using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FastTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("FastTools")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f56f1a49-d0ab-40c0-a18f-7787796b5b83")]
[assembly: AssemblyFileVersion("1.2.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.2.2.0")]
namespace FastTools;
[BepInPlugin("dev.crystal.fasttools", "Fast Tools", "1.2.2.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class FastToolsPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(Player __instance)
{
__instance.m_placeDelay = PlaceDelay.Value;
__instance.m_removeDelay = RemoveDelay.Value;
sPlayers.Add(__instance);
}
[HarmonyPatch("OnDestroy")]
[HarmonyPrefix]
private static void OnDestroy_Prefix(Player __instance)
{
sPlayers.Remove(__instance);
}
}
[HarmonyPatch(typeof(Player))]
private static class Player_Placement_Patches
{
private enum TranspilerState
{
Searching,
Calculating,
Searching2,
Checking,
Checking2,
Checking3,
Replacing
}
[HarmonyPatch("UpdatePlacement")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdatePlacement_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
LocalBuilder stamina = generator.DeclareLocal(typeof(float));
stamina.SetLocalSymInfo("stamina");
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)0f);
yield return new CodeInstruction(OpCodes.Stloc, (object)stamina.LocalIndex);
FieldInfo sharedField = typeof(ItemData).GetField("m_shared");
FieldInfo attackField = typeof(SharedData).GetField("m_attack");
FieldInfo attackStaminaField = typeof(Attack).GetField("m_attackStamina");
TranspilerState state = TranspilerState.Searching;
CodeInstruction instruction2 = null;
CodeInstruction instruction3 = null;
CodeInstruction instruction4 = null;
foreach (CodeInstruction instruction in instructions)
{
switch (state)
{
case TranspilerState.Searching:
if (instruction.opcode == OpCodes.Call && ((MethodInfo)instruction.operand).Name.Equals("GetRightItem"))
{
state = TranspilerState.Calculating;
}
yield return instruction;
break;
case TranspilerState.Calculating:
yield return instruction;
yield return new CodeInstruction(OpCodes.Ldloc_0, (object)null);
yield return new CodeInstruction(OpCodes.Ldfld, (object)sharedField);
yield return new CodeInstruction(OpCodes.Ldfld, (object)attackField);
yield return new CodeInstruction(OpCodes.Ldfld, (object)attackStaminaField);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)StaminaUseMultiplier.Value);
yield return new CodeInstruction(OpCodes.Mul, (object)null);
yield return new CodeInstruction(OpCodes.Stloc, (object)stamina.LocalIndex);
state = TranspilerState.Searching2;
break;
case TranspilerState.Searching2:
if (instruction.opcode == OpCodes.Ldloc_0)
{
instruction2 = instruction;
state = TranspilerState.Checking;
}
else
{
yield return instruction;
}
break;
case TranspilerState.Checking:
if (instruction.opcode == OpCodes.Ldfld && ((FieldInfo)instruction.operand).Name == sharedField.Name)
{
instruction3 = instruction;
state = TranspilerState.Checking2;
}
else
{
yield return instruction2;
yield return instruction;
state = TranspilerState.Searching2;
}
break;
case TranspilerState.Checking2:
if (instruction.opcode == OpCodes.Ldfld && ((FieldInfo)instruction.operand).Name == attackField.Name)
{
instruction4 = instruction;
state = TranspilerState.Checking3;
break;
}
yield return instruction2;
yield return instruction3;
yield return instruction;
state = TranspilerState.Searching2;
break;
case TranspilerState.Checking3:
if (instruction.opcode == OpCodes.Ldfld && ((FieldInfo)instruction.operand).Name == attackStaminaField.Name)
{
state = TranspilerState.Replacing;
break;
}
yield return instruction2;
yield return instruction3;
yield return instruction4;
yield return instruction;
state = TranspilerState.Searching2;
break;
case TranspilerState.Replacing:
yield return new CodeInstruction(OpCodes.Ldloc, (object)stamina.LocalIndex);
yield return instruction;
state = TranspilerState.Searching2;
break;
}
}
}
}
public const string ModId = "dev.crystal.fasttools";
public static ConfigEntry<float> PlaceDelay;
public static ConfigEntry<float> RemoveDelay;
public static ConfigEntry<float> StaminaUseMultiplier;
private static Harmony sPlayerHarmony;
private static Harmony sPlayerPlacementHarmony;
private static readonly List<Player> sPlayers;
static FastToolsPlugin()
{
sPlayers = new List<Player>();
}
private void Awake()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
PlaceDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "PlaceDelay", 0.25f, "The delay time for placing items, in seconds. Allowed range 0-10. Game default is 0.4.");
PlaceDelay.SettingChanged += Delay_SettingChanged;
RemoveDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "RemoveDelay", 0.15f, "The delay time for removing items, in seconds. Allowed range 0-10. Game default is 0.25.");
RemoveDelay.SettingChanged += Delay_SettingChanged;
StaminaUseMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Tools", "StaminaUseMultiplier", 1f, "Multiplier to apply to the stamina cost of using a placement tool (hammer, hoe, cultivator). Game default is 1.0.");
StaminaUseMultiplier.SettingChanged += StaminaUseMultiplier_SettingChanged;
ClampConfig();
sPlayerHarmony = new Harmony("dev.crystal.fasttools_Player");
sPlayerPlacementHarmony = new Harmony("dev.crystal.fasttools_Player_Placement");
sPlayerHarmony.PatchAll(typeof(Player_Patches));
sPlayerPlacementHarmony.PatchAll(typeof(Player_Placement_Patches));
}
private void OnDestroy()
{
sPlayerHarmony.UnpatchSelf();
sPlayerPlacementHarmony.UnpatchSelf();
sPlayers.Clear();
}
private static void ClampConfig()
{
if (PlaceDelay.Value < 0f)
{
PlaceDelay.Value = 0f;
}
if (PlaceDelay.Value > 10f)
{
PlaceDelay.Value = 10f;
}
if (RemoveDelay.Value < 0f)
{
RemoveDelay.Value = 0f;
}
if (RemoveDelay.Value > 10f)
{
RemoveDelay.Value = 10f;
}
if (StaminaUseMultiplier.Value < 0f)
{
StaminaUseMultiplier.Value = 0f;
}
if (StaminaUseMultiplier.Value > 10f)
{
StaminaUseMultiplier.Value = 10f;
}
}
private void Delay_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
foreach (Player sPlayer in sPlayers)
{
sPlayer.m_placeDelay = PlaceDelay.Value;
sPlayer.m_removeDelay = RemoveDelay.Value;
}
}
private void StaminaUseMultiplier_SettingChanged(object sender, EventArgs e)
{
sPlayerPlacementHarmony.UnpatchSelf();
sPlayerPlacementHarmony.PatchAll(typeof(Player_Placement_Patches));
}
}