using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DigDeeper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("DigDeeper")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("257c1abb-2713-468a-8321-84c583805faa")]
[assembly: AssemblyFileVersion("1.1.6.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.1.6.0")]
namespace DigDeeper;
[BepInPlugin("dev.crystal.digdeeper", "Dig Deeper", "1.1.6.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class DigDeeperPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Heightmap))]
private static class Heightmap_Patches
{
private enum TranspilerState
{
Searching,
Replacing
}
[CompilerGenerated]
private sealed class <LevelTerrain_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private CodeInstruction <valueInstruction>5__3;
private IEnumerator<CodeInstruction> <>7__wrap3;
private CodeInstruction <instruction>5__5;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LevelTerrain_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<valueInstruction>5__3 = null;
<>7__wrap3 = null;
<instruction>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<valueInstruction>5__3 = null;
<>7__wrap3 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_019f;
case 1:
<>1__state = -3;
goto IL_0198;
case 2:
<>1__state = -3;
<>2__current = <instruction>5__5;
<>1__state = 3;
return true;
case 3:
{
<>1__state = -3;
<valueInstruction>5__3 = null;
<state>5__2 = TranspilerState.Searching;
goto IL_0198;
}
IL_019f:
if (<>7__wrap3.MoveNext())
{
<instruction>5__5 = <>7__wrap3.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (<instruction>5__5.opcode == OpCodes.Ldc_R4 && (float)<instruction>5__5.operand == 8f)
{
<valueInstruction>5__3 = <instruction>5__5;
<state>5__2 = TranspilerState.Replacing;
break;
}
<>2__current = <instruction>5__5;
<>1__state = 1;
return true;
case TranspilerState.Replacing:
if (<instruction>5__5.opcode == OpCodes.Sub)
{
<valueInstruction>5__3.operand = MaximumDepth.Value;
}
else if (<instruction>5__5.opcode == OpCodes.Add)
{
<valueInstruction>5__3.operand = MaximumHeight.Value;
}
<>2__current = <valueInstruction>5__3;
<>1__state = 2;
return true;
}
goto IL_0198;
}
<>m__Finally1();
<>7__wrap3 = null;
return false;
IL_0198:
<instruction>5__5 = null;
goto IL_019f;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap3 != null)
{
<>7__wrap3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<LevelTerrain_Transpiler>d__1 <LevelTerrain_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<LevelTerrain_Transpiler>d__ = this;
}
else
{
<LevelTerrain_Transpiler>d__ = new <LevelTerrain_Transpiler>d__1(0);
}
<LevelTerrain_Transpiler>d__.instructions = <>3__instructions;
return <LevelTerrain_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<LevelTerrain_Transpiler>d__1))]
[HarmonyPatch("LevelTerrain")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> LevelTerrain_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LevelTerrain_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(TerrainComp))]
private static class TerrainComp_Patches
{
private enum TranspilerState
{
Searching,
Replacing
}
[CompilerGenerated]
private sealed class <ApplyToHeightmap_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private CodeInstruction <valueInstruction>5__3;
private IEnumerator<CodeInstruction> <>7__wrap3;
private CodeInstruction <instruction>5__5;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ApplyToHeightmap_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<valueInstruction>5__3 = null;
<>7__wrap3 = null;
<instruction>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<valueInstruction>5__3 = null;
<>7__wrap3 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_019f;
case 1:
<>1__state = -3;
goto IL_0198;
case 2:
<>1__state = -3;
<>2__current = <instruction>5__5;
<>1__state = 3;
return true;
case 3:
{
<>1__state = -3;
<valueInstruction>5__3 = null;
<state>5__2 = TranspilerState.Searching;
goto IL_0198;
}
IL_019f:
if (<>7__wrap3.MoveNext())
{
<instruction>5__5 = <>7__wrap3.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (<instruction>5__5.opcode == OpCodes.Ldc_R4 && (float)<instruction>5__5.operand == 8f)
{
<valueInstruction>5__3 = <instruction>5__5;
<state>5__2 = TranspilerState.Replacing;
break;
}
<>2__current = <instruction>5__5;
<>1__state = 1;
return true;
case TranspilerState.Replacing:
if (<instruction>5__5.opcode == OpCodes.Sub)
{
<valueInstruction>5__3.operand = MaximumDepth.Value;
}
else if (<instruction>5__5.opcode == OpCodes.Add)
{
<valueInstruction>5__3.operand = MaximumHeight.Value;
}
<>2__current = <valueInstruction>5__3;
<>1__state = 2;
return true;
}
goto IL_0198;
}
<>m__Finally1();
<>7__wrap3 = null;
return false;
IL_0198:
<instruction>5__5 = null;
goto IL_019f;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap3 != null)
{
<>7__wrap3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<ApplyToHeightmap_Transpiler>d__1 <ApplyToHeightmap_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<ApplyToHeightmap_Transpiler>d__ = this;
}
else
{
<ApplyToHeightmap_Transpiler>d__ = new <ApplyToHeightmap_Transpiler>d__1(0);
}
<ApplyToHeightmap_Transpiler>d__.instructions = <>3__instructions;
return <ApplyToHeightmap_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[CompilerGenerated]
private sealed class <LevelTerrain_Transpiler>d__2 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private IEnumerator<CodeInstruction> <>7__wrap1;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LevelTerrain_Transpiler>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>7__wrap1 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
}
if (<>7__wrap1.MoveNext())
{
CodeInstruction current = <>7__wrap1.Current;
if (current.opcode == OpCodes.Ldc_R4)
{
if ((float)current.operand == 8f)
{
current.operand = MaximumHeight.Value;
}
else if ((float)current.operand == -8f)
{
current.operand = 0f - MaximumDepth.Value;
}
}
<>2__current = current;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap1 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap1 != null)
{
<>7__wrap1.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<LevelTerrain_Transpiler>d__2 <LevelTerrain_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<LevelTerrain_Transpiler>d__ = this;
}
else
{
<LevelTerrain_Transpiler>d__ = new <LevelTerrain_Transpiler>d__2(0);
}
<LevelTerrain_Transpiler>d__.instructions = <>3__instructions;
return <LevelTerrain_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[CompilerGenerated]
private sealed class <RaiseTerrain_Transpiler>d__3 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private IEnumerator<CodeInstruction> <>7__wrap1;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RaiseTerrain_Transpiler>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>7__wrap1 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
}
if (<>7__wrap1.MoveNext())
{
CodeInstruction current = <>7__wrap1.Current;
if (current.opcode == OpCodes.Ldc_R4)
{
if ((float)current.operand == 8f)
{
current.operand = MaximumHeight.Value;
}
else if ((float)current.operand == -8f)
{
current.operand = 0f - MaximumDepth.Value;
}
}
<>2__current = current;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap1 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap1 != null)
{
<>7__wrap1.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<RaiseTerrain_Transpiler>d__3 <RaiseTerrain_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<RaiseTerrain_Transpiler>d__ = this;
}
else
{
<RaiseTerrain_Transpiler>d__ = new <RaiseTerrain_Transpiler>d__3(0);
}
<RaiseTerrain_Transpiler>d__.instructions = <>3__instructions;
return <RaiseTerrain_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<ApplyToHeightmap_Transpiler>d__1))]
[HarmonyPatch("ApplyToHeightmap")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> ApplyToHeightmap_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ApplyToHeightmap_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
[IteratorStateMachine(typeof(<LevelTerrain_Transpiler>d__2))]
[HarmonyPatch("LevelTerrain")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> LevelTerrain_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LevelTerrain_Transpiler>d__2(-2)
{
<>3__instructions = instructions
};
}
[IteratorStateMachine(typeof(<RaiseTerrain_Transpiler>d__3))]
[HarmonyPatch("RaiseTerrain")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> RaiseTerrain_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RaiseTerrain_Transpiler>d__3(-2)
{
<>3__instructions = instructions
};
}
}
public const string ModId = "dev.crystal.digdeeper";
public static ConfigEntry<float> MaximumDepth;
public static ConfigEntry<float> MaximumHeight;
private static Harmony sHeightmapHarmony;
private static Harmony sTerrainCompHarmony;
private void Awake()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Expected O, but got Unknown
MaximumDepth = ((BaseUnityPlugin)this).Config.Bind<float>("Digging", "MaximumDepth", 20f, "The maximum depth you can dig below the terrain surface. Range 0-128. Game default is 8.");
MaximumDepth.SettingChanged += Config_SettingChanged;
MaximumHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Digging", "MaximumHeight", 8f, "The maximum height you can raise the terrain. Range 0-128. Game default is 8.");
MaximumHeight.SettingChanged += Config_SettingChanged;
ClampConfig();
sHeightmapHarmony = new Harmony("dev.crystal.digdeeper_Heightmap");
sHeightmapHarmony.PatchAll(typeof(Heightmap_Patches));
sTerrainCompHarmony = new Harmony("dev.crystal.digdeeper_TerrainComp");
sTerrainCompHarmony.PatchAll(typeof(TerrainComp_Patches));
}
private void OnDestroy()
{
sHeightmapHarmony.UnpatchSelf();
}
private static void ClampConfig()
{
if (MaximumDepth.Value < 0f)
{
MaximumDepth.Value = 0f;
}
if (MaximumDepth.Value > 128f)
{
MaximumDepth.Value = 128f;
}
if (MaximumHeight.Value < 0f)
{
MaximumHeight.Value = 0f;
}
if (MaximumHeight.Value > 128f)
{
MaximumHeight.Value = 128f;
}
}
private static void Config_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sHeightmapHarmony.UnpatchSelf();
sHeightmapHarmony.PatchAll(typeof(Heightmap_Patches));
sTerrainCompHarmony.UnpatchSelf();
sTerrainCompHarmony.PatchAll(typeof(TerrainComp_Patches));
}
}