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ColorfulWards
Color the glow effect of any ward using RGB and HTML color codes.
Date uploaded | a year ago |
Version | 1.6.0 |
Download link | ComfyMods-ColorfulWards-1.6.0.zip |
Downloads | 2719 |
Dependency string | ComfyMods-ColorfulWards-1.6.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105README
ColorfulWards
- You can color the glow effect of any ward using RGB and HTML color codes!
- Those without the mod installed will still see the default yellow glow.
Instructions
Changing ward glow effect color
- In-game, press F1 to bring up the ConfigurationManager and navigate to the ColorfulWards section.
- Change the target color using the RGB sliders or using an HTML color code.
- Hover over any ward that you are the owner of and a prompt to change its color will appear.
- This prompt can be hidden by disabling the
showChangeColorHoverText
setting.
- This prompt can be hidden by disabling the
- Hit
LeftShift + E
(configurable) to change the color of the ward glow effect.
Ward vertical radius
- Wards will now only extend/cover its default radius (30m) on the vertical/Y axis.
- Can be toggled on/off in configuration options.
- In the vanilla game, the range is infinite on the Y axis and the default radius on the XZ axis.
Notes
- See source at: GitHub.
- Looking for a chill Valheim server? Comfy Valheim Discord
- Check out our community driven listing site at: valheimlist.org
Changelog
1.6.0
- Fixed for the
v0.217.14
patch. - Extracted all patch logic into separate classes.
- Created new
PrivateAreaColor
component to encapsulate and simplify ward coloring logic. - Rewrote the
PrivateArea.IsInside()
from a prefix-patch to transpiler. TargetWardColor
now uses newExtendedColorConfigEntry
used in other colorful mods.- Modified the keyboard shortcut logic to prevent further keypress if a the action was performed.
1.5.0
- Updated for the
v0.216.9
patch. - Modified
Player.TakeInput()
transpiler to happen afterPlayer.UpdateHover()
and no longer block other inputs. - Modified
ChangeWardColor
to no longer be a coroutine.
1.4.1
- Fixed a bug with the
Player.TakeInput()
transpiler blocking other inputs with the same keybind.
1.4.0
- Moved change color code from
PrivateArea.Interact()
prefix toPlayer.TakeInput()
transpiler with coroutine.- Can now configure the hot-key to change ward color.
- Removed configuration option for
colorPromptFontSize
(UI overhaul coming later). - Extracted configuration options into new
PluginConfig
class. - Added
manifest.json
,icon.png
and updated thisREADME.md
. - Modified the project file to automatically create a versioned Thunderstore package.
1.3.0
- Updated for Hearth & Home.
- Added
WardLastColoredBy
ZDO tag that is set to the last Player that modifies the Ward color. - Added an option to change the font-size for the text prompt on hover.
1.2.0
- Fixed a memory-leak when caching PrivateArea/Wards.
1.1.0
- Adding configuration setting to hide the 'change color' prompt over a ward.
- Now saves the target color's alpha value to the ZDO and reads/uses this alpha value if present in the ZDO.
- However, there isn't any apparent effect/use for color alpha for ward lights and particle systems.'
1.0.0
- Initial release.