using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Farmland")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Farmland")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("af35011c-e111-4c38-9a7c-d50c6d83d322")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.3.0")]
namespace Farmland;
[BepInPlugin("dev.crystal.farmland", "Farmland", "1.0.3.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class FarmlandPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
private enum TranspilerState
{
Searching,
Updating,
Finishing
}
[HarmonyPatch("UpdatePlacementGhost")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdatePlacementGhost_Transpiler(IEnumerable<CodeInstruction> instructions)
{
TranspilerState state = TranspilerState.Searching;
foreach (CodeInstruction instruction in instructions)
{
switch (state)
{
case TranspilerState.Searching:
if (instruction.opcode == OpCodes.Callvirt)
{
state = TranspilerState.Updating;
}
yield return instruction;
break;
case TranspilerState.Updating:
if (instruction.opcode == OpCodes.Ldc_R4 && (float)instruction.operand == 0.25f)
{
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)VegetationThreshold.Value);
state = TranspilerState.Finishing;
}
else
{
yield return instruction;
state = TranspilerState.Searching;
}
break;
case TranspilerState.Finishing:
yield return instruction;
break;
}
}
}
}
[HarmonyPatch(typeof(TerrainComp))]
private static class TerrainComp_Patches
{
private enum TranspilerState
{
Searching,
Updating,
Labeling,
Finishing
}
[HarmonyPatch("PaintCleared")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> PaintCleared_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
Label label1 = generator.DefineLabel();
TranspilerState state = TranspilerState.Searching;
foreach (CodeInstruction instruction in instructions)
{
switch (state)
{
case TranspilerState.Searching:
if (instruction.opcode == OpCodes.Ldfld && (FieldInfo)instruction.operand == typeof(Color).GetField("a"))
{
state = TranspilerState.Updating;
}
yield return instruction;
break;
case TranspilerState.Updating:
if (instruction.opcode == OpCodes.Stloc_S)
{
yield return instruction;
yield return new CodeInstruction(OpCodes.Ldloc_S, instruction.operand);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)0.25f);
yield return new CodeInstruction(OpCodes.Bge_Un_S, (object)label1);
yield return new CodeInstruction(OpCodes.Ldarg_3, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_I4_1, (object)null);
yield return new CodeInstruction(OpCodes.Bne_Un_S, (object)label1);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)0.25f);
yield return new CodeInstruction(OpCodes.Stloc_S, instruction.operand);
state = TranspilerState.Labeling;
}
else
{
yield return instruction;
state = TranspilerState.Searching;
}
break;
case TranspilerState.Labeling:
instruction.labels.Add(label1);
yield return instruction;
state = TranspilerState.Finishing;
break;
case TranspilerState.Finishing:
yield return instruction;
break;
}
}
}
}
public const string ModId = "dev.crystal.farmland";
public static ConfigEntry<float> VegetationThreshold;
private static Harmony sPlayerHarmony;
private static Harmony sTerrainCompHarmony;
private void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
VegetationThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("Land", "VegetationThreshold", 0f, "The amount of vegetation land must support to allow cultivation. Lower values provide more farmable land. Range 0.0 to 1.0. Game default 0.25. Mod default 0.0.");
VegetationThreshold.SettingChanged += VegetationThreshold_SettingChanged;
ClampConfig();
sPlayerHarmony = new Harmony("dev.crystal.farmland_Player");
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sTerrainCompHarmony = new Harmony("dev.crystal.farmland_TerrainComp");
sTerrainCompHarmony.PatchAll(typeof(TerrainComp_Patches));
}
private void OnDestroy()
{
sPlayerHarmony.UnpatchSelf();
sTerrainCompHarmony.UnpatchSelf();
}
private static void ClampConfig()
{
if (VegetationThreshold.Value < 0f)
{
VegetationThreshold.Value = 0f;
}
if (VegetationThreshold.Value > 1f)
{
VegetationThreshold.Value = 1f;
}
}
private void VegetationThreshold_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sPlayerHarmony.UnpatchSelf();
sPlayerHarmony.PatchAll(typeof(Player_Patches));
}
}