Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Freyr Weather v1.0.0
FreyrWeather.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Jotunn.Utils; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("FreyrWeather")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FreyrWeather")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f174882e-6dc7-496d-8b73-81eabdda9e6c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace FreyrWeather; [BepInPlugin("elric.FreyrWeather", "Freyr Weather", "1.0.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class FeyrWeather : BaseUnityPlugin { [HarmonyPatch(typeof(EnvMan), "InitializeBiomeEnvSetup")] private class Weather { private static void Postfix(BiomeEnvSetup biome) { foreach (EnvEntry environment in biome.m_environments) { if (environment.m_environment.Contains("Rain")) { environment.m_weight /= 2f; } if (environment.m_environment.Contains("Storm") & (biome.m_name != "Ocean")) { environment.m_weight /= 2f; } if (environment.m_environment == "Misty") { environment.m_weight /= 2f; } } } } public const string PluginGUID = "elric.FreyrWeather"; public const string PluginName = "Freyr Weather"; public const string PluginVersion = "1.0.0"; public static bool isModded = true; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("elric.FreyrWeather").PatchAll(); } }