7 - Changelog

Updated 2 weeks ago
1.0.7 • Improved colliders for all creatures.
1.0.6 • Disabled "Aggrevatable" as it made tamed horses be able to take player damage regardless.
1.0.5 • Changed location name from wh_horsefarm to wh_ranch as it makes more sense.
1.0.4 • Introducing a new location where all future horses will spawn! 
        If you have suggestions, feedback on how to improve the location please let me know.
        It's limited to x2 female, x2 male horses at any given time but all horses exist in the spawnlist.
        This means that all horses will stop spawning in the world and will be exclusive to this new location.
        Either make a new world or run the command genloc to generate the new location in all explored Meadows.
1.0.3 • Enabled Aggrevated which enables the horses to be neutral until hit when you switch faction to Dverger.
1.0.2 • Female now uses the regular saddle while male uses the armored saddle.
      • Brown horse is now the dominant horse with a spawn chance of 100% while the rest 1%.
        This incentivises breeding as the foals grows up in different colors as female or male.
        You can still change this in the config and define your own spawn settings as usual.
1.0.1 • Added compatability with MagicalMounts.
1.0.0 • Release.