Decompiled source of Historical Heritage v2.0.3

plugins/Historical_Heritage.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CannonFire;
using HarmonyLib;
using Historical_Heritage;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using ShipUpgrades;
using Splatform;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;
using YourModNamespace;

[assembly: AssemblyFileVersion("2.0.3")]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyProduct("Historical_Heritage")]
[assembly: AssemblyCompany("Dreanegade")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Historical_Heritage")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<628ed641-12bb-4f05-bb8a-142422a5fbf6>Embedded]
	internal sealed class <628ed641-12bb-4f05-bb8a-142422a5fbf6>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<628ed641-12bb-4f05-bb8a-142422a5fbf6>Embedded]
	[CompilerGenerated]
	internal sealed class <1b7e9e30-9233-4cce-ab17-c3347351c0db>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <1b7e9e30-9233-4cce-ab17-c3347351c0db>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <1b7e9e30-9233-4cce-ab17-c3347351c0db>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<628ed641-12bb-4f05-bb8a-142422a5fbf6>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
internal sealed class ConfigurationManagerAttributes
{
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);

	public bool? ShowRangeAsPercent;

	public Action<ConfigEntryBase> CustomDrawer;

	public CustomHotkeyDrawerFunc CustomHotkeyDrawer;

	public bool? Browsable;

	public string Category;

	public object DefaultValue;

	public bool? HideDefaultButton;

	public bool? HideSettingName;

	public string Description;

	public string DispName;

	public int? Order;

	public bool? ReadOnly;

	public bool? IsAdvanced;

	public Func<object, string> ObjToStr;

	public Func<string, object> StrToObj;
}
[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
[HarmonyPatch]
public static class RandomSpeakShip
{
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	private static class DevLog
	{
		public const bool Enabled = false;

		public const bool Announcer = false;

		public const bool Parrot = false;

		public const bool Upgrades = false;

		public const bool Startup = false;

		public const bool Cycle = false;
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	private sealed class WeightedText
	{
		public readonly string text;

		public readonly float weight;

		public WeightedText(string text, float weight)
		{
			this.text = text;
			this.weight = weight;
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	private enum UpgradeBit
	{
		Lantern,
		Cannon,
		Nest,
		Bell,
		Brazier,
		Hull,
		Sail,
		Barrel,
		Anvil,
		Cartography,
		Anchor,
		Seating,
		Quarters
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	private struct UpgradeDef
	{
		public UpgradeBit bit;

		public string zdoBoolKey;

		public List<WeightedText> lines;

		public string announcerInstalledLineKey;
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[HarmonyPatch]
	private static class Patch_UpgradeInstall
	{
		private static MethodBase TargetMethod()
		{
			Type type = AccessTools.TypeByName("ShipUpgrades.ShipUpgradeTable");
			if (type == null)
			{
				return null;
			}
			return AccessTools.Method(type, "RPC_RequestInstallUpgrade", new Type[3]
			{
				typeof(long),
				typeof(string),
				typeof(string)
			}, (Type[])null);
		}

		private static void Prefix(object __instance, long sender, string zdoKey, string itemPrefabName, ref bool __state)
		{
			__state = false;
			try
			{
				MonoBehaviour val = (MonoBehaviour)((__instance is MonoBehaviour) ? __instance : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				ZNetView componentInParent = ((Component)val).GetComponentInParent<ZNetView>();
				if (!((Object)(object)componentInParent == (Object)null) && componentInParent.IsValid() && string.Equals(Utils.GetPrefabName(((Component)componentInParent).gameObject), "ShipGalleonDO", StringComparison.Ordinal) && componentInParent.IsOwner())
				{
					ZDO zDO = componentInParent.GetZDO();
					if (zDO != null && !string.IsNullOrEmpty(zdoKey))
					{
						__state = zDO.GetBool(zdoKey, false);
						DLogU($"Install prefix zdoKey={zdoKey} wasInstalled={__state}");
					}
				}
			}
			catch (Exception arg)
			{
				Debug.LogError((object)string.Format("{0} UpgradeInstall prefix exception: {1}", "[RandomSpeakShip]", arg));
			}
		}

		private static void Postfix(object __instance, long sender, string zdoKey, string itemPrefabName, bool __state)
		{
			try
			{
				MonoBehaviour val = (MonoBehaviour)((__instance is MonoBehaviour) ? __instance : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				ZNetView componentInParent = ((Component)val).GetComponentInParent<ZNetView>();
				if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsValid() || !string.Equals(Utils.GetPrefabName(((Component)componentInParent).gameObject), "ShipGalleonDO", StringComparison.Ordinal) || !componentInParent.IsOwner())
				{
					return;
				}
				ZDO zDO = componentInParent.GetZDO();
				if (zDO == null || string.IsNullOrEmpty(zdoKey))
				{
					return;
				}
				bool @bool = zDO.GetBool(zdoKey, false);
				if (!__state && @bool)
				{
					string text = ResolveUpgradeAnnouncerKey(zdoKey);
					if (!string.IsNullOrEmpty(text))
					{
						DLogU("Install detected zdoKey=" + zdoKey + " -> announce=" + text);
						AnnounceToEverybody(componentInParent, text);
					}
				}
			}
			catch (Exception arg)
			{
				Debug.LogError((object)string.Format("{0} UpgradeInstall postfix exception: {1}", "[RandomSpeakShip]", arg));
			}
		}
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[HarmonyPatch]
	private static class Patch_SailColor
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
		private struct State
		{
			public bool wasOwner;

			public bool sailInstalled;

			[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(1)]
			public string prevColor;
		}

		private static MethodBase TargetMethod()
		{
			Type type = AccessTools.TypeByName("ShipUpgrades.ShipUpgradeTable");
			if (type == null)
			{
				return null;
			}
			return AccessTools.Method(type, "RPC_SetSailColor", new Type[2]
			{
				typeof(long),
				typeof(string)
			}, (Type[])null);
		}

		private static void Prefix(object __instance, long sender, string colorId, ref State __state)
		{
			__state = new State
			{
				wasOwner = false,
				sailInstalled = false,
				prevColor = ""
			};
			try
			{
				MonoBehaviour val = (MonoBehaviour)((__instance is MonoBehaviour) ? __instance : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				ZNetView componentInParent = ((Component)val).GetComponentInParent<ZNetView>();
				if (!((Object)(object)componentInParent == (Object)null) && componentInParent.IsValid() && string.Equals(Utils.GetPrefabName(((Component)componentInParent).gameObject), "ShipGalleonDO", StringComparison.Ordinal) && componentInParent.IsOwner())
				{
					ZDO zDO = componentInParent.GetZDO();
					if (zDO != null)
					{
						__state.wasOwner = true;
						__state.sailInstalled = zDO.GetBool("upgrade_sail", false);
						__state.prevColor = zDO.GetString("upgrade_sail_color", "");
						DLogU($"SailColor prefix owner={__state.wasOwner} sailInstalled={__state.sailInstalled} prevColor={__state.prevColor}");
					}
				}
			}
			catch (Exception arg)
			{
				Debug.LogError((object)string.Format("{0} SailColor prefix exception: {1}", "[RandomSpeakShip]", arg));
			}
		}

		private static void Postfix(object __instance, long sender, string colorId, State __state)
		{
			try
			{
				if (!__state.wasOwner || !__state.sailInstalled)
				{
					return;
				}
				MonoBehaviour val = (MonoBehaviour)((__instance is MonoBehaviour) ? __instance : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				ZNetView componentInParent = ((Component)val).GetComponentInParent<ZNetView>();
				if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsValid() || !string.Equals(Utils.GetPrefabName(((Component)componentInParent).gameObject), "ShipGalleonDO", StringComparison.Ordinal))
				{
					return;
				}
				ZDO zDO = componentInParent.GetZDO();
				if (zDO == null)
				{
					return;
				}
				string @string = zDO.GetString("upgrade_sail_color", "");
				string a = NormalizeColorId(__state.prevColor);
				string b = NormalizeColorId(@string);
				if (!string.Equals(a, b, StringComparison.OrdinalIgnoreCase))
				{
					string text = ResolveSailColorAnnouncerKey(@string);
					if (!string.IsNullOrEmpty(text))
					{
						DLogU("SailColor changed prev=" + __state.prevColor + " now=" + @string + " -> announce=" + text);
						AnnounceToEverybody(componentInParent, text);
					}
				}
			}
			catch (Exception arg)
			{
				Debug.LogError((object)string.Format("{0} SailColor postfix exception: {1}", "[RandomSpeakShip]", arg));
			}
		}
	}

	private const string LogPrefix = "[RandomSpeakShip]";

	private const string ShipParentPrefabName = "ShipGalleonDO";

	private const string ParrotPath = "Interactive/UpgradeTable/Parrot";

	private const string AnnouncerPath = "Interactive/UpgradeTable/Announcer";

	private const string RpcAnnounce = "RPC_Announce_DO";

	private const string ZdoParrotInitializedKey = "parrot_initialized";

	private const string ZdoParrotCycleKey = "parrot_cycle";

	private const string ZdoParrotCycleIndexKey = "parrot_cycle_index";

	private const string ZdoParrotUpgradeMaskKey = "parrot_upgrade_mask";

	private static readonly Dictionary<ZDOID, int> _lastSeenMaskByShip = new Dictionary<ZDOID, int>();

	private const string UpgradeLantern = "upgrade_lantern";

	private const string UpgradeCannon = "upgrade_cannon";

	private const string UpgradeNest = "upgrade_nest";

	private const string UpgradeBell = "upgrade_bell";

	private const string UpgradeBrazier = "upgrade_brazier";

	private const string UpgradeHull = "upgrade_hull";

	private const string UpgradeSail = "upgrade_sail";

	private const string UpgradeBarrel = "upgrade_barrel";

	private const string UpgradeAnvil = "upgrade_anvil";

	private const string UpgradeCartography = "upgrade_cartography";

	private const string UpgradeAnchor = "upgrade_anchor";

	private const string UpgradeSeating = "upgrade_seating";

	private const string UpgradeQuarters = "upgrade_quarters";

	private const string UpgradeSailColorKey = "upgrade_sail_color";

	private static bool _parrotEnabled = true;

	private static bool _announcerEnabled = true;

	private static readonly WeightedText[] GeneralTexts = new WeightedText[6]
	{
		new WeightedText("$parrot_general_text_1_DO", 1f),
		new WeightedText("$parrot_general_text_2_DO", 1f),
		new WeightedText("$parrot_general_text_3_DO", 1f),
		new WeightedText("$parrot_general_text_4_DO", 1f),
		new WeightedText("$parrot_general_text_5_DO", 1f),
		new WeightedText("$parrot_general_text_6_DO", 1f)
	};

	private static readonly UpgradeDef[] UpgradeDefs = new UpgradeDef[13]
	{
		new UpgradeDef
		{
			bit = UpgradeBit.Lantern,
			zdoBoolKey = "upgrade_lantern",
			announcerInstalledLineKey = "$parrot_upgrade_lantern_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_lantern_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Cannon,
			zdoBoolKey = "upgrade_cannon",
			announcerInstalledLineKey = "$parrot_upgrade_cannon_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_cannon_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Nest,
			zdoBoolKey = "upgrade_nest",
			announcerInstalledLineKey = "$parrot_upgrade_nest_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_nest_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Bell,
			zdoBoolKey = "upgrade_bell",
			announcerInstalledLineKey = "$parrot_upgrade_bell_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_bell_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Brazier,
			zdoBoolKey = "upgrade_brazier",
			announcerInstalledLineKey = "$parrot_upgrade_brazier_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_brazier_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Hull,
			zdoBoolKey = "upgrade_hull",
			announcerInstalledLineKey = "$parrot_upgrade_hull_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_hull_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Sail,
			zdoBoolKey = "upgrade_sail",
			announcerInstalledLineKey = "$parrot_upgrade_sail_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_sail_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Barrel,
			zdoBoolKey = "upgrade_barrel",
			announcerInstalledLineKey = "$parrot_upgrade_barrel_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_barrel_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Anvil,
			zdoBoolKey = "upgrade_anvil",
			announcerInstalledLineKey = "$parrot_upgrade_anvil_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_anvil_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Cartography,
			zdoBoolKey = "upgrade_cartography",
			announcerInstalledLineKey = "$parrot_upgrade_cartography_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_cartography_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Anchor,
			zdoBoolKey = "upgrade_anchor",
			announcerInstalledLineKey = "$parrot_upgrade_anchor_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_anchor_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Seating,
			zdoBoolKey = "upgrade_seating",
			announcerInstalledLineKey = "$parrot_upgrade_seating_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_seating_installed_text_DO", 1f)
			}
		},
		new UpgradeDef
		{
			bit = UpgradeBit.Quarters,
			zdoBoolKey = "upgrade_quarters",
			announcerInstalledLineKey = "$parrot_upgrade_quarters_installed_text_DO",
			lines = new List<WeightedText>
			{
				new WeightedText("$parrot_upgrade_quarters_installed_text_DO", 1f)
			}
		}
	};

	private static readonly Dictionary<string, string> SailColorAnnouncerLine = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
	{
		{ "white", "$parrot_sail_color_white_text_DO" },
		{ "purple", "$parrot_sail_color_purple_text_DO" },
		{ "blue", "$parrot_sail_color_blue_text_DO" },
		{ "orange", "$parrot_sail_color_orange_text_DO" },
		{ "red", "$parrot_sail_color_red_text_DO" },
		{ "black", "$parrot_sail_color_black_text_DO" }
	};

	private static void DLog(string msg)
	{
	}

	private static void DLogW(string msg)
	{
	}

	private static void DLogA(string msg)
	{
	}

	private static void DLogP(string msg)
	{
	}

	private static void DLogU(string msg)
	{
	}

	private static void DLogS(string msg)
	{
	}

	private static void DLogC(string msg)
	{
	}

	public static void SetParrotEnabled(bool enabled)
	{
		_parrotEnabled = enabled;
		DLog($"ParrotEnabled -> {enabled}");
		ApplyParrotEnabledToAllShipsInScene();
		ApplyParrotEnabledToShipPrefab();
	}

	public static void SetAnnouncerEnabled(bool enabled)
	{
		_announcerEnabled = enabled;
		DLog($"AnnouncerEnabled -> {enabled}");
	}

	private static bool PFail(RandomSpeak rs, string reason, ZNetView shipZnv = null, ZDO shipZdo = null)
	{
		return false;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	private static void ZNetScene_Awake_Postfix()
	{
		ApplyParrotEnabledToShipPrefab();
	}

	[HarmonyPatch(typeof(Ship), "Awake")]
	[HarmonyPostfix]
	private static void Ship_Awake_Postfix(Ship __instance)
	{
		try
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return;
			}
			ZNetView component = ((Component)__instance).GetComponent<ZNetView>();
			if (!((Object)(object)component == (Object)null) && component.IsValid())
			{
				string prefabName = Utils.GetPrefabName(((Component)component).gameObject);
				if (string.Equals(prefabName, "ShipGalleonDO", StringComparison.Ordinal))
				{
					EnsureAnnounceRpcRegistered(component);
					DLogS(string.Format("Ship.Awake registered RPC on {0} owner={1} id={2}", prefabName, component.IsOwner(), (component.GetZDO() != null) ? ((object)(ZDOID)(ref component.GetZDO().m_uid)).ToString() : "<nozdo>"));
				}
			}
		}
		catch (Exception arg)
		{
			Debug.LogError((object)string.Format("{0} Ship.Awake postfix exception: {1}", "[RandomSpeakShip]", arg));
		}
	}

	[HarmonyPatch(typeof(RandomSpeak), "Speak")]
	[HarmonyPrefix]
	private static bool RandomSpeak_Speak_Prefix(RandomSpeak __instance)
	{
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return true;
			}
			if (!((MonoBehaviour)__instance).IsInvoking())
			{
				((MonoBehaviour)__instance).InvokeRepeating("Speak", Random.Range(0f, __instance.m_interval), __instance.m_interval);
				DLogS($"InvokeRepeating ensured on '{((Object)__instance).name}' interval={__instance.m_interval:0.00}");
			}
			ZNetView componentInParent = ((Component)__instance).GetComponentInParent<ZNetView>();
			if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsValid())
			{
				return true;
			}
			if (!string.Equals(Utils.GetPrefabName(((Component)componentInParent).gameObject), "ShipGalleonDO", StringComparison.Ordinal))
			{
				return true;
			}
			string relativePath = GetRelativePath(((Component)componentInParent).transform, ((Component)__instance).transform);
			if (string.Equals(relativePath, "Interactive/UpgradeTable/Announcer", StringComparison.Ordinal))
			{
				return false;
			}
			if (!string.Equals(relativePath, "Interactive/UpgradeTable/Parrot", StringComparison.Ordinal))
			{
				return true;
			}
			if (!_parrotEnabled)
			{
				return true;
			}
			if (Random.value > __instance.m_chance)
			{
				return PFail(__instance, "roll>chance", componentInParent, componentInParent.GetZDO());
			}
			if ((Object)(object)Player.m_localPlayer == (Object)null)
			{
				return PFail(__instance, "no local player", componentInParent, componentInParent.GetZDO());
			}
			if (Vector3.Distance(((Component)__instance).transform.position, ((Component)Player.m_localPlayer).transform.position) > __instance.m_triggerDistance)
			{
				return PFail(__instance, "too far", componentInParent, componentInParent.GetZDO());
			}
			if (__instance.m_onlyOnItemStand && !Object.op_Implicit((Object)(object)((Component)__instance).gameObject.GetComponentInParent<ItemStand>()))
			{
				return PFail(__instance, "onlyOnItemStand but no ItemStand", componentInParent, componentInParent.GetZDO());
			}
			float dayFraction = EnvMan.instance.GetDayFraction();
			if (!IsTimeAllowed(__instance, dayFraction))
			{
				return PFail(__instance, $"tod blocked dayFraction={dayFraction:0.000}", componentInParent, componentInParent.GetZDO());
			}
			ZDO zDO = componentInParent.GetZDO();
			if (zDO == null)
			{
				return PFail(__instance, "ship zdo null", componentInParent);
			}
			string text = "";
			bool num = componentInParent.IsOwner();
			bool flag = false;
			if (num)
			{
				flag = UpdateParrotStateAndCycle(zDO);
				text = GetNextFromCycle(zDO);
				if (string.IsNullOrEmpty(text))
				{
					return PFail(__instance, "chosenText empty (owner)", componentInParent, zDO);
				}
				DLogC($"Owner choose -> {text} changed={flag}");
			}
			else
			{
				text = ChooseReadOnlyLineWithLocalCycle(zDO);
				if (string.IsNullOrEmpty(text))
				{
					return PFail(__instance, "chosenText empty (readonly)", componentInParent, zDO);
				}
				DLogC("Client choose -> " + text);
			}
			DLogP("Speak -> " + text);
			__instance.m_speakEffects.Create(((Component)__instance).transform.position, ((Component)__instance).transform.rotation, (Transform)null, 1f, -1);
			Chat.instance.SetNpcText(((Component)__instance).gameObject, __instance.m_offset, __instance.m_cullDistance, __instance.m_ttl, __instance.m_topic, text, __instance.m_useLargeDialog);
			return false;
		}
		catch (Exception arg)
		{
			Debug.LogError((object)string.Format("{0} Speak prefix exception: {1}", "[RandomSpeakShip]", arg));
			return true;
		}
	}

	public static void TryAnnounceNow(ZNetView shipZnv, string localizationKey)
	{
		if (!((Object)(object)shipZnv == (Object)null) && shipZnv.IsValid() && !string.IsNullOrEmpty(localizationKey) && string.Equals(Utils.GetPrefabName(((Component)shipZnv).gameObject), "ShipGalleonDO", StringComparison.Ordinal))
		{
			AnnounceToEverybody(shipZnv, localizationKey);
		}
	}

	private static void AnnounceToEverybody(ZNetView shipZnv, string localizationKey)
	{
		if (_announcerEnabled && !((Object)(object)shipZnv == (Object)null) && shipZnv.IsValid())
		{
			EnsureAnnounceRpcRegistered(shipZnv);
			shipZnv.InvokeRPC(ZNetView.Everybody, "RPC_Announce_DO", new object[1] { localizationKey });
			DLogA("Broadcast announce " + localizationKey);
		}
	}

	private static void EnsureAnnounceRpcRegistered(ZNetView shipZnv)
	{
		if ((Object)(object)shipZnv == (Object)null || !shipZnv.IsValid())
		{
			return;
		}
		try
		{
			shipZnv.Register<string>("RPC_Announce_DO", (Action<long, string>)RPC_Announce);
		}
		catch
		{
		}
	}

	private static void RPC_Announce(long sender, string localizationKey)
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			if (!_announcerEnabled || string.IsNullOrEmpty(localizationKey))
			{
				return;
			}
			Player localPlayer = Player.m_localPlayer;
			if (!((Object)(object)localPlayer == (Object)null))
			{
				ZNetView val = FindClosestShipZNetView(((Component)localPlayer).transform.position, 25f);
				if (!((Object)(object)val == (Object)null))
				{
					ShowAnnounceLocally(val, localizationKey);
				}
			}
		}
		catch (Exception arg)
		{
			Debug.LogError((object)string.Format("{0} RPC_Announce exception: {1}", "[RandomSpeakShip]", arg));
		}
	}

	private static ZNetView FindClosestShipZNetView(Vector3 pos, float maxDist)
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		ZNetView result = null;
		float num = maxDist * maxDist;
		try
		{
			ZNetView[] array = Object.FindObjectsOfType<ZNetView>();
			if (array == null)
			{
				return null;
			}
			ZNetView[] array2 = array;
			foreach (ZNetView val in array2)
			{
				if (!((Object)(object)val == (Object)null) && val.IsValid() && string.Equals(Utils.GetPrefabName(((Component)val).gameObject), "ShipGalleonDO", StringComparison.Ordinal))
				{
					Vector3 val2 = ((Component)val).transform.position - pos;
					float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
					if (sqrMagnitude < num)
					{
						num = sqrMagnitude;
						result = val;
					}
				}
			}
			return result;
		}
		catch
		{
			return result;
		}
	}

	private static void ShowAnnounceLocally(ZNetView shipZnv, string localizationKey)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)shipZnv == (Object)null || !shipZnv.IsValid())
		{
			return;
		}
		Transform val = ((Component)shipZnv).transform.Find("Interactive/UpgradeTable/Announcer");
		if ((Object)(object)val == (Object)null)
		{
			DLogW("Announcer path not found on ship: Interactive/UpgradeTable/Announcer");
			return;
		}
		RandomSpeak component = ((Component)val).GetComponent<RandomSpeak>();
		if ((Object)(object)component == (Object)null)
		{
			DLogW("Announcer has no RandomSpeak component, using fallback params");
		}
		Vector3 position = val.position;
		Quaternion rotation = val.rotation;
		if ((Object)(object)component != (Object)null)
		{
			component.m_speakEffects.Create(position, rotation, (Transform)null, 1f, -1);
		}
		Vector3 val2 = (((Object)(object)component != (Object)null) ? component.m_offset : Vector3.zero);
		float num = (((Object)(object)component != (Object)null) ? component.m_cullDistance : 15f);
		float num2 = (((Object)(object)component != (Object)null) ? component.m_ttl : 6f);
		string text = (((Object)(object)component != (Object)null) ? component.m_topic : "");
		bool flag = (Object)(object)component != (Object)null && component.m_useLargeDialog;
		Chat.instance.SetNpcText(((Component)val).gameObject, val2, num, num2, text, localizationKey, flag);
		DLogA("Local announce " + localizationKey);
	}

	private static bool UpdateParrotStateAndCycle(ZDO shipZdo)
	{
		int num = ComputeUpgradeMask(shipZdo);
		if (!shipZdo.GetBool("parrot_initialized", false))
		{
			shipZdo.Set("parrot_initialized", true);
			shipZdo.Set("parrot_upgrade_mask", num);
			string text = BuildNewCycle(shipZdo);
			shipZdo.Set("parrot_cycle", text);
			shipZdo.Set("parrot_cycle_index", 0);
			DLogP($"Initialized parrot state maskNow={num} cycle='{text}'");
			return true;
		}
		int @int = shipZdo.GetInt("parrot_upgrade_mask", 0);
		if (@int == num)
		{
			return false;
		}
		shipZdo.Set("parrot_upgrade_mask", num);
		string text2 = BuildNewCycle(shipZdo);
		shipZdo.Set("parrot_cycle", text2);
		shipZdo.Set("parrot_cycle_index", 0);
		DLogP($"Upgrades changed prevMask={@int} maskNow={num} newCycle='{text2}'");
		return true;
	}

	private static string GetNextFromCycle(ZDO shipZdo)
	{
		string text = shipZdo.GetString("parrot_cycle", "");
		int num = shipZdo.GetInt("parrot_cycle_index", 0);
		if (string.IsNullOrEmpty(text))
		{
			text = BuildNewCycle(shipZdo);
			shipZdo.Set("parrot_cycle", text);
			num = 0;
			shipZdo.Set("parrot_cycle_index", 0);
			DLogC("Cycle was empty -> rebuilt");
		}
		string[] array = text.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
		if (array.Length == 0)
		{
			return "";
		}
		if (num >= array.Length)
		{
			text = BuildNewCycle(shipZdo);
			shipZdo.Set("parrot_cycle", text);
			num = 0;
			shipZdo.Set("parrot_cycle_index", 0);
			array = text.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries);
			if (array.Length == 0)
			{
				return "";
			}
			DLogC("Cycle ended -> rebuilt");
		}
		if (!int.TryParse(array[num].Trim(), out var result))
		{
			return "";
		}
		shipZdo.Set("parrot_cycle_index", num + 1);
		List<WeightedText> localTexts = BuildLocalTexts(shipZdo);
		return ResolveTextByIndex(result, localTexts);
	}

	private static string ChooseReadOnlyLineWithLocalCycle(ZDO shipZdo)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		if (shipZdo == null)
		{
			return "";
		}
		int num = ComputeUpgradeMask(shipZdo);
		ZDOID uid = shipZdo.m_uid;
		bool flag = true;
		if (_lastSeenMaskByShip.TryGetValue(uid, out var value))
		{
			flag = value != num;
		}
		_lastSeenMaskByShip[uid] = num;
		List<WeightedText> list = BuildLocalTexts(shipZdo);
		if (flag)
		{
			DLogC(string.Format("Client pool changed id={0} lastMask={1} nowMask={2} localLines={3}", uid, _lastSeenMaskByShip.ContainsKey(uid) ? value.ToString() : "<none>", num, list.Count));
		}
		if (flag && list != null && list.Count > 0)
		{
			return PickWeighted(list);
		}
		List<WeightedText> list2 = new List<WeightedText>();
		if (list != null && list.Count > 0)
		{
			list2.AddRange(list);
		}
		for (int i = 0; i < GeneralTexts.Length; i++)
		{
			list2.Add(GeneralTexts[i]);
		}
		return PickWeighted(list2);
	}

	private static string BuildNewCycle(ZDO shipZdo)
	{
		List<WeightedText> list = BuildLocalTexts(shipZdo);
		List<int> list2 = new List<int>();
		List<float> list3 = new List<float>();
		for (int i = 0; i < list.Count; i++)
		{
			list2.Add(i);
			list3.Add(Mathf.Max(0.0001f, list[i].weight));
		}
		for (int j = 0; j < GeneralTexts.Length; j++)
		{
			list2.Add(100 + j);
			list3.Add(Mathf.Max(0.0001f, GeneralTexts[j].weight));
		}
		if (list2.Count == 0)
		{
			return "";
		}
		List<int> list4 = new List<int>();
		while (list2.Count > 0)
		{
			float num = 0f;
			for (int k = 0; k < list3.Count; k++)
			{
				num += list3[k];
			}
			float num2 = Random.Range(0f, num);
			float num3 = 0f;
			for (int l = 0; l < list2.Count; l++)
			{
				num3 += list3[l];
				if (num2 <= num3)
				{
					list4.Add(list2[l]);
					list2.RemoveAt(l);
					list3.RemoveAt(l);
					break;
				}
			}
		}
		StringBuilder stringBuilder = new StringBuilder();
		for (int m = 0; m < list4.Count; m++)
		{
			if (m > 0)
			{
				stringBuilder.Append(",");
			}
			stringBuilder.Append(list4[m]);
		}
		return stringBuilder.ToString();
	}

	private static string ResolveTextByIndex(int index, List<WeightedText> localTexts)
	{
		if (index >= 100)
		{
			int num = index - 100;
			if (num >= 0 && num < GeneralTexts.Length)
			{
				return GeneralTexts[num].text;
			}
			return "";
		}
		if (index >= 0 && index < localTexts.Count)
		{
			return localTexts[index].text;
		}
		return "";
	}

	private static List<WeightedText> BuildLocalTexts(ZDO shipZdo)
	{
		List<WeightedText> list = new List<WeightedText>();
		UpgradeDef[] upgradeDefs = UpgradeDefs;
		for (int i = 0; i < upgradeDefs.Length; i++)
		{
			UpgradeDef upgradeDef = upgradeDefs[i];
			if (shipZdo.GetBool(upgradeDef.zdoBoolKey, false) && upgradeDef.lines != null)
			{
				for (int j = 0; j < upgradeDef.lines.Count; j++)
				{
					list.Add(upgradeDef.lines[j]);
				}
			}
		}
		return list;
	}

	private static int ComputeUpgradeMask(ZDO shipZdo)
	{
		int num = 0;
		UpgradeDef[] upgradeDefs = UpgradeDefs;
		for (int i = 0; i < upgradeDefs.Length; i++)
		{
			UpgradeDef upgradeDef = upgradeDefs[i];
			if (shipZdo.GetBool(upgradeDef.zdoBoolKey, false))
			{
				num |= 1 << (int)upgradeDef.bit;
			}
		}
		return num;
	}

	private static string PickWeighted(List<WeightedText> pool)
	{
		if (pool == null || pool.Count == 0)
		{
			return "";
		}
		float num = 0f;
		for (int i = 0; i < pool.Count; i++)
		{
			num += Mathf.Max(0.0001f, pool[i].weight);
		}
		float num2 = Random.Range(0f, num);
		float num3 = 0f;
		for (int j = 0; j < pool.Count; j++)
		{
			num3 += Mathf.Max(0.0001f, pool[j].weight);
			if (num2 <= num3)
			{
				return pool[j].text;
			}
		}
		return pool[pool.Count - 1].text;
	}

	private static void ApplyParrotEnabledToShipPrefab()
	{
		try
		{
			if ((Object)(object)ZNetScene.instance == (Object)null)
			{
				return;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab("ShipGalleonDO");
			if ((Object)(object)prefab == (Object)null)
			{
				DLogW("Ship prefab not found: ShipGalleonDO");
				return;
			}
			Transform val = prefab.transform.Find("Interactive/UpgradeTable/Parrot");
			if ((Object)(object)val == (Object)null)
			{
				DLogW("Parrot path not found on prefab: Interactive/UpgradeTable/Parrot");
				return;
			}
			((Component)val).gameObject.SetActive(_parrotEnabled);
			DLog($"Prefab parrot active -> {_parrotEnabled}");
		}
		catch (Exception arg)
		{
			Debug.LogError((object)string.Format("{0} ApplyParrotEnabledToShipPrefab exception: {1}", "[RandomSpeakShip]", arg));
		}
	}

	private static void ApplyParrotEnabledToAllShipsInScene()
	{
		try
		{
			ZNetView[] array = Object.FindObjectsOfType<ZNetView>();
			int num = 0;
			ZNetView[] array2 = array;
			foreach (ZNetView val in array2)
			{
				if (!((Object)(object)val == (Object)null) && val.IsValid() && string.Equals(Utils.GetPrefabName(((Component)val).gameObject), "ShipGalleonDO", StringComparison.Ordinal))
				{
					Transform val2 = ((Component)val).transform.Find("Interactive/UpgradeTable/Parrot");
					if (!((Object)(object)val2 == (Object)null))
					{
						((Component)val2).gameObject.SetActive(_parrotEnabled);
						num++;
					}
				}
			}
			DLog($"Runtime parrot toggle applied to ships: {num}, enabled={_parrotEnabled}");
		}
		catch (Exception arg)
		{
			Debug.LogError((object)string.Format("{0} ApplyParrotEnabledToAllShipsInScene exception: {1}", "[RandomSpeakShip]", arg));
		}
	}

	private static string ResolveUpgradeAnnouncerKey(string zdoKey)
	{
		if (string.IsNullOrEmpty(zdoKey))
		{
			return "";
		}
		for (int i = 0; i < UpgradeDefs.Length; i++)
		{
			if (string.Equals(UpgradeDefs[i].zdoBoolKey, zdoKey, StringComparison.Ordinal))
			{
				return UpgradeDefs[i].announcerInstalledLineKey;
			}
		}
		return "";
	}

	private static string ResolveSailColorAnnouncerKey(string colorRaw)
	{
		if (string.IsNullOrEmpty(colorRaw))
		{
			return "";
		}
		string text = NormalizeColorId(colorRaw);
		if (string.IsNullOrEmpty(text))
		{
			return "";
		}
		if (SailColorAnnouncerLine.TryGetValue(text, out var value))
		{
			return value;
		}
		string text2 = colorRaw.Trim().ToLowerInvariant();
		if (text2.Contains("white"))
		{
			return "$parrot_sail_color_white_text_DO";
		}
		if (text2.Contains("purple") || text2.Contains("violet"))
		{
			return "$parrot_sail_color_purple_text_DO";
		}
		if (text2.Contains("blue"))
		{
			return "$parrot_sail_color_blue_text_DO";
		}
		if (text2.Contains("orange") || text2.Contains("gold"))
		{
			return "$parrot_sail_color_orange_text_DO";
		}
		if (text2.Contains("red") || text2.Contains("crimson"))
		{
			return "$parrot_sail_color_red_text_DO";
		}
		if (text2.Contains("black"))
		{
			return "$parrot_sail_color_black_text_DO";
		}
		return "";
	}

	private static string NormalizeColorId(string colorRaw)
	{
		if (string.IsNullOrEmpty(colorRaw))
		{
			return "";
		}
		string text = colorRaw.Trim();
		int num = text.IndexOfAny(new char[5] { ' ', '/', '\\', ',', '.' });
		if (num > 0)
		{
			text = text.Substring(0, num);
		}
		return text.Trim().ToLowerInvariant();
	}

	private static string GetRelativePath(Transform root, Transform t)
	{
		if ((Object)(object)root == (Object)null || (Object)(object)t == (Object)null)
		{
			return "";
		}
		List<string> list = new List<string>();
		Transform val = t;
		while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
		{
			list.Add(((Object)val).name);
			val = val.parent;
		}
		list.Reverse();
		return string.Join("/", list);
	}

	private static bool IsTimeAllowed(RandomSpeak rs, float dayFraction)
	{
		if (!rs.m_invertTod)
		{
			if (!(dayFraction < rs.m_minTOD))
			{
				return !(dayFraction > rs.m_maxTOD);
			}
			return false;
		}
		if (!(dayFraction > rs.m_minTOD))
		{
			return !(dayFraction < rs.m_maxTOD);
		}
		return false;
	}
}
[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
public static class ExtraStats
{
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	private static class DevLog
	{
		public const bool Enabled = false;

		public const bool AttackSpeed = false;

		public const bool WetImmune = false;

		public const bool Tooltips = false;

		public const bool FoodStats = false;
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public enum ExtraStatType
	{
		Health,
		Stamina,
		Eitr,
		AttackSpeed,
		WetImmune
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public enum ExtraSourceType
	{
		ItemDrop,
		StatusEffect
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	public class ExtraStatEntry
	{
		public string PrefabName;

		public ExtraStatType StatType;

		public float Value;

		public float? DisplayValue;

		public ExtraSourceType SourceType;

		public ExtraStatEntry(string prefab, ExtraStatType stat, float value, ExtraSourceType source)
		{
			PrefabName = prefab;
			StatType = stat;
			Value = value;
			DisplayValue = null;
			SourceType = source;
		}

		public ExtraStatEntry(string prefab, ExtraStatType stat, float value, float? displayValue, ExtraSourceType source)
		{
			PrefabName = prefab;
			StatType = stat;
			Value = value;
			DisplayValue = displayValue;
			SourceType = source;
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(Player), "GetTotalFoodValue")]
	public static class Player_GetTotalFoodValue_ExtraStatsPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Postfix(Player __instance, ref float hp, ref float stamina, ref float eitr)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return;
			}
			float num = 0f;
			float num2 = 0f;
			float num3 = 0f;
			try
			{
				Inventory inventory = ((Humanoid)__instance).GetInventory();
				if (inventory != null)
				{
					foreach (ItemData equippedItem in inventory.GetEquippedItems())
					{
						if (equippedItem != null && !((Object)(object)equippedItem.m_dropPrefab == (Object)null))
						{
							string name = ((Object)equippedItem.m_dropPrefab).name;
							GetItemDropBonusesForPrefab(name, out var extraHp, out var extraStamina, out var extraEitr, out var _, out var _);
							if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f)
							{
								num += extraHp;
								num2 += extraStamina;
								num3 += extraEitr;
								DLogFood($"ItemDrop matched for food stats: {name} → +HP {extraHp}, +Stamina {extraStamina}, +Eitr {extraEitr}");
							}
						}
					}
				}
				if (((Character)__instance).m_seman != null && ((Character)__instance).m_seman.m_statusEffects != null)
				{
					foreach (StatusEffect statusEffect in ((Character)__instance).m_seman.m_statusEffects)
					{
						if (!((Object)(object)statusEffect == (Object)null))
						{
							string name2 = ((Object)statusEffect).name;
							GetStatusEffectBonuses(name2, out var extraHp2, out var extraStamina2, out var extraEitr2, out var _, out var _);
							if (extraHp2 != 0f || extraStamina2 != 0f || extraEitr2 != 0f)
							{
								num += extraHp2;
								num2 += extraStamina2;
								num3 += extraEitr2;
								string prefabName = Utils.GetPrefabName(name2);
								DLogFood($"StatusEffect matched for food stats: {name2} (clean={prefabName}) → +HP {extraHp2}, +Stamina {extraStamina2}, +Eitr {extraEitr2}");
							}
						}
					}
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in ExtraStats Player.GetTotalFoodValue Postfix: " + ex);
			}
			if (num != 0f || num2 != 0f || num3 != 0f)
			{
				DLogFood($"Total food bonuses applied to player: +HP {num}, +Stamina {num2}, +Eitr {num3}");
				hp += num;
				stamina += num2;
				eitr += num3;
			}
		}
	}

	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[HarmonyPatch]
	public static class ItemData_StaticGetTooltip_ExtraStatsPatch
	{
		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(typeof(ItemData), "GetTooltip", new Type[5]
			{
				typeof(ItemData),
				typeof(int),
				typeof(bool),
				typeof(float),
				typeof(int)
			}, (Type[])null);
		}

		private static void Postfix(ItemData item, int qualityLevel, bool crafting, float worldLevel, int stackOverride, ref string __result)
		{
			try
			{
				if (item == null || (Object)(object)item.m_dropPrefab == (Object)null)
				{
					return;
				}
				string name = ((Object)item.m_dropPrefab).name;
				DLogTooltip($"Static GetTooltip Postfix called for {name}, q={qualityLevel}, crafting={crafting}, worldLevel={worldLevel}, stackOverride={stackOverride}");
				GetItemDropBonusesForPrefab(name, out var extraHp, out var extraStamina, out var extraEitr, out var _, out var displayAttackSpeedPercent, out var wetImmune);
				if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f || displayAttackSpeedPercent != 0f || wetImmune)
				{
					string text = BuildExtraStatsTooltipBlock(extraHp, extraStamina, extraEitr, displayAttackSpeedPercent, wetImmune);
					if (!string.IsNullOrEmpty(text))
					{
						DLogTooltip($"Appending extras for {name}: HP {extraHp}, Stamina {extraStamina}, Eitr {extraEitr}, AttackSpeed(Display)% {displayAttackSpeedPercent}, WetImmune {wetImmune}");
						__result += text;
					}
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in ItemData_StaticGetTooltip_ExtraStatsPatch: " + ex);
			}
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(SE_Stats), "GetTooltipString")]
	public static class SE_Stats_GetTooltipString_ExtraStatsPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Postfix(SE_Stats __instance, ref string __result)
		{
			try
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				string name = ((Object)__instance).name;
				string prefabName = Utils.GetPrefabName(name);
				DLogTooltip("SE GetTooltipString for " + name + " (clean=" + prefabName + ")");
				GetStatusEffectBonuses(name, out var extraHp, out var extraStamina, out var extraEitr, out var _, out var displayAttackSpeedPercent, out var wetImmune);
				if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f || displayAttackSpeedPercent != 0f || wetImmune)
				{
					string text = BuildExtraStatsTooltipBlock(extraHp, extraStamina, extraEitr, displayAttackSpeedPercent, wetImmune);
					if (!string.IsNullOrEmpty(text))
					{
						DLogTooltip($"Appending SE extras for {name} (clean={prefabName}): HP {extraHp}, Stamina {extraStamina}, Eitr {extraEitr}, AttackSpeed(Display)% {displayAttackSpeedPercent}, WetImmune {wetImmune}");
						__result += text;
					}
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in SE_Stats_GetTooltipString_ExtraStatsPatch: " + ex);
			}
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	private sealed class HumanoidState
	{
		public float DesiredSpeed = 1f;

		public float LastAppliedSpeed = 1f;

		public bool HasDesiredSpeed;

		public bool WasInAttack;

		public int ActiveAttackDepth;

		public float ActiveAttackMul = 1f;
	}

	[HarmonyPatch(typeof(Humanoid), "StartAttack", new Type[]
	{
		typeof(Character),
		typeof(bool)
	})]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public static class Humanoid_StartAttack_AttackSpeedPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		[HarmonyPostfix]
		private static void Postfix(Humanoid __instance, Character target, bool secondaryAttack, ref bool __result)
		{
			EnsureAttackInit();
			if (!__result)
			{
				return;
			}
			HumanoidState attackState = GetAttackState(__instance);
			float num = ComputeTotalAttackSpeedPercentForHumanoid(__instance);
			if (num == 0f)
			{
				attackState.DesiredSpeed = 1f;
				attackState.HasDesiredSpeed = false;
				ApplyAnimSpeed(__instance, attackState, 1f);
				attackState.ActiveAttackDepth = 0;
				attackState.ActiveAttackMul = 1f;
				return;
			}
			float num2 = 1f + num / 100f;
			if (num2 <= 0f || float.IsNaN(num2) || float.IsInfinity(num2))
			{
				attackState.DesiredSpeed = 1f;
				attackState.HasDesiredSpeed = false;
				ApplyAnimSpeed(__instance, attackState, 1f);
				attackState.ActiveAttackDepth = 0;
				attackState.ActiveAttackMul = 1f;
			}
			else
			{
				attackState.DesiredSpeed = num2;
				attackState.HasDesiredSpeed = true;
				ApplyAnimSpeed(__instance, attackState, num2);
				attackState.ActiveAttackDepth++;
				attackState.ActiveAttackMul = num2;
				DLogAttackSpeed($"StartAttack: total AttackSpeed%={num} → mul={num2} (activeDepth={attackState.ActiveAttackDepth})");
			}
		}
	}

	[HarmonyPatch(typeof(Attack), "Stop")]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public static class Attack_Stop_AttackSpeedResetPatch
	{
		[HarmonyPostfix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Postfix(Attack __instance)
		{
			try
			{
				EnsureAttackInit();
				if (__instance != null)
				{
					Humanoid character = __instance.m_character;
					if (!((Object)(object)character == (Object)null))
					{
						ResetForHumanoid(character);
						DLogAttackSpeed("Attack.Stop: ResetForHumanoid");
					}
				}
			}
			catch (Exception)
			{
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "UpdateAttack")]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public static class Humanoid_UpdateAttack_AttackSpeedDtPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		[HarmonyPrefix]
		private static void Prefix(Humanoid __instance, ref float dt)
		{
			try
			{
				EnsureAttackInit();
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				HumanoidState attackState = GetAttackState(__instance);
				if (attackState.ActiveAttackDepth > 0)
				{
					float activeAttackMul = attackState.ActiveAttackMul;
					if (!(activeAttackMul <= 0f) && !float.IsNaN(activeAttackMul) && !float.IsInfinity(activeAttackMul))
					{
						dt *= activeAttackMul;
					}
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in Humanoid_UpdateAttack_AttackSpeedDtPatch: " + ex);
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "CustomFixedUpdate")]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public static class Humanoid_CustomFixedUpdate_AttackSpeedPatch
	{
		[HarmonyPostfix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Postfix(Humanoid __instance, float fixedDeltaTime)
		{
			EnsureAttackInit();
			HumanoidState attackState = GetAttackState(__instance);
			bool flag = ((Character)__instance).InAttack();
			if (flag)
			{
				if (attackState.HasDesiredSpeed)
				{
					ApplyAnimSpeed(__instance, attackState, attackState.DesiredSpeed);
				}
				else
				{
					ApplyAnimSpeed(__instance, attackState, 1f);
				}
			}
			else if (attackState.WasInAttack)
			{
				ApplyAnimSpeed(__instance, attackState, 1f);
				attackState.HasDesiredSpeed = false;
				attackState.DesiredSpeed = 1f;
			}
			attackState.WasInAttack = flag;
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(Character), "RPC_Stagger")]
	public static class Character_RPC_Stagger_AttackSpeedResetPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		[HarmonyPostfix]
		private static void Postfix(Character __instance, long sender, Vector3 forceDirection)
		{
			try
			{
				EnsureAttackInit();
				Humanoid val = (Humanoid)(object)((__instance is Humanoid) ? __instance : null);
				if (!((Object)(object)val == (Object)null))
				{
					ResetForHumanoid(val);
				}
			}
			catch (Exception)
			{
			}
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(Character), "OnDeath")]
	public static class Character_OnDeath_AttackSpeedResetPatch
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		[HarmonyPostfix]
		private static void Postfix(Character __instance)
		{
			try
			{
				EnsureAttackInit();
				Humanoid val = (Humanoid)(object)((__instance is Humanoid) ? __instance : null);
				if (!((Object)(object)val == (Object)null))
				{
					ResetForHumanoid(val);
				}
			}
			catch (Exception)
			{
			}
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(Character), "FreezeFrame")]
	public static class Character_FreezeFrame_AttackSpeedScalePatch
	{
		[HarmonyPrefix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Prefix(Character __instance, ref float duration)
		{
			try
			{
				EnsureAttackInit();
				if ((Object)(object)__instance == (Object)null || Mathf.Abs(duration - 0.15f) > 0.01f)
				{
					return;
				}
				Humanoid val = (Humanoid)(object)((__instance is Humanoid) ? __instance : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				HumanoidState attackState = GetAttackState(val);
				if (!attackState.HasDesiredSpeed)
				{
					return;
				}
				float desiredSpeed = attackState.DesiredSpeed;
				if (!(desiredSpeed <= 1.001f) && !float.IsNaN(desiredSpeed) && !float.IsInfinity(desiredSpeed))
				{
					float num = duration / desiredSpeed;
					if (num < 0.03f)
					{
						num = 0.03f;
					}
					DLogAttackSpeed($"FreezeFrame scale: {duration:F3} -> {num:F3} (mul={desiredSpeed:F3})");
					duration = num;
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in Character_FreezeFrame_AttackSpeedScalePatch: " + ex);
			}
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(CharacterAnimEvent), "UpdateFreezeFrame")]
	public static class CharacterAnimEvent_UpdateFreezeFrame_ReapplySpeedPatch
	{
		[HarmonyPostfix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static void Postfix(CharacterAnimEvent __instance, float dt)
		{
			try
			{
				EnsureAttackInit();
				if ((Object)(object)__instance == (Object)null)
				{
					return;
				}
				Character componentInParent = ((Component)__instance).GetComponentInParent<Character>();
				Humanoid val = (Humanoid)(object)((componentInParent is Humanoid) ? componentInParent : null);
				if (!((Object)(object)val == (Object)null))
				{
					HumanoidState attackState = GetAttackState(val);
					if (attackState.HasDesiredSpeed && (attackState.ActiveAttackDepth > 0 || ((Character)val).InAttack()))
					{
						ApplyAnimSpeed(val, attackState, attackState.DesiredSpeed);
					}
					else
					{
						ApplyAnimSpeed(val, attackState, 1f);
					}
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in CharacterAnimEvent_UpdateFreezeFrame_ReapplySpeedPatch: " + ex);
			}
		}
	}

	[HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[]
	{
		typeof(int),
		typeof(bool),
		typeof(int),
		typeof(float)
	})]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	public static class SEMan_AddStatusEffect_ByHash_WetImmunePatch
	{
		[HarmonyPrefix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static bool Prefix(SEMan __instance, int nameHash, bool resetTime, int itemLevel, float skillLevel)
		{
			try
			{
				EnsureWetInit();
				if (nameHash != SEMan.s_statusEffectWet)
				{
					return true;
				}
				Character val = null;
				try
				{
					val = _semanCharacterRef.Invoke(__instance);
				}
				catch (Exception)
				{
					val = null;
				}
				if ((Object)(object)val != (Object)null && HasWetImmune(val))
				{
					DLogWet("Blocked Wet (AddStatusEffect by hash) due to WetImmune");
					return false;
				}
			}
			catch (Exception ex2)
			{
				LogError("Exception in SEMan_AddStatusEffect_ByHash_WetImmunePatch: " + ex2);
			}
			return true;
		}
	}

	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
	[HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[]
	{
		typeof(StatusEffect),
		typeof(bool),
		typeof(int),
		typeof(float)
	})]
	public static class SEMan_AddStatusEffect_BySE_WetImmunePatch
	{
		[HarmonyPrefix]
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
		private static bool Prefix(SEMan __instance, StatusEffect statusEffect, bool resetTime, int itemLevel, float skillLevel, ref StatusEffect __result)
		{
			try
			{
				if ((Object)(object)statusEffect == (Object)null)
				{
					return true;
				}
				if (statusEffect.NameHash() != SEMan.s_statusEffectWet)
				{
					return true;
				}
				Character character = statusEffect.m_character;
				if ((Object)(object)character != (Object)null && HasWetImmune(character))
				{
					DLogWet("Blocked Wet (AddStatusEffect by SE) due to WetImmune");
					__result = null;
					return false;
				}
			}
			catch (Exception ex)
			{
				LogError("Exception in SEMan_AddStatusEffect_BySE_WetImmunePatch: " + ex);
			}
			return true;
		}
	}

	public static bool DEBUG = false;

	public static readonly List<ExtraStatEntry> ExtraStatsConfig = new List<ExtraStatEntry>
	{
		new ExtraStatEntry("SE_ShipAleBarrel_DO", ExtraStatType.Stamina, 20f, ExtraSourceType.StatusEffect),
		new ExtraStatEntry("SE_ShipAleBarrel_DO", ExtraStatType.Health, -5f, ExtraSourceType.StatusEffect),
		new ExtraStatEntry("SE_CaptainArmor_DO", ExtraStatType.Stamina, 30f, ExtraSourceType.StatusEffect),
		new ExtraStatEntry("SE_CaptainBelt_DO", ExtraStatType.Stamina, 10f, ExtraSourceType.StatusEffect),
		new ExtraStatEntry("SwordCaptainCutlassDO", ExtraStatType.AttackSpeed, 90f, 50f, ExtraSourceType.ItemDrop),
		new ExtraStatEntry("AxeSailorDO", ExtraStatType.AttackSpeed, 50f, 50f, ExtraSourceType.ItemDrop),
		new ExtraStatEntry("BastardShogunKatanaDO", ExtraStatType.AttackSpeed, 50f, 50f, ExtraSourceType.ItemDrop),
		new ExtraStatEntry("SE_SailorArmor_DO", ExtraStatType.WetImmune, 1f, ExtraSourceType.StatusEffect)
	};

	private static readonly ConditionalWeakTable<Humanoid, HumanoidState> _attackState = new ConditionalWeakTable<Humanoid, HumanoidState>();

	private static FieldRef<Character, ZSyncAnimation> _zanimRef;

	private static bool _attackInit;

	private const float HitFreeze_Default = 0.15f;

	private const float HitFreeze_Epsilon = 0.01f;

	private const float HitFreeze_Min = 0.03f;

	private static FieldRef<SEMan, Character> _semanCharacterRef;

	private static bool _wetInit;

	private static void LogInfo(string msg)
	{
	}

	private static void LogError(string msg)
	{
	}

	private static void DLogAttackSpeed(string msg)
	{
	}

	private static void DLogWet(string msg)
	{
	}

	private static void DLogTooltip(string msg)
	{
	}

	private static void DLogFood(string msg)
	{
	}

	private static void GetItemDropBonusesForPrefab(string prefabName, out float extraHp, out float extraStamina, out float extraEitr, out float extraAttackSpeedPercent, out float displayAttackSpeedPercent, out bool wetImmune)
	{
		extraHp = 0f;
		extraStamina = 0f;
		extraEitr = 0f;
		extraAttackSpeedPercent = 0f;
		displayAttackSpeedPercent = 0f;
		wetImmune = false;
		if (string.IsNullOrEmpty(prefabName))
		{
			return;
		}
		for (int i = 0; i < ExtraStatsConfig.Count; i++)
		{
			ExtraStatEntry extraStatEntry = ExtraStatsConfig[i];
			if (extraStatEntry.SourceType == ExtraSourceType.ItemDrop && string.Equals(prefabName, extraStatEntry.PrefabName, StringComparison.OrdinalIgnoreCase))
			{
				switch (extraStatEntry.StatType)
				{
				case ExtraStatType.Health:
					extraHp += extraStatEntry.Value;
					break;
				case ExtraStatType.Stamina:
					extraStamina += extraStatEntry.Value;
					break;
				case ExtraStatType.Eitr:
					extraEitr += extraStatEntry.Value;
					break;
				case ExtraStatType.AttackSpeed:
					extraAttackSpeedPercent += extraStatEntry.Value;
					displayAttackSpeedPercent += (extraStatEntry.DisplayValue.HasValue ? extraStatEntry.DisplayValue.Value : extraStatEntry.Value);
					break;
				case ExtraStatType.WetImmune:
					wetImmune = true;
					break;
				}
			}
		}
	}

	private static void GetItemDropBonusesForPrefab(string prefabName, out float extraHp, out float extraStamina, out float extraEitr, out float extraAttackSpeedPercent, out bool wetImmune)
	{
		GetItemDropBonusesForPrefab(prefabName, out extraHp, out extraStamina, out extraEitr, out extraAttackSpeedPercent, out var _, out wetImmune);
	}

	private static void GetStatusEffectBonuses(string seRawName, out float extraHp, out float extraStamina, out float extraEitr, out float extraAttackSpeedPercent, out float displayAttackSpeedPercent, out bool wetImmune)
	{
		extraHp = 0f;
		extraStamina = 0f;
		extraEitr = 0f;
		extraAttackSpeedPercent = 0f;
		displayAttackSpeedPercent = 0f;
		wetImmune = false;
		if (string.IsNullOrEmpty(seRawName))
		{
			return;
		}
		string prefabName = Utils.GetPrefabName(seRawName);
		for (int i = 0; i < ExtraStatsConfig.Count; i++)
		{
			ExtraStatEntry extraStatEntry = ExtraStatsConfig[i];
			if (extraStatEntry.SourceType == ExtraSourceType.StatusEffect && string.Equals(prefabName, extraStatEntry.PrefabName, StringComparison.OrdinalIgnoreCase))
			{
				switch (extraStatEntry.StatType)
				{
				case ExtraStatType.Health:
					extraHp += extraStatEntry.Value;
					break;
				case ExtraStatType.Stamina:
					extraStamina += extraStatEntry.Value;
					break;
				case ExtraStatType.Eitr:
					extraEitr += extraStatEntry.Value;
					break;
				case ExtraStatType.AttackSpeed:
					extraAttackSpeedPercent += extraStatEntry.Value;
					displayAttackSpeedPercent += (extraStatEntry.DisplayValue.HasValue ? extraStatEntry.DisplayValue.Value : extraStatEntry.Value);
					break;
				case ExtraStatType.WetImmune:
					wetImmune = true;
					break;
				}
			}
		}
	}

	private static void GetStatusEffectBonuses(string seRawName, out float extraHp, out float extraStamina, out float extraEitr, out float extraAttackSpeedPercent, out bool wetImmune)
	{
		GetStatusEffectBonuses(seRawName, out extraHp, out extraStamina, out extraEitr, out extraAttackSpeedPercent, out var _, out wetImmune);
	}

	private static string BuildExtraStatsTooltipBlock(float extraHp, float extraStamina, float extraEitr, float displayAttackSpeedPercent, bool wetImmune)
	{
		if (extraHp == 0f && extraStamina == 0f && extraEitr == 0f && displayAttackSpeedPercent == 0f && !wetImmune)
		{
			return string.Empty;
		}
		StringBuilder stringBuilder = new StringBuilder();
		string text = "$extrastats_health_DO";
		string text2 = "$extrastats_stamina_DO";
		string text3 = "$extrastats_eitr_DO";
		string text4 = "$extrastats_attackspeed_DO";
		string text5 = "$extrastats_immune_DO";
		string text6 = "$extrastats_wet_DO";
		if (Localization.instance != null)
		{
			text = Localization.instance.Localize(text);
			text2 = Localization.instance.Localize(text2);
			text3 = Localization.instance.Localize(text3);
			text4 = Localization.instance.Localize(text4);
			text5 = Localization.instance.Localize(text5);
			text6 = Localization.instance.Localize(text6);
		}
		if (extraHp != 0f)
		{
			string arg = ((extraHp >= 0f) ? "+" : "");
			stringBuilder.Append($"\n{text}: <color=#f27979>{arg}{extraHp:F0}</color>");
		}
		if (extraStamina != 0f)
		{
			string arg2 = ((extraStamina >= 0f) ? "+" : "");
			stringBuilder.Append($"\n{text2}: <color=#ffff80>{arg2}{extraStamina:F0}</color>");
		}
		if (extraEitr != 0f)
		{
			string arg3 = ((extraEitr >= 0f) ? "+" : "");
			stringBuilder.Append($"\n{text3}: <color=#8686ee>{arg3}{extraEitr:F0}</color>");
		}
		if (displayAttackSpeedPercent != 0f)
		{
			int num = Mathf.RoundToInt(displayAttackSpeedPercent);
			string arg4 = ((num >= 0) ? "+" : "");
			stringBuilder.Append($"\n{text4}: <color=orange>{arg4}{num}%</color>");
		}
		if (wetImmune)
		{
			stringBuilder.Append("\n" + text5 + ": <color=orange>" + text6 + "</color>");
		}
		return stringBuilder.ToString();
	}

	private static bool HasWetImmune(Character c)
	{
		if ((Object)(object)c == (Object)null)
		{
			return false;
		}
		try
		{
			Player val = (Player)(object)((c is Player) ? c : null);
			if ((Object)(object)val != (Object)null)
			{
				Inventory inventory = ((Humanoid)val).GetInventory();
				if (inventory != null)
				{
					List<ItemData> equippedItems = inventory.GetEquippedItems();
					for (int i = 0; i < equippedItems.Count; i++)
					{
						ItemData val2 = equippedItems[i];
						if (val2 != null && !((Object)(object)val2.m_dropPrefab == (Object)null))
						{
							string name = ((Object)val2.m_dropPrefab).name;
							GetItemDropBonusesForPrefab(name, out var _, out var _, out var _, out var _, out var _, out var wetImmune);
							if (wetImmune)
							{
								DLogWet("WetImmune from ItemDrop: " + name);
								return true;
							}
						}
					}
				}
			}
			if (c.m_seman != null && c.m_seman.m_statusEffects != null)
			{
				List<StatusEffect> statusEffects = c.m_seman.m_statusEffects;
				for (int j = 0; j < statusEffects.Count; j++)
				{
					StatusEffect val3 = statusEffects[j];
					if (!((Object)(object)val3 == (Object)null))
					{
						string name2 = ((Object)val3).name;
						GetStatusEffectBonuses(name2, out var _, out var _, out var _, out var _, out var _, out var wetImmune2);
						if (wetImmune2)
						{
							string prefabName = Utils.GetPrefabName(name2);
							DLogWet("WetImmune from StatusEffect: " + name2 + " (clean=" + prefabName + ")");
							return true;
						}
					}
				}
			}
		}
		catch (Exception ex)
		{
			LogError("Exception in HasWetImmune: " + ex);
		}
		return false;
	}

	private static void EnsureAttackInit()
	{
		if (!_attackInit)
		{
			_attackInit = true;
			_zanimRef = AccessTools.FieldRefAccess<Character, ZSyncAnimation>("m_zanim");
		}
	}

	private static HumanoidState GetAttackState(Humanoid h)
	{
		return _attackState.GetValue(h, (Humanoid _) => new HumanoidState());
	}

	private static void ApplyAnimSpeed(Humanoid h, HumanoidState state, float speed)
	{
		ZSyncAnimation val = null;
		try
		{
			val = _zanimRef.Invoke((Character)(object)h);
		}
		catch (Exception)
		{
			return;
		}
		if (!((Object)(object)val == (Object)null) && !Mathf.Approximately(state.LastAppliedSpeed, speed))
		{
			val.SetSpeed(speed);
			state.LastAppliedSpeed = speed;
		}
	}

	private static void ResetForHumanoid(Humanoid h)
	{
		if (!((Object)(object)h == (Object)null))
		{
			EnsureAttackInit();
			HumanoidState attackState = GetAttackState(h);
			ApplyAnimSpeed(h, attackState, 1f);
			attackState.HasDesiredSpeed = false;
			attackState.DesiredSpeed = 1f;
			attackState.WasInAttack = false;
			attackState.ActiveAttackDepth = 0;
			attackState.ActiveAttackMul = 1f;
		}
	}

	private static float ComputeTotalAttackSpeedPercentForHumanoid(Humanoid h)
	{
		float num = 0f;
		if ((Object)(object)h == (Object)null)
		{
			return 0f;
		}
		try
		{
			Player val = (Player)(object)((h is Player) ? h : null);
			if ((Object)(object)val != (Object)null)
			{
				Inventory inventory = ((Humanoid)val).GetInventory();
				if (inventory != null)
				{
					List<ItemData> equippedItems = inventory.GetEquippedItems();
					for (int i = 0; i < equippedItems.Count; i++)
					{
						ItemData val2 = equippedItems[i];
						if (val2 != null && !((Object)(object)val2.m_dropPrefab == (Object)null))
						{
							string name = ((Object)val2.m_dropPrefab).name;
							GetItemDropBonusesForPrefab(name, out var _, out var _, out var _, out var extraAttackSpeedPercent, out var _, out var _);
							if (extraAttackSpeedPercent != 0f)
							{
								num += extraAttackSpeedPercent;
								DLogAttackSpeed($"AttackSpeed from ItemDrop: {name} → {extraAttackSpeedPercent}%");
							}
						}
					}
				}
			}
			if (((Character)h).m_seman != null && ((Character)h).m_seman.m_statusEffects != null)
			{
				List<StatusEffect> statusEffects = ((Character)h).m_seman.m_statusEffects;
				for (int j = 0; j < statusEffects.Count; j++)
				{
					StatusEffect val3 = statusEffects[j];
					if (!((Object)(object)val3 == (Object)null))
					{
						string name2 = ((Object)val3).name;
						GetStatusEffectBonuses(name2, out var _, out var _, out var _, out var extraAttackSpeedPercent2, out var _, out var _);
						if (extraAttackSpeedPercent2 != 0f)
						{
							num += extraAttackSpeedPercent2;
							string prefabName = Utils.GetPrefabName(name2);
							DLogAttackSpeed($"AttackSpeed from StatusEffect: {name2} (clean={prefabName}) → {extraAttackSpeedPercent2}%");
						}
					}
				}
			}
		}
		catch (Exception ex)
		{
			LogError("Exception in ComputeTotalAttackSpeedPercentForHumanoid: " + ex);
		}
		return num;
	}

	private static void EnsureWetInit()
	{
		if (!_wetInit)
		{
			_wetInit = true;
			_semanCharacterRef = AccessTools.FieldRefAccess<SEMan, Character>("m_character");
		}
	}
}
namespace PieceManager
{
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[PublicAPI]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			new Harmony("org.bepinex.helpers.PieceManager").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			foreach (AssetBundle val in array)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			foreach (Renderer obj in componentsInChildren)
			{
				Material[] sharedMaterials = obj.sharedMaterials.Select([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				obj.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Material[] sharedMaterials = componentsInChildren[i].sharedMaterials;
				foreach (Material val in sharedMaterials)
				{
					if ((Object)(object)val != (Object)null)
					{
						val.shader = GetShaderForType(val.shader, shaderType, ((Object)val.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	[PublicAPI]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		public string custom;
	}
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	[PublicAPI]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(1)]
	[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft;

			public ConfigEntry<BuildPieceCategory> category;

			public ConfigEntry<string> customCategory;

			public ConfigEntry<string> tools;

			public ConfigEntry<CraftingTable> extensionTable;

			public ConfigEntry<string> customExtentionTable;

			public ConfigEntry<float> maxStationDistance;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<string> customTable;
		}

		[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
			public string Category;

			[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Requirement r) =>
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0024: Unknown result type (might be due to invalid IL or missing references)
					//IL_0031: Expected O, but got Unknown
					ItemDrop val = ResItem(r);
					return (val != null) ? new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					} : ((Requirement)null);
				})).Values.Where([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private LocalizeKey _name;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private static object configManager;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private static Localization _english;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<1b7e9e30-9233-4cce-ab17-c3347351c0db>Nullable(2)]
		private static object configSync
		{
			[<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Expected O, but got Unknown
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0341: Expected O, but got Unknown
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03af: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0428: Unknown result type (might be due to invalid IL or missing references)
			//IL_0432: Expected O, but got Unknown
			//IL_0586: Unknown result type (might be due to invalid IL or missing references)
			//IL_0590: Expected O, but got Unknown
			//IL_0849: Unknown result type (might be due to invalid IL or missing references)
			//IL_0853: Expected O, but got Unknown
			//IL_05f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0600: Expected O, but got Unknown
			//IL_0697: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a1: Expected O, but got Unknown
			//IL_08b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c3: Expected O, but got Unknown
			//IL_0ac1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0acb: Expected O, but got Unknown
			//IL_0b5a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b64: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value2))
						{
							foreach (PieceTable item3 in value2)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						array5 = piece.activeTools;
						foreach (string key2 in array5)
						{
							if (dictionary.TryGetValue(key2, out var value3))
							{
								foreach (PieceTable item4 in value3)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<0b8b779e-e92b-4295-b4ce-c0b2d8a3a96b>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion outp