7 - Changelog

Updated 5 days ago
1.1.3 • Updated ReadMe to link directly to the mods own page on my website.
1.1.2 • Updated LocationManager.
1.1.2 • Adjusted all attacks to feel even better.
1.1.1 • All horse attacks are in a good state again.
        Please report any strange behaviors with attack or AI in general.
1.1.0 • Updated for Bog Witch.
1.0.9 • Tweaked AI related values.
1.0.8 • Foals now act like foals meaning they no longer attack and you need to protect while they grow up.
1.0.7 • Improved colliders for all creatures.
1.0.6 • Disabled "Aggrevatable" as it made tamed horses be able to take player damage regardless.
1.0.5 • Changed location name from wh_horsefarm to wh_ranch as it makes more sense.
1.0.4 • Introducing a new location where all future horses will spawn! 
        If you have suggestions, feedback on how to improve the location please let me know.
        It's limited to x2 female, x2 male horses at any given time but all horses exist in the spawnlist.
        This means that all horses will stop spawning in the world and will be exclusive to this new location.
        Either make a new world or run the command genloc to generate the new location in all explored Meadows.
1.0.3 • Enabled Aggrevated which enables the horses to be neutral until hit when you switch faction to Dverger.
1.0.2 • Female now uses the regular saddle while male uses the armored saddle.
      • Brown horse is now the dominant horse with a spawn chance of 100% while the rest 1%.
        This incentivises breeding as the foals grows up in different colors as female or male.
        You can still change this in the config and define your own spawn settings as usual.
1.0.1 • Added compatability with MagicalMounts.
1.0.0 • Release.