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Decompiled source of ParryingUseZeroStamina v1.1.1
ParryingUseZeroStamina.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ParryingUseZeroStamina")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ParryingUseZeroStamina")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1ed595cc-b6c8-4116-9719-5bc6ae651705")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ExampleShowTamed; [BepInPlugin("dickdangerjustice.ParryingUseZeroStamina", "ParryingUseZeroStamina", "1.1.1")] [BepInProcess("valheim.exe")] public class ParryingUseZeroStamina : BaseUnityPlugin { [HarmonyPatch(typeof(Humanoid), "BlockAttack")] private class Parrying_Stamina { private static void Prefix(ref float ___m_blockStaminaDrain) { ___m_blockStaminaDrain = 0f; } } [HarmonyPatch(typeof(Character), "AddStaggerDamage")] private class Parrying_Stagger { private static void Prefix(ref float damage) { damage /= 3f; } } private readonly Harmony harmony = new Harmony("dickdangerjustice.ParryingUseZeroStamina"); private void Awake() { harmony.PatchAll(); } }