using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LetMePlay")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LetMePlay")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("89ef3289-8b5a-4174-8b1e-a082ab4fe9be")]
[assembly: AssemblyFileVersion("1.5.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LetMePlay
{
[BepInPlugin("redseiko.valheim.letmeplay", "LetMePlay", "1.5.0")]
public class LetMePlay : BaseUnityPlugin
{
public const string PluginGUID = "redseiko.valheim.letmeplay";
public const string PluginName = "LetMePlay";
public const string PluginVersion = "1.5.0";
private Harmony _harmony;
public void Awake()
{
PluginConfig.BindConfig(((BaseUnityPlugin)this).Config);
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "redseiko.valheim.letmeplay");
}
public void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
[HarmonyPatch(typeof(EnvMan))]
public class EnvManPatch
{
[HarmonyTranspiler]
[HarmonyPatch("SetEnv")]
private static IEnumerable<CodeInstruction> SetEnvTranspiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[3]
{
new CodeMatch((OpCode?)OpCodes.Stfld, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldarg_1, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)typeof(EnvSetup).GetField("m_psystems"), (string)null)
}).Advance(2).SetInstructionAndAdvance(Transpilers.EmitDelegate<Func<EnvSetup, bool>>((Func<EnvSetup, bool>)SetEnvDelegate))
.InstructionEnumeration();
}
private static bool SetEnvDelegate(EnvSetup envSetup)
{
if (PluginConfig.IsModEnabled.Value)
{
if (PluginConfig.DisableWeatherSnowParticles.Value && (envSetup.m_name == "Snow" || envSetup.m_name == "SnowStorm" || envSetup.m_name == "Twilight_Snow" || envSetup.m_name == "Twilight_SnowStorm"))
{
return false;
}
if (PluginConfig.DisableWeatherAshParticles.Value && (envSetup.m_name == "Ashlands_ashrain" || envSetup.m_name == "Ashlands_storm"))
{
return false;
}
}
return envSetup.m_psystems != null;
}
}
[HarmonyPatch(typeof(GameCamera))]
public class GameCameraPatch
{
[HarmonyPostfix]
[HarmonyPatch("GetCameraBaseOffset")]
private static void GetCameraBaseOffsetPostfix(ref Vector3 __result, Player player)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
if (PluginConfig.IsModEnabled.Value && PluginConfig.DisableCameraSwayWhileSitting.Value)
{
__result = ((Component)((Character)player).m_eye).transform.position - ((Component)player).transform.position;
}
}
}
[HarmonyPatch(typeof(ItemData))]
public class ItemDataPatch
{
private static readonly Dictionary<string, Sprite> SpriteCache = new Dictionary<string, Sprite>();
private static Sprite GetSprite(string spriteName)
{
if (!SpriteCache.TryGetValue(spriteName, out var value))
{
value = ((IEnumerable<Sprite>)Resources.FindObjectsOfTypeAll<Sprite>()).FirstOrDefault((Func<Sprite, bool>)((Sprite obj) => ((Object)obj).name == spriteName));
SpriteCache[spriteName] = value;
}
return value;
}
[HarmonyPrefix]
[HarmonyPatch("GetIcon")]
private static void ItemDataGetIcon(ref ItemData __instance)
{
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
if (PluginConfig.IsModEnabled.Value && (__instance.m_variant < 0 || __instance.m_variant >= __instance.m_shared.m_icons.Length))
{
Array.Resize(ref __instance.m_shared.m_icons, __instance.m_variant + 1);
__instance.m_shared.m_icons[__instance.m_variant] = GetSprite("hammer_icon_small");
__instance.m_shared.m_name = ((Object)__instance.m_dropPrefab).name;
__instance.m_shared.m_description = "Non-player item: " + ((Object)__instance.m_dropPrefab).name;
__instance.m_shared.m_itemType = (ItemType)16;
__instance.m_crafterID = 12345678L;
__instance.m_crafterName = "redseiko.valheim.letmeplay";
}
}
}
[HarmonyPatch(typeof(Player))]
public class PlayerPatch
{
[HarmonyPostfix]
[HarmonyPatch("UpdatePlacementGhost")]
private static void UpdatePlacementGhostPostfix(ref Player __instance)
{
if (Object.op_Implicit((Object)(object)__instance) && Object.op_Implicit((Object)(object)__instance.m_placementMarkerInstance) && __instance.m_placementMarkerInstance.activeSelf && PluginConfig.IsModEnabled.Value && PluginConfig.DisableBuildPlacementMarker.Value)
{
__instance.m_placementMarkerInstance.SetActive(false);
}
}
}
[HarmonyPatch(typeof(PrivateArea))]
public class PrivateAreaPatch
{
[HarmonyPrefix]
[HarmonyPatch("RPC_FlashShield")]
private static bool PrivateAreaRpcFlashShield()
{
if (PluginConfig.IsModEnabled.Value && PluginConfig.DisableWardShieldFlash.Value)
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(SpawnArea))]
public class SpawnareaPatch
{
[HarmonyPostfix]
[HarmonyPatch("Awake")]
private static void AwakePostfix(ref SpawnArea __instance)
{
if (PluginConfig.IsModEnabled.Value)
{
__instance.m_prefabs?.RemoveAll((SpawnData spawnData) => !Object.op_Implicit((Object)(object)spawnData?.m_prefab));
}
}
}
public class PluginConfig
{
public static ConfigEntry<bool> IsModEnabled { get; private set; }
public static ConfigEntry<bool> DisableWardShieldFlash { get; private set; }
public static ConfigEntry<bool> DisableCameraSwayWhileSitting { get; private set; }
public static ConfigEntry<bool> DisableBuildPlacementMarker { get; private set; }
public static ConfigEntry<bool> DisableWeatherSnowParticles { get; private set; }
public static ConfigEntry<bool> DisableWeatherAshParticles { get; private set; }
public static void BindConfig(ConfigFile config)
{
IsModEnabled = config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod.");
DisableWardShieldFlash = config.Bind<bool>("Effects", "disableWardShieldFlash", false, "Disable wards from flashing their blue shield.");
DisableCameraSwayWhileSitting = config.Bind<bool>("Camera", "disableCameraSwayWhileSitting", false, "Disables the camera sway while sitting.");
DisableBuildPlacementMarker = config.Bind<bool>("Build", "disableBuildPlacementMarker", false, "Disables the yellow placement marker (and gizmo indicator) when building.");
DisableWeatherSnowParticles = config.Bind<bool>("Weather", "disableWeatherSnowParticles", false, "Disables ALL snow particles during snow/snowstorm weather.");
DisableWeatherAshParticles = config.Bind<bool>("Weather", "disableWeatherAshParticles", false, "Disables ALL ash particles during ash rain weather.");
}
}
}