using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using ComfyLib;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LicenseToSkill")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LicenseToSkill")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.4.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LicenseToSkill
{
[BepInPlugin("redseiko.valheim.comfytools.licensetoskill", "LicenseToSkill", "1.4.0")]
public sealed class LicenseToSkill : BaseUnityPlugin
{
public const string PluginGUID = "redseiko.valheim.comfytools.licensetoskill";
public const string PluginName = "LicenseToSkill";
public const string PluginVersion = "1.4.0";
private void Awake()
{
PluginConfig.BindConfig(((BaseUnityPlugin)this).Config);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "redseiko.valheim.comfytools.licensetoskill");
}
}
[HarmonyPatch(typeof(Player))]
internal static class PlayerPatch
{
[HarmonyPostfix]
[HarmonyPatch("OnSpawned")]
private static void OnSpawnedPostfix(ref Player __instance)
{
if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance == (Object)(object)Player.m_localPlayer)
{
__instance.m_hardDeathCooldown = StatusEffectUtils.GetConfigHardDeathCooldown();
}
}
[HarmonyPostfix]
[HarmonyPatch("HardDeath")]
private static void HardDeathPostfix(Player __instance, ref bool __result)
{
if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance == (Object)(object)Player.m_localPlayer)
{
__result = __instance.m_timeSinceDeath > StatusEffectUtils.GetConfigHardDeathCooldown();
}
}
}
[HarmonyPatch(typeof(SEMan))]
internal static class SEManPatch
{
[HarmonyPostfix]
[HarmonyPatch("AddStatusEffect", new Type[]
{
typeof(int),
typeof(bool),
typeof(int),
typeof(float)
})]
private static void AddStatusEffectPostfix(SEMan __instance, ref StatusEffect __result)
{
if (PluginConfig.IsModEnabled.Value && (Object)(object)Player.m_localPlayer == (Object)(object)__instance.m_character && Object.op_Implicit((Object)(object)__result) && __result.NameHash() == SEMan.s_statusEffectSoftDeath)
{
__result.m_ttl = StatusEffectUtils.GetConfigHardDeathCooldown();
}
}
}
[HarmonyPatch(typeof(Skills))]
internal static class SkillsPatch
{
[HarmonyPrefix]
[HarmonyPatch("LowerAllSkills")]
private static void LowerAllSkillsPrefix(Skills __instance, ref float factor)
{
if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance.m_player == (Object)(object)Player.m_localPlayer)
{
factor = PluginConfig.SkillLossPercentOverride.Value * 0.01f;
}
}
}
public static class PluginConfig
{
public static ConfigEntry<bool> IsModEnabled { get; private set; }
public static ConfigEntry<float> HardDeathCooldownOverride { get; private set; }
public static ConfigEntry<float> SkillLossPercentOverride { get; private set; }
public static void BindConfig(ConfigFile config)
{
IsModEnabled = config.BindInOrder("_Global", "isModEnabled", defaultValue: true, "Globally enable or disable this mod.");
HardDeathCooldownOverride = config.BindInOrder("OnDeath", "hardDeathCooldownOverride", 20f, "Duration (in minutes) of the 'no skill loss' status effect after death.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 20f));
SkillLossPercentOverride = config.BindInOrder("OnDeath", "skillLossPercentOverride", 1f, "Percentage of the skill's current level to lose on death.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 5f));
IsModEnabled.OnSettingChanged<bool>(StatusEffectUtils.SetHardDeathCoolDown);
HardDeathCooldownOverride.OnSettingChanged<float>(StatusEffectUtils.SetHardDeathCoolDown);
}
}
[HarmonyPatch(typeof(StatusEffect))]
internal static class StatusEffectPatch
{
[HarmonyPrefix]
[HarmonyPatch("GetIconText")]
private static bool GetIconTextPrefix(StatusEffect __instance, ref string __result)
{
if (PluginConfig.IsModEnabled.Value || __instance.NameHash() != SEMan.s_statusEffectSoftDeath)
{
return true;
}
__result = string.Empty;
return false;
}
}
public static class StatusEffectUtils
{
public const float DefaultHardDeathCooldown = 600f;
public static float GetConfigHardDeathCooldown()
{
return PluginConfig.HardDeathCooldownOverride.Value * 60f;
}
public static void SetHardDeathCoolDown()
{
if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
{
UpdateHardDeathCooldownTimer(Player.m_localPlayer);
}
}
public static void UpdateHardDeathCooldownTimer(Player player)
{
if (player.TryGetStatusEffect(SEMan.s_statusEffectSoftDeath, out var statusEffect))
{
statusEffect.m_ttl = GetConfigHardDeathCooldown() - player.m_timeSinceDeath;
}
player.m_hardDeathCooldown = (PluginConfig.IsModEnabled.Value ? GetConfigHardDeathCooldown() : 600f);
}
public static bool TryGetStatusEffect(this Player player, int nameHash, out StatusEffect statusEffect)
{
foreach (StatusEffect statusEffect2 in ((Character)player).m_seman.m_statusEffects)
{
if (Object.op_Implicit((Object)(object)statusEffect2) && statusEffect2.NameHash() == nameHash)
{
statusEffect = statusEffect2;
return true;
}
}
statusEffect = null;
return false;
}
}
}
namespace ComfyLib
{
public static class ConfigFileExtensions
{
internal sealed class ConfigurationManagerAttributes
{
public Action<ConfigEntryBase> CustomDrawer;
public bool? Browsable;
public bool? HideDefaultButton;
public bool? HideSettingName;
public bool? IsAdvanced;
public int? Order;
public bool? ReadOnly;
}
private static readonly Dictionary<string, int> _sectionToSettingOrder = new Dictionary<string, int>();
private static int GetSettingOrder(string section)
{
if (!_sectionToSettingOrder.TryGetValue(section, out var value))
{
value = 0;
}
_sectionToSettingOrder[section] = value - 1;
return value;
}
public static ConfigEntry<T> BindInOrder<T>(this ConfigFile config, string section, string key, T defaultValue, string description, AcceptableValueBase acceptableValues)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
return config.Bind<T>(section, key, defaultValue, new ConfigDescription(description, acceptableValues, new object[1]
{
new ConfigurationManagerAttributes
{
Order = GetSettingOrder(section)
}
}));
}
public static ConfigEntry<T> BindInOrder<T>(this ConfigFile config, string section, string key, T defaultValue, string description, Action<ConfigEntryBase> customDrawer = null, bool browsable = true, bool hideDefaultButton = false, bool hideSettingName = false, bool isAdvanced = false, bool readOnly = false)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
return config.Bind<T>(section, key, defaultValue, new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Browsable = browsable,
CustomDrawer = customDrawer,
HideDefaultButton = hideDefaultButton,
HideSettingName = hideSettingName,
IsAdvanced = isAdvanced,
Order = GetSettingOrder(section),
ReadOnly = readOnly
}
}));
}
public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action settingChangedHandler)
{
configEntry.SettingChanged += delegate
{
settingChangedHandler();
};
}
public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action<T> settingChangedHandler)
{
configEntry.SettingChanged += delegate(object _, EventArgs eventArgs)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
settingChangedHandler((T)((SettingChangedEventArgs)eventArgs).ChangedSetting.BoxedValue);
};
}
public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action<ConfigEntry<T>> settingChangedHandler)
{
configEntry.SettingChanged += delegate(object _, EventArgs eventArgs)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
settingChangedHandler((ConfigEntry<T>)((SettingChangedEventArgs)eventArgs).ChangedSetting.BoxedValue);
};
}
}
}