using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Sated")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Sated")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("06b242d5-3a1a-407a-a9d1-a816c4750099")]
[assembly: AssemblyFileVersion("1.1.12.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.1.12.0")]
namespace Sated;
[BepInPlugin("dev.crystal.sated", "Sated", "1.1.12.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class SatedPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player))]
private static class Player_Patches
{
private enum TranspilerState
{
Searching,
Checking1,
Checking2,
ReplacingHp,
ReplacingStamina,
ReplacingEitr,
Finishing
}
[CompilerGenerated]
private sealed class <GetTotalFoodValue_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private IEnumerator<CodeInstruction> <>7__wrap2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetTotalFoodValue_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 9u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Expected O, but got Unknown
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Expected O, but got Unknown
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<>7__wrap2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
case 2:
<>1__state = -3;
break;
case 3:
<>1__state = -3;
break;
case 4:
<>1__state = -3;
<state>5__2 = TranspilerState.ReplacingStamina;
break;
case 5:
<>1__state = -3;
break;
case 6:
<>1__state = -3;
<state>5__2 = TranspilerState.ReplacingEitr;
break;
case 7:
<>1__state = -3;
break;
case 8:
<>1__state = -3;
<state>5__2 = TranspilerState.Finishing;
break;
case 9:
<>1__state = -3;
break;
case 10:
<>1__state = -3;
break;
}
while (<>7__wrap2.MoveNext())
{
CodeInstruction current = <>7__wrap2.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (current.opcode == OpCodes.Ldloca_S)
{
<state>5__2 = TranspilerState.Checking1;
}
<>2__current = current;
<>1__state = 1;
return true;
case TranspilerState.Checking1:
if (current.opcode == OpCodes.Call)
{
<state>5__2 = TranspilerState.Checking2;
}
else
{
<state>5__2 = TranspilerState.Searching;
}
<>2__current = current;
<>1__state = 2;
return true;
case TranspilerState.Checking2:
if (current.opcode == OpCodes.Stloc_1)
{
<state>5__2 = TranspilerState.ReplacingHp;
}
else
{
<state>5__2 = TranspilerState.Searching;
}
<>2__current = current;
<>1__state = 3;
return true;
case TranspilerState.ReplacingHp:
if (current.opcode == OpCodes.Ldfld)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)typeof(Player_Patches).GetMethod("GetHp", BindingFlags.Static | BindingFlags.NonPublic));
<>1__state = 4;
return true;
}
<>2__current = current;
<>1__state = 5;
return true;
case TranspilerState.ReplacingStamina:
if (current.opcode == OpCodes.Ldfld)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)typeof(Player_Patches).GetMethod("GetStamina", BindingFlags.Static | BindingFlags.NonPublic));
<>1__state = 6;
return true;
}
<>2__current = current;
<>1__state = 7;
return true;
case TranspilerState.ReplacingEitr:
if (current.opcode == OpCodes.Ldfld)
{
<>2__current = new CodeInstruction(OpCodes.Call, (object)typeof(Player_Patches).GetMethod("GetEitr", BindingFlags.Static | BindingFlags.NonPublic));
<>1__state = 8;
return true;
}
<>2__current = current;
<>1__state = 9;
return true;
case TranspilerState.Finishing:
<>2__current = current;
<>1__state = 10;
return true;
}
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
<>7__wrap2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<GetTotalFoodValue_Transpiler>d__1 <GetTotalFoodValue_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<GetTotalFoodValue_Transpiler>d__ = this;
}
else
{
<GetTotalFoodValue_Transpiler>d__ = new <GetTotalFoodValue_Transpiler>d__1(0);
}
<GetTotalFoodValue_Transpiler>d__.instructions = <>3__instructions;
return <GetTotalFoodValue_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<GetTotalFoodValue_Transpiler>d__1))]
[HarmonyPatch("GetTotalFoodValue")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> GetTotalFoodValue_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetTotalFoodValue_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
private static float GetHp(Food food)
{
return (1f - Mathf.Pow(GetTime(food), HealthCurveExponent.Value)) * food.m_item.m_shared.m_food;
}
private static float GetStamina(Food food)
{
return (1f - Mathf.Pow(GetTime(food), StaminaCurveExponent.Value)) * food.m_item.m_shared.m_foodStamina;
}
private static float GetEitr(Food food)
{
return (1f - Mathf.Pow(GetTime(food), EitrCurveExponent.Value)) * food.m_item.m_shared.m_foodEitr;
}
private static float GetTime(Food food)
{
return 1f - food.m_time / food.m_item.m_shared.m_foodBurnTime;
}
}
public const string ModId = "dev.crystal.sated";
public static ConfigEntry<float> HealthCurveExponent;
public static ConfigEntry<float> StaminaCurveExponent;
public static ConfigEntry<float> EitrCurveExponent;
private static Harmony sPlayerHarmony;
private static readonly FieldInfo sPlayerFoodsField;
static SatedPlugin()
{
sPlayerFoodsField = typeof(Player).GetField("m_foods", BindingFlags.Instance | BindingFlags.NonPublic);
}
private void Awake()
{
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
HealthCurveExponent = ((BaseUnityPlugin)this).Config.Bind<float>("Food", "HealthCurveExponent", 8f, "The value of the exponent 'e' used in the food curve formula 'y = 1 - x^e' for calculating added health. Valid range 0.1 - 100. Higher values make you full longer, but also drop off more suddenly. A value of 1 indicates a linear decline. Values less than 1 invert the curve, causing a faster initial decline which gradually slows down.");
HealthCurveExponent.SettingChanged += CurveExponent_SettingChanged;
StaminaCurveExponent = ((BaseUnityPlugin)this).Config.Bind<float>("Food", "StaminaCurveExponent", 8f, "The value of the exponent 'e' used in the food curve formula 'y = 1 - x^e' for calculating added stamina. Valid range 0.1 - 100. Higher values make you full longer, but also drop off more suddenly. A value of 1 indicates a linear decline. Values less than 1 invert the curve, causing a faster initial decline which gradually slows down.");
StaminaCurveExponent.SettingChanged += CurveExponent_SettingChanged;
EitrCurveExponent = ((BaseUnityPlugin)this).Config.Bind<float>("Food", "EitrCurveExponent", 8f, "The value of the exponent 'e' used in the food curve formula 'y = 1 - x^e' for calculating added eitr. Valid range 0.1 - 100. Higher values make you full longer, but also drop off more suddenly. A value of 1 indicates a linear decline. Values less than 1 invert the curve, causing a faster initial decline which gradually slows down.");
EitrCurveExponent.SettingChanged += CurveExponent_SettingChanged;
ClampConfig();
sPlayerHarmony = new Harmony("dev.crystal.sated_Player");
sPlayerHarmony.PatchAll(typeof(Player_Patches));
}
private void OnDestroy()
{
sPlayerHarmony.UnpatchSelf();
}
private static void ClampConfig()
{
if (HealthCurveExponent.Value < 0.1f)
{
HealthCurveExponent.Value = 0.1f;
}
if (HealthCurveExponent.Value > 100f)
{
HealthCurveExponent.Value = 100f;
}
if (StaminaCurveExponent.Value < 0.1f)
{
StaminaCurveExponent.Value = 0.1f;
}
if (StaminaCurveExponent.Value > 100f)
{
StaminaCurveExponent.Value = 100f;
}
if (EitrCurveExponent.Value < 0.1f)
{
EitrCurveExponent.Value = 0.1f;
}
if (EitrCurveExponent.Value > 100f)
{
EitrCurveExponent.Value = 100f;
}
}
private void CurveExponent_SettingChanged(object sender, EventArgs e)
{
ClampConfig();
}
private static AssetBundle LoadAssetBundle(string name)
{
Assembly callingAssembly = Assembly.GetCallingAssembly();
return AssetBundle.LoadFromStream(callingAssembly.GetManifestResourceStream(callingAssembly.GetName().Name + "." + name));
}
}