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ComfyMods-ColorfulLights-1.0.0 icon

ColorfulLights

Color any torch, firepit, stone hearth and bonfire using RGB and HTML color codes. Shoot matching fireworks from colored bonfires.

Date uploaded 3 years ago
Version 1.0.0
Download link ComfyMods-ColorfulLights-1.0.0.zip
Downloads 1247
Dependency string ComfyMods-ColorfulLights-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Recommended to use with

ColorfulLights

  • You can color any torch, firepit, stone hearth and bonfire using RGB and HTML color codes!
  • Fireworks launched from bonfires will also be colored AND visible to others with the mod.
  • Those without the mod will still see yellow torches, green guck torches and standard yellow fireworks.

Instructions

  1. Unzip ColorfulLights.dll to your /Valheim/BepInEx/plugins/ folder.
  2. In-game, press F1 to bring up the ConfigurationManager and navigate to the ColorfulLights section.
    • Change the target color using the RGB sliders or using an HTML color code.
  3. Hover or any torch or fireplace and a prompt to change its color will appear.
  4. Hit LeftShift + E to change the color.

Looking for a chill server? Join us on Comfy Valheim Discord Github: https://github.com/redseiko/ComfyMods

CHANGELOG

Changelog

1.11.0

  • Fixed for the v0.217.38 patch.
  • Moved changelog into CHANGELOG.md.

1.10.0

  • Fixed for v0.217.14 patch.
  • Removed colored fireworks feature as it broke with new vanilla fireworks items.
  • Modified the keyboard shortcut logic to prevent further keypress if a the action was performed.

1.9.0

  • Fixed for v0.216.8 PTB patch.
  • Modified Player.TakeInput() transpiler patch to happen after Player.UpdateHover().
  • Minor code clean-up.

1.8.0

  • Converted color config option to use ExtendedColorConfigEntry and ColorPalette.
  • Added PieceLastColoredByHost ZDO string field filled by player's NetworkuserId when modifying light color.
  • Modified the Player.TakeInput() patch to also check that taking input is allowed.

1.7.1

  • Fixed yet another small bug with the Player.TakeInput() transpiler not matching the same pattern as other mods.

1.7.0

  • Fixed a bug with the Player.TakeInput() transpiler blocking other inputs with the same keybind.
  • Rewrote the entire fireplace-coloring system to use a new MonoBehaviour FireplaceColor.
  • Fixed colorizing fireworks... it never worked properly before and now it does.
  • Moved patch-related code into their own classes.

1.6.0

  • Move action check from Fireplace.Interact() prefix to Player.TakeInput() transpiler delegate.
    • Can now configure the hot-key to change the color.
  • Convert spawn colored fireworks code from Fireplace.UseItem() prefix to a transpiler.

1.5.0

  • Added an option to change the font-size for the text prompt on hover.

1.4.0

  • Updated for Hearth & Home.
  • Renamed LastColoredByPlayerId ZDO key to LightLastColoredBy.

1.3.0

  • Fixed colors not applying to the Light component in the Point light GameObject.
  • Now writes the PlayerId to a new ZDO field: LastColoredByPlayerId.

1.2.0

  • Fixed a memory leak when caching lights/fires. Now starts a coroutine to clean-up the cache.

1.1.0

  • Adding configuration setting to hide the 'change color' prompt over a torch or fireplace.
  • Now saves the target color's alpha value to the ZDO and reads/uses this alpha value if present in the ZDO.

1.0.0

  • Initial release.