using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Jotunn.Managers;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("OdinIsFroggyB")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OdinIsFroggyB")]
[assembly: AssemblyTitle("OdinIsFroggyB")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.TA.odinreplacer", "Odin is Froggy B", "1.0.5")]
public class OdinReplacer : BaseUnityPlugin
{
private AssetBundle myBundle;
private GameObject froggyModel;
private void Awake()
{
PrefabManager.OnVanillaPrefabsAvailable += delegate
{
LoadAssets();
((MonoBehaviour)this).StartCoroutine(WaitAndReplaceOdin());
};
((BaseUnityPlugin)this).Logger.LogInfo((object)"OdinReplacer initialized with prefab patching!");
}
private void LoadAssets()
{
try
{
string text = Path.Combine(Paths.PluginPath, "ExtinctPandas-OdinIsFroggyB", "OdinIsFroggyB", "froggyb");
((BaseUnityPlugin)this).Logger.LogInfo((object)("Attempting to load AssetBundle from: " + text));
myBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)myBundle == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle.");
return;
}
froggyModel = myBundle.LoadAsset<GameObject>("assets/froggy_b.fbx");
if ((Object)(object)froggyModel == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load 'froggy_b.fbx' from AssetBundle.");
myBundle.Unload(false);
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Froggy model loaded successfully!");
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Error loading assets: " + ex.Message));
}
}
private IEnumerator WaitAndReplaceOdin()
{
while ((Object)(object)ZNetScene.instance == (Object)null)
{
yield return null;
}
ReplaceOdinPrefab();
}
private void ReplaceOdinPrefab()
{
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)froggyModel == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Froggy model not loaded; cannot replace Odin.");
return;
}
GameObject prefab = ZNetScene.instance.GetPrefab("odin");
if ((Object)(object)prefab == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Odin prefab not found in ZNetScene.");
return;
}
Transform val = FindVisualTransform(prefab.transform);
if ((Object)(object)val != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Replacing Odin's visual in prefab...");
Object.DestroyImmediate((Object)(object)((Component)val).gameObject);
GameObject val2 = Object.Instantiate<GameObject>(froggyModel);
((Object)val2).name = "Visual";
val2.transform.SetParent(prefab.transform, false);
val2.transform.localPosition = new Vector3(0f, 1f, 0f);
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one * 500f;
val2.SetActive(true);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Odin prefab successfully replaced with Froggy!");
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find original visual to replace in Odin prefab.");
}
}
private Transform FindVisualTransform(Transform parent)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
Transform val = parent.Find("Visual") ?? parent.Find("visual");
if ((Object)(object)val != (Object)null)
{
return val;
}
val = parent.Find("Model") ?? parent.Find("model");
if ((Object)(object)val != (Object)null)
{
return val;
}
foreach (Transform item in parent)
{
Transform val2 = item;
if ((Object)(object)((Component)val2).GetComponent<Renderer>() != (Object)null)
{
return val2;
}
}
return null;
}
private void OnDestroy()
{
if ((Object)(object)myBundle != (Object)null)
{
myBundle.Unload(true);
}
}
}