ConfigurePlants
Simple mod to configure simple values of Plants, like grow time and grow radius.
Last updated | a year ago |
Total downloads | 3355 |
Total rating | 2 |
Categories | Mods Libraries Tools Server-side Client-side Utility Mistlands Update |
Dependency string | FixItFelix-ConfigurePlants-1.1.3 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.14.4denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Configure Plants
Ever wanted to change the most simple values on plants in Valheim? This is the mod you can easily use!
Features
This mod does not use any .cfg file to configure it. Instead it does provide configuration via YAML files:
- Ability to simply write out the currently in-game loaded configuration of all Plants (following the
Plant
Valheim type). - Ability to read 1 or many files that contain configuration values in the same model that can be written, it will then change the in-game values of the plants while loading into the world.
YAML file contents are ServerSync
ed.
Supported config values for plants
The implementation currently provides config changes for these values:
field name | description | type | example |
---|---|---|---|
name | the in-game name, usually using localization tokens | string | $prop_pine_sapling |
growTime | values of seconds this plants need for growing | float | 3000 |
growRadius | meters of space a plants requires around it to be able to grow | float | 2 |
minScale | minimum scale for grown plant | float | 1.5 |
maxScale | maximum scale for grown plant | float | 2.5 |
needCultivatedGround | plant can only grow be planted on previously cultivated ground | bool | false |
destroyIfCantGrow | plant will be destroyed if any condition not met during growing | bool | true |
Writing plant config defaults
To write the defaults from how they were loaded into the game you can use the console command:
configure_plants_print_defaults
The file containing all the defaults is then written to a simple YAML file inside your BepInEx config folder:
.../BepInEx/config/FixItFelix.ConfigurePlants.defaults.yaml
Example file contents
This is a shorted example for what you get from vanilla Valheim:
PineTree_Sapling:
name: $prop_pine_sapling
growTime: 3000
growRadius: 2
minScale: 1.5
maxScale: 2.5
needCultivatedGround: false
destroyIfCantGrow: true
FirTree_Sapling:
name: $prop_fir_sapling
growTime: 3000
growRadius: 2
minScale: 1
maxScale: 2.5
needCultivatedGround: false
destroyIfCantGrow: true
sapling_onion:
name: $piece_sapling_onion
growTime: 4000
growRadius: 0.5
minScale: 0.9
maxScale: 1.1
needCultivatedGround: true
destroyIfCantGrow: true
You can use the written data to simply create a custom config file by copying and changing file name accordingly.
How to use Valheim console
On how to use the Valheim console, there are many articles that help you enabling the console in details.
See for example the Valheim wiki.
To make it short: add the parameter -console
to calling your valheim.exe
file -> valheim.exe -console
(this can be
done in Steam, too)
Reading your custom config
The mod can read any YAML file that follows this naming pattern: FixItFelix.ConfigurePlants.custom.*.yaml
The schema of the file needs to follow the schema of the output, see above.
Miscellaneous
Attributions
Contact
- https://github.com/FelixReuthlinger/ConfigurePlants
- Discord: Flux#0062 (you can find me around some of the Valheim modding discords, too)