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SkyTree
Makes the tree in the sky (Yggdrasil) solid and a foundation to build on.
| Date uploaded | a week ago |
| Version | 1.6.0 |
| Download link | ComfyMods-SkyTree-1.6.0.zip |
| Downloads | 182 |
| Dependency string | ComfyMods-SkyTree-1.6.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
SkyTree
Makes the tree in the sky (Yggdrasil) solid and a foundation to build on.
Features
- Sets the layer for the
YggdrasilBranchprefab andbranchchild from 19 (skybox) to 15 (static_solid). - Adds a
MeshCollidercomponent to theYggdrasilBranch/branchchild.
Notes
- See source at: GitHub/ComfyMods.
- Looking for a chill Valheim server? Comfy Valheim Discord
CHANGELOG
Changelog
1.6.1
- Actually include
CHANGELOG.md(sigh).
1.6.0
- Updated for the
v0.221.12patch. - Completely refactored to use
EnvManfor patch logic. - Mod can now be toggled on/off while in-game.
- Added new
ZoneSystem.IsBlocked()patch to try and skipYggdrasilcollider when raycasting. - Updated mod icon.
1.5.0
- Added new
ZoneSystem.SpawnZone()patches to change Yggdrasil's layer to skybox during zone generation.
1.4.0
- Updated for
v0.216.9patch. - Properly uses the PluginGuid for the HarmonyInstanceId instead of the PluginVersion.
1.3.0
- Moved all configuration code into new
PluginConfigclass. - Added some more logging when changing layers to get the layer name.
- Added
manifest.json, changed theicon.pngand updated thisREADME.md. - Modified the project file to automatically create a versioned Thunderstore package.
1.2.0
- Updated for Hearth & Home.
- Fixed a bug in adding a collider to the SkyTree.
1.1.0
- Updated project template and references to use latest DLLs.
- Small code clean-up.
1.0.0
- Initial release.