EulersRuler
Show building piece health, stability and rotation on your HUD!
CHANGELOG
Changelog
1.9.0
- Updated for the
v0.219.14
patch. - Added new enum
Distance
andPosition
to theplacementGhostPanelEnabledRows
config-option. - When
Distance
is enabled, thePlacementGhostPanel
will show the distance from your local player to the ghost. Position
requiresDistance
and when enabled will show the position of the ghost next to the distance.- Refactor parts of the
PlacementGhostPanel
.
1.8.0
- Updated for the
v0.218.19
patch. - Code clean-up and refactoring.
1.7.0
- Added a new enum
PieceName
to thehoverPiecePanelEnabledRows
andplacementGhostPanelEnabledRows
. - When enabled, property panels will show the target Piece's
GameObject.name
next to the localizedPiece.m_name
.
1.6.0
- Updated for the
v0.217.38
patch - Moved changelog into
CHANGELOG.md
. - Bumped up
<LangVersion>
to C# 10. - Code clean-up and refactoring.
1.5.0
- Migrated to
TextMeshPro
. - Some code refactoring and clean-up (more to be done later).
- Simplified
HoverPiece.HealthBar
patch logic. - Added a splash image to this
README.md
.
1.4.0
- Updated for the
v0.214.2
patch.
1.3.0
- Added
manifest.json
, changed theicon.png
and updated thisREADME.md
. - Modified the project file to automatically create a versioned Thunderstore package.
1.2.0
- Updated for Hearth & Home.
- Increased decimal points for Quaternion values to 2.
1.1.1
- Fixed a
NullReferenceException
when the player deconstructs the current hovered piece.
1.1.0
- Added configuration for properties text font size.
- Added configuration to hide or show the vanilla piece health bar.
- Health bar colorized to match piece health gradient.
- Health and stability current values colorized to match their percent gradient color.
- Update HoverPiece and PlacementGhost code moved to coroutine to only update 4x/second instead of every frame.
1.0.0
- Initial release.