
Enhuddlement
EnemyHud enhancement and customization.
CHANGELOG
Changelog
1.4.0
- Updated for the
v0.220.5
patch. - Bumped up
<LangVersion>
to C# 12. - Code clean-up and refactoring.
- Added new config-options under
[EnemyHud.HealthText]
:showMaxHealth
-- show max health value.showInfiniteHealth
-- show infinite symbol when current health exceeds threshold.infiniteHealthThreshold
-- threshold to show the infinite symbol for current health.
1.3.2
- Fixed
EnemyHud
not positioned correctly when using Render-scale values not at 100%.
1.3.1
- Actually include the
CHANGELOG.md
in the Thunderstore archive.
1.3.0
- Updated for the
v0.217.38
patch. - Moved changelog into
CHANGELOG.md
. - Added new config option
enemyLevelUseVanillaStar
defaulting to false. - Changed symbols for config option
enemyLevelStarSymbol
as some previous symbols were no longer available. - Re-added gradient effect for boss names, config option
BossHud.Name.nameTextColor
changed to two separate colors.
1.2.1
- Fixed a bug for EnemyHud names were being word-wrapped.
1.2.0
- Fixed for the
v0.217.24
patch. - Migrated all
UI.Text
components toTextMeshPro
. - Had to remove the cool
VerticalGradient
effect as it's not compatible withTextMeshPro
.
1.1.0
- Updated for the
v0.214.2
patch. - Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100
. - Removed
BossHud.Name.useGradientEffect
config option for now as it is not compatible with TextMeshPro.
1.0.0
- Initial release.