You are viewing a potentially older version of this package. View all versions.
ComfyMods-SkyTree-1.6.0 icon

SkyTree

Makes the tree in the sky (Yggdrasil) solid and a foundation to build on.

Date uploaded a week ago
Version 1.6.0
Download link ComfyMods-SkyTree-1.6.0.zip
Downloads 182
Dependency string ComfyMods-SkyTree-1.6.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

SkyTree

Makes the tree in the sky (Yggdrasil) solid and a foundation to build on.

Features

  • Sets the layer for the YggdrasilBranch prefab and branch child from 19 (skybox) to 15 (static_solid).
  • Adds a MeshCollider component to the YggdrasilBranch/branch child.

Notes

CHANGELOG

Changelog

1.6.1

  • Actually include CHANGELOG.md (sigh).

1.6.0

  • Updated for the v0.221.12 patch.
  • Completely refactored to use EnvMan for patch logic.
  • Mod can now be toggled on/off while in-game.
  • Added new ZoneSystem.IsBlocked() patch to try and skip Yggdrasil collider when raycasting.
  • Updated mod icon.

1.5.0

  • Added new ZoneSystem.SpawnZone() patches to change Yggdrasil's layer to skybox during zone generation.

1.4.0

  • Updated for v0.216.9 patch.
  • Properly uses the PluginGuid for the HarmonyInstanceId instead of the PluginVersion.

1.3.0

  • Moved all configuration code into new PluginConfig class.
  • Added some more logging when changing layers to get the layer name.
  • Added manifest.json, changed the icon.png and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.2.0

  • Updated for Hearth & Home.
  • Fixed a bug in adding a collider to the SkyTree.

1.1.0

  • Updated project template and references to use latest DLLs.
  • Small code clean-up.

1.0.0

  • Initial release.