using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Farmland")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Farmland")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("af35011c-e111-4c38-9a7c-d50c6d83d322")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.4.0")]
namespace Farmland;
[BepInPlugin("dev.crystal.farmland", "Farmland", "1.0.4.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class FarmlandPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
private enum TranspilerState
{
Searching,
Updating,
Finishing
}
[CompilerGenerated]
private sealed class <UpdatePlacementGhost_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private IEnumerator<CodeInstruction> <>7__wrap2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdatePlacementGhost_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 3u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<>7__wrap2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
case 2:
<>1__state = -3;
<state>5__2 = TranspilerState.Finishing;
break;
case 3:
<>1__state = -3;
<state>5__2 = TranspilerState.Searching;
break;
case 4:
<>1__state = -3;
break;
}
while (<>7__wrap2.MoveNext())
{
CodeInstruction current = <>7__wrap2.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (current.opcode == OpCodes.Callvirt)
{
<state>5__2 = TranspilerState.Updating;
}
<>2__current = current;
<>1__state = 1;
return true;
case TranspilerState.Updating:
if (current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 0.25f)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)VegetationThreshold.Value);
<>1__state = 2;
return true;
}
<>2__current = current;
<>1__state = 3;
return true;
case TranspilerState.Finishing:
<>2__current = current;
<>1__state = 4;
return true;
}
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
<>7__wrap2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<UpdatePlacementGhost_Transpiler>d__1 <UpdatePlacementGhost_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<UpdatePlacementGhost_Transpiler>d__ = this;
}
else
{
<UpdatePlacementGhost_Transpiler>d__ = new <UpdatePlacementGhost_Transpiler>d__1(0);
}
<UpdatePlacementGhost_Transpiler>d__.instructions = <>3__instructions;
return <UpdatePlacementGhost_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<UpdatePlacementGhost_Transpiler>d__1))]
[HarmonyPatch("UpdatePlacementGhost")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdatePlacementGhost_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdatePlacementGhost_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(TerrainComp))]
private static class TerrainComp_Patches
{
private enum TranspilerState
{
Searching,
Updating,
Labeling,
Finishing
}
[CompilerGenerated]
private sealed class <PaintCleared_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private ILGenerator generator;
public ILGenerator <>3__generator;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private Label <label1>5__2;
private TranspilerState <state>5__3;
private IEnumerator<CodeInstruction> <>7__wrap3;
private CodeInstruction <instruction>5__5;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PaintCleared_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 12u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap3 = null;
<instruction>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Expected O, but got Unknown
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Expected O, but got Unknown
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Expected O, but got Unknown
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Expected O, but got Unknown
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Expected O, but got Unknown
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Expected O, but got Unknown
//IL_0289: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Expected O, but got Unknown
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c5: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<label1>5__2 = generator.DefineLabel();
<state>5__3 = TranspilerState.Searching;
<>7__wrap3 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_037a;
case 1:
<>1__state = -3;
goto IL_0373;
case 2:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldloc_S, <instruction>5__5.operand);
<>1__state = 3;
return true;
case 3:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0.25f);
<>1__state = 4;
return true;
case 4:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Bge_Un_S, (object)<label1>5__2);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldarg_3, (object)null);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_1, (object)null);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Bne_Un_S, (object)<label1>5__2);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0.25f);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Stloc_S, <instruction>5__5.operand);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<state>5__3 = TranspilerState.Labeling;
goto IL_0373;
case 11:
<>1__state = -3;
<state>5__3 = TranspilerState.Searching;
goto IL_0373;
case 12:
<>1__state = -3;
<state>5__3 = TranspilerState.Finishing;
goto IL_0373;
case 13:
{
<>1__state = -3;
goto IL_0373;
}
IL_037a:
if (<>7__wrap3.MoveNext())
{
<instruction>5__5 = <>7__wrap3.Current;
switch (<state>5__3)
{
case TranspilerState.Searching:
if (<instruction>5__5.opcode == OpCodes.Ldfld && (FieldInfo)<instruction>5__5.operand == typeof(Color).GetField("a"))
{
<state>5__3 = TranspilerState.Updating;
}
<>2__current = <instruction>5__5;
<>1__state = 1;
return true;
case TranspilerState.Updating:
if (<instruction>5__5.opcode == OpCodes.Stloc_S)
{
<>2__current = <instruction>5__5;
<>1__state = 2;
return true;
}
<>2__current = <instruction>5__5;
<>1__state = 11;
return true;
case TranspilerState.Labeling:
<instruction>5__5.labels.Add(<label1>5__2);
<>2__current = <instruction>5__5;
<>1__state = 12;
return true;
case TranspilerState.Finishing:
<>2__current = <instruction>5__5;
<>1__state = 13;
return true;
}
goto IL_0373;
}
<>m__Finally1();
<>7__wrap3 = null;
return false;
IL_0373:
<instruction>5__5 = null;
goto IL_037a;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap3 != null)
{
<>7__wrap3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<PaintCleared_Transpiler>d__1 <PaintCleared_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<PaintCleared_Transpiler>d__ = this;
}
else
{
<PaintCleared_Transpiler>d__ = new <PaintCleared_Transpiler>d__1(0);
}
<PaintCleared_Transpiler>d__.instructions = <>3__instructions;
<PaintCleared_Transpiler>d__.generator = <>3__generator;
return <PaintCleared_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<PaintCleared_Transpiler>d__1))]
[HarmonyPatch("PaintCleared")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> PaintCleared_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PaintCleared_Transpiler>d__1(-2)
{
<>3__instructions = instructions,
<>3__generator = generator
};
}
}
public const string ModId = "dev.crystal.farmland";
public static ConfigEntry<float> VegetationThreshold;
private static Harmony sPlayerHarmony;
private static Harmony sTerrainCompHarmony;
private void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
VegetationThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("Land", "VegetationThreshold", 0f, "The amount of vegetation land must support to allow cultivation. Lower values provide more farmable land. Range 0.0 to 1.0. Game default 0.25. Mod default 0.0.");
VegetationThreshold.SettingChanged += VegetationThreshold_SettingChanged;
ClampConfig();
sPlayerHarmony = new Harmony("dev.crystal.farmland_Player");
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sTerrainCompHarmony = new Harmony("dev.crystal.farmland_TerrainComp");
sTerrainCompHarmony.PatchAll(typeof(TerrainComp_Patches));
}
private void OnDestroy()
{
sPlayerHarmony.UnpatchSelf();
sTerrainCompHarmony.UnpatchSelf();
}
private static void ClampConfig()
{
if (VegetationThreshold.Value < 0f)
{
VegetationThreshold.Value = 0f;
}
if (VegetationThreshold.Value > 1f)
{
VegetationThreshold.Value = 1f;
}
}
private void VegetationThreshold_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sPlayerHarmony.UnpatchSelf();
sPlayerHarmony.PatchAll(typeof(Player_Patches));
}
}