Changelog
1.5.0
- Updated for the
v0.221.12 patch.
- Added new config-option under
[EnemyLevel]:
enemyLevelIsVisible -- show or hide enemy levels.
- Migrated to SDK-style
.csproj.
- Updated mod icon.
1.4.0
- Updated for the
v0.220.5 patch.
- Bumped up
<LangVersion> to C# 12.
- Code clean-up and refactoring.
- Added new config-options under
[EnemyHud.HealthText]:
showMaxHealth -- show max health value.
showInfiniteHealth -- show infinite symbol when current health exceeds threshold.
infiniteHealthThreshold -- threshold to show the infinite symbol for current health.
1.3.2
- Fixed
EnemyHud not positioned correctly when using Render-scale values not at 100%.
1.3.1
- Actually include the
CHANGELOG.md in the Thunderstore archive.
1.3.0
- Updated for the
v0.217.38 patch.
- Moved changelog into
CHANGELOG.md.
- Added new config option
enemyLevelUseVanillaStar defaulting to false.
- Changed symbols for config option
enemyLevelStarSymbol as some previous symbols were no longer available.
- Re-added gradient effect for boss names, config option
BossHud.Name.nameTextColor changed to two separate colors.
1.2.1
- Fixed a bug for EnemyHud names were being word-wrapped.
1.2.0
- Fixed for the
v0.217.24 patch.
- Migrated all
UI.Text components to TextMeshPro.
- Had to remove the cool
VerticalGradient effect as it's not compatible with TextMeshPro.
1.1.0
- Updated for the
v0.214.2 patch.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100.
- Removed
BossHud.Name.useGradientEffect config option for now as it is not compatible with TextMeshPro.
1.0.0
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