Decompiled source of OdinIsFroggyB v1.0.4

BepInEx/plugins/OdinIsFroggyB/OdinIsFroggyB.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Jotunn.Managers;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("OdinIsFroggyB")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OdinIsFroggyB")]
[assembly: AssemblyTitle("OdinIsFroggyB")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.TA.odinreplacer", "Odin is Froggy B", "1.0.5")]
public class OdinReplacer : BaseUnityPlugin
{
	private AssetBundle myBundle;

	private GameObject froggyModel;

	private void Awake()
	{
		PrefabManager.OnVanillaPrefabsAvailable += delegate
		{
			LoadAssets();
			((MonoBehaviour)this).StartCoroutine(WaitAndReplaceOdin());
		};
		((BaseUnityPlugin)this).Logger.LogInfo((object)"OdinReplacer initialized with prefab patching!");
	}

	private void LoadAssets()
	{
		try
		{
			string text = Path.Combine(Paths.PluginPath, "ExtinctPandas-OdinIsFroggyB", "OdinIsFroggyB", "froggyb");
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Attempting to load AssetBundle from: " + text));
			myBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)myBundle == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle.");
				return;
			}
			froggyModel = myBundle.LoadAsset<GameObject>("assets/froggy_b.fbx");
			if ((Object)(object)froggyModel == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load 'froggy_b.fbx' from AssetBundle.");
				myBundle.Unload(false);
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Froggy model loaded successfully!");
			}
		}
		catch (Exception ex)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("Error loading assets: " + ex.Message));
		}
	}

	private IEnumerator WaitAndReplaceOdin()
	{
		while ((Object)(object)ZNetScene.instance == (Object)null)
		{
			yield return null;
		}
		ReplaceOdinPrefab();
	}

	private void ReplaceOdinPrefab()
	{
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)froggyModel == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Froggy model not loaded; cannot replace Odin.");
			return;
		}
		GameObject prefab = ZNetScene.instance.GetPrefab("odin");
		if ((Object)(object)prefab == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Odin prefab not found in ZNetScene.");
			return;
		}
		Transform val = FindVisualTransform(prefab.transform);
		if ((Object)(object)val != (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Replacing Odin's visual in prefab...");
			Object.DestroyImmediate((Object)(object)((Component)val).gameObject);
			GameObject val2 = Object.Instantiate<GameObject>(froggyModel);
			((Object)val2).name = "Visual";
			val2.transform.SetParent(prefab.transform, false);
			val2.transform.localPosition = new Vector3(0f, 1f, 0f);
			val2.transform.localRotation = Quaternion.identity;
			val2.transform.localScale = Vector3.one * 500f;
			val2.SetActive(true);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Odin prefab successfully replaced with Froggy!");
		}
		else
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Could not find original visual to replace in Odin prefab.");
		}
	}

	private Transform FindVisualTransform(Transform parent)
	{
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Expected O, but got Unknown
		Transform val = parent.Find("Visual") ?? parent.Find("visual");
		if ((Object)(object)val != (Object)null)
		{
			return val;
		}
		val = parent.Find("Model") ?? parent.Find("model");
		if ((Object)(object)val != (Object)null)
		{
			return val;
		}
		foreach (Transform item in parent)
		{
			Transform val2 = item;
			if ((Object)(object)((Component)val2).GetComponent<Renderer>() != (Object)null)
			{
				return val2;
			}
		}
		return null;
	}

	private void OnDestroy()
	{
		if ((Object)(object)myBundle != (Object)null)
		{
			myBundle.Unload(true);
		}
	}
}