using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FreyrWeather")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FreyrWeather")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f174882e-6dc7-496d-8b73-81eabdda9e6c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FreyrWeather;
[BepInPlugin("elric.FreyrWeather", "Freyr Weather", "1.0.0")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class FeyrWeather : BaseUnityPlugin
{
[HarmonyPatch(typeof(EnvMan), "InitializeBiomeEnvSetup")]
private class Weather
{
private static void Postfix(BiomeEnvSetup biome)
{
foreach (EnvEntry environment in biome.m_environments)
{
if (environment.m_environment.Contains("Rain"))
{
environment.m_weight /= 2f;
}
if (environment.m_environment.Contains("Storm") & (biome.m_name != "Ocean"))
{
environment.m_weight /= 2f;
}
if (environment.m_environment == "Misty")
{
environment.m_weight /= 2f;
}
}
}
}
public const string PluginGUID = "elric.FreyrWeather";
public const string PluginName = "Freyr Weather";
public const string PluginVersion = "1.0.0";
public static bool isModded = true;
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("elric.FreyrWeather").PatchAll();
}
}