Decompiled source of AmIPvP v1.0.0

AmIPvP.dll

Decompiled 2 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AmIPvP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AmIPvP")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("71a6dcb2-978c-469f-9fbd-c5a399dd913c")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AmIPvP
{
	[BepInPlugin("EardwulfC.valheim.AmIPvP", "AmIPvP", "1.0.0")]
	public sealed class AmIPvP : BaseUnityPlugin
	{
		public const string PluginGuid = "EardwulfC.valheim.AmIPvP";

		public const string PluginName = "AmIPvP";

		public const string PluginVersion = "1.0.0";

		public static bool IsMyPvPEnabled;

		public static int hashPvPOff;

		public static int hashPvPOn;

		private void Awake()
		{
			hashPvPOff = StringExtensionMethods.GetStableHashCode("AmIPvP_PvPOff");
			hashPvPOn = StringExtensionMethods.GetStableHashCode("AmIPvP_PvPOn");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "EardwulfC.valheim.AmIPvP");
		}
	}
	[HarmonyPatch(typeof(ObjectDB))]
	internal class ObjectDBPatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void SetupStatusEffect(ObjectDB __instance)
		{
			if (__instance.m_StatusEffects.Any((StatusEffect effect) => ((Object)effect).name == "AmIPvP_PvPOff"))
			{
				return;
			}
			string spriteRequested1 = "pvp_off";
			Sprite val = ((IEnumerable<Sprite>)Resources.FindObjectsOfTypeAll<Sprite>()).FirstOrDefault((Func<Sprite, bool>)((Sprite s1) => ((Object)s1).name == spriteRequested1));
			if ((Object)(object)val == (Object)null)
			{
				ZLog.Log((object)("AmIPvP: Could not find sprite " + spriteRequested1 + " in loaded game resources."));
				return;
			}
			StatusEffect val2 = ScriptableObject.CreateInstance<StatusEffect>();
			((Object)val2).name = "AmIPvP_PvPOff";
			val2.m_name = "PvP Off";
			val2.m_tooltip = "Your PvP is currently off.";
			val2.m_icon = val;
			__instance.m_StatusEffects.Add(val2);
			if (!__instance.m_StatusEffects.Any((StatusEffect effect) => ((Object)effect).name == "AmIPvP_PvPOn"))
			{
				string spriteRequested2 = "pvp_on";
				Sprite val3 = ((IEnumerable<Sprite>)Resources.FindObjectsOfTypeAll<Sprite>()).FirstOrDefault((Func<Sprite, bool>)((Sprite s2) => ((Object)s2).name == spriteRequested2));
				if ((Object)(object)val3 == (Object)null)
				{
					ZLog.Log((object)("AmIPvP: Could not find sprite " + spriteRequested2 + " in loaded game resources."));
					return;
				}
				StatusEffect val4 = ScriptableObject.CreateInstance<StatusEffect>();
				((Object)val4).name = "AmIPvP_PvPOn";
				val4.m_name = "PvP On";
				val4.m_tooltip = "Your PvP is currently on.";
				val4.m_icon = val3;
				__instance.m_StatusEffects.Add(val4);
			}
		}
	}
	internal class PlayerPatches
	{
		[HarmonyPatch(typeof(Player))]
		private static class PlayerPatch
		{
			[HarmonyPostfix]
			[HarmonyPatch("SetPVP")]
			private static void IsPvPEnabledChecker(Player __instance, bool enabled)
			{
				if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && AmIPvP.IsMyPvPEnabled != enabled)
				{
					AmIPvP.IsMyPvPEnabled = enabled;
				}
			}
		}

		[HarmonyPatch(typeof(Player))]
		private static class UpdatePatch
		{
			[HarmonyPostfix]
			[HarmonyPatch("Update")]
			private static void UpdatePvPStatus(Player __instance)
			{
				if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer)
				{
					return;
				}
				SEMan sEMan = ((Character)__instance).GetSEMan();
				if ((Object)(object)sEMan.m_character != (Object)(object)Player.m_localPlayer)
				{
					return;
				}
				bool flag = sEMan.HaveStatusEffect(AmIPvP.hashPvPOff);
				bool flag2 = sEMan.HaveStatusEffect(AmIPvP.hashPvPOn);
				if (AmIPvP.IsMyPvPEnabled)
				{
					if (flag2 && !flag)
					{
						return;
					}
					if (!flag2)
					{
						sEMan.AddStatusEffect(AmIPvP.hashPvPOn, false, 0, 0f);
					}
					if (flag)
					{
						sEMan.RemoveStatusEffect(AmIPvP.hashPvPOff, false);
					}
				}
				if (!AmIPvP.IsMyPvPEnabled && (!flag || flag2))
				{
					if (!flag)
					{
						sEMan.AddStatusEffect(AmIPvP.hashPvPOff, false, 0, 0f);
					}
					if (flag2)
					{
						sEMan.RemoveStatusEffect(AmIPvP.hashPvPOn, false);
					}
				}
			}
		}
	}
}