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Pinnacle
Pinnacle perpetually provides premium pin performance.
Date uploaded | a year ago |
Version | 1.3.0 |
Download link | ComfyMods-Pinnacle-1.3.0.zip |
Downloads | 2625 |
Dependency string | ComfyMods-Pinnacle-1.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Pinnacle
Pinnacle perpetually provides premium pin performance.
Features
PinEditPanel
-
Edit existing pins and add new pins with more icon types!
- Edit an existing pin
- Left-click on an existing pin on the map.
- The PinEditPanel will toggle on with the default pin data.
- You can modify the pin name, icon and position.
- You can toggle the pin checked state and shared state.
- Add a new pin
- Left-double-click on the target point on the map to add a new pin.
- The PinEditPanel will toggle on with default pin data.
- Click anywhere on the map without a pin to toggle off the PinEditPanel.
PinListPanel
-
Lists all your pins or filter them by pin name!
- Show/hide the PinListPanel
- Press
Tab
(configurable) to toggle the PinlistPanel on and off. - All pins will initially be listed and pin count shown on the bottom.
- Press
- Filter pins by name
- Enter text in the input field at the top of the panel.
- Pins will by filtered by matching text in their name.
- Center map on pin
- Left-click on the target pin row and the map will center onto that pin
- Scrolling animation can be disabled by setting
CenterMap.lerpDuration
config to 0.
- Reposition the PinListPanel
- Left-click on an open space on the panel and drag to reposition.
- Resize the PinListPanel
- Hover near the bottom-right corner to show the resize button.
- Left-click and drag on this button to resize the panel.
PinFilterPanel
-
Filter pins on the map by any icon type (replaces vanilla panel).
Map Teleporting
- Requirements!
devcommands
must be enabled via console.- You must be in single-player mode or the local server-host.
- Teleport to map point
- Hold
LeftShift
and click on the target point on the map.
- Hold
- Teleport to pin position
- Hold
LeftShift
and click on the target row in the PinListPanel.
- Hold
Configuration
-
Important/critical configuration options are available (more to come later).
- Changing the Minimap.Pin font/font-size
- These two options are available once you are logged into any world.
Installation
Manual
- Un-zip
Pinnacle.dll
to your/Valheim/BepInEx/plugins/
folder.
Thunderstore (manual)
- Go to Settings > Import local mod > Select
Pinnacle_v1.3.0.zip
. - Click "OK/Import local mod" on the pop-up for information.
Notes
- See source at: GitHub.
- Looking for a chill Valheim server? Comfy Valheim Discord
- Check out our community driven listing site at: valheimlist.org
- Pinnacle icon created by @jenniely (jenniely.com)
Changelog
1.3.0
- Fixed build errors for
v0.216.9
PTB update. - Added new project reference to
ui_lib_publicized.dll
. - Converted
Minimap.ShowPinNameInput()
from postfix-patch to prefix-patch due to signature/behaviour change.
1.2.4
- Re-wrote the entire
Minimap.UpdatePlayerPins()
prefix patch again to better update player pins.
1.2.3
- Hot-fix for the hot-fix because I forgot to specify gameObject for destroy.
1.2.2
- Hot-fix for orphaned player pin names: rewrote entire
Minimap.UpdatePlayerPins()
with prefix patch.
1.2.1
- Fixed a bug where pin name text was not removed when pins were removed.
- Temporary hot-fix for player pin names not updating/moving until you zoomed all the way out.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100
.
1.2.0
- Updated for the
v0.214.2
patch. - Added new prototype
UIBuilder.CreateSuperellipse()
for more rounded panels. - Updated mod icon to a new one created by @jenniely.
1.1.0
- Added new commands for exporting pins to a file in binary or text format.
- Added new command for import pins from a binary file.
- Refactored plugin configuration code.
1.0.3
- Fixed a bug where the PinEditPanel would not default the Pin.Icon to the last selected one.
1.0.2
- Fixed label for the Z-value in VectorCell incorrectly showing 'X'.
- Removed code in
UIBuilder.CreateRoundedCornerSprite()
that saved the sprite to disk, was used for debugging.
1.0.1
- Fixed a bug where the PinEditPanel was blocking map-movement when toggled off.
1.0.0
- Initial release.
CHANGELOG
Changelog
1.11.0
- Fixed for the
v0.219.14
patch. - Bumped up
<LangVersion>
to C# 12. - Added a "Refresh" button to the
PinListPanel
. - Modified
PinListPanel
scrolling behaviour from elastic to clamped. - Added config-option
PinListPanel.ScrollRect > movementType
to allow switching between scrolling behaviour. - Adding new pins will now try to calculate the position
Y
value from the Heightmap. - Code clean-up and refactoring.
1.10.0
- Removed custom Player pin creation added in
v1.2.1
as vanilla game no longer orphans Player pins.
1.9.0
- Updated for the
v0.217.46
patch. - Bumped up
<LangVersion>
to C# 10. - Code clean-up and refactoring.
1.8.0
- Extracted changelog into
CHANGELOG.md
. - Added config option
PinListPanelShowPinPosition
to toggle thePin.Position
columnns in thePinListPanel
. - Added config option
PinListPanelEditPinOnRowClick
to show thePinEditPanel
when clicking on a row in thePinlistPanel
. - Adjusted
PinListPanel
to be a bit more compact.
1.7.0
- Added a new feature to add a Minimap.Pin using keyboard shortcut.
1.6.0
- Updated for
v0.217.31
patch. - Fixed a bug where
Pin.Font
andPin.FontSize
was not correctly applied to thePinMarker.PinName
prefab. - Converted all Terminal commands to
ComfyCommand
format. - Removed temporary debugging
pinnacle-namepindata-clearall
Terminal command. - Pin Import/Export commands now read and write the new
PinData.m_author
field.
1.5.3
- Fixed a bug in
PinListPanel.SetTargetPins()
where it was not fetching Heightmap info for pins with Y values == 0. - Modified
Pinnacle.TeleportTo
to fetch Heightmap info when targetPosition.y == 0.
1.5.2
- Removed the
targetPosition.y
override in theTeleportTo()
helper method as this is now handled by vanilla code.
1.5.1
- Fixed a bug where you could not add a new pin if the 'Death' pin icon was selected.
- Changed permission level for
resetmap
command to be useable without cheats. - Minor code refactoring.
1.5.0
- Fixed for the
v0.217.22
patch.
1.4.1
- Added
Game.UpdateNoMap()
transpiler patch to fix for a vanilla bug where the minimap will close whenever global keys are received. - Refactored logging methods to also log to chat.
1.4.0
- Fixed for
v0.217.14
patch. - Migrated all
UI.Text
usage to newTMP_Text
. - PinListPanel: pin names for pins with no name will be italicized.
- PinListPanel: pin names starting with '$' will be localized for display.
- Fixed Pin name font and font-size wiring for TMP_Text, limited to built-in TMP_FontAssets only (for now).
1.3.0
- Fixed build errors for
v0.216.9
PTB update. - Added new project reference to
ui_lib_publicized.dll
. - Converted
Minimap.ShowPinNameInput()
from postfix-patch to prefix-patch due to signature/behaviour change.
1.2.4
- Re-wrote the entire
Minimap.UpdatePlayerPins()
prefix patch again to better update player pins.
1.2.3
- Hot-fix for the hot-fix because I forgot to specify gameObject for destroy.
1.2.2
- Hot-fix for orphaned player pin names: rewrote entire
Minimap.UpdatePlayerPins()
with prefix patch.
1.2.1
- Fixed a bug where pin name text was not removed when pins were removed.
- Temporary hot-fix for player pin names not updating/moving until you zoomed all the way out.
- Updated BepInEx dependency to
denikson-BepInExPack_Valheim-5.4.2100
.
1.2.0
- Updated for the
v0.214.2
patch. - Added new prototype
UIBuilder.CreateSuperellipse()
for more rounded panels. - Updated mod icon to a new one created by @jenniely.
1.1.0
- Added new commands for exporting pins to a file in binary or text format.
- Added new command for import pins from a binary file.
- Refactored plugin configuration code.
1.0.3
- Fixed a bug where the PinEditPanel would not default the Pin.Icon to the last selected one.
1.0.2
- Fixed label for the Z-value in VectorCell incorrectly showing 'X'.
- Removed code in
UIBuilder.CreateRoundedCornerSprite()
that saved the sprite to disk, was used for debugging.
1.0.1
- Fixed a bug where the PinEditPanel was blocking map-movement when toggled off.
1.0.0
- Initial release.