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M2 ModpackEpicloot

Plug&Play 'Vanillaish' Modpack with EpicLoot, MMO character depth, several tweaks/additions and focus on immersion.

CHANGELOG

Changelog

2.1.1

PREAMBLE

World generation config somehow screwed marketplace locations. This was fixed with thepatch. However, the locations only generate on initial world generation so you will have to generate it manually with upgrade_world mod. Here is the command: locations_add Vendor_BlackForest:marketplacenpc start

General

  • fixed marketplace location not generating
  • ore drops are now locked behind boss progression
  • changed bronze crafting recipe from 3x to 2x(2x copper + 1x tin = 1 bronze)
  • readjusted distance needed for multiplier to kick for blackmetal and silver

2.1.0 Bow class rework + Major Projectile changes

PREAMBLE

This patch aims to give the bow players more variety by adding the greatbows from Therzie. I've rebalanced it to give each weapon type its own identity(see below for changes). Battlehammers 3rd hit was nerfed as it somehow has quite high attack speed. In addition I have fixed the problem that items without recipes popped up in EL. Additionally I have patched it to the latest Jewelheim EL patches.

Bows

  • Added blackmetal greatbow and dvergr greatbow with 10% movementspeed penalty
  • removed seteffects of greatbows
  • decreased drawtime of greatbows from 5 to 3.25
  • normal bows have no more movementspeed penalty as they should be able to kite enemies in close quarters
  • adjusted some values to make up for projectile tweaks removal
  • projectile velocity of all bows were changed due to removal of projectile tweaks(velocity is nerfed slightly for all bows except the early bows, velocity will increase per weapon tier, velocity is as before at flametal tier)
  • normal bows have no more movementspeed penalty as they should be able to kite enemies in close quarters
  • accuracy now increases per bow skill level

Spears

  • adjustments to spear throws due to removal of projectile tweaks(overall it should feel more realistic and not make the spear a better bow, I think range slightly decreased)

Battlehammers

  • decreased last chain hit multiplier from 2x to 1.5x

EpicLoot

  • fixed items without recipe appearing in trader gamble section

2.0.1

  • backpatching betterriding mod to fix bugs(please note you need to backpatch manually if modpack is already installed)
  • fixed readme mistake

2.0.0

PREAMBLE

With this update I intend to give the players an easier start while adding more stuff for exploration and customization(more traders, no longer need to buy marketplacehammer from haldor). I am adding world generation mod to guarantee all locations and vegetation changes apply. New weapons "Bastard Sword", "BattleaxeCrystal" and "Battlehammer" from Therzie was added(my custom version to make it unique as e.g. claymore was pretty much the same as bastard swords). Overhaul of slam vfx.

Traders

  • added spawn of 1 new and 1 existing NPCS
  • added transmogrification trader which sells transmogs for armors(only armors)
  • EpicMMO Quest NPC will now spawn next to the vegvisir of Eikthyr at spawn temple
  • Transmog NPC will spawn somewhere in the Plains(till 60% distance from spawn)
  • removed MarketplaceHammer from Haldor shop

Difficulty

  • enabled creatures sectors which will apply from 20+ creatures kills in an area(to help reduce monotone farming)
  • switched default starting season to be summer instead of spring to help with finding pickable stones
  • pickable stone biome changed to meadows only
  • pickable stone spawns increased by 2-3x to help on new playthroughs
  • pickable branch biome changed to meadows only
  • armored effect decreased from 100% to 30%

Weapons

  • added new weapon type "bastard sword"
  • added new weapon type "battlehammer"
  • added new weapon type "battleaxeCrystal"
  • averhaul of Sledge aoe slam vfx for cleaner gameplay
  • Staff of Frost secondary animation changed to align dmg timing with animation ending

Others

  • reduced camera scroll out distance to from 15 to 10
  • removed custom raid warnings
  • fixed Seasonality textures
  • rideables no longer take dmg when out of stamina

Added mods

  • Expand World Data by Jerekuusela
  • balrond character customization by balrond
  • BreatheEasy by RandomSteve(Azumatt)

Removed mods

  • NoHoeDust by Azumatt
  • NoCultivatorDust by Azumatt
  • NoBuildDust by Azumatt
  • NoSmokeStayLit by TastyChickenLegs

1.4.4

  • Follow up patch as mentioned with ZenCombat update to fix knockback for sledge and atgeir secondary

1.4.3

General

  • removed food additions and adjustments made with wackys(those were from Majestics mods, sorry)
  • fix for ingame settings being completly messed up due to a specific mod config setting

Removed mods

  • TooltipExpansion by Azumatt(causes issues with EpicLoot)

1.4.2 Balance patch

PREAMBLE

I am still monitoring the recent shield patches(as much as its possible). They are in a better spot than before since nerfing them enabled much more playstyles to be really viable. Atgeir felt out of favor due to very low stagger multiplier. Increased the value again to allow glass canon builds to stagger with special attack. Warpikes were more on the weak side so I am giving it more options to deal real dmg. Also increased stats per upgrade(still doing some testing, not looking to lose its identity of being a slow but lethal weapon. Not looking to overbuff it too). Battleaxes were quite strong with correct stats so I reduced its stagger multiplier on primary attacks(I didn't know Warfare increased those). Once ZenDragon adds pushback multiplier toggle I will push a follow up patch to make sledge aoe and atgeir playable again...

General

  • decreased spawnrate of horses and dragons
  • changed configs so floating items are no longer possible. Pieces still have no structural integrity.
  • fixed descending dragons dismounting(removed dismount roll with that)
  • fixed raids not spawning
  • updated dependencies

Warpikes

  • increased pierce dmg per level from 6 to 12
  • increased stagger multiplier on primary attack from 1 to 2.5(this will make staggering easy)

Atgeir

  • increased stagger multiplier on secondary attack from 1.4 to 3(vanilla is 6)

Battleaxes

  • decreased stagger multiplier on primary attack from 1.5 to 1

Feedback

It will take me ages to find a balance in weaponry. Any help is welcome so please share your thoughts on discord!

1.4.1

  • fixed changelog of 1.4.0
  • increased LeatherScraps droprate to 2x

1.4.0

PREAMBLE

PLEASE NOTE I ALWAYS RECOMMEND TO CREATE A NEW PROFILE WHEN UPDATING MODPACK. IF YOU DO SO, PLEASE TRANSFER YOUR OLD SEASONALITY CONFIG OVER TO THE NEW PROFILE TO KEEP YOUR SEASON STATE.

Shield rework

Parrying is broken in this game. Whats the point in investing into armor or playing a 2h weapon when you can just have less armor and deal more dmg. Especially the EpicMMOSystem-stats make it way too easy to block stuff. Therefore I am bringing the shields down a bit. Tower shields remain the same but have higher block angles. Buckler will be more of 'only parry' shields(at least for the current biome you are in). Banded shields are somewhere inbetween with lower parry values but higher block values overall. This should bring all shields more in line and provide more viable playstyles.

Blocking

  • readjusted combatoverhaul config to allow bucklers and banded shields to block attacks again(bucklers should have too low values to effectively block reliable)
  • increased perfect block window(parry) from 0.25 to 0.3
  • reduced VES shield values of buckler and banded shields to max 30%

Shields

Banded shields:

  • Reduced parry multiplier from banded shields from 1.5 to 1.2 Buckler shields
  • reduced armor values to be max at 22.
  • increased multiplier to 8 for all bucklers
  • reduced upgrade values to 1 Tower shields:
  • no changes

Other changes

  • enabled recipe of giant club not showing up

Feedback

Please note that this is a very huge change in the gameplay and therefore could cause issues. The vision is as described above but if there is anything not in line or feels bad for you, please let me know in discord. Happy for every feedback!

1.3.0

Weapons

Added warpikes to the game. It is my own version to make them unique. You will only have 1 combo primary and secondary attack. Both do not have any multipliers but instead they have huge raw dmg values. The attacks are pretty slow and the knockback is quite high. It is the perfect weapon for those that mainly use secondary attacks in general. You can follow up your primary with your secondary for a little combo. Sledges have a different primary attack animation to fit their heavy weight character. Elder battlehammer, yagluth blade, scythe and dualaxes were removed from boss drops.

General

  • Patch for new EpicLoot update
  • updated dependencies
  • updated readme page to show valid discord link again
  • you can no longer ride when encumbered(transport should still be done with ships)
  • Added warpikes from bone up to flametal(they use spear skill)
  • changed sledge primary attack
  • removed elder battlehammer, yagluth blade, scythe(weapon) and dualaxes from boss drops

1.2.4

General

  • Changed UI back to vanilla
  • Removed resource return on item delete
  • Adjusted Mob chunks drops
  • adjusted VES colours
  • increased VES stats so they are more rewarding(50% maxed out for both armor and weapons)
  • Added armor scroll drops to high health monsters to help out with grind

1.2.3

General

  • Added weapon change while running
  • fixed CLLC itemconfig
  • Adjusted EpicMMO values to fit the game better
  • Reduced pushback of weapons for better combat experience

Added mods

  • ZenCombat by Zendragon

Removed mods

  • WatchWhereYouStab by Searica

1.2.2

  • decreased horse size growth per star to fix issue with 3* horses being stuck while running
  • fixed marketplace quests
  • swapped TrueInstantMonsterLootDrop with NoCreatureDust to fix late EL item drops

Added mods

  • NoCreatureDust by Azumatt

Removed mods

  • TrueInstantLootDrop by Azumatt

1.2.1

General

  • removed second filter in crafting tab

Added mods

  • TrueInstantLootDrop by Azumatt

Removed

  • NoCreatureDust by Azumatt

1.2.0 Rested buff, Guardian power and UI rework

Resting & Rested buff

I have adjusted rested duration to match vanilla again. Rested buff was just too powerful and you had more than enough tools to make it last 40+ minutes. Now you should have to play around your rested buff more which might also force to buy more outposts where you can regenerate rested buff. Increased regenerations while resting will help with that. In addition, fire will no longer stay lit to make late game furniture better. With the UI, you will see which items are required and for how long it will last(60+ days for iron torches, thats more than enough). Finally resin has a use again!

Guardian power

I have rebalanced guardian power. Eikthyr, Bonemass, Yagluth and Queen will only be active powers. Elder, Moder and Fader will be passive powers. Passive powers will be available after defeating the bosses the first time and active powers after the second time. My thoughts behind this is that having a passive and an active power will make it really inconsistent in terms of switching the boss powers and having depleted passives after activation. When you get the elder buff, your intention is to build for many hours probably and how does it make sense to only have that buff for 2 mins and depleted passive afterwards. You want to go on and farm to have enough resources to build up your kingdom. The same applies for moder. This changes will make GP more consistent overall and give it more of a purpose. The duration of actives is increased to 150seconds.

UI

I have added ZenHoverItems which should help identifying things more easily. Also this kinda feels more complete then just having text anytime you hover something. In addition I reworked MyLittleUI config to be more in line with not having text at all. This resulted in having to turn off progression based UI elements from smoothbrain skills. Overall this should feel more immersive and clean than before.

General

  • removed several mods which are not part of the core experience of the modpack and which got replaced by new ones
  • moved itemcompare button to 'C'
  • decoration fire now only burn at night time
  • reduced carry weight to vanilla(should be compensatable with strength attribute and enchantments)
  • updated dependencies

Added mods

  • ZenPlayer by ZenDragon
  • ZenHoverItem by ZenDragon
  • Zen Modlib by ZenDragon

Removed mods

  • RemoveAttackFreezeFrame by Azumatt
  • SaveCrossbowState by Azumatt (FastArbalest still saves it unless you unequip it)
  • Queue Me Maybe by Azumatt
  • MultiUserChest by MSchmoecker(I hope this increases performance, when playing multiplayer it can be added manually)
  • DeathPinRemoval by Azumatt
  • AzuWorkbenchTweaks by Azumatt(You can just hold E when interacting with crafting station)
  • AlltheBases by Azumatt(all back to vanilla)
  • AzuMiscPatches by Azumatt(replaced)
  • DarwinAwards by Smoothbrain(Group will show 0/maxhealth HP bar anyway)

1.1.16

  • added food with wackysdb

Removed mods

  • Honeyplus by Ohhloz

1.1.15

General

  • creatures can now drop multiple trophies
  • carts can now be dismantled
  • disabled negative stamina
  • reworked EpicMMO quests(boss quests are unique, added therzie monster quests)
  • fixed boss star chances(first spawn 5*, any other spawn 6*)
  • increased fortifyskill rate again to 0.7

Added mods

  • Honeyplus by Ohhloz
  • LocalizationCache by MSchmoecker

Removed mods

  • TheSpiceOfLife by Azumatt
  • Cooking by Smoothbrain

1.1.14

  • the first boss spawn of each type will be 5 stars instead of random between 3-5
  • values for bosses on 5 stars are a lower now
  • after the first summon of a boss, he will now spawn with 6 stars instead of 5
  • removed twin affix from bosses
  • dragon scaling reduced to avoid bugs while on ground
  • tweaked dragon HP and movementspeed(the bigger the dragon the slower! adjusted quick spawnrate)

Added mods

  • StopChoppyAudio by Neobotics

1.1.13

General

  • increase spawnrate of black stallions
  • Added Dualknives from silver+

Removed mods

  • Loyal Spears Auto Pickup And Return To Owner by GoldenRevolver

1.1.12

  • Changed stonecutter recipe to use bronzeNails instead of bronze(this will allow you to take all resources through portals)
  • updated dependencies

1.1.11

  • seasonality fix
  • azucraftyboxes fix

1.1.10

General

  • changed azucraftyboxes prevent pulling logic to none
  • updating dependencies
  • updated new config for Seasonality patch with few adjustments
  • Ships can now be dismantled with hammer

Removed mods

  • Steadyregeneration by Smoothbrain(made health regen quite op)
  • ConversionSizeAndSpeed by Smoothbrain(I manually changed values via wackysdatabase so no change in gameplay at all)
  • GracefulLanding by Crystal(Map is flat and there are enough tools to avoid fall dmg)
  • CustomTutorials by Rusty(Will rework the wiki at some point)
  • ReliableBlock by Korppis(all solved via combatoverhaul mod)
  • Sorted Menus Cooking Crafting and Skills Menu by Goldenrevolver(caused issues)

1.1.9

  • fixed recently added weapon recipes showing up in inventory

1.1.8

  • Added chain recipe
  • adjusted ExtraSnapPointsMadeEasy config to make it more vanilla-like(also fixes overlapping keys)
  • build range reduced to vanilla

1.1.7

General

  • adjusted Run skill gain increase for all classes(TOO OP)
  • adjusted FortifySkillsRedux to increase the gap between skill and fortified skill to reward staying alive longer while not rushing skills

Added mods

  • Bluepinrt by KGvalheim

1.1.6

BindOnEquip

I have added this mod to bind late game equipment to players. Unbinder can be obtained from mistlands and ashlands biome boss.

Added mods

  • WieldEquipmentWhileSwimming by blacks7ar
  • BindOnEquip by Azumatt

Removed mods

  • HS EquipInWater by HS
  • StartupAccelerator by Smoothbrain(due to incompatibilities)

1.1.5

  • added missing stats from vanilla trollhide cape to black trollhide cape
  • adjusted resource increase depending on world level values
  • removed blacksmithing upgrades till lvl 80, it takes too much progression out of the game
  • changed sledge weapons to therzies version to be more in line with endgame gear
  • swapped crystal battleaxe with therzies silver battleaxe to be more in line with endgame gear

1.1.4

  • updated Marketplace!
  • updated azucraftyboxes

Added mods

  • Foraging by Smoothbrain(readded)
  • Adjusted skill gain factor of custom mods to match vanilla

1.1.3

  • adjusted graceful landing config to be a bit more punishing. The damage curve still starts later
  • adjusted velocity of spear throw and bows
  • increased spear attack range to match atgeirs
  • forgot to mention that I have adjusted stack values. PLEASE MAKE SURE TO DECREASE YOUR ITEM STACKS ACCORDINGLY TO AVOID ITEM LOSS!

Added mods

  • Goldenrevolver-Sorted_Menus_Cooking_Crafting_and_Skills_Menu by Goldenrevolver
  • Adventure Map Pack by warpalicious

Removed mods

  • Removed Proper Spears Forward Facing with Thrust Attack by Goldenrevolver

1.1.2

Preamble

  • Please disable Marketplace till next update

General

  • Removed Graded teleportation
  • updating dependencies
  • adjusted some values of passivepowers and reduced max powers from 2 to 1

1.1.1

  • removing SeasonalTweaks until I've found a fix for skill overview issue

1.1.0

  • rebalanced class system to be less punishing

1.0.0

  • initial release, files copied from original M2 Modpack