CHANGELOG

Changelog

1.7.0

  • Updated for the v0.220.5 patch.
  • Removed obsolete patch-compatibility code.
  • Now using AssetID to fetch the Custom/Distortion shader used for sector-boundaries.
  • Sector-boundaries cube now adjusts for player's position.y value.
  • Code clean-up and refactoring.

1.6.0

  • Fixed for the v0.219.10 PTB patch.
  • Bumped up <LangVersion> to C# 12.
  • Code clean-up and refactoring.

1.5.0

  • Added new config option toggleSectorBoundariesShortcut to use to toggle sector boundaries (default: un-set).

1.4.0

  • Updated for v0.217.38 patch.
  • Moved changelog into CHANGELOG.md.
  • Added new Copy button to copy current position to clipboard.

1.3.0

  • Updated all UI.Text references to use TextMeshPro.
  • Added new config option showZDOManagerContent to toggle NextId row in the SectorInfoPanel, default to off.

1.2.0

  • Fixed for v0.216.9 patch.

1.1.0

  • Added a new row ZdoManager.NextId to the SectorInfoPanel.
  • Minor code clean-up.

1.0.1

  • Fixed grid display of sectors corresponding to NESW movement. Blah math.

1.0.0

  • Initial release.