EulersRuler
Show building piece health, stability and rotation on your HUD!
CHANGELOG
Changelog
1.9.0
- Updated for the
v0.219.14patch. - Added new enum
DistanceandPositionto theplacementGhostPanelEnabledRowsconfig-option. - When
Distanceis enabled, thePlacementGhostPanelwill show the distance from your local player to the ghost. PositionrequiresDistanceand when enabled will show the position of the ghost next to the distance.- Refactor parts of the
PlacementGhostPanel.
1.8.0
- Updated for the
v0.218.19patch. - Code clean-up and refactoring.
1.7.0
- Added a new enum
PieceNameto thehoverPiecePanelEnabledRowsandplacementGhostPanelEnabledRows. - When enabled, property panels will show the target Piece's
GameObject.namenext to the localizedPiece.m_name.
1.6.0
- Updated for the
v0.217.38patch - Moved changelog into
CHANGELOG.md. - Bumped up
<LangVersion>to C# 10. - Code clean-up and refactoring.
1.5.0
- Migrated to
TextMeshPro. - Some code refactoring and clean-up (more to be done later).
- Simplified
HoverPiece.HealthBarpatch logic. - Added a splash image to this
README.md.
1.4.0
- Updated for the
v0.214.2patch.
1.3.0
- Added
manifest.json, changed theicon.pngand updated thisREADME.md. - Modified the project file to automatically create a versioned Thunderstore package.
1.2.0
- Updated for Hearth & Home.
- Increased decimal points for Quaternion values to 2.
1.1.1
- Fixed a
NullReferenceExceptionwhen the player deconstructs the current hovered piece.
1.1.0
- Added configuration for properties text font size.
- Added configuration to hide or show the vanilla piece health bar.
- Health bar colorized to match piece health gradient.
- Health and stability current values colorized to match their percent gradient color.
- Update HoverPiece and PlacementGhost code moved to coroutine to only update 4x/second instead of every frame.
1.0.0
- Initial release.