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ComfyMods-GetOffMyLawn-1.4.1 icon

GetOffMyLawn

Set the health of player-placed items in the game to a configurable health value.

Date uploaded 2 years ago
Version 1.4.1
Download link ComfyMods-GetOffMyLawn-1.4.1.zip
Downloads 1757
Dependency string ComfyMods-GetOffMyLawn-1.4.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

GetOffMyLawn

  • Set the health of player-placed items in the game to a configurable value.
  • Reduces monster attacks on player objects.

Installation

Manual

  • Un-zip GetOffMyLawn.dll to your /Valheim/BepInEx/plugins/ folder.

Thunderstore (manual install)

  • Go to Settings > Import local mod > Select GetOffMyLawn_v1.4.1.zip.
  • Click "OK/Import local mod" on the pop-up for information.

Instructions

User Interface

  • Fuctionality is available on repaired objects or placed build objects.
  • Set the health of the currently targeted build object to a high value by repairing it.
    • Note: build object must be either unwarded or on a ward the user can access.

Usage

  • Health will be set when you place the item or when you use the repair hammer on it.
    • You can only change the health of building pieces that you own or are permitted on.
  • You can activate a ward to set the health value of all building pieces within range to the configured value.
  • Great for boats!
    • There are often "lag" issues with the game that cause boats to take more damage than they're supposed to.
    • Just set your boat to high health.
  • All items placed with the hammer have their health changed.
    • If you're using a mod that spawns things with the hammer, the ore will likely have high health.
    • Simply disable GOML in the configuration manager if you're trying to place normal health ore veins for example.
  • Disabling the mod does not change the health of previously placed/repaired pieces.
    • To lower the health again you'll need set a low health value and repair the piece or activate a ward in radius.

Ignoring Piece Stability

  • You can use this mod to ignore piece stability by setting piece health to a very high value (1E+17 or higher).
  • Caution!
    • Stability in the game helps keep buildings smaller to reduce lag.
    • When you cheat stability you can create larger buildings but this causes more lag due to more instances.
    • Keep an eye on your instances with F2 panel if this is a concern for you.
  • Why this works...
    • Pieces with zero stability incur piece health damage over time (100% vanilla base health / second).
    • With high enough health it just takes such a long time to tick down (years) it doesn't matter.
  • Every piece health damage message is broadcasted to everyone on the server.
    • The setting EnablePieceHealthDamageThreshold will restrict this behaviour to only pieces with < 100K health.

Recommended Mods to Use

  • ConfigurationManager.
    • Press F1 and navigate to the GetOffMyLawn section to change the health value.
  • EulersRuler
    • See piece health, stability and other information while building.

Notes

Changelog

1.4.1

  • Repairs with negative damage should now take effect. Vanilla repair previously overwrote negative repair values.

1.4.0

  • Moved all configuration code into new PluginConfig class.
  • Moved all Harmony-patching code into their own patch classes.
  • Increased the default PieceHealth value to 1E+17.
  • Added manifest.json and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.3.1

  • Destroy carts & boats with the Hammer like regular build pieces.

1.2.1

  • Actually check the enablePieceHealthDamageThreshold config value for the WearNTear.ApplyDamage() patch.

1.2.0

  • Added new optimization/configuration option enablePieceHealthDamageThreshold.
    • Pieces with health that exceed 100K will not execute WearNTear.ApplyDamage() meaning they will not take any piece damage. Subsequently, they will not send a WNTHealthChanged message to the server.
    • This reduces the overall send and receive rates for every player on the server as they will no longer receive the message used only for syncing the visual condition of pieces across clients.

1.0.1

  • Added null-checks for Piece and Piece.ZNetView references in the ward-interaction method.

1.0.0

  • Updated for Hearth & Home.

CHANGELOG

Changelog

1.10.0

  • Fixed for the v0.219.14 patch.

1.9.0

  • Updated for the v0.218.15 Ashlands patch.

1.8.1

  • Fixed a bug where damage was not being applied correctly to non-over-healthed Pieces.

1.8.0

  • Fixed for the v0.218.9 PTB patch.
  • Added new config option Behaviour.repairPiecesOnWardActivation (default: true) for use with PrivateAreaPatch.
  • Modified the Player.RemovePiece() transpiler patch to check if the Piece has a Ship or Vagon component.

1.7.0

  • Updated for the v0.217.38 patch.
  • Moved changelog into CHANGELOG.md.
  • Bumped up <LangVersion> to C# 10.
  • Removed custom config drawer as the functionality is now in Configula mod.
  • Modified Piece repair logic to work with vanilla WearNTear visual updates and claim ZDO ownerhsip on repair.
  • Minor code clean-up and refactoring.

1.6.0

  • Updated for v0.216.5 PTB patch.

1.5.0

  • Modified TargetPieceHealth config setting to use FloatConfigEntry with custom text-to-float parsing/validation.
  • Removed the ApplyDamageCount logging since it's no longer needed info.
  • Minor code clean up.

1.4.1

  • Repairs with negative damage should now take effect. Vanilla repair previously overwrote negative repair values.

1.4.0

  • Moved all configuration code into new PluginConfig class.
  • Moved all Harmony-patching code into their own patch classes.
  • Increased the default PieceHealth value to 1E+17.
  • Added manifest.json and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.3.1

  • Destroy carts & boats with the Hammer like regular build pieces.

1.2.1

  • Actually check the enablePieceHealthDamageThreshold config value for the WearNTear.ApplyDamage() patch.

1.2.0

  • Added new optimization/configuration option enablePieceHealthDamageThreshold.
    • Pieces with health that exceed 100K will not execute WearNTear.ApplyDamage() meaning they will not take any piece damage. Subsequently, they will not send a WNTHealthChanged message to the server.
    • This reduces the overall send and receive rates for every player on the server as they will no longer receive the message used only for syncing the visual condition of pieces across clients.

1.0.1

  • Added null-checks for Piece and Piece.ZNetView references in the ward-interaction method.

1.0.0

  • Updated for Hearth & Home.