using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BlockingPowerX4")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlockingPowerX4")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bdeacd1f-c0e2-4783-a498-02acf55c735b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BlockingPowerX2;
[BepInPlugin("dickdangerjustice.BlockingPowerX2", "BlockingPowerX2", "1.0.3")]
[BepInProcess("valheim.exe")]
public class BlockingPowerX2 : BaseUnityPlugin
{
[HarmonyPatch(typeof(ItemData), "GetBaseBlockPower", new Type[] { typeof(int) })]
private class blocking_power
{
private static void Postfix(float __result)
{
__result *= 2f;
}
}
private readonly Harmony harmony = new Harmony("dickdangerjustice.BlockingPowerX2");
private void Awake()
{
harmony.PatchAll();
}
}