ComfyMods-GetOffMyLawn icon

GetOffMyLawn

Set the health of player-placed items in the game to a configurable health value.

CHANGELOG

Changelog

1.10.0

  • Fixed for the v0.219.14 patch.

1.9.0

  • Updated for the v0.218.15 Ashlands patch.

1.8.1

  • Fixed a bug where damage was not being applied correctly to non-over-healthed Pieces.

1.8.0

  • Fixed for the v0.218.9 PTB patch.
  • Added new config option Behaviour.repairPiecesOnWardActivation (default: true) for use with PrivateAreaPatch.
  • Modified the Player.RemovePiece() transpiler patch to check if the Piece has a Ship or Vagon component.

1.7.0

  • Updated for the v0.217.38 patch.
  • Moved changelog into CHANGELOG.md.
  • Bumped up <LangVersion> to C# 10.
  • Removed custom config drawer as the functionality is now in Configula mod.
  • Modified Piece repair logic to work with vanilla WearNTear visual updates and claim ZDO ownerhsip on repair.
  • Minor code clean-up and refactoring.

1.6.0

  • Updated for v0.216.5 PTB patch.

1.5.0

  • Modified TargetPieceHealth config setting to use FloatConfigEntry with custom text-to-float parsing/validation.
  • Removed the ApplyDamageCount logging since it's no longer needed info.
  • Minor code clean up.

1.4.1

  • Repairs with negative damage should now take effect. Vanilla repair previously overwrote negative repair values.

1.4.0

  • Moved all configuration code into new PluginConfig class.
  • Moved all Harmony-patching code into their own patch classes.
  • Increased the default PieceHealth value to 1E+17.
  • Added manifest.json and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.3.1

  • Destroy carts & boats with the Hammer like regular build pieces.

1.2.1

  • Actually check the enablePieceHealthDamageThreshold config value for the WearNTear.ApplyDamage() patch.

1.2.0

  • Added new optimization/configuration option enablePieceHealthDamageThreshold.
    • Pieces with health that exceed 100K will not execute WearNTear.ApplyDamage() meaning they will not take any piece damage. Subsequently, they will not send a WNTHealthChanged message to the server.
    • This reduces the overall send and receive rates for every player on the server as they will no longer receive the message used only for syncing the visual condition of pieces across clients.

1.0.1

  • Added null-checks for Piece and Piece.ZNetView references in the ward-interaction method.

1.0.0

  • Updated for Hearth & Home.