Changelog
1.9.0
- Migrated to SDK-style project.
- Added new config-options:
[SectorInfoPanel.PositionRow] positionValueXBackgroundColor
[SectorInfoPanel.PositionRow] positionValueYBackgroundColor
[SectorInfoPanel.PositionRow] positionValueZBackgroundColor
[SectorInfoPanel.SectorContent] showSectorContent
- SectorInfoPanel can now only be mouse-dragged when Menu is visible.
- Code clean-up and refactoring.
- Updated mod icon.
1.8.0
- Added new config-section
SectorInfoPanel.CopyPosition with config-options:
copyPositionValuePrefix
copyPositionValueSeparator
copyPositionValueOrder
- Modified the behaviour of the "Copy" button to use the new config-options above.
- Updated icon.
1.7.0
- Updated for the
v0.220.5 patch.
- Removed obsolete patch-compatibility code.
- Now using
AssetID to fetch the Custom/Distortion shader used for sector-boundaries.
- Sector-boundaries cube now adjusts for player's
position.y value.
- Code clean-up and refactoring.
1.6.0
- Fixed for the
v0.219.10 PTB patch.
- Bumped up
<LangVersion> to C# 12.
- Code clean-up and refactoring.
1.5.0
- Added new config option
toggleSectorBoundariesShortcut to use to toggle sector boundaries (default: un-set).
1.4.0
- Updated for
v0.217.38 patch.
- Moved changelog into
CHANGELOG.md.
- Added new
Copy button to copy current position to clipboard.
1.3.0
- Updated all
UI.Text references to use TextMeshPro.
- Added new config option
showZDOManagerContent to toggle NextId row in the SectorInfoPanel, default to off.
1.2.0
- Fixed for
v0.216.9 patch.
1.1.0
- Added a new row
ZdoManager.NextId to the SectorInfoPanel.
- Minor code clean-up.
1.0.1
- Fixed grid display of sectors corresponding to NESW movement. Blah math.
1.0.0
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