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ColorfulLights
Color any torch, firepit, stone hearth and bonfire using RGB and HTML color codes.
Date uploaded | 2 years ago |
Version | 1.6.0 |
Download link | ComfyMods-ColorfulLights-1.6.0.zip |
Downloads | 3585 |
Dependency string | ComfyMods-ColorfulLights-1.6.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
ColorfulLights
- You can color any torch, firepit, stone hearth and bonfire using RGB and HTML color codes!
- Fireworks launched from bonfires will also be colored AND visible to others with the mod.
- Those without the mod will still see yellow torches, green guck torches and standard yellow fireworks.
Installation
Manual
- Un-zip
ColorfulLights.dll
to your/Valheim/BepInEx/plugins/
folder.
Thunderstore (manual install)
- Uninstall any older versions of
ColorfulLights
. - Go to Settings > Import local mod > Select
ColorfulLights_v1.6.0.zip
. - Click "OK/Import local mod" on the pop-up for information.
Instructions
- In-game, press F1 to bring up the ConfigurationManager and navigate to the ColorfulLights section.
- Change the target color using the RGB sliders or using an HTML color code.
- Hover or any torch or fireplace and a prompt to change its color will appear.
- This prompt can be hidden by disabling the
showChangeColorHoverText
setting. - Prompt font-size can be configured with the
colorPromptFontSize
setting.
- This prompt can be hidden by disabling the
- Hit the hot-key
LeftShift + E
(configurable) to change the color.
Changelog
1.6.0
- Move action check from
Fireplace.Interact()
prefix to Player.TakeInput() transpiler delegate.- Can now configure the hot-key to change the color.
- Convert spawn colored fireworks code from
Fireplace.UseItem()
prefix to a transpiler.
1.5.0
- Added an option to change the font-size for the text prompt on hover.
1.4.0
- Updated for Hearth & Home.
- Renamed
LastColoredByPlayerId
ZDO key toLightLastColoredBy
.
1.3.0
- Fixed colors not applying to the Light component in the
Point light
GameObject. - Now writes the PlayerId to a new ZDO field:
LastColoredByPlayerId
.
1.2.0
- Fixed a memory leak when caching lights/fires. Now starts a coroutine to clean-up the cache.
1.1.0
- Adding configuration setting to hide the 'change color' prompt over a torch or fireplace.
- Now saves the target color's alpha value to the ZDO and reads/uses this alpha value if present in the ZDO.
1.0.0
- Initial release.
CHANGELOG
Changelog
1.11.0
- Fixed for the
v0.217.38
patch. - Moved changelog into
CHANGELOG.md
.
1.10.0
- Fixed for
v0.217.14
patch. - Removed colored fireworks feature as it broke with new vanilla fireworks items.
- Modified the keyboard shortcut logic to prevent further keypress if a the action was performed.
1.9.0
- Fixed for
v0.216.8
PTB patch. - Modified
Player.TakeInput()
transpiler patch to happen afterPlayer.UpdateHover()
. - Minor code clean-up.
1.8.0
- Converted color config option to use
ExtendedColorConfigEntry
andColorPalette
. - Added
PieceLastColoredByHost
ZDO string field filled by player'sNetworkuserId
when modifying light color. - Modified the
Player.TakeInput()
patch to also check that taking input is allowed.
1.7.1
- Fixed yet another small bug with the
Player.TakeInput()
transpiler not matching the same pattern as other mods.
1.7.0
- Fixed a bug with the
Player.TakeInput()
transpiler blocking other inputs with the same keybind. - Rewrote the entire fireplace-coloring system to use a new MonoBehaviour
FireplaceColor
. - Fixed colorizing fireworks... it never worked properly before and now it does.
- Moved patch-related code into their own classes.
1.6.0
- Move action check from
Fireplace.Interact()
prefix to Player.TakeInput() transpiler delegate.- Can now configure the hot-key to change the color.
- Convert spawn colored fireworks code from
Fireplace.UseItem()
prefix to a transpiler.
1.5.0
- Added an option to change the font-size for the text prompt on hover.
1.4.0
- Updated for Hearth & Home.
- Renamed
LastColoredByPlayerId
ZDO key toLightLastColoredBy
.
1.3.0
- Fixed colors not applying to the Light component in the
Point light
GameObject. - Now writes the PlayerId to a new ZDO field:
LastColoredByPlayerId
.
1.2.0
- Fixed a memory leak when caching lights/fires. Now starts a coroutine to clean-up the cache.
1.1.0
- Adding configuration setting to hide the 'change color' prompt over a torch or fireplace.
- Now saves the target color's alpha value to the ZDO and reads/uses this alpha value if present in the ZDO.
1.0.0
- Initial release.