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Decompiled source of VerticallyChallenged v1.1.0
VerticallyChallenged.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("VerticallyChallenged")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VerticallyChallenged")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5ccf48b-12ba-4067-9900-6242682d9d28")] [assembly: AssemblyFileVersion("1.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VerticallyChallenged { public class PluginConfig { public static ConfigEntry<bool> IsModEnabled { get; private set; } public static void BindConfig(ConfigFile config) { IsModEnabled = config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod."); } } [BepInPlugin("bruce.valheim.comfymods.verticallychalleneged", "VerticallyChallenged", "1.1.0")] public class VerticallyChallenged : BaseUnityPlugin { public const string PluginGuid = "bruce.valheim.comfymods.verticallychalleneged"; public const string PluginName = "VerticallyChallenged"; public const string PluginVersion = "1.1.0"; private Harmony _harmony; public void Awake() { PluginConfig.BindConfig(((BaseUnityPlugin)this).Config); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "bruce.valheim.comfymods.verticallychalleneged"); } public void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } } namespace VerticallyChallenged.Patches { [HarmonyPatch(typeof(Attack))] internal static class AttackPatch { [HarmonyPrefix] [HarmonyPatch("DoMeleeAttack")] private static void DoMeleeAttackPrefix(ref Attack __instance) { Character val = default(Character); if (PluginConfig.IsModEnabled.Value && !((Object)(object)Player.m_localPlayer == (Object)null) && ((Component)Player.m_localPlayer).TryGetComponent<Character>(ref val) && !((Object)(object)__instance.m_character != (Object)(object)val)) { __instance.m_maxYAngle = 180f; __instance.m_attackHeight = 1f; } } } }