Decompiled source of LicenseToSkill v1.4.0

LicenseToSkill.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using ComfyLib;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LicenseToSkill")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LicenseToSkill")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.4.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LicenseToSkill
{
	[BepInPlugin("redseiko.valheim.comfytools.licensetoskill", "LicenseToSkill", "1.4.0")]
	public sealed class LicenseToSkill : BaseUnityPlugin
	{
		public const string PluginGUID = "redseiko.valheim.comfytools.licensetoskill";

		public const string PluginName = "LicenseToSkill";

		public const string PluginVersion = "1.4.0";

		private void Awake()
		{
			PluginConfig.BindConfig(((BaseUnityPlugin)this).Config);
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "redseiko.valheim.comfytools.licensetoskill");
		}
	}
	[HarmonyPatch(typeof(Player))]
	internal static class PlayerPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("OnSpawned")]
		private static void OnSpawnedPostfix(ref Player __instance)
		{
			if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance == (Object)(object)Player.m_localPlayer)
			{
				__instance.m_hardDeathCooldown = StatusEffectUtils.GetConfigHardDeathCooldown();
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("HardDeath")]
		private static void HardDeathPostfix(Player __instance, ref bool __result)
		{
			if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance == (Object)(object)Player.m_localPlayer)
			{
				__result = __instance.m_timeSinceDeath > StatusEffectUtils.GetConfigHardDeathCooldown();
			}
		}
	}
	[HarmonyPatch(typeof(SEMan))]
	internal static class SEManPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("AddStatusEffect", new Type[]
		{
			typeof(int),
			typeof(bool),
			typeof(int),
			typeof(float)
		})]
		private static void AddStatusEffectPostfix(SEMan __instance, ref StatusEffect __result)
		{
			if (PluginConfig.IsModEnabled.Value && (Object)(object)Player.m_localPlayer == (Object)(object)__instance.m_character && Object.op_Implicit((Object)(object)__result) && __result.NameHash() == SEMan.s_statusEffectSoftDeath)
			{
				__result.m_ttl = StatusEffectUtils.GetConfigHardDeathCooldown();
			}
		}
	}
	[HarmonyPatch(typeof(Skills))]
	internal static class SkillsPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("LowerAllSkills")]
		private static void LowerAllSkillsPrefix(Skills __instance, ref float factor)
		{
			if (PluginConfig.IsModEnabled.Value && (Object)(object)__instance.m_player == (Object)(object)Player.m_localPlayer)
			{
				factor = PluginConfig.SkillLossPercentOverride.Value * 0.01f;
			}
		}
	}
	public static class PluginConfig
	{
		public static ConfigEntry<bool> IsModEnabled { get; private set; }

		public static ConfigEntry<float> HardDeathCooldownOverride { get; private set; }

		public static ConfigEntry<float> SkillLossPercentOverride { get; private set; }

		public static void BindConfig(ConfigFile config)
		{
			IsModEnabled = config.BindInOrder("_Global", "isModEnabled", defaultValue: true, "Globally enable or disable this mod.");
			HardDeathCooldownOverride = config.BindInOrder("OnDeath", "hardDeathCooldownOverride", 20f, "Duration (in minutes) of the 'no skill loss' status effect after death.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 20f));
			SkillLossPercentOverride = config.BindInOrder("OnDeath", "skillLossPercentOverride", 1f, "Percentage of the skill's current level to lose on death.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 5f));
			IsModEnabled.OnSettingChanged<bool>(StatusEffectUtils.SetHardDeathCoolDown);
			HardDeathCooldownOverride.OnSettingChanged<float>(StatusEffectUtils.SetHardDeathCoolDown);
		}
	}
	[HarmonyPatch(typeof(StatusEffect))]
	internal static class StatusEffectPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("GetIconText")]
		private static bool GetIconTextPrefix(StatusEffect __instance, ref string __result)
		{
			if (PluginConfig.IsModEnabled.Value || __instance.NameHash() != SEMan.s_statusEffectSoftDeath)
			{
				return true;
			}
			__result = string.Empty;
			return false;
		}
	}
	public static class StatusEffectUtils
	{
		public const float DefaultHardDeathCooldown = 600f;

		public static float GetConfigHardDeathCooldown()
		{
			return PluginConfig.HardDeathCooldownOverride.Value * 60f;
		}

		public static void SetHardDeathCoolDown()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				UpdateHardDeathCooldownTimer(Player.m_localPlayer);
			}
		}

		public static void UpdateHardDeathCooldownTimer(Player player)
		{
			if (player.TryGetStatusEffect(SEMan.s_statusEffectSoftDeath, out var statusEffect))
			{
				statusEffect.m_ttl = GetConfigHardDeathCooldown() - player.m_timeSinceDeath;
			}
			player.m_hardDeathCooldown = (PluginConfig.IsModEnabled.Value ? GetConfigHardDeathCooldown() : 600f);
		}

		public static bool TryGetStatusEffect(this Player player, int nameHash, out StatusEffect statusEffect)
		{
			foreach (StatusEffect statusEffect2 in ((Character)player).m_seman.m_statusEffects)
			{
				if (Object.op_Implicit((Object)(object)statusEffect2) && statusEffect2.NameHash() == nameHash)
				{
					statusEffect = statusEffect2;
					return true;
				}
			}
			statusEffect = null;
			return false;
		}
	}
}
namespace ComfyLib
{
	public static class ConfigFileExtensions
	{
		internal sealed class ConfigurationManagerAttributes
		{
			public Action<ConfigEntryBase> CustomDrawer;

			public bool? Browsable;

			public bool? HideDefaultButton;

			public bool? HideSettingName;

			public bool? IsAdvanced;

			public int? Order;

			public bool? ReadOnly;
		}

		private static readonly Dictionary<string, int> _sectionToSettingOrder = new Dictionary<string, int>();

		private static int GetSettingOrder(string section)
		{
			if (!_sectionToSettingOrder.TryGetValue(section, out var value))
			{
				value = 0;
			}
			_sectionToSettingOrder[section] = value - 1;
			return value;
		}

		public static ConfigEntry<T> BindInOrder<T>(this ConfigFile config, string section, string key, T defaultValue, string description, AcceptableValueBase acceptableValues)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			return config.Bind<T>(section, key, defaultValue, new ConfigDescription(description, acceptableValues, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = GetSettingOrder(section)
				}
			}));
		}

		public static ConfigEntry<T> BindInOrder<T>(this ConfigFile config, string section, string key, T defaultValue, string description, Action<ConfigEntryBase> customDrawer = null, bool browsable = true, bool hideDefaultButton = false, bool hideSettingName = false, bool isAdvanced = false, bool readOnly = false)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			return config.Bind<T>(section, key, defaultValue, new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Browsable = browsable,
					CustomDrawer = customDrawer,
					HideDefaultButton = hideDefaultButton,
					HideSettingName = hideSettingName,
					IsAdvanced = isAdvanced,
					Order = GetSettingOrder(section),
					ReadOnly = readOnly
				}
			}));
		}

		public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action settingChangedHandler)
		{
			configEntry.SettingChanged += delegate
			{
				settingChangedHandler();
			};
		}

		public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action<T> settingChangedHandler)
		{
			configEntry.SettingChanged += delegate(object _, EventArgs eventArgs)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				settingChangedHandler((T)((SettingChangedEventArgs)eventArgs).ChangedSetting.BoxedValue);
			};
		}

		public static void OnSettingChanged<T>(this ConfigEntry<T> configEntry, Action<ConfigEntry<T>> settingChangedHandler)
		{
			configEntry.SettingChanged += delegate(object _, EventArgs eventArgs)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				settingChangedHandler((ConfigEntry<T>)((SettingChangedEventArgs)eventArgs).ChangedSetting.BoxedValue);
			};
		}
	}
}