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Decompiled source of Aurality v1.1.0
Aurality.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Aurality")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Aurality")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8a9aff6e-2dac-460b-9ace-a00f3abda91e")] [assembly: AssemblyFileVersion("1.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] namespace Aurality; [BepInPlugin("bruce.comfy.valheim.aurality", "Aurality", "1.1.0")] public sealed class Aurality : BaseUnityPlugin { public const string PluginGuid = "bruce.comfy.valheim.aurality"; public const string PluginName = "Aurality"; public const string PluginVersion = "1.1.0"; private Harmony _harmony; private void Awake() { PluginConfig.BindConfig(((BaseUnityPlugin)this).Config); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "bruce.comfy.valheim.aurality"); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } public static class ZSFXUtils { public static bool IsBuzzingSfx(ZSFX sfx) { if (((Object)sfx).name == "sfx_deathsquito_attack(Clone)") { return true; } if (sfx.m_audioClips == null || sfx.m_audioClips.Length == 0) { return false; } AudioClip[] audioClips = sfx.m_audioClips; foreach (AudioClip val in audioClips) { if (Object.op_Implicit((Object)(object)val) && ((Object)val).name == "Insect_Wasp_WingsLoop3") { return true; } } return false; } } [HarmonyPatch(typeof(ZSFX))] internal static class ZSFXPatch { [HarmonyPostfix] [HarmonyPatch("Awake")] private static void ZSFXAwakePostix(ZSFX __instance) { if (PluginConfig.IsModEnabled.Value && PluginConfig.IsBuzzingDisabled.Value && ZSFXUtils.IsBuzzingSfx(__instance)) { __instance.m_audioSource.mute = true; } } } public static class PluginConfig { public static ConfigEntry<bool> IsModEnabled { get; private set; } public static ConfigEntry<bool> IsBuzzingDisabled { get; private set; } public static void BindConfig(ConfigFile config) { IsModEnabled = config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod."); IsBuzzingDisabled = config.Bind<bool>("audioDisables", "buzzingDisabled", true, "Removes SFX from deathsquitoes for those sensitive to buzzing."); } }