Mineshafts
Adds underground mining to valheim - fixed for Hildir
Date uploaded | 8 months ago |
Version | 1.0.7 |
Download link | Fireteam_F-Mineshafts-1.0.7.zip |
Downloads | 3662 |
Dependency string | Fireteam_F-Mineshafts-1.0.7 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105README
Notes
Use the mod on a server to sync configs.
In case of questions you may find me on the OdinPlus or the Valheim modding discord servers.
You may also file an issue on GitHub.
Features
Underground mining
- place down a mineshaft entrance, grab your pickaxe and hack away at the cold stone walls to uncover the riches hiding deep in the earth
- (upon entering a mine you may dig around using your pickaxe and eventually find ores and other materials)
- building within mines is enabled
- it is possible to link up separate mineshafts by digging towards them
- the dug up area will stay behind even when destroying a mineshaft entrance, feel free to reposition entrances
- placing an entrance inside a mine will link it up back to the surface
Abandoned mineshafts
- explore the remains of past mining operations and fight the entrapped miners
- abandoned mineshafts generate throughout the world and contain loot aswell as exposed ore veins
Configuration
Configuration for the mod is done within the GoldenJude_Mineshafts.cfg
file created upon game launch.
All configs reload during runtime.
General configuration
stone_health
= configures the damage required to break underground rock
min_pickaxe_tier
= minimum pickaxe tier needed to begin mining
Building piece recipe
items
= array of items followed by their required amounts for this building piece
recover
= defines if required items should be recovered upon destruction
Abandoned mineshaft configuration
quantity
= amount of abandoned mineshafts to be generated throughout the world
min_spacing
= minimum spacing between abandoned mineshafts (if an abandoned mineshaft is spawned another one cannot spawn within this distance of it)
rooms
= amount of rooms to be generated in an abandoned mineshaft
Drops
biomes
= array of possible bioms this drop may occur in
possible biomes: Global, None, Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Ocean, Mistlands
min_pickaxe_tier
= minimum pickaxe tier required for this drop to occur
prefab
= prefab spawned when this drop is rolled (can be any prefab from the game, creatures for example)
drop min
/max
= amount of drops
to define a drop the header must start with drop_
followed by anything, for example [drop_my_drop-epic_ore-mistlands-32]
Screenshots
Changelog
- 1.0.7
fixed error regarding tool tiers
updated serversync - 1.0.6
updated for mistlands
overhauled mining drops:
veins replaced by drops system
any broken rock now has a chance to drop one or more materials
drops can spawn any prefab such as creatures - 1.0.5
fixed configs issues when editing through r2modman, marked prefabs as static, updated serversync - 1.0.4
fixed required pickaxe tiers being too high in default config - 1.0.3
fixed min pickaxe tier config for veins not applying - 1.0.2.
fixed vein chance calculation resulting in infinite strips of veins - 1.0.1
fixed an error regarding piece configs - 1.0.0
initial upload
Prefab names
mineshaft entrance - MS_Entrance
abandoned mineshaft location - MS_D_AbandonedMineshaft
mine chunk/tile - MS_MineTile
wood planks 2x2 - MS_woodwall_2x2
damaged wood planks 2x2 - MS_woodwall_2x2_damaged
wood planks 2x4 - MS_woodwall_2x4
damaged wood planks 2x4 - MS_woodwall_2x4_damaged
wooden stairs - MS_woodstairs
damaged wooden stairs - MS_woodstairs_damaged
tier 1 chest - MS_chest_T1
tier 2 chest - MS_chest_T2
underground wall on hit effect - MS_FX_Tile_Hit
underground wall on destroy effect - MS_FX_Tile_Destroyed
bone pile skeleton spawner - MS_Bonepile