using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Financier-MorgenBodyslamFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Financier-MorgenBodyslamFix")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cee93163-7fd6-4cf0-abe1-e5a680b5e20b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MorgenBodySlamEnable;
[BepInPlugin("financierhdn.MorgenBodyslamEnable", "MorgenBodyslamEnable", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("financierhdn.MorgenBodyslamEnable");
private void Awake()
{
harmony.PatchAll(typeof(Plugin).Assembly);
}
}
[HarmonyPatch(typeof(Attack))]
internal static class Attack_Start_Patch
{
private static readonly FieldRef<ZSyncAnimation, Animator> ZSyncAnimatorRef = AccessTools.FieldRefAccess<ZSyncAnimation, Animator>("m_animator");
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void ForceSlamAnimation(Attack __instance, ZSyncAnimation zanim)
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
if (__instance.m_attackAnimation != "attack_slam" || !Object.op_Implicit((Object)(object)zanim))
{
return;
}
Animator val = ZSyncAnimatorRef.Invoke(zanim);
if (!Object.op_Implicit((Object)(object)val) || ((Object)val.runtimeAnimatorController).name != "morgen_animator")
{
return;
}
int num = Animator.StringToHash("attack_bodyslam");
if (val.HasState(0, num))
{
AnimatorStateInfo currentAnimatorStateInfo = val.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).shortNameHash != num)
{
val.CrossFade(num, 0.25f);
}
}
}
}