using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FastTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("FastTools")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f56f1a49-d0ab-40c0-a18f-7787796b5b83")]
[assembly: AssemblyFileVersion("1.2.3.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.2.3.0")]
namespace FastTools;
[BepInPlugin("dev.crystal.fasttools", "Fast Tools", "1.2.3.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class FastToolsPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(Player __instance)
{
__instance.m_placeDelay = PlaceDelay.Value;
__instance.m_removeDelay = RemoveDelay.Value;
sPlayers.Add(__instance);
}
[HarmonyPatch("OnDestroy")]
[HarmonyPrefix]
private static void OnDestroy_Prefix(Player __instance)
{
sPlayers.Remove(__instance);
}
}
[HarmonyPatch(typeof(Player))]
private static class Player_Placement_Patches
{
private enum TranspilerState
{
Searching,
Calculating,
Searching2,
Checking,
Checking2,
Checking3,
Replacing
}
[CompilerGenerated]
private sealed class <UpdatePlacement_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private ILGenerator generator;
public ILGenerator <>3__generator;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private LocalBuilder <stamina>5__2;
private FieldInfo <sharedField>5__3;
private FieldInfo <attackField>5__4;
private FieldInfo <attackStaminaField>5__5;
private TranspilerState <state>5__6;
private CodeInstruction <instruction1>5__7;
private CodeInstruction <instruction2>5__8;
private CodeInstruction <instruction3>5__9;
private IEnumerator<CodeInstruction> <>7__wrap9;
private CodeInstruction <instruction>5__11;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdatePlacement_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 3) <= 20u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<stamina>5__2 = null;
<sharedField>5__3 = null;
<attackField>5__4 = null;
<attackStaminaField>5__5 = null;
<instruction1>5__7 = null;
<instruction2>5__8 = null;
<instruction3>5__9 = null;
<>7__wrap9 = null;
<instruction>5__11 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Expected O, but got Unknown
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Expected O, but got Unknown
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Expected O, but got Unknown
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Expected O, but got Unknown
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Expected O, but got Unknown
//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02ee: Expected O, but got Unknown
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0323: Expected O, but got Unknown
//IL_0341: Unknown result type (might be due to invalid IL or missing references)
//IL_034b: Expected O, but got Unknown
//IL_0378: Unknown result type (might be due to invalid IL or missing references)
//IL_0382: Expected O, but got Unknown
//IL_0664: Unknown result type (might be due to invalid IL or missing references)
//IL_066e: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<stamina>5__2 = generator.DeclareLocal(typeof(float));
<stamina>5__2.SetLocalSymInfo("stamina");
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)0f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = new CodeInstruction(OpCodes.Stloc, (object)<stamina>5__2.LocalIndex);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<sharedField>5__3 = typeof(ItemData).GetField("m_shared");
<attackField>5__4 = typeof(SharedData).GetField("m_attack");
<attackStaminaField>5__5 = typeof(Attack).GetField("m_attackStamina");
<state>5__6 = TranspilerState.Searching;
<instruction1>5__7 = null;
<instruction2>5__8 = null;
<instruction3>5__9 = null;
<>7__wrap9 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_06b0;
case 3:
<>1__state = -3;
goto IL_06a9;
case 4:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldloc_0, (object)null);
<>1__state = 5;
return true;
case 5:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)<sharedField>5__3);
<>1__state = 6;
return true;
case 6:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)<attackField>5__4);
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)<attackStaminaField>5__5);
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Ldc_R4, (object)StaminaUseMultiplier.Value);
<>1__state = 9;
return true;
case 9:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Mul, (object)null);
<>1__state = 10;
return true;
case 10:
<>1__state = -3;
<>2__current = new CodeInstruction(OpCodes.Stloc, (object)<stamina>5__2.LocalIndex);
<>1__state = 11;
return true;
case 11:
<>1__state = -3;
<state>5__6 = TranspilerState.Searching2;
goto IL_06a9;
case 12:
<>1__state = -3;
goto IL_06a9;
case 13:
<>1__state = -3;
<>2__current = <instruction>5__11;
<>1__state = 14;
return true;
case 14:
<>1__state = -3;
<state>5__6 = TranspilerState.Searching2;
goto IL_06a9;
case 15:
<>1__state = -3;
<>2__current = <instruction2>5__8;
<>1__state = 16;
return true;
case 16:
<>1__state = -3;
<>2__current = <instruction>5__11;
<>1__state = 17;
return true;
case 17:
<>1__state = -3;
<state>5__6 = TranspilerState.Searching2;
goto IL_06a9;
case 18:
<>1__state = -3;
<>2__current = <instruction2>5__8;
<>1__state = 19;
return true;
case 19:
<>1__state = -3;
<>2__current = <instruction3>5__9;
<>1__state = 20;
return true;
case 20:
<>1__state = -3;
<>2__current = <instruction>5__11;
<>1__state = 21;
return true;
case 21:
<>1__state = -3;
<state>5__6 = TranspilerState.Searching2;
goto IL_06a9;
case 22:
<>1__state = -3;
<>2__current = <instruction>5__11;
<>1__state = 23;
return true;
case 23:
{
<>1__state = -3;
<state>5__6 = TranspilerState.Searching2;
goto IL_06a9;
}
IL_06b0:
if (<>7__wrap9.MoveNext())
{
<instruction>5__11 = <>7__wrap9.Current;
switch (<state>5__6)
{
case TranspilerState.Searching:
if (<instruction>5__11.opcode == OpCodes.Call && ((MethodInfo)<instruction>5__11.operand).Name.Equals("GetRightItem"))
{
<state>5__6 = TranspilerState.Calculating;
}
<>2__current = <instruction>5__11;
<>1__state = 3;
return true;
case TranspilerState.Calculating:
<>2__current = <instruction>5__11;
<>1__state = 4;
return true;
case TranspilerState.Searching2:
if (<instruction>5__11.opcode == OpCodes.Ldloc_0)
{
<instruction1>5__7 = <instruction>5__11;
<state>5__6 = TranspilerState.Checking;
break;
}
<>2__current = <instruction>5__11;
<>1__state = 12;
return true;
case TranspilerState.Checking:
if (<instruction>5__11.opcode == OpCodes.Ldfld && ((FieldInfo)<instruction>5__11.operand).Name == <sharedField>5__3.Name)
{
<instruction2>5__8 = <instruction>5__11;
<state>5__6 = TranspilerState.Checking2;
break;
}
<>2__current = <instruction1>5__7;
<>1__state = 13;
return true;
case TranspilerState.Checking2:
if (<instruction>5__11.opcode == OpCodes.Ldfld && ((FieldInfo)<instruction>5__11.operand).Name == <attackField>5__4.Name)
{
<instruction3>5__9 = <instruction>5__11;
<state>5__6 = TranspilerState.Checking3;
break;
}
<>2__current = <instruction1>5__7;
<>1__state = 15;
return true;
case TranspilerState.Checking3:
if (<instruction>5__11.opcode == OpCodes.Ldfld && ((FieldInfo)<instruction>5__11.operand).Name == <attackStaminaField>5__5.Name)
{
<state>5__6 = TranspilerState.Replacing;
break;
}
<>2__current = <instruction1>5__7;
<>1__state = 18;
return true;
case TranspilerState.Replacing:
<>2__current = new CodeInstruction(OpCodes.Ldloc, (object)<stamina>5__2.LocalIndex);
<>1__state = 22;
return true;
}
goto IL_06a9;
}
<>m__Finally1();
<>7__wrap9 = null;
return false;
IL_06a9:
<instruction>5__11 = null;
goto IL_06b0;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap9 != null)
{
<>7__wrap9.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<UpdatePlacement_Transpiler>d__1 <UpdatePlacement_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<UpdatePlacement_Transpiler>d__ = this;
}
else
{
<UpdatePlacement_Transpiler>d__ = new <UpdatePlacement_Transpiler>d__1(0);
}
<UpdatePlacement_Transpiler>d__.instructions = <>3__instructions;
<UpdatePlacement_Transpiler>d__.generator = <>3__generator;
return <UpdatePlacement_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<UpdatePlacement_Transpiler>d__1))]
[HarmonyPatch("UpdatePlacement")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdatePlacement_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdatePlacement_Transpiler>d__1(-2)
{
<>3__instructions = instructions,
<>3__generator = generator
};
}
}
public const string ModId = "dev.crystal.fasttools";
public static ConfigEntry<float> PlaceDelay;
public static ConfigEntry<float> RemoveDelay;
public static ConfigEntry<float> StaminaUseMultiplier;
private static Harmony sPlayerHarmony;
private static Harmony sPlayerPlacementHarmony;
private static readonly List<Player> sPlayers;
static FastToolsPlugin()
{
sPlayers = new List<Player>();
}
private void Awake()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
PlaceDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "PlaceDelay", 0.25f, "The delay time for placing items, in seconds. Allowed range 0-10. Game default is 0.4.");
PlaceDelay.SettingChanged += Delay_SettingChanged;
RemoveDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "RemoveDelay", 0.15f, "The delay time for removing items, in seconds. Allowed range 0-10. Game default is 0.25.");
RemoveDelay.SettingChanged += Delay_SettingChanged;
StaminaUseMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "StaminaUseMultiplier", 1f, "Multiplier to apply to the stamina cost of using a placement tool (hammer, hoe, cultivator). Game default is 1.0.");
StaminaUseMultiplier.SettingChanged += StaminaUseMultiplier_SettingChanged;
ClampConfig();
sPlayerHarmony = new Harmony("dev.crystal.fasttools_Player");
sPlayerPlacementHarmony = new Harmony("dev.crystal.fasttools_Player_Placement");
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sPlayerPlacementHarmony.PatchAll(typeof(Player_Placement_Patches));
}
private void OnDestroy()
{
sPlayerHarmony.UnpatchSelf();
sPlayerPlacementHarmony.UnpatchSelf();
sPlayers.Clear();
}
private static void ClampConfig()
{
if (PlaceDelay.Value < 0f)
{
PlaceDelay.Value = 0f;
}
if (PlaceDelay.Value > 10f)
{
PlaceDelay.Value = 10f;
}
if (RemoveDelay.Value < 0f)
{
RemoveDelay.Value = 0f;
}
if (RemoveDelay.Value > 10f)
{
RemoveDelay.Value = 10f;
}
if (StaminaUseMultiplier.Value < 0f)
{
StaminaUseMultiplier.Value = 0f;
}
if (StaminaUseMultiplier.Value > 10f)
{
StaminaUseMultiplier.Value = 10f;
}
}
private void Delay_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (Player sPlayer in sPlayers)
{
sPlayer.m_placeDelay = PlaceDelay.Value;
sPlayer.m_removeDelay = RemoveDelay.Value;
}
}
private void StaminaUseMultiplier_SettingChanged(object sender, EventArgs e)
{
sPlayerPlacementHarmony.UnpatchSelf();
sPlayerPlacementHarmony.PatchAll(typeof(Player_Placement_Patches));
}
}