using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using CrystalLib;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Underwater")]
[assembly: AssemblyDescription("Underwater")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Crystal")]
[assembly: AssemblyProduct("Underwater")]
[assembly: AssemblyCopyright("Copyright © 2023 Crystal Ferrai")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3cdab7b7-951c-4013-8b57-7931e76589d4")]
[assembly: AssemblyFileVersion("1.0.9.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.9.0")]
namespace Underwater;
[BepInPlugin("dev.crystal.underwater", "Underwater", "1.0.9.0")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class UnderwaterPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Character))]
private static class Character_Patches
{
[HarmonyPatch("InLiquidDepth")]
[HarmonyPrefix]
private static bool InLiquidDepth_Prefix(Character __instance, ref float __result)
{
__result = 0f;
if (__instance.IsPlayer())
{
return PlayerSwims.Value;
}
return true;
}
}
[HarmonyPatch(typeof(GameCamera))]
private static class GameCamera_Patches
{
private enum TranspilerState
{
Searching,
Checking,
Searching2,
Checking2,
Updating,
Finishing
}
[CompilerGenerated]
private sealed class <GetCameraPosition_Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private TranspilerState <state>5__2;
private CodeInstruction <instruction1>5__3;
private CodeInstruction <instruction2>5__4;
private CodeInstruction <instruction3>5__5;
private IEnumerator<CodeInstruction> <>7__wrap5;
private CodeInstruction <instruction>5__7;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetCameraPosition_Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 8u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<instruction1>5__3 = null;
<instruction2>5__4 = null;
<instruction3>5__5 = null;
<>7__wrap5 = null;
<instruction>5__7 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<state>5__2 = TranspilerState.Searching;
<instruction1>5__3 = null;
<instruction2>5__4 = null;
<instruction3>5__5 = null;
<>7__wrap5 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_03b3;
case 1:
<>1__state = -3;
goto IL_03ac;
case 2:
<>1__state = -3;
<instruction1>5__3 = null;
if (<instruction2>5__4 != null)
{
<>2__current = <instruction2>5__4;
<>1__state = 3;
return true;
}
goto IL_0250;
case 3:
<>1__state = -3;
<instruction2>5__4 = null;
goto IL_0250;
case 4:
<>1__state = -3;
<instruction3>5__5 = null;
goto IL_0281;
case 5:
<>1__state = -3;
<state>5__2 = TranspilerState.Searching;
goto IL_03ac;
case 6:
<>1__state = -3;
<>2__current = <instruction2>5__4;
<>1__state = 7;
return true;
case 7:
<>1__state = -3;
<>2__current = <instruction>5__7;
<>1__state = 8;
return true;
case 8:
<>1__state = -3;
<state>5__2 = TranspilerState.Finishing;
goto IL_03ac;
case 9:
{
<>1__state = -3;
goto IL_03ac;
}
IL_03ac:
<instruction>5__7 = null;
goto IL_03b3;
IL_0250:
if (<instruction3>5__5 != null)
{
<>2__current = <instruction3>5__5;
<>1__state = 4;
return true;
}
goto IL_0281;
IL_0281:
<>2__current = <instruction>5__7;
<>1__state = 5;
return true;
IL_03b3:
if (<>7__wrap5.MoveNext())
{
<instruction>5__7 = <>7__wrap5.Current;
switch (<state>5__2)
{
case TranspilerState.Searching:
if (<instruction>5__7.opcode == OpCodes.Ldloc_S)
{
<instruction1>5__3 = <instruction>5__7;
<state>5__2 = TranspilerState.Checking;
break;
}
<>2__current = <instruction>5__7;
<>1__state = 1;
return true;
case TranspilerState.Checking:
if (<instruction3>5__5 != null && <instruction>5__7.opcode == OpCodes.Call && ((MethodInfo)<instruction>5__7.operand).Name.Equals("GetLiquidLevel"))
{
<instruction1>5__3 = (<instruction2>5__4 = (<instruction3>5__5 = null));
<state>5__2 = TranspilerState.Searching2;
break;
}
if (<instruction2>5__4 != null && <instruction>5__7.opcode == OpCodes.Ldc_I4_S && (sbyte)<instruction>5__7.operand == 10)
{
<instruction3>5__5 = <instruction>5__7;
break;
}
if (<instruction>5__7.opcode == OpCodes.Ldc_R4 && (float)<instruction>5__7.operand == 1f)
{
<instruction2>5__4 = <instruction>5__7;
break;
}
<>2__current = <instruction1>5__3;
<>1__state = 2;
return true;
case TranspilerState.Searching2:
if (<instruction>5__7.opcode == OpCodes.Ldarg_0)
{
<instruction1>5__3 = <instruction>5__7;
<state>5__2 = TranspilerState.Checking2;
}
break;
case TranspilerState.Checking2:
if (<instruction>5__7.opcode == OpCodes.Ldc_I4_0)
{
<instruction2>5__4 = <instruction>5__7;
<state>5__2 = TranspilerState.Updating;
}
else
{
<instruction1>5__3 = null;
<state>5__2 = TranspilerState.Searching2;
}
break;
case TranspilerState.Updating:
<>2__current = <instruction1>5__3;
<>1__state = 6;
return true;
case TranspilerState.Finishing:
<>2__current = <instruction>5__7;
<>1__state = 9;
return true;
}
goto IL_03ac;
}
<>m__Finally1();
<>7__wrap5 = null;
return false;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap5 != null)
{
<>7__wrap5.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<GetCameraPosition_Transpiler>d__1 <GetCameraPosition_Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<GetCameraPosition_Transpiler>d__ = this;
}
else
{
<GetCameraPosition_Transpiler>d__ = new <GetCameraPosition_Transpiler>d__1(0);
}
<GetCameraPosition_Transpiler>d__.instructions = <>3__instructions;
return <GetCameraPosition_Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<GetCameraPosition_Transpiler>d__1))]
[HarmonyPatch("GetCameraPosition")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> GetCameraPosition_Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetCameraPosition_Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
}
public const string ModId = "dev.crystal.underwater";
public static ConfigEntry<bool> PlayerSwims;
public static ConfigEntry<bool> CameraIgnoreWater;
public static ConfigEntry<Key> ToggleSwimKey;
private static InputBinding sToggleSwimBinding;
private static Harmony sCharacterHarmony;
private static Harmony sGameCameraHarmony;
private void Awake()
{
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Expected O, but got Unknown
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
PlayerSwims = ((BaseUnityPlugin)this).Config.Bind<bool>("Underwater", "PlayerSwims", true, "Whether players should swim or ignore water, walking along the terrain beneath it. Can also be toggled by pressing Backspace. Game default true.");
PlayerSwims.SettingChanged += IgnoreWater_SettingChanged;
CameraIgnoreWater = ((BaseUnityPlugin)this).Config.Bind<bool>("Underwater", "CameraIgnoreWater", false, "Whether the camera should ignore water, allowing it to move beneath the surface. This setting is implied true if PlayerSwims is false. Game default false.");
CameraIgnoreWater.SettingChanged += IgnoreWater_SettingChanged;
ToggleSwimKey = ((BaseUnityPlugin)this).Config.Bind<Key>("Underwater", "ToggleSwimKey", (Key)65, "Binds a shortcut key for toggling the PlayerSwims option.");
sToggleSwimBinding = new InputBinding("ToggleSwim", ToggleSwimKey);
sToggleSwimBinding.InputPressed += ToggleSwimBinding_InputPressed;
sCharacterHarmony = new Harmony("dev.crystal.underwater_Character");
sGameCameraHarmony = new Harmony("dev.crystal.underwater_GameCamera");
sCharacterHarmony.PatchAll(typeof(Character_Patches));
if (!PlayerSwims.Value || CameraIgnoreWater.Value)
{
sGameCameraHarmony.PatchAll(typeof(GameCamera_Patches));
}
}
private void OnDestroy()
{
sCharacterHarmony.UnpatchSelf();
sGameCameraHarmony.UnpatchSelf();
sToggleSwimBinding.Dispose();
}
private void IgnoreWater_SettingChanged(object sender, EventArgs e)
{
sGameCameraHarmony.UnpatchSelf();
if (!PlayerSwims.Value || CameraIgnoreWater.Value)
{
sGameCameraHarmony.PatchAll(typeof(GameCamera_Patches));
}
}
private void ToggleSwimBinding_InputPressed(object sender, InputEventArgs e)
{
PlayerSwims.Value = !PlayerSwims.Value;
((Character)e.Player).Message((MessageType)1, PlayerSwims.Value ? "Swimming On" : "Swimming Off", 0, (Sprite)null);
}
}