2.0.5 • Updated ReadMe to link directly to the mods own page on my website.
2.0.4 • Adjusted all attacks to feel even better.
2.0.3 • Updated PieceManager.
2.0.2 • All creature attacks are in a good state again.
Please report any strange behaviors with attack or AI in general.
2.0.1 • Updated PieceManager.
2.0.0 • Updated for Bog Witch.
1.9.9 • Tweaked AI related values.
1.9.8 • Improved colliders for all creatures.
1.9.7 • Removed unused scripts that interfered with breeding.
• Removed Wagon script, get the standalone version instead.
1.9.6 • Fixed an issue with the wolfs deforming into nightmarefuel.
1.9.5 • Switched to a more reliable way of doing mount icons.
1.9.4 • The Cosmic Cell now saves Name, Saddle, Items and CLLC infusion.
1.9.3 • Minor tweaks & adjustments.
1.9.2 • Humanoid/MonsterAI tweaks.
• Animation Controller improvements.
1.9.1 • Corrected Animation Controller for Star Wolf.
1.9.0 • Re-enabled FileWatcher since it now loads instantly with newest PieceManager update.
1.8.9 • Updated PieceManager.
1.8.8 • Fixed an issue that if the creature died while you're in transform mode you would get stuck in the air.
1.8.7 • Enabled Server Enforcement again.
• Disabled FileWatcher so the mod can load on a paid server.
You can use ConfigWatcher to change your config live.
1.8.6 • Dragons now use their wings to fly again.
• Restored the mass to the original value.
1.8.5 • BEGONE shader warnings
1.8.4 • Forgot to disable a test creature.
1.8.3 • Disabled server enforcement due to not being able to load on paid server hosts.
Please keep in mind that this means that configs will not sync but you can share configs via your modpack.
1.8.2 • Flying mounts are now bound by gravity again and will not travel to another dimension.
• Flying mounts now have really high mass, if they feel slower you can increase the fly speed in config.
• All wild creatures are now part of ForestMonsters faction.
• Summon, Book, Transformation, Cosmic Potion and Cosmic Cell are now crafted at the Galdr Table lvl 3.
• The Unicorn Rainbow weapon is now crafted at Black Forge lvl 3.
1.8.1 • Updated for Ashlands Release.
• All wild creatures can now use attacks when mounted, unmount with E.
• Added a jump animation to all creatures.
1.8.0 • Added compatibility with Ashlands PTB.
This version is specifically for Ashlands PTB and will not work on current stable.
1.7.9 • All creatures now have the ability to attack.
• All creatures and their individual attacks can be configured.
You must delete your current config and use the Configuration Manager to generate the new entries.
1.7.8 • Fixed a problem that when you summoned onto a creature you fell through the world
This happened if you summoned on an uneven surface like a hill but not on flat surface.
Please let me know asap if this still happens after this update.
1.7.7 • Removed unused systems due to them breaking taming chickens in MajesticChickens.
1.7.6 • Disabled "Aggrevateable" as it made you able to hurt your tames without butcher knife and PvP on.
• Put all wild creatures on the Monster Forest faction.
1.7.5 • Adjusted feet colliders for all creatures.
1.7.4 • Added how to unsummon to the tooltip of summon/transform items.
1.7.3 • Removed Jewelcrafting Gems from the main MagicalMounts version (Thunderstore) and will from now on offer it as a custom version.
1.7.2 • Fixed ReadMe.
1.7.1 • Updated several managers and fixed the author name from Entity back to CookieMilk.
1.7.0 • Removed KeyManager and Valheim Plus incompatibility.
1.6.9 • Upgraded current Deer with a new Deer from the same author as Horse, Undead Horse, Wolf.
• The new Deer comes in 8 variants such as White, Black, Red, Brown, White Magic, Black Magic, Red Magic and Cosmic (As with the other creatures it has it's own Summon, Book, Transform, Statues).
• You can no longer dismount using ESC, instead use the dedicated dismount key (F10 by default).
• You can no longer use any attacks (if you're on a attack mount) when your inventory is open.
• The cooldown now starts when you desummon instead of summon which prevents you to instantly resummon.
• All creatures are now part of Dvergr faction which makes them neutral but hostile if attacked (non-combat will flee while combat will attack).
• Tweaked the overall AI for non-combat and combat creatures.
• There's now a Cosmic Treat specifically for taming as they now eat each 5 min.
• There's now a Cosmic Berry specifically for farming berries for crafting.
1.6.8 • Fixed MagicalMount gems not showing up.
1.6.7 • Updated KeyManager (Fixed issue where KeyManager didn't create all keys at once if you had several mods from the same author).
1.6.6 • Updated for Valheim 217.29.
• Did a balance pass and overhauled all costs, recipes but you can of course change this yourself if you don't like it.
• Added a new set of items called Transformation Potions which allows you to transform into the creature itself.
• Added a new item called the Cosmic Cell which allows you to capture tamed animals to safely transport.
1.6.5 • Updated KeyManager (Fixed an issue where KM broke if you used a server modifier).
1.6.4 • Each creature will now have its own little icon instead of a lox one.
1.6.3 • Updated KeyManager (Fixed an issue where KM broke due to servers now having a GUI).
1.6.2 • Updated for Valheim 217.24.
• You can now play fetch with all my creatures (Horses, Undead, Deer, Wolf, Chickens, Bears) but I haven't made a custom item just yet, for now you can try with Amber and Flint Spear.
• You can now summon your tamed creatures if they wander off with a placeholder item you can spawn by typing spawn mm_summon in the console.
• You can now feed your tamed creatures with a food item (try with Cosmic Treat) from your hotbar (put food item in hotbar, hover over creature, press hotkey).
1.6.1 • Fixed the water splash shader.
1.6.0 • Adds SFX & VFX to all creatures with a config entry to disable in case you dislike it.
• Adds 4 new Jewelcrafting gems called Galaxy specifically for MagicalMounts (You need to have Jewelcrafting installed if you wish to use them).
1.5.9 • Adjusted feet colliders on all creatures which should limit feet going under ground.
1.5.8 • Black Horse is no longer bouncing every few seconds.
1.5.7 • Black Deer is no longer pink.
1.5.6 • Changed Health Potion hotkey to L Ctrl + E (It was overlapping with open inventory).
1.5.5 • Updated for Valheim 217.14.
1.5.4 • Improved animations for the horse and wolf.
• Added inventory support for all creatures.
• Added my first pickable plant, the Cosmic Bush which spawns in Mistlands and drop a Cosmic Treat.
1.5.3 • Added a cart/wagon system in which you can connect a cart/wagon to *any* tamed creature, the attach will not break. I plan on creating custom carts/wagons.
1.5.2 • Added a inventory system with configurable inventory size, new size will be applied after the creature respawn.
1.5.1 • Fixed missing fly animation for Dragon.
1.5.0 • Updated for Valheim 216.9.
1.4.9 • Changed how flying worked which fixed flying mounts being able to fly through things, made the flying feel slightly different.
1.4.8 • Tweaked creature behavior.
1.4.7 • Fixed an issue with Undead Horse Mount in which other players would see you vibrate on saddle.
• Fixed an issue in which if players gets DC while on Mount the creature would persist in the world and continously fall through the world.
1.4.6 • Added a a new flying Dragon mount that comes in 5 variants, no attacks on Cosmic just yet.
1.4.5 • Fixed missing UnicornPower effects.
1.4.4 • Fixed missing consume effects.
1.4.3 • Updated shaders.
1.4.2 • Fixed broken effects.
1.4.1 • Added config to let you block summoning in dungeons.
1.4.0 • Fixed admin only config not working.
1.3.9 • You can now change the faction for any creature via the config on the go, next time the creature respawns it will have the updated faction.
1.3.8 • Fixed yet another typo.
• Fixed admin only config not working.
1.3.7 • Fixed a few typos.
• Fixed broken effect for Unicorn Power.
• Made Unicorn Power upgradeable.
• Renamed mm_cosmic_treat to mm_cosmic_potion.
• Replaced the temporary potion model.
• Added new configs that lets you block summon specific mount per biome.
1.3.6 • Made compatible with MagicHeim.
• Added a new item (temporary model for now) that lets you heal your tames (works on all vanilla + modded tames), equip it and press Alt + E on a tame, you can configure healing strenght, cooldown, durability.
1.3.5 • Emergency fix (accidentally deleted a creature in Unity), Fixed a old problem that if you disconnected after summoning, summon would persist in world.
1.3.4 • Fixed missing material on Cosmic Treat item.
1.3.3 • Corrected swim speed, depth for all creatures.
1.3.2 • Mounts now uses their own stamina again.
1.3.1 • Fixed effects.
• You're now able to desummon using the same key you summon with, works on the item summon too.
• Added Undead Horse set that includes Wild, Mount, Statues, Items.
1.3.0 • Fixed Summon Menu not working.
1.2.9 • Added incompatibility with Valheim Plus to readme.
1.2.8 • Updated the managers for Valheim 213.4.
• Item drop chance is now fixed.
• You can now select multiple biomes for creature spawn.
1.2.7 • Mounts now uses their own stamina again.
• Tweaked base stamina from 300 to 400 and 400 to 500 for Cosmic.
1.2.6 • Added KeyManager disclaimer to readme.
• Added a new way to summon creatures.
• Fixed seeing other players vibrate.
• Made Unicorn weapon upgradeable.
1.2.5 • Fixed Cosmic Treat not being stackable.
1.2.4 • Fixed being able to consume Raven Summon Item if it was placed in a quickslot.
1.2.3 • Did a pass on all items, creatures.
• Added first flying Mount (Ravens).
1.2.2 • Enabled auto pickup for all items.
1.2.1 • Small fixes.
1.2.0 • Remade all creature summon items.
1.1.9 • Registered SFX/VFX.
1.1.8 • NA.
1.1.7 • NA.
1.1.6 • Removed Epic Loot incompatibility.
1.1.5 • Restored icons for summoning items.