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Pinnacle
Pinnacle perpetually provides premium pin performance.
Date uploaded | 2 weeks ago |
Version | 1.14.0 |
Download link | ComfyMods-Pinnacle-1.14.0.zip |
Downloads | 694 |
Dependency string | ComfyMods-Pinnacle-1.14.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Pinnacle
Pinnacle perpetually provides premium pin performance.
New Features
Quick Map Pins
- When the Minimap is open you can now use a keyboard-shortcut to create a pin at your current position.
- See the
QuickMapPin
config-options to set the shortcut and default pin-name and pin-type.
Command: add-map-pin
add-map-pin [--position=<x,y,z>] [--pin-name=<string>] [--pin-type=<pin-type>] [--log]
add-map-pin [--pos=<x,y,z>] [--name=<string>] [--type=<pin-type>] [--log]
<pin-type> must be one of the following values:
Icon0 None Shout Hildir1
Icon1 Death Ping Hildir2
Icon2 Bed RandomEvent Hildir3
Icon3 Player EventArea
Icon4 Boss
- Adds a new Minimap pin using the specified position, pin-name and pin-type.
- If
--position
is not specified, position will be set to your current player position. - If
--pin-name
is not specified, pin-name will be set to empty. - If
--pin-type
is not specified, pin-type will be set toIcon3
. - If
--log
is specified, confirmation message will be sent to chat-window and console.
Pin Icon Tags
-
You can now use tags at the end of the pin name to customize the pin icon!
- Icon customizations will be visible to those with Pinnacle enabled.
- Vanilla players will see the vanilla pin icon without customization.
- Tags will be stripped from the displayed pin name underneath the icon.
Colorizing Icon
- Add a hex-code to the end of a pin-name in the format of:
[#F9F9F9]
- For example:
Home Base [#ff0000]
- The hex-code must start with
#
, then exactly 6 hexadecimal characters (lower-case or upper-case).
- For example:
- Colorizing icons changes the icon sprite's shader color from the default
#ffffff
value.- Colorizing non black-white sprites may not work as intended.
Scaling Icon Size
- Add a percentage to the end of a pin-name in the format of :
[150%]
(note the percent at the end)- For example:
Home Base [80%]
- Only two and three-digit values are accepted
- All values are clamped to a min/max range of 50% to 200%.
- For example:
Changing Icon Sprite
- Add a sprite-name to the end of a pin-name in the format of:
[:sprite_name]
(note the colon at the front)- For example:
Home Base [:egg]
- The full list of sprite names are here: https://valheim-modding.github.io/Jotunn/data/gui/sprite-list.html
- The sprite name must match exactly (case-sensitive) and be at least 3 characters long.
- For example:
Combining Icon Tags
- You can combine all tags in any order as long as the pin name ends with a
]
.- For example:
Home Base [:egg] [#00ff00] [125%]
- Another example:
Away Base: [#990099] [80%]
- For example:
Tags Configuration
- Config-options for icon tags are under the
Pinicon.Tags
section.
Features
PinEditPanel
-
Edit existing pins and add new pins with more icon types!
- Edit an existing pin
- Left-click on an existing pin on the map.
- The PinEditPanel will toggle on with the default pin data.
- You can modify the pin name, icon and position.
- You can toggle the pin checked state and shared state.
- Add a new pin
- Left-double-click on the target point on the map to add a new pin.
- The PinEditPanel will toggle on with default pin data.
- Click anywhere on the map without a pin to toggle off the PinEditPanel.
PinListPanel
-
Lists all your pins or filter them by pin name!
- Show/hide the PinListPanel
- Press
Tab
(configurable) to toggle the PinlistPanel on and off. - All pins will initially be listed and pin count shown on the bottom.
- Press
- Filter pins by name
- Enter text in the input field at the top of the panel.
- Pins will by filtered by matching text in their name.
- Center map on pin
- Left-click on the target pin row and the map will center onto that pin
- Scrolling animation can be disabled by setting
CenterMap.lerpDuration
config to 0.
- Reposition the PinListPanel
- Left-click on an open space on the panel and drag to reposition.
- Resize the PinListPanel
- Hover near the bottom-right corner to show the resize button.
- Left-click and drag on this button to resize the panel.
PinFilterPanel
-
Filter pins on the map by any icon type (replaces vanilla panel).
Add Pin Shortcut
- You can now use a keyboard-shortcut for adding a Pin!
- Set the shortcut in ConfigurationManager under
Minimap.Actions
>addPinAtMouseShortcut
.
Map Teleporting
- Requirements!
devcommands
must be enabled via console.- You must be in single-player mode or the local server-host.
- Teleport to map point
- Hold
LeftShift
and click on the target point on the map. - Note: this will use the vanilla
GetClosestPin()
logic to check if a pin-position can be used instead.
- Hold
- Teleport to pin position
- Hold
LeftShift
and click on the target row in the PinListPanel.
- Hold
Configuration
-
Important/critical configuration options are available (more to come later).
- Changing the Minimap.Pin font/font-size
- These two options are available once you are logged into any world.
Notes
- See source at: GitHub
- Looking for a chill Valheim server? Comfy Valheim Discord
- Pinnacle icon created by @jenniely (jenniely.com)
CHANGELOG
Changelog
1.14.0
- Added new feature
QuickMapPin
. - Added new command
add-map-pin
. - Modified map-teleporting to use
GetClosestPin()
logic for the target position to teleport to.
1.13.0
- Updated for the
v0.220.5
patch. - Added new feature
pin-icon-tags
. - Code clean-up and refactoring for performance improvement.
1.12.0
- Fixed for the
v0.220.3
patch.
1.11.0
- Fixed for the
v0.219.14
patch. - Bumped up
<LangVersion>
to C# 12. - Added a "Refresh" button to the
PinListPanel
. - Modified
PinListPanel
scrolling behaviour from elastic to clamped. - Added config-option
PinListPanel.ScrollRect > movementType
to allow switching between scrolling behaviour. - Adding new pins will now try to calculate the position
Y
value from the Heightmap. - Code clean-up and refactoring.
1.10.0
- Removed custom Player pin creation added in
v1.2.1
as vanilla game no longer orphans Player pins.
1.9.0
- Updated for the
v0.217.46
patch. - Bumped up
<LangVersion>
to C# 10. - Code clean-up and refactoring.
1.8.0
- Extracted changelog into
CHANGELOG.md
. - Added config option
PinListPanelShowPinPosition
to toggle thePin.Position
columnns in thePinListPanel
. - Added config option
PinListPanelEditPinOnRowClick
to show thePinEditPanel
when clicking on a row in thePinlistPanel
. - Adjusted
PinListPanel
to be a bit more compact.
1.7.0
- Added a new feature to add a Minimap.Pin using keyboard shortcut.
1.6.0
- Updated for
v0.217.31
patch. - Fixed a bug where
Pin.Font
andPin.FontSize
was not correctly applied to thePinMarker.PinName
prefab. - Converted all Terminal commands to
ComfyCommand
format. - Removed temporary debugging
pinnacle-namepindata-clearall
Terminal command. - Pin Import/Export commands now read and write the new
PinData.m_author
field.
1.5.3
- Fixed a bug in
PinListPanel.SetTargetPins()
where it was not fetching Heightmap info for pins with Y values == 0. - Modified
Pinnacle.TeleportTo
to fetch Heightmap info when targetPosition.y == 0.
1.5.2
- Removed the
targetPosition.y
override in theTeleportTo()
helper method as this is now handled by vanilla code.
1.5.1
- Fixed a bug where you could not add a new pin if the 'Death' pin icon was selected.
- Changed permission level for
resetmap
command to be useable without cheats. - Minor code refactoring.
1.5.0
- Fixed for the
v0.217.22
patch.
1.4.1
- Added
Game.UpdateNoMap()
transpiler patch to fix for a vanilla bug where the minimap will close whenever global keys are received. - Refactored logging methods to also log to chat.
1.4.0
- Fixed for
v0.217.14
patch. - Migrated all
UI.Text
usage to newTMP_Text
. - PinListPanel: pin names for pins with no name will be italicized.
- PinListPanel: pin names starting with '$' will be localized for display.
- Fixed Pin name font and font-size wiring for TMP_Text, limited to built-in TMP_FontAssets only (for now).
1.3.0
- Fixed build errors for
v0.216.9
PTB update. - Added new project reference to
ui_lib_publicized.dll
. - Converted
Minimap.ShowPinNameInput()
from postfix-patch to prefix-patch due to signature/behaviour change.
1.2.4
- Re-wrote the entire
Minimap.UpdatePlayerPins()
prefix patch again to better update player pins.
1.2.3
- Hot-fix for the hot-fix because I forgot to specify gameObject for destroy.
1.2.2
- Hot-fix for orphaned player pin names: rewrote entire
Minimap.UpdatePlayerPins()
with prefix patch.
1.2.1
- Fixed a bug where pin name text was not removed when pins were removed.
- Temporary hot-fix for player pin names not updating/moving until you zoomed all the way out.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100
.
1.2.0
- Updated for the
v0.214.2
patch. - Added new prototype
UIBuilder.CreateSuperellipse()
for more rounded panels. - Updated mod icon to a new one created by @jenniely.
1.1.0
- Added new commands for exporting pins to a file in binary or text format.
- Added new command for import pins from a binary file.
- Refactored plugin configuration code.
1.0.3
- Fixed a bug where the PinEditPanel would not default the Pin.Icon to the last selected one.
1.0.2
- Fixed label for the Z-value in VectorCell incorrectly showing 'X'.
- Removed code in
UIBuilder.CreateRoundedCornerSprite()
that saved the sprite to disk, was used for debugging.
1.0.1
- Fixed a bug where the PinEditPanel was blocking map-movement when toggled off.
1.0.0
- Initial release.