef;
int num3 = ((attackTypeRef != null) ? ((int)attackTypeRef.Invoke(val)) : 0);
FieldRef<Attack, GameObject>? projectilePrefabRef = AttackFieldRefs.ProjectilePrefabRef;
GameObject val3 = ((projectilePrefabRef != null) ? projectilePrefabRef.Invoke(val) : null);
bool item = num3 == 2 || (Object)(object)val3 != (Object)null;
return (num, item);
}
private float GetItemDamage(ItemData? item)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
if (item == null)
{
return 0f;
}
DamageTypes damages = item.m_shared.m_damages;
return damages.m_damage + damages.m_blunt + damages.m_slash + damages.m_pierce + damages.m_chop + damages.m_pickaxe + damages.m_fire + damages.m_frost + damages.m_lightning + damages.m_poison + damages.m_spirit;
}
private bool DetermineAttackType(float distance, float maxMelee, float maxRanged, bool currentIsRanged)
{
if (distance <= 10f && maxMelee > 0f)
{
return false;
}
if (maxRanged > 0f)
{
return true;
}
return currentIsRanged;
}
private float SelectBaseDamage(float maxMelee, float maxRanged, bool useRanged)
{
if (useRanged && maxRanged > 0f)
{
return maxRanged;
}
if (!useRanged && maxMelee > 0f)
{
return maxMelee;
}
return _mathfWrapper.Max(maxMelee, maxRanged);
}
private float ApplyDifficultyMultipliers(Character enemy, float baseDamage)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((Component)enemy).transform.position;
float damageMultiplier = _difficultyCalculator.GetDamageMultiplier(position);
return baseDamage * damageMultiplier;
}
private DamageInfo CalculateDamageInfo(Player player, float rawDamage)
{
float effectiveWithBlock = _blockEstimator.EstimateEffectiveDamage(player, rawDamage);
float effectiveWithParry = _parryEstimator.EstimateEffectiveDamage(player, rawDamage);
return new DamageInfo(rawDamage, effectiveWithBlock, effectiveWithParry);
}
private float CalculateDamageRatio(Player player, float effectiveDamage)
{
float health = ((Character)player).GetHealth();
if (!(health > 0f))
{
return 0f;
}
return effectiveDamage / health;
}
private void LogThreatCalculation(Character enemy, float distance, float baseDamage, float rawDamage, DamageInfo damageInfo, float ratio, ThreatLevel threatLevel)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = ((Component)enemy).transform.position;
float worldDifficultyMultiplier = _difficultyCalculator.GetWorldDifficultyMultiplier();
int nearbyPlayerCount = _difficultyCalculator.GetNearbyPlayerCount(position);
float playerCountMultiplier = _difficultyCalculator.GetPlayerCountMultiplier(position);
float damageMultiplier = _difficultyCalculator.GetDamageMultiplier(position);
_logger.LogDebug($"Threat: {enemy.m_name} lvl{enemy.GetLevel()} dist={distance:F1}m, " + $"base={baseDamage:F1}, worldDiff={worldDifficultyMultiplier:F2}x, " + $"players={nearbyPlayerCount} ({playerCountMultiplier:F2}x), totalMult={damageMultiplier:F2}x, " + $"raw={rawDamage:F1}, effBlock={damageInfo.EffectiveDamageWithBlock:F1}, " + $"effParry={damageInfo.EffectiveDamageWithParry:F1}, ratio={ratio:F2}, " + $"threat={threatLevel}");
}
}
}
namespace Valheim.Foresight.Services.Combat.Wrappers
{
public sealed class MathfWrapper : IMathfWrapper
{
public int Max(int a, int b)
{
return Mathf.Max(a, b);
}
public float Max(float a, float b)
{
return Mathf.Max(a, b);
}
}
public sealed class PlayerWrapper : IPlayerWrapper
{
public int GetPlayersInRangeXZ(Vector3 position, float radius)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return Player.GetPlayersInRangeXZ(position, radius);
}
}
public sealed class Vector3Wrapper : IVector3Wrapper
{
public float Distance(Vector3 a, Vector3 b)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return Vector3.Distance(a, b);
}
}
public sealed class ZNetSceneWrapper : IZNetSceneWrapper
{
private readonly ZNetScene _zNetScene;
public ZNetSceneWrapper(ZNetScene zNetScene)
{
_zNetScene = zNetScene ?? throw new ArgumentNullException("zNetScene");
}
public GameObject? GetPrefab(string name)
{
return _zNetScene.GetPrefab(name);
}
}
public sealed class ZoneSystemWrapper : IZoneSystemWrapper
{
public bool IsInitialized => (Object)(object)ZoneSystem.instance != (Object)null;
public bool GetGlobalKey(string key, out string value)
{
value = string.Empty;
if ((Object)(object)ZoneSystem.instance == (Object)null)
{
return false;
}
return ZoneSystem.instance.GetGlobalKey(key, ref value);
}
public bool GetGlobalKey(string key)
{
if ((Object)(object)ZoneSystem.instance == (Object)null)
{
return false;
}
return ZoneSystem.instance.GetGlobalKey(key);
}
public bool TryGetGlobalKeyValue(string key, out string value)
{
value = string.Empty;
if ((Object)(object)ZoneSystem.instance == (Object)null || ZoneSystem.instance.m_globalKeysValues == null)
{
return false;
}
return ZoneSystem.instance.m_globalKeysValues.TryGetValue(key, out value);
}
public List<string> GetGlobalKeys()
{
ZoneSystem instance = ZoneSystem.instance;
return ((instance != null) ? instance.GetGlobalKeys() : null) ?? new List<string>();
}
}
}
namespace Valheim.Foresight.Services.Combat.Interfaces
{
public interface ICreatureAttackInspector
{
float GetMaxAttackByPrefabName(string prefabName);
float GetMaxAttackForCharacter(Character character);
}
public interface IDifficultyMultiplierCalculator
{
float GetDamageMultiplier(Vector3 position);
float GetWorldDifficultyMultiplier();
float GetPlayerCountMultiplier(Vector3 position);
int GetNearbyPlayerCount(Vector3 position);
float GetIncomingDamageFactor();
float GetEnemyHealthFactor();
List<string> GetAllGlobalKeys();
}
public interface IMathfWrapper
{
int Max(int a, int b);
float Max(float a, float b);
}
public interface IPlayerWrapper
{
int GetPlayersInRangeXZ(Vector3 position, float radius);
}
public interface IThreatCalculationService
{
ThreatAssessment? CalculateThreat(Character enemy, Player player, bool detailedMode);
ThreatLevel DetermineThreatLevel(float blockRatio, float parryRatio);
}
public interface IVector3Wrapper
{
float Distance(Vector3 a, Vector3 b);
}
public interface IZNetSceneWrapper
{
GameObject? GetPrefab(string name);
}
public interface IZoneSystemWrapper
{
bool IsInitialized { get; }
bool GetGlobalKey(string key, out string value);
bool GetGlobalKey(string key);
bool TryGetGlobalKeyValue(string key, out string value);
List<string> GetGlobalKeys();
}
}
namespace Valheim.Foresight.Patches
{
public static class EnemyHudPatch
{
private static readonly Color SafeColor = Color.white;
private static readonly Color CautionColor = new Color(1f, 0.75f, 0.25f);
private static readonly Color BlockLethalColor = new Color(1f, 0.5f, 0.1f);
private static readonly Color DangerColor = new Color(1f, 0.2f, 0.2f);
internal static void LateUpdatePostfix(EnemyHud __instance)
{
if ((Object)(object)Player.m_localPlayer == (Object)null)
{
return;
}
FieldRef<EnemyHud, Dictionary<Character, HudData>>? hudsRef = EnemyHudFieldRefs.HudsRef;
Dictionary<Character, HudData> dictionary = ((hudsRef != null) ? hudsRef.Invoke(__instance) : null);
if (dictionary == null || dictionary.Count == 0)
{
return;
}
foreach (KeyValuePair<Character, HudData> item in dictionary)
{
Character key = item.Key;
HudData value = item.Value;
if (IsValidHud(key, value) && ValheimForesightPlugin.TryGetThreatAssessment(key, out ThreatAssessment assessment) && assessment != null)
{
ApplyThreatVisualization(value, assessment);
}
}
}
private static bool IsValidHud(Character? character, HudData? hud)
{
if ((Object)(object)character != (Object)null && hud != null)
{
return (Object)(object)hud.m_name != (Object)null;
}
return false;
}
private static void ApplyThreatVisualization(HudData hud, ThreatAssessment assessment)
{
ColorizeByThreatLevel(hud, assessment.Level);
if (ValheimForesightPlugin.InstanceDebugHudEnabled)
{
AppendDebugInfo(hud, assessment);
}
}
private static void ColorizeByThreatLevel(HudData hud, ThreatLevel level)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)hud?.m_name == (Object)null))
{
TextMeshProUGUI name = hud.m_name;
((Graphic)name).color = (Color)(level switch
{
ThreatLevel.Safe => SafeColor,
ThreatLevel.Caution => CautionColor,
ThreatLevel.BlockLethal => BlockLethalColor,
ThreatLevel.Danger => DangerColor,
_ => SafeColor,
});
}
}
private static void AppendDebugInfo(HudData hud, ThreatAssessment assessment)
{
string text = (assessment.UsedRangedAttack ? "R" : "M");
string threatLevelCode = GetThreatLevelCode(assessment.Level);
string text2 = " [" + threatLevelCode + "-" + text + " " + $"r={assessment.DamageToHealthRatio:F2} " + $"raw={assessment.DamageInfo.RawDamage:F1} " + $"eff={assessment.DamageInfo.EffectiveDamageWithBlock:F1}]";
TextMeshProUGUI name = hud.m_name;
((TMP_Text)name).text = ((TMP_Text)name).text + text2;
}
private static string GetThreatLevelCode(ThreatLevel level)
{
return level switch
{
ThreatLevel.Safe => "SAFE",
ThreatLevel.Caution => "CAUT",
ThreatLevel.BlockLethal => "BLCK",
ThreatLevel.Danger => "DNG",
_ => "UNK",
};
}
}
}
namespace Valheim.Foresight.Models
{
public readonly struct DamageInfo
{
public float RawDamage { get; }
public float EffectiveDamageWithBlock { get; }
public float EffectiveDamageWithParry { get; }
public DamageInfo(float rawDamage, float effectiveWithBlock, float effectiveWithParry)
{
RawDamage = rawDamage;
EffectiveDamageWithBlock = effectiveWithBlock;
EffectiveDamageWithParry = effectiveWithParry;
}
}
public readonly struct PlayerDefenseStats
{
public float Health { get; }
public float Armor { get; }
public float BlockingSkillLevel { get; }
public ItemData? Shield { get; }
public PlayerDefenseStats(float health, float armor, float blockingSkillLevel, ItemData? shield)
{
Health = health;
Armor = armor;
BlockingSkillLevel = blockingSkillLevel;
Shield = shield;
}
public static PlayerDefenseStats FromPlayer(Player player)
{
ItemData shield = PlayerMethodRefs.GetCurrentBlocker?.Invoke(player);
return new PlayerDefenseStats(((Character)player).GetHealth(), ((Character)player).GetBodyArmor(), ((Character)player).GetSkillLevel((SkillType)6), shield);
}
}
public sealed class ThreatAssessment
{
public ThreatLevel Level { get; }
public DamageInfo DamageInfo { get; }
public float DamageToHealthRatio { get; }
public float MaxMeleeDamage { get; }
public float MaxRangedDamage { get; }
public bool UsedRangedAttack { get; }
public ThreatAssessment(ThreatLevel level, DamageInfo damageInfo, float damageToHealthRatio, float maxMeleeDamage, float maxRangedDamage, bool usedRangedAttack)
{
Level = level;
DamageInfo = damageInfo;
DamageToHealthRatio = damageToHealthRatio;
MaxMeleeDamage = maxMeleeDamage;
MaxRangedDamage = maxRangedDamage;
UsedRangedAttack = usedRangedAttack;
}
}
public enum ThreatLevel
{
Safe,
Caution,
BlockLethal,
Danger
}
}
namespace Valheim.Foresight.HarmonyRefs
{
public static class AttackFieldRefs
{
public static readonly FieldRef<Attack, ItemData>? WeaponRef;
public static readonly FieldRef<Attack, AttackType>? AttackTypeRef;
public static readonly FieldRef<Attack, GameObject>? ProjectilePrefabRef;
public static readonly FieldRef<Attack, float>? DamageMultiplierRef;
static AttackFieldRefs()
{
try
{
WeaponRef = AccessTools.FieldRefAccess<Attack, ItemData>("m_weapon");
}
catch (Exception arg)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Attack.{0}: {1}", "m_weapon", arg));
WeaponRef = null;
}
try
{
AttackTypeRef = AccessTools.FieldRefAccess<Attack, AttackType>("m_attackType");
}
catch (Exception arg2)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Attack.{0}: {1}", "m_attackType", arg2));
AttackTypeRef = null;
}
try
{
ProjectilePrefabRef = AccessTools.FieldRefAccess<Attack, GameObject>("m_attackProjectile");
}
catch (Exception arg3)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Attack.{0}: {1}", "m_attackProjectile", arg3));
ProjectilePrefabRef = null;
}
try
{
DamageMultiplierRef = AccessTools.FieldRefAccess<Attack, float>("m_damageMultiplier");
}
catch (Exception arg4)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Attack.{0}: {1}", "m_damageMultiplier", arg4));
DamageMultiplierRef = null;
}
}
}
public static class EnemyHudFieldRefs
{
public static readonly FieldRef<EnemyHud, Dictionary<Character, HudData>>? HudsRef;
static EnemyHudFieldRefs()
{
try
{
HudsRef = AccessTools.FieldRefAccess<EnemyHud, Dictionary<Character, HudData>>("m_huds");
}
catch (Exception arg)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for EnemyHud.{0}: {1}", "m_huds", arg));
HudsRef = null;
}
}
}
public static class HumanoidFieldRefs
{
public static readonly FieldRef<Humanoid, Attack>? CurrentAttackRef;
public static readonly FieldRef<Humanoid, ItemData>? RightItemRef;
public static readonly FieldRef<Humanoid, ItemData>? LeftItemRef;
static HumanoidFieldRefs()
{
try
{
CurrentAttackRef = AccessTools.FieldRefAccess<Humanoid, Attack>("m_currentAttack");
}
catch (Exception arg)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Humanoid.{0}: {1}", "m_currentAttack", arg));
CurrentAttackRef = null;
}
try
{
RightItemRef = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_rightItem");
}
catch (Exception arg2)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Humanoid.{0}: {1}", "m_rightItem", arg2));
RightItemRef = null;
}
try
{
LeftItemRef = AccessTools.FieldRefAccess<Humanoid, ItemData>("m_leftItem");
}
catch (Exception arg3)
{
ValheimForesightPlugin.Log?.LogError(string.Format("Failed to create FieldRef for Humanoid.{0}: {1}", "m_leftItem", arg3));
RightItemRef = null;
}
}
}
public static class HumanoidMethodRefs
{
public static readonly Func<Humanoid, ItemData?>? GetRightItem;
public static readonly Func<Humanoid, ItemData?>? GetLeftItem;
static HumanoidMethodRefs()
{
try
{
MethodInfo methodInfo = AccessTools.Method(typeof(Humanoid), "GetRightItem", (Type[])null, (Type[])null);
if (methodInfo != null)
{
GetRightItem = (Func<Humanoid, ItemData>)Delegate.CreateDelegate(typeof(Func<Humanoid, ItemData>), methodInfo);
}
}
catch (Exception arg)
{
ValheimForesightPlugin.Log?.LogError($"Failed to bind Humanoid.GetRightItem: {arg}");
GetRightItem = null;
}
try
{
MethodInfo methodInfo2 = AccessTools.Method(typeof(Humanoid), "GetLeftItem", (Type[])null, (Type[])null);
if (methodInfo2 != null)
{
GetLeftItem = (Func<Humanoid, ItemData>)Delegate.CreateDelegate(typeof(Func<Humanoid, ItemData>), methodInfo2);
}
}
catch (Exception arg2)
{
ValheimForesightPlugin.Log?.LogError($"Failed to bind Humanoid.GetLeftItem: {arg2}");
GetLeftItem = null;
}
}
}
public class PlayerMethodRefs
{
public static readonly Func<Player, ItemData?>? GetCurrentBlocker;
static PlayerMethodRefs()
{
try
{
MethodInfo methodInfo = AccessTools.Method(typeof(Player), "GetCurrentBlocker", (Type[])null, (Type[])null);
if (methodInfo != null)
{
GetCurrentBlocker = (Func<Player, ItemData>)Delegate.CreateDelegate(typeof(Func<Player, ItemData>), methodInfo);
}
}
catch (Exception arg)
{
ValheimForesightPlugin.Log?.LogError($"Failed to bind Player.GetCurrentBlocker: {arg}");
GetCurrentBlocker = null;
}
}
}
}
namespace Valheim.Foresight.Core
{
public sealed class ForesightLogger : ILogger
{
private readonly ManualLogSource _logSource;
public bool IsLogsEnabled { get; set; }
public bool IsDebugLogsEnabled { get; set; }
public ForesightLogger(ManualLogSource logSource)
{
_logSource = logSource ?? throw new ArgumentNullException("logSource");
}
public void LogFatal(object data)
{
if (IsLogsEnabled)
{
_logSource.LogFatal(data);
}
}
public void LogError(object data)
{
if (IsLogsEnabled)
{
_logSource.LogError(data);
}
}
public void LogWarning(object data)
{
if (IsLogsEnabled)
{
_logSource.LogWarning(data);
}
}
public void LogMessage(object data)
{
if (IsLogsEnabled)
{
_logSource.LogMessage(data);
}
}
public void LogInfo(object data)
{
if (IsLogsEnabled)
{
_logSource.LogInfo(data);
}
}
public void LogDebug(object data)
{
if (IsLogsEnabled && IsDebugLogsEnabled)
{
_logSource.LogDebug(data);
}
}
}
public interface ILogger
{
bool IsLogsEnabled { get; set; }
bool IsDebugLogsEnabled { get; set; }
void LogFatal(object data);
void LogError(object data);
void LogWarning(object data);
void LogMessage(object data);
void LogInfo(object data);
void LogDebug(object data);
}
}
namespace Valheim.Foresight.Configuration
{
public sealed class ForesightConfiguration
{
private readonly ConfigFile _configFile;
public ConfigEntry<bool> IsLogsEnabled { get; }
public ConfigEntry<bool> DebugHudEnabled { get; }
public event EventHandler? SettingsChanged;
public ForesightConfiguration(ConfigFile configFile)
{
_configFile = configFile ?? throw new ArgumentNullException("configFile");
IsLogsEnabled = _configFile.Bind<bool>("Debug", "IsLogsEnabled", true, "Enable verbose logging for ValheimForesight (for debugging).");
DebugHudEnabled = _configFile.Bind<bool>("HUD", "DebugHudEnabled", false, "Show debug threat info near enemy name.");
BindConfigChangeHandlers();
}
private void BindConfigChangeHandlers()
{
IsLogsEnabled.SettingChanged += OnSettingChanged;
DebugHudEnabled.SettingChanged += OnSettingChanged;
}
private void OnSettingChanged(object? sender, EventArgs e)
{
this.SettingsChanged?.Invoke(this, EventArgs.Empty);
}
}
}