Pinnacle
Pinnacle perpetually provides premium pin performance.
CHANGELOG
Changelog
1.11.0
- Fixed for the
v0.219.14
patch. - Bumped up
<LangVersion>
to C# 12. - Added a "Refresh" button to the
PinListPanel
. - Modified
PinListPanel
scrolling behaviour from elastic to clamped. - Added config-option
PinListPanel.ScrollRect > movementType
to allow switching between scrolling behaviour. - Adding new pins will now try to calculate the position
Y
value from the Heightmap. - Code clean-up and refactoring.
1.10.0
- Removed custom Player pin creation added in
v1.2.1
as vanilla game no longer orphans Player pins.
1.9.0
- Updated for the
v0.217.46
patch. - Bumped up
<LangVersion>
to C# 10. - Code clean-up and refactoring.
1.8.0
- Extracted changelog into
CHANGELOG.md
. - Added config option
PinListPanelShowPinPosition
to toggle thePin.Position
columnns in thePinListPanel
. - Added config option
PinListPanelEditPinOnRowClick
to show thePinEditPanel
when clicking on a row in thePinlistPanel
. - Adjusted
PinListPanel
to be a bit more compact.
1.7.0
- Added a new feature to add a Minimap.Pin using keyboard shortcut.
1.6.0
- Updated for
v0.217.31
patch. - Fixed a bug where
Pin.Font
andPin.FontSize
was not correctly applied to thePinMarker.PinName
prefab. - Converted all Terminal commands to
ComfyCommand
format. - Removed temporary debugging
pinnacle-namepindata-clearall
Terminal command. - Pin Import/Export commands now read and write the new
PinData.m_author
field.
1.5.3
- Fixed a bug in
PinListPanel.SetTargetPins()
where it was not fetching Heightmap info for pins with Y values == 0. - Modified
Pinnacle.TeleportTo
to fetch Heightmap info when targetPosition.y == 0.
1.5.2
- Removed the
targetPosition.y
override in theTeleportTo()
helper method as this is now handled by vanilla code.
1.5.1
- Fixed a bug where you could not add a new pin if the 'Death' pin icon was selected.
- Changed permission level for
resetmap
command to be useable without cheats. - Minor code refactoring.
1.5.0
- Fixed for the
v0.217.22
patch.
1.4.1
- Added
Game.UpdateNoMap()
transpiler patch to fix for a vanilla bug where the minimap will close whenever global keys are received. - Refactored logging methods to also log to chat.
1.4.0
- Fixed for
v0.217.14
patch. - Migrated all
UI.Text
usage to newTMP_Text
. - PinListPanel: pin names for pins with no name will be italicized.
- PinListPanel: pin names starting with '$' will be localized for display.
- Fixed Pin name font and font-size wiring for TMP_Text, limited to built-in TMP_FontAssets only (for now).
1.3.0
- Fixed build errors for
v0.216.9
PTB update. - Added new project reference to
ui_lib_publicized.dll
. - Converted
Minimap.ShowPinNameInput()
from postfix-patch to prefix-patch due to signature/behaviour change.
1.2.4
- Re-wrote the entire
Minimap.UpdatePlayerPins()
prefix patch again to better update player pins.
1.2.3
- Hot-fix for the hot-fix because I forgot to specify gameObject for destroy.
1.2.2
- Hot-fix for orphaned player pin names: rewrote entire
Minimap.UpdatePlayerPins()
with prefix patch.
1.2.1
- Fixed a bug where pin name text was not removed when pins were removed.
- Temporary hot-fix for player pin names not updating/moving until you zoomed all the way out.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100
.
1.2.0
- Updated for the
v0.214.2
patch. - Added new prototype
UIBuilder.CreateSuperellipse()
for more rounded panels. - Updated mod icon to a new one created by @jenniely.
1.1.0
- Added new commands for exporting pins to a file in binary or text format.
- Added new command for import pins from a binary file.
- Refactored plugin configuration code.
1.0.3
- Fixed a bug where the PinEditPanel would not default the Pin.Icon to the last selected one.
1.0.2
- Fixed label for the Z-value in VectorCell incorrectly showing 'X'.
- Removed code in
UIBuilder.CreateRoundedCornerSprite()
that saved the sprite to disk, was used for debugging.
1.0.1
- Fixed a bug where the PinEditPanel was blocking map-movement when toggled off.
1.0.0
- Initial release.