using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("GracefulLanding")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("GracefulLanding")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("59e3a8b0-42d8-4f95-b9e2-e61bbe7f58f4")]
[assembly: AssemblyFileVersion("1.0.7.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.7.0")]
namespace GracefulLanding;
[BepInPlugin("dev.crystal.gracefullanding", "Graceful Landing", "1.0.7.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class GracefulLandingPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Character))]
private static class Character_Patches
{
[CompilerGenerated]
private sealed class <UpdateGroundContact_Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private IEnumerator<CodeInstruction> <>7__wrap1;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <UpdateGroundContact_Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>7__wrap1 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
}
if (<>7__wrap1.MoveNext())
{
CodeInstruction current = <>7__wrap1.Current;
if (current.opcode == OpCodes.Ldc_R4)
{
float num = (float)current.operand;
if (num != 4f)
{
if (num != 16f)
{
if (num == 100f)
{
current.operand = MaxDamageAmount.Value;
}
}
else
{
current.operand = MaxDamageHeight.Value;
}
}
else
{
current.operand = MinDamageHeight.Value;
}
}
<>2__current = current;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap1 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap1 != null)
{
<>7__wrap1.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<UpdateGroundContact_Transpiler>d__0 <UpdateGroundContact_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<UpdateGroundContact_Transpiler>d__ = this;
}
else
{
<UpdateGroundContact_Transpiler>d__ = new <UpdateGroundContact_Transpiler>d__0(0);
}
<UpdateGroundContact_Transpiler>d__.instructions = <>3__instructions;
return <UpdateGroundContact_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<UpdateGroundContact_Transpiler>d__0))]
[HarmonyPatch("UpdateGroundContact")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> UpdateGroundContact_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <UpdateGroundContact_Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
public const string ModId = "dev.crystal.gracefullanding";
public static ConfigEntry<float> MinDamageHeight;
public static ConfigEntry<float> MaxDamageHeight;
public static ConfigEntry<float> MaxDamageAmount;
private static Harmony sCharacterHarmony;
private void Awake()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
MinDamageHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Falling", "MinDamageHeight", 8f, "The minimum distance you must fall to receive any fall damage. Allowed range 1-10000. Game default 4.");
MinDamageHeight.SettingChanged += Falling_SettingChanged;
MaxDamageHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Falling", "MaxDamageHeight", 64f, "The minimum distance you must to receive maximum fall damage. Allowed range 1-10000. Must be equal to or higher than MinDamageHeight. Game default 16.");
MaxDamageHeight.SettingChanged += Falling_SettingChanged;
MaxDamageAmount = ((BaseUnityPlugin)this).Config.Bind<float>("Falling", "MaxDamageAmount", 100f, "The maximum fall damage that can be received. Allowed range 0-10000. Game default 100.");
MaxDamageAmount.SettingChanged += Falling_SettingChanged;
ClampConfig();
sCharacterHarmony = new Harmony("dev.crystal.gracefullanding_Character");
sCharacterHarmony.PatchAll(typeof(Character_Patches));
}
private void OnDestroy()
{
sCharacterHarmony.UnpatchSelf();
}
private static void ClampConfig()
{
if (MinDamageHeight.Value < 1f)
{
MinDamageHeight.Value = 1f;
}
if (MinDamageHeight.Value > 10000f)
{
MinDamageHeight.Value = 10000f;
}
if (MaxDamageHeight.Value < MinDamageHeight.Value)
{
MaxDamageHeight.Value = MinDamageHeight.Value;
}
if (MaxDamageHeight.Value > 10000f)
{
MaxDamageHeight.Value = 10000f;
}
if (MaxDamageAmount.Value < 0f)
{
MaxDamageAmount.Value = 0f;
}
if (MaxDamageAmount.Value > 10000f)
{
MaxDamageAmount.Value = 10000f;
}
}
private void Falling_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
sCharacterHarmony.UnpatchSelf();
sCharacterHarmony.PatchAll(typeof(Character_Patches));
}
}